i guess to be fair though singular pawns are sort of useless. what makes them strong is when you use them in combination and create a chain of support down the board with them
Even one pawn in the wrong spot can cause your game to fall apart though, stupid backward pawns.
Not being able to move pawns backwards is one of the things that makes chess really interesting, but also at times really frustrating.
Edit: A singular outside passed pawn can win you a game too. Gonna play some chess at work today methinks.
is there a secret treehouse forum where people in this thread have a discussion about "for which reasonable statement are we going to give chincy grief today?"
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Watching the Gamexplain video on Greninja, I missed the fact that its announcement trailer shows the Elite 4 from X & Y as a stage, that's cool.
is there a secret treehouse forum where people in this thread have a discussion about "for which reasonable statement are we going to give chincy grief today?"
is there a secret treehouse forum where people in this thread have a discussion about "for which reasonable statement are we going to give chincy grief today?"
this game design degree program I signed up for requires a class in sci-fi and fantasy literature
which i mean i get because so many games use sci-fi and fantasy
but in my mind that's kind like, a problem with games, that they're bad at handling non-fantastical stories, and codifying that trend into the course cirriculum seems like it's just serving to exacerbate the issue.
this game design degree program I signed up for requires a class in sci-fi and fantasy literature
which i mean i get because so many games use sci-fi and fantasy
but in my mind that's kind like, a problem with games, that they're bad at handling non-fantastical stories, and codifying that trend into the course cirriculum seems like it's just serving to exacerbate the issue.
I suspect the purpose of having you take the class is for a lesson in storytelling concepts, rather than as a study of sci-fi and fantasy worlds or stories in particular. Mostly because both settings tend to have very rich worlds (a plus for games) that are expanded upon in a way that doesn't interfere with good narrative, and often have characters who are unusual or unique (which most games have) and the storytelling elements around expressing that.
But I'd be just as happy with American Modernist Fiction, personally, but I think I grok why they chose that.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
For me at least, it isn't even about me declaring I will never play this or that game because it has offended my sensibilities or anything.
It's that if I so playing a game for a long enough period of time, I will most likely just never get back around to it. Like maybe years later I'll have some time and pick it up on a whim, but that shit is really unlikely.
It's just a matter of knowing myself well enough where if I am "forced" to restart and lose a bunch of progress, I will take a break which will become a hiatus which will become me forgetting about the game for five years.
On the other hand, you need to know sci-fi and fantasy inside and out really well if you want to subvert its genre expectations.
Get into that interstitial fiction yo.
Yeah this, too. A very important skill, in my opinion! I think I've found myself far more engaged with games that try and subvert your expectations than ones that just do a tried-and-true setting/story within those genres.
Farscape was super expensive to make. Most of it was the Jim Henson aliens though. Just having aliens not being a normal dude with some rubber stuck to his nose or forehead was awesome.
Farscape was super expensive to make. Most of itwas the Jim Henson aliens though. Just having aliens not being a normal dude with some rubber stuck to his nose or forehead was awesome.
I really dig Rigel, he's so CUTE.
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Farscape was super expensive to make. Most of itwas the Jim Henson aliens though. Just having aliens not being a normal dude with some rubber stuck to his nose or forehead was awesome.
I really dig Rigel, he's so CUTE.
Rigel is secretly the most ruthless member of the crew.
Just wait till Rigel fucking cuts someone's head off and uses it as a staff top.
Yeah I mean, Farscape had more expensive sets compared to every alien planet looking like some Canadian woodland area in SG1 (espescially the first few seasons) and of course the makeup and stuff is great. I kinda actually dig the old sci fi serial vibe more now too.
It seems like it's a lack of research on your side on what the "real experience" entailed before you dove in. The real Fire Emblem experience is going in assuming everyone will crit against you and you will never crit and that npcs will always attack the weakest person in their attack range. It's a game of exploiting enemy AI behaviors to maximize the damage you do to them while minimizing the damage you take. If you're not up for that then play the casual mode or don't play Fire Emblem.
I'm so
So tired of this attitude about hard games
What attitude? That if a game is too hard it's okay to not play it? Games are entertainment and if a game is too hard to be entertaining to you or you don't want to put the work in to make it entertaining, then don't play it. It's okay for one game to be out of your reach due to a myriad of reasons as long as there's plenty of other games within your reach. And that's not a problem since you said it yourself: too many games and not enough time. So pick the ones you enjoy and abandon the ones you don't.
Posts
Even one pawn in the wrong spot can cause your game to fall apart though, stupid backward pawns.
Not being able to move pawns backwards is one of the things that makes chess really interesting, but also at times really frustrating.
Edit: A singular outside passed pawn can win you a game too. Gonna play some chess at work today methinks.
Any idea what your next "daily" game will be?
I could work with this
Also Pushmo/Crashmo
well it's not a secret anyMORE big mouth!
http://www.audioentropy.com/
No, that would be silly.
Why would that even be a thing?
WHO TOLD YOU!
http://www.flophousepodcast.com/2014/04/episode-149-paranoia/
is there some equivalent of ghosting that involves not seeing the new page
YaYanked?
Just sounds like a euphemism for masturbation.
SteamID: Baroque And Roll
I'm not hearing a problem
He got in the box for it and wont come out
I am literally inside of a newspaper comic strip, please help me
this game design degree program I signed up for requires a class in sci-fi and fantasy literature
which i mean i get because so many games use sci-fi and fantasy
but in my mind that's kind like, a problem with games, that they're bad at handling non-fantastical stories, and codifying that trend into the course cirriculum seems like it's just serving to exacerbate the issue.
http://www.audioentropy.com/
and shit if I were in charge it would be the second one that I'd make the game design students study
http://www.audioentropy.com/
Get into that interstitial fiction yo.
I suspect the purpose of having you take the class is for a lesson in storytelling concepts, rather than as a study of sci-fi and fantasy worlds or stories in particular. Mostly because both settings tend to have very rich worlds (a plus for games) that are expanded upon in a way that doesn't interfere with good narrative, and often have characters who are unusual or unique (which most games have) and the storytelling elements around expressing that.
But I'd be just as happy with American Modernist Fiction, personally, but I think I grok why they chose that.
It's that if I so playing a game for a long enough period of time, I will most likely just never get back around to it. Like maybe years later I'll have some time and pick it up on a whim, but that shit is really unlikely.
It's just a matter of knowing myself well enough where if I am "forced" to restart and lose a bunch of progress, I will take a break which will become a hiatus which will become me forgetting about the game for five years.
Yeah this, too. A very important skill, in my opinion! I think I've found myself far more engaged with games that try and subvert your expectations than ones that just do a tried-and-true setting/story within those genres.
and that's why YOU'RE not a game designer mister clever EH?
It only took half of a season.
Heh.
You mean when Sci-Fi channel was awesome! Farscape and Stargate! Those were the days.
But SG1 I remember.
For some reason I thought farscape was cheesier?
Farscape was super expensive to make. Most of it was the Jim Henson aliens though. Just having aliens not being a normal dude with some rubber stuck to his nose or forehead was awesome.
I really dig Rigel, he's so CUTE.
I remember that show! Man that takes me back.
When does Farscape jump the shark?
I am terrified it is really early.