It's just a stupid mechanic and really frustrates me
It's a game about not making mistakes, or of living with those mistakes if you do make them
Don't punish me for NOT making mistakes
It makes me not want to play at all
Crits and hit percentages work in XCOM because even though there's permadeath, you can save mid mission in case you get totally boned by RNG
Not the case in fire emblem
I've always thought the point of critical hits was to keep you on your toes about putting characters into situations where they can be attacked by something they are weak too, and might get crit (and thus one-shot) by, or to be really mindful of what hp your characters are on. It's just something else you have to keep in mind all the time.
I can understand how that can be really frustrating, though, and not everyone's cup of tea. I don't mind it, personally, because it's a layer of a little RNG that I have to keep in mind at all times, adding a bit more breadth to my options.
Crits aren't tied to weakness, they can happen on any weapon match-up
Right but the idea is that you need to understand that crits can happen and plan accordingly. Make actions under the assumption that the opponent WILL get a crit every time. Basically, only attack when you can guarantee a kill, and only put yourself to be in a position to be attacked if you're confident you can survive a crit (or if you have no oter choice)
That takes an already cautious game to an absurd level
Never let a non-full hp character get anywhere near an enemy
no thanks
I think it was so frustrating because I see such a fun game there but every time I got some momentum in the game the wind was sucked out of my sails
Is probably recommend playing on casual if you don't want to tip toe on eggshells every single fight
Because in my experience at least, "never let an ally with less than full hp get near an enemy" is exactly what you have to do
Yes well
I'm 12 hours in and you can't change it in-game
It does kinda suck that you can't change it in-game, but I can also understand why they have it set up that way. Same with XCOM- can't just change out of ironman after you're four missions in.
Why does that make sense? I'm now not going to play the game, where I would if it was an option.
What user is that good for
I feel like this is a lot like wanting to back out of bungee-jumping when you're already in midair.
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
There is zero reason for disallowing difficulty changes mid game, particularly now that playing through a game on a difficulty is tied to achievements or unlocks, it is a trivial matter to ensure only people who have been on that difficulty or higher the entire game get that macguffin.
We've got dumb badges and stuff now as incentive for people to sick to their higher difficulty, I don't want to start your game to continue playing because that becomes just "stop playing entirely"
It's just a stupid mechanic and really frustrates me
It's a game about not making mistakes, or of living with those mistakes if you do make them
Don't punish me for NOT making mistakes
It makes me not want to play at all
Crits and hit percentages work in XCOM because even though there's permadeath, you can save mid mission in case you get totally boned by RNG
Not the case in fire emblem
I've always thought the point of critical hits was to keep you on your toes about putting characters into situations where they can be attacked by something they are weak too, and might get crit (and thus one-shot) by, or to be really mindful of what hp your characters are on. It's just something else you have to keep in mind all the time.
I can understand how that can be really frustrating, though, and not everyone's cup of tea. I don't mind it, personally, because it's a layer of a little RNG that I have to keep in mind at all times, adding a bit more breadth to my options.
Crits aren't tied to weakness, they can happen on any weapon match-up
Right but the idea is that you need to understand that crits can happen and plan accordingly. Make actions under the assumption that the opponent WILL get a crit every time. Basically, only attack when you can guarantee a kill, and only put yourself to be in a position to be attacked if you're confident you can survive a crit (or if you have no oter choice)
That takes an already cautious game to an absurd level
Never let a non-full hp character get anywhere near an enemy
no thanks
I think it was so frustrating because I see such a fun game there but every time I got some momentum in the game the wind was sucked out of my sails
Is probably recommend playing on casual if you don't want to tip toe on eggshells every single fight
Because in my experience at least, "never let an ally with less than full hp get near an enemy" is exactly what you have to do
Yes well
I'm 12 hours in and you can't change it in-game
It does kinda suck that you can't change it in-game, but I can also understand why they have it set up that way. Same with XCOM- can't just change out of ironman after you're four missions in.
Why does that make sense? I'm now not going to play the game, where I would if it was an option.
What user is that good for
I feel like this is a lot like wanting to back out of bungee-jumping when you're already in midair.
I mean
Other than they have nothing in common at all
You don't hit a skill wall in bungee jumping and then are not able to complete the jump
I'm not a gamesmith, but it seems to me that allowing difficulty changes at any time is the kind of thing you have to write extra code for, and extra code costs time and money, both of which are often at a premium during a development cycle
The reason for playing it classic is that it's how the game is designed and balanced to be played, and that (in my opinion) most of the fun comes from working the battles like a puzzle and finding out the correct way to fight without losing anyone.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
It's just a stupid mechanic and really frustrates me
It's a game about not making mistakes, or of living with those mistakes if you do make them
Don't punish me for NOT making mistakes
It makes me not want to play at all
Crits and hit percentages work in XCOM because even though there's permadeath, you can save mid mission in case you get totally boned by RNG
Not the case in fire emblem
I've always thought the point of critical hits was to keep you on your toes about putting characters into situations where they can be attacked by something they are weak too, and might get crit (and thus one-shot) by, or to be really mindful of what hp your characters are on. It's just something else you have to keep in mind all the time.
I can understand how that can be really frustrating, though, and not everyone's cup of tea. I don't mind it, personally, because it's a layer of a little RNG that I have to keep in mind at all times, adding a bit more breadth to my options.
Crits aren't tied to weakness, they can happen on any weapon match-up
Right but the idea is that you need to understand that crits can happen and plan accordingly. Make actions under the assumption that the opponent WILL get a crit every time. Basically, only attack when you can guarantee a kill, and only put yourself to be in a position to be attacked if you're confident you can survive a crit (or if you have no oter choice)
That takes an already cautious game to an absurd level
Never let a non-full hp character get anywhere near an enemy
no thanks
I think it was so frustrating because I see such a fun game there but every time I got some momentum in the game the wind was sucked out of my sails
Is probably recommend playing on casual if you don't want to tip toe on eggshells every single fight
Because in my experience at least, "never let an ally with less than full hp get near an enemy" is exactly what you have to do
Yes well
I'm 12 hours in and you can't change it in-game
It does kinda suck that you can't change it in-game, but I can also understand why they have it set up that way. Same with XCOM- can't just change out of ironman after you're four missions in.
Why does that make sense? I'm now not going to play the game, where I would if it was an option.
What user is that good for
I feel like this is a lot like wanting to back out of bungee-jumping when you're already in midair.
I mean
Other than they have nothing in common at all
You don't hit a skill wall in bungee jumping and then are not able to complete the jump
You could grind and/or accept losses. When you say skill wall, do you mean you are completely being destroyed, or that you lose one person and consider that a loss?
It's just a stupid mechanic and really frustrates me
It's a game about not making mistakes, or of living with those mistakes if you do make them
Don't punish me for NOT making mistakes
It makes me not want to play at all
Crits and hit percentages work in XCOM because even though there's permadeath, you can save mid mission in case you get totally boned by RNG
Not the case in fire emblem
I've always thought the point of critical hits was to keep you on your toes about putting characters into situations where they can be attacked by something they are weak too, and might get crit (and thus one-shot) by, or to be really mindful of what hp your characters are on. It's just something else you have to keep in mind all the time.
I can understand how that can be really frustrating, though, and not everyone's cup of tea. I don't mind it, personally, because it's a layer of a little RNG that I have to keep in mind at all times, adding a bit more breadth to my options.
Crits aren't tied to weakness, they can happen on any weapon match-up
Right but the idea is that you need to understand that crits can happen and plan accordingly. Make actions under the assumption that the opponent WILL get a crit every time. Basically, only attack when you can guarantee a kill, and only put yourself to be in a position to be attacked if you're confident you can survive a crit (or if you have no oter choice)
That takes an already cautious game to an absurd level
Never let a non-full hp character get anywhere near an enemy
no thanks
I think it was so frustrating because I see such a fun game there but every time I got some momentum in the game the wind was sucked out of my sails
Is probably recommend playing on casual if you don't want to tip toe on eggshells every single fight
Because in my experience at least, "never let an ally with less than full hp get near an enemy" is exactly what you have to do
Yes well
I'm 12 hours in and you can't change it in-game
It does kinda suck that you can't change it in-game, but I can also understand why they have it set up that way. Same with XCOM- can't just change out of ironman after you're four missions in.
Why does that make sense? I'm now not going to play the game, where I would if it was an option.
What user is that good for
I feel like this is a lot like wanting to back out of bungee-jumping when you're already in midair.
I mean
Other than they have nothing in common at all
You don't hit a skill wall in bungee jumping and then are not able to complete the jump
You could grind and/or accept losses. When you say skill wall, do you mean you are completely being destroyed, or that you lose one person and consider that a loss?
The second thing
I'm not going to play the game if I'm missing out on dialogue or characters
It seems like it's a lack of research on your side on what the "real experience" entailed before you dove in. The real Fire Emblem experience is going in assuming everyone will crit against you and you will never crit and that npcs will always attack the weakest person in their attack range. It's a game of exploiting enemy AI behaviors to maximize the damage you do to them while minimizing the damage you take. If you're not up for that then play the casual mode or don't play Fire Emblem.
It seems like it's a lack of research on your side on what the "real experience" entailed before you dove in. The real Fire Emblem experience is going in assuming everyone will crit against you and you will never crit and that npcs will always attack the weakest person in their attack range. It's a game of exploiting enemy AI behaviors to maximize the damage you do to them while minimizing the damage you take. If you're not up for that then play the casual mode or don't play Fire Emblem.
I just love that they describe it as radar jamming someone's glasses (works nothing like that) and how militarized the language is. Our society is totally priming itself to be blade runner.
you're being offered options to help you beat the chapter, and flat out refusing to consider them? what boss are you stuck on, and do you really not have any characters that can survive a crit from them?
TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited April 2014
I'll ask this, then.
Your primary obstacle to enjoying this game is the difficulty level you started at. You're unwilling to restart now at a lower difficulty level. When you say that, do you literally mean you're never going to restart? Or is there any amount of time you're willing to wait to play again?
Your primary obstacle to enjoying this game is the difficulty level you started at. You're unwilling to restart now at a lower difficulty level. When you say that, do you literally mean you're never going to restart? Or is there any amount of time you're willing to wait to play again?
No, I'm not going to restart
There are a lot of video games to play and not a lot of time
you're being offered options to help you beat the chapter, and flat out refusing to consider them? what boss are you stuck on, and do you really not have any characters that can survive a crit from them?
It wasn't even a boss, it was a random enemy
I spent 3 hours on the same level, I'm not going to play it again knowing I could just get critted at any time and have to restart the game again
I would CONSIDER continuing to play if I could switch to casual mode, but I can't
I remember playing through The Last of Us, and hitting a point where I felt I had started playing on a higher difficulty than was ideal for me. I was relatively far in at that point, and if I had to restart the whole game to lower the difficulty, I would have done it, but it would have deflated the experience a bit. Instead, I was able to change the difficulty and keep going, and it made for a much better experience.
Not weeks, not months, not years, not even "eh, whenever I feel like it", but never?
That just feels unreasonable to me.
Why?
I mostly enjoyed my experience, but it got very frustrating for me.
Why would I replay content I've already played when there are new things to play, or games that I know I love the whole way through that I could replay?
Not weeks, not months, not years, not even "eh, whenever I feel like it", but never?
That just feels unreasonable to me.
Why?
I mostly enjoyed my experience, but it got very frustrating for me.
Why would I replay content I've already played when there are new things to play, or games that I know I love the whole way through that I could replay?
Because you don't know if you'd enjoy it the whole way through on Casual, because you've neither played it on that difficulty or gone the whole way through.
That being said, I don't actually know how much content you have left, other than the fifteen hours, which could've been spent on one mission for all I know. I guess your position would be much more understandable to me if you were 75% into the game or something.
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I got to see the awesome dumb stuff and high five a shirtless Jeff Green however.
I feel like this is a lot like wanting to back out of bungee-jumping when you're already in midair.
We've got dumb badges and stuff now as incentive for people to sick to their higher difficulty, I don't want to start your game to continue playing because that becomes just "stop playing entirely"
I mean
Other than they have nothing in common at all
You don't hit a skill wall in bungee jumping and then are not able to complete the jump
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Other than the fact that literally everyone told me to do so and that it would be fine and I wouldn't get the real experience if I didn't
Now part of that's on me for believing them
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You could grind and/or accept losses. When you say skill wall, do you mean you are completely being destroyed, or that you lose one person and consider that a loss?
And then I realized that there's no lenses in it and now I hate it
I'm not going to play the game if I'm missing out on dialogue or characters
Farewell, Virion and Lon'qu.
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Why would you not want the option to change the game experience to be a better challenge/experience for yourself
I'm so
So tired of this attitude about hard games
But apparently there's also the final, final option of not playing the game entirely.
I just looked at it like I was playing my own unique version of the game, rather than trying to be "perfect", or whatever.
I lost 3 dudes to crits to the last guy on the same hour long map in a row
No, I don't have the time or interest to replay 15 hours of content
but really if it's happened 3 times in a row then use someone that can survive a crit.
Hell, I did it for this very game!
The attitude of fuck this game forever is weird to me.
Clearly I can't do that first one and I'm not doing the second so
Again I just wish I could switch the difficulty midgame and think its really dumb you can't
The funny thing is I do like most of Fire Emblem
But there's this thing on the internet where if you don't like every aspect of the game that is not good enough
Fire emblem is good
Crits and the inability to switch the difficulty mid game is bad.
Your primary obstacle to enjoying this game is the difficulty level you started at. You're unwilling to restart now at a lower difficulty level. When you say that, do you literally mean you're never going to restart? Or is there any amount of time you're willing to wait to play again?
No, I'm not going to restart
There are a lot of video games to play and not a lot of time
It wasn't even a boss, it was a random enemy
I spent 3 hours on the same level, I'm not going to play it again knowing I could just get critted at any time and have to restart the game again
I would CONSIDER continuing to play if I could switch to casual mode, but I can't
That just feels unreasonable to me.
Why?
I mostly enjoyed my experience, but it got very frustrating for me.
Why would I replay content I've already played when there are new things to play, or games that I know I love the whole way through that I could replay?
Because you don't know if you'd enjoy it the whole way through on Casual, because you've neither played it on that difficulty or gone the whole way through.
That being said, I don't actually know how much content you have left, other than the fifteen hours, which could've been spent on one mission for all I know. I guess your position would be much more understandable to me if you were 75% into the game or something.
Seriously, fuck those boss fights.