As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

If it's blue, it must be MEGA MAN(-esque)!

18082848586

Posts

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    those are predictable though. I always considered the fuck you stuff to be things you would could get killed by only because there was no way of knowing before hand. I haven't played through in a while, but I felt like 10 was plenty fair. But I am like literally immune to Nintendo hard.

    Warlock82
  • DelzhandDelzhand Hard to miss. Registered User regular
    9s strength was really in it's weapons. Almost every one had some utility other than just damage.

    H3KnucklesEmperorSeth
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Delzhand wrote: »
    9s strength was really in it's weapons. Almost every one had some utility other than just damage.

    I appreciated how much utility a lot of 11's weapons offered too, I mean, one basically gives air dash

    Steam | Nintendo ID: Naphtali | Wish List
    H3KnucklesLBD_Nytetrayn
  • NitsuaNitsua Gloucester, VARegistered User regular
    To me it’s the checkpointing. They seem to purposefully put these trial and error or difficult sections after a long stretch of level you have to continuously run through each time you die before you get another chance at the challenge part. Yeah, the elephant section isn’t insane, but having one mistake (or getting pulled just a little too much one way or the other and falling into one of the two holes) and having to fight your way all the way back and then take out the first two elephants again to get back to the one you’re fighting with the two pits you have to avoid as well as the ball and getting pulled towards him all at once gets really aggravating after the 12th or so time. Playing it currently on the collection and it was not a fun type of challenge. Nor is running into a mini boss with the gates and everything but not having that be a checkpoint either.

    The grabbing machines were annoying and it made you have to really watch your step throughout that level after you ran into them and still you could get picked up and killed. Having no way to fight your way out of that was a bad choice.

    And while I’m mainly okay with losing the mega buster, I hate that they removed the slide. Did Mega Man have his circuitry changed or moves removed from 8? Like it makes no sense to downgrade him - I get wanting to make it challenging, but keep it consistent. 11 at least out all that right back in and it feels more like Mega Man with them back. There were more games with the slide than without - only 1 and 2 didn’t have it - so it felt like the game devs felt that Capcom ruined their Mega Man and had to go on the ultimate gate keeping rampage and put things back how they thought it should be. A lot of the choices for 9 and 10 really make no sense to me. And I don’t want to use Protoman to have those abilities, Mega Man had them, he shouldn’t lose them.

  • ViskodViskod Registered User regular
    I think Capcom is done with Mega Man and 11 was only made to spite Inafune.

    Naphtali
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 6
    Viskod wrote: »
    I think Capcom is done with Mega Man and 11 was only made to spite Inafune.
    Think it was made as a response to the interest in crowdfunding Mighty No.9 which signaled to Capcom interest in the franchise was rising again, not necessarily spite.

    Sadly, kids today just aren't interested. I don't really understand how Mega Man has fallen into such obscurity. The only genuinely terrible one I can think of is MMX7. The rest is solid to great.

    Dr. Chaos on
    Nitsua
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 6
    Dr. Chaos wrote: »
    Viskod wrote: »
    I think Capcom is done with Mega Man and 11 was only made to spite Inafune.
    Think it was made as a response to the interest in crowdfunding Mighty No.9 which signaled to Capcom interest in the franchise was rising again, not necessarily spite.

    I'll be honest, I kinda feel like it was both :P

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
    H3Knuckles
  • cloudeaglecloudeagle Registered User regular
    To be fair Capcom's more or less abandoned everything that isn't evergreen big names, collections of old stuff, and Ace Attorney.

    Switch: 3947-4890-9293
    H3Knuckles
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Yep, I was thinking about Capcom the other day and really, all they do any more is Resident Evil, Street Fighter, Monster Hunter, and compilations.

    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
    Steam - http://steamcommunity.com/id/BRAINIAC8/
    Add me!
    H3KnucklesReynolds
  • Hexmage-PAHexmage-PA Registered User regular
    edited April 6
    Viskod wrote: »
    I think Capcom is done with Mega Man and 11 was only made to spite Inafune.

    From what I understand a new game ("Rockman Taisen") is supposed to be in the works and was among the titles mentioned in a Capcom data breach in 2020 with a projected release in 2022.

    Of course, it could have been cancelled in the meantime...

    Hexmage-PA on
    LBD_Nytetrayn
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 6
    Hexmage-PA wrote: »
    Viskod wrote: »
    I think Capcom is done with Mega Man and 11 was only made to spite Inafune.

    From what I understand a new game ("Rockman Taisen") is supposed to be in the works and was among the titles mentioned in a Capcom data breach in 2020 with a projected release in 2022.

    Of course, it could have been cancelled in the meantime...
    Rockman Battle?

    Hope its not a platform fighter or versus game. I mean, it would be fun but with how little we get in terms of full fledged MM games, not what I would want.

    But yeah, its always possible it could get canned. I know it was a long time ago but this is still the company that just said "fuck those games" to both Universe and Legends 3 and cancelled them mid development.

    Dr. Chaos on
  • SyphonBlueSyphonBlue Registered User regular
    Brainiac 8 wrote: »
    Yep, I was thinking about Capcom the other day and really, all they do any more is Resident Evil, Street Fighter, Monster Hunter, and compilations.

    At least they do those really well though (Street Fighter being the most iffy one)

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
    H3Knuckles
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    SyphonBlue wrote: »
    Brainiac 8 wrote: »
    Yep, I was thinking about Capcom the other day and really, all they do any more is Resident Evil, Street Fighter, Monster Hunter, and compilations.

    At least they do those really well though (Street Fighter being the most iffy one)

    Yea, I can't complain too much because I eat up every Monster Hunter out there. Monster Hunter Stories 2 in particular was fantastic and made me realize that they still know how to make a decent RPG, which saddens me even more that Breath of Fire has been a dead franchise for years. :(

    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
    Steam - http://steamcommunity.com/id/BRAINIAC8/
    Add me!
    Shenl742
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 7
    Finally playing Gunvolt 2 and yeah, Copen does feel better to play as.

    Its still not what I want which is to remove tagging from the equation entirely but do I feel more in control as him.

    Wonder what happened to his huge protoman shield tho.

    Dr. Chaos on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Nitsua wrote: »
    And while I’m mainly okay with losing the mega buster, I hate that they removed the slide. Did Mega Man have his circuitry changed or moves removed from 8? Like it makes no sense to downgrade him - I get wanting to make it challenging, but keep it consistent. 11 at least out all that right back in and it feels more like Mega Man with them back. There were more games with the slide than without - only 1 and 2 didn’t have it - so it felt like the game devs felt that Capcom ruined their Mega Man and had to go on the ultimate gate keeping rampage and put things back how they thought it should be. A lot of the choices for 9 and 10 really make no sense to me. And I don’t want to use Protoman to have those abilities, Mega Man had them, he shouldn’t lose them.

    If it makes you feel any better, even Dr. Light is stumped by that one.

    ozlylch4520m.png
    Dr. Chaos wrote: »
    Viskod wrote: »
    I think Capcom is done with Mega Man and 11 was only made to spite Inafune.
    Think it was made as a response to the interest in crowdfunding Mighty No.9 which signaled to Capcom interest in the franchise was rising again, not necessarily spite.

    Sadly, kids today just aren't interested. I don't really understand how Mega Man has fallen into such obscurity. The only genuinely terrible one I can think of is MMX7. The rest is solid to great.

    Last I heard, MM11 is one of Capcom's best sellers, at least among MM games.





    Finally, on a personal note:



    qjWUWdm.gif1edr1cF.gif
    Ianator
  • DonnictonDonnicton Registered User regular
    Dr. Chaos wrote: »
    Finally playing Gunvolt 2 and yeah, Copen does feel better to play as.

    Its still not what I want which is to remove tagging from the equation entirely but do I feel more in control as him.

    Wonder what happened to his huge protoman shield tho.

    Unfortunately this tag-based gimmicky core gameplay has been Inti's calling card for all of their not-Mega Mans ever since they started doing their own thing with MN9, someone there clearly has a hardon for it so I don't think Inti MM-likes are ever going to be your thing.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 7
    Donnicton wrote: »
    Dr. Chaos wrote: »
    Finally playing Gunvolt 2 and yeah, Copen does feel better to play as.

    Its still not what I want which is to remove tagging from the equation entirely but do I feel more in control as him.

    Wonder what happened to his huge protoman shield tho.

    Unfortunately this tag-based gimmicky core gameplay has been Inti's calling card for all of their not-Mega Mans ever since they started doing their own thing with MN9, someone there clearly has a hardon for it so I don't think Inti MM-likes are ever going to be your thing.
    Oh I wouldn't say I'm hating the experience though, they've grown on me abit since I adjusted expectations.

    I plan to finish 2 and both Luminous Avenger games.

    Dr. Chaos on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 7

    Aren't there some weird rights issues around the voice actors for those games? I remember hearing getting them on PSN was like a huge hassle for Capcom. I wonder if that's still the case or if they worked everything out.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • PolaritiePolaritie Sleepy Registered User regular
    Still wondering where the Battle Network collection is

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
    KoopahTroopahIanatorDonnictonNitsuaRiokennLBD_Nytetrayn
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    I would rather get a Battle Network Legacy Collection before Mega Man Legends. I love the Legends games, but they are hard to go back to as they are filled with early PS1 era 3D jank and tank controls.

    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
    Steam - http://steamcommunity.com/id/BRAINIAC8/
    Add me!
  • shoeboxjeddyshoeboxjeddy Registered User regular
    Brainiac 8 wrote: »
    I would rather get a Battle Network Legacy Collection before Mega Man Legends. I love the Legends games, but they are hard to go back to as they are filled with early PS1 era 3D jank and tank controls.

    The 3D is fine as is, but yes they should redo the controls for a hypothetical MML Collection.

  • cloudeaglecloudeagle Registered User regular
    edited April 7
    Warlock82 wrote: »

    Aren't there some weird rights issues around the voice actors for those games? I remember hearing getting them on PSN was like a huge hassle for Capcom. I wonder if that's still the case or if they worked everything out.

    The voice actor problem is much, much icker than that:

    https://theprovince.com/news/local-news/toronto-actor-convicted-of-child-porn-found-dead-in-minden-lake/wcm/127be7e8-2b61-4343-871b-ca640bf7fef6/

    And apparently there's no way to dub in a new voice in a quick re-release.

    cloudeagle on
    Switch: 3947-4890-9293
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    cloudeagle wrote: »
    Warlock82 wrote: »

    Aren't there some weird rights issues around the voice actors for those games? I remember hearing getting them on PSN was like a huge hassle for Capcom. I wonder if that's still the case or if they worked everything out.

    The voice actor problem is much, much icker than that:

    https://theprovince.com/news/local-news/toronto-actor-convicted-of-child-porn-found-dead-in-minden-lake/wcm/127be7e8-2b61-4343-871b-ca640bf7fef6/

    And apparently there's no way to dub in a new voice in a quick re-release.

    Oh god damn, I did *not* know about that...

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
    H3Knuckles
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 7
    I kind of love that Copen doesn't actually learn any lessons in Gunvolt 1 and is still kind of an edgy psycho bent on genocide in GV2.

    Its more interesting, as screwed up as that sounds.

    Dr. Chaos on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    cloudeagle wrote: »
    Warlock82 wrote: »

    Aren't there some weird rights issues around the voice actors for those games? I remember hearing getting them on PSN was like a huge hassle for Capcom. I wonder if that's still the case or if they worked everything out.

    The voice actor problem is much, much icker than that:

    https://theprovince.com/news/local-news/toronto-actor-convicted-of-child-porn-found-dead-in-minden-lake/wcm/127be7e8-2b61-4343-871b-ca640bf7fef6/

    And apparently there's no way to dub in a new voice in a quick re-release.

    Yikes! Never read that before.

    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
    Steam - http://steamcommunity.com/id/BRAINIAC8/
    Add me!
    DelzhandWarlock82H3Knuckles
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    I miss Tron.

    She was a great character. :(

    BigJoeMWarlock82LBD_NytetraynH3KnucklesReynoldsEtiowsaMunkus Beaver
  • Shenl742Shenl742 Registered User regular
    edited April 7
    One big issue with Legends 1 is that it had logos and tie-ins for a real-life drink (Oronamin C) and even a real-life animation school building (YAG or Yoyogi Animation Gakuin) were in the game. Working through those rights issues were why it took so long to be put on the PSN. In the PSP version (only released in Japan) all this stuff was altered.

    They kind of ran into a similar thing with Breath of Fire 3, which had a major boss that was based on Ultraman. This was also changed in a PSP port, which got released in Europe. The PSP version came to the US PSN store all the way back in...2016. AFAIK the original Playstation version was never on the PSN.

    Shenl742 on
    FC: 1907-8030-1478
    LBD_Nytetrayn
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 8
    Really feel like I'm starting to get into the groove of the series now, especially now that I can turn this game into an airbonk em up with Copen. The soundtrack is great, the pixels are awesome, I'm gelling with this.

    You know, I also really appreciate that they gave Copen a cool little robot companion as a sidekick instead of a scifi pop idol.
    *Lola turns into a scifi pop idol*

    ...Jaaaaapaaaaan!

    *shakes fist in the air*

    Dr. Chaos on
    DonnictonLBD_NytetraynIanatorH3KnucklesAndy Joe
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    Donnicton wrote: »
    Dr. Chaos wrote: »
    Finally playing Gunvolt 2 and yeah, Copen does feel better to play as.

    Its still not what I want which is to remove tagging from the equation entirely but do I feel more in control as him.

    Wonder what happened to his huge protoman shield tho.

    Unfortunately this tag-based gimmicky core gameplay has been Inti's calling card for all of their not-Mega Mans ever since they started doing their own thing with MN9, someone there clearly has a hardon for it so I don't think Inti MM-likes are ever going to be your thing.

    Mighty Gunvolt Burst didn't use it, at least.
    Warlock82 wrote: »

    Aren't there some weird rights issues around the voice actors for those games? I remember hearing getting them on PSN was like a huge hassle for Capcom. I wonder if that's still the case or if they worked everything out.

    I am honestly not sure. I think there's been talk, but it was never substantiated. The PSN issue was with some Japanese-branded stuff in them, though (like a soft drink or something on the drink machines), and Sony not letting the games be altered for PSN release. They did work it out by charging a little more, as I recall, but a collection would be able to fix that, as we've seen in the others.
    Brainiac 8 wrote: »
    I would rather get a Battle Network Legacy Collection before Mega Man Legends. I love the Legends games, but they are hard to go back to as they are filled with early PS1 era 3D jank and tank controls.

    The 3D is fine as is, but yes they should redo the controls for a hypothetical MML Collection.

    I believe they did just that in the Japan-only PSP releases, didn't they?
    Shenl742 wrote: »
    One big issue with Legends 1 is that it had logos and tie-ins for a real-life drink (Oronamin C) and even a real-life animation school building (YAG or Yoyogi Animation Gakuin) were in the game. Working through those rights issues were why it took so long to be put on the PSN. In the PSP version (only released in Japan) all this stuff was altered.

    They kind of ran into a similar thing with Breath of Fire 3, which had a major boss that was based on Ultraman. This was also changed in a PSP port, which got released in Europe. The PSP version came to the US PSN store all the way back in...2016. AFAIK the original Playstation version was never on the PSN.

    ...that's what I get for not reading all the replies before making my own. XP

    And in today's news...

    qjWUWdm.gif1edr1cF.gif
  • Hexmage-PAHexmage-PA Registered User regular

    This is the part that has me most curious. From what I understand, Mega Man 11 began development in mid to late 2016 and was released in late 2018. This game began development in early 2019 and has a projected release of late 2022. The longer development time plus the bigger budget has me guessing this game won't be a Mega Man 12, but perhaps an attempt at a new direction for the franchise.

  • cloudeaglecloudeagle Registered User regular
    Hexmage-PA wrote: »

    This is the part that has me most curious. From what I understand, Mega Man 11 began development in mid to late 2016 and was released in late 2018. This game began development in early 2019 and has a projected release of late 2022. The longer development time plus the bigger budget has me guessing this game won't be a Mega Man 12, but perhaps an attempt at a new direction for the franchise.

    Don't forget to factor in COVID, which hit Japanese workflows especially hard.

    Switch: 3947-4890-9293
    Warlock82H3KnucklesHexmage-PALBD_NytetraynNitsua
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Donnicton wrote: »
    Dr. Chaos wrote: »
    Finally playing Gunvolt 2 and yeah, Copen does feel better to play as.

    Its still not what I want which is to remove tagging from the equation entirely but do I feel more in control as him.

    Wonder what happened to his huge protoman shield tho.

    Unfortunately this tag-based gimmicky core gameplay has been Inti's calling card for all of their not-Mega Mans ever since they started doing their own thing with MN9, someone there clearly has a hardon for it so I don't think Inti MM-likes are ever going to be your thing.

    Mighty Gunvolt Burst didn't use it, at least.
    Warlock82 wrote: »

    Aren't there some weird rights issues around the voice actors for those games? I remember hearing getting them on PSN was like a huge hassle for Capcom. I wonder if that's still the case or if they worked everything out.

    I am honestly not sure. I think there's been talk, but it was never substantiated. The PSN issue was with some Japanese-branded stuff in them, though (like a soft drink or something on the drink machines), and Sony not letting the games be altered for PSN release. They did work it out by charging a little more, as I recall, but a collection would be able to fix that, as we've seen in the others.
    Brainiac 8 wrote: »
    I would rather get a Battle Network Legacy Collection before Mega Man Legends. I love the Legends games, but they are hard to go back to as they are filled with early PS1 era 3D jank and tank controls.

    The 3D is fine as is, but yes they should redo the controls for a hypothetical MML Collection.

    I believe they did just that in the Japan-only PSP releases, didn't they?
    Shenl742 wrote: »
    One big issue with Legends 1 is that it had logos and tie-ins for a real-life drink (Oronamin C) and even a real-life animation school building (YAG or Yoyogi Animation Gakuin) were in the game. Working through those rights issues were why it took so long to be put on the PSN. In the PSP version (only released in Japan) all this stuff was altered.

    They kind of ran into a similar thing with Breath of Fire 3, which had a major boss that was based on Ultraman. This was also changed in a PSP port, which got released in Europe. The PSP version came to the US PSN store all the way back in...2016. AFAIK the original Playstation version was never on the PSN.

    ...that's what I get for not reading all the replies before making my own. XP

    And in today's news...

    3.99 for a single boss fight you can beat in probably about 3-4 minutes seems kind of silly.

  • DirtyDirty Registered User regular
    Hexmage-PA wrote: »

    This is the part that has me most curious. From what I understand, Mega Man 11 began development in mid to late 2016 and was released in late 2018. This game began development in early 2019 and has a projected release of late 2022. The longer development time plus the bigger budget has me guessing this game won't be a Mega Man 12, but perhaps an attempt at a new direction for the franchise.

    I would love a fully 3D Mega Man, if they're willing to commit to making a strong effort. Something not far off from Ratchet and Clank (but earning your weapons instead of buying them), with a bigger focus on action and challenge. Maybe sprinkle a dash of Vanquish.

    McMoogleLBD_Nytetrayn
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 8
    Is Copen actually religious or does he just really love science a lil bit too much?

    Dr. Chaos on
  • PolaritiePolaritie Sleepy Registered User regular
    Dr. Chaos wrote: »
    Is Copen actually religious or does he just really love science a lil bit too much?

    Copen's a zealot, sure. Dunno if I'd call him remotely religious, it's more of a vendetta.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Polaritie wrote: »
    Dr. Chaos wrote: »
    Is Copen actually religious or does he just really love science a lil bit too much?

    Copen's a zealot, sure. Dunno if I'd call him remotely religious, it's more of a vendetta.
    He specifically mentions a god a lot which made me curious.

    I assume he's just being really dramatic/theatrical.

  • McMoogleMcMoogle Registered User regular
    Dr. Chaos wrote: »
    Polaritie wrote: »
    Dr. Chaos wrote: »
    Is Copen actually religious or does he just really love science a lil bit too much?

    Copen's a zealot, sure. Dunno if I'd call him remotely religious, it's more of a vendetta.
    He specifically mentions a god a lot which made me curious.

    I assume he's just being really dramatic/theatrical.

    Was it in the context of being asked if he was one? Because we all know that's the only appropriate response.

    steam_sig.png
    Dr. Chaos
  • DelzhandDelzhand Hard to miss. Registered User regular
    Just classic MM characters? Quint, Auto, the powered up Megaman from his MvC super combo, Ruby Spears MM...

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 9
    There are like a million robot masters and Mavericks in the franchise but theres only one playable so far for some reason.

    Unleash the Bubble Crab.

    Dr. Chaos on
    LBD_Nytetrayn
Sign In or Register to comment.