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Because Ive seen clips of it that look super interesting but the first few episodes were slow as shit and I couldn't get into it. Is it just not for me?
When Scorpius shows up.
I'm not sure if Farscape every fully jumps the shark, aside from the end of season 4 and transition to the miniseries. Farscape certainly has highs and lows every season and there are several things I can think of in Seasons 3 and 4 that could be considered shark jumping; but Farscape always either recovered from these, or utilized them to make even better stories.
Of course, this might just be because Farscape was weird enough that you'd never be able to tell if they jumped the shark.
I'd argue when Chiana shows up is when the show starts getting really good; but yeah, Scorpius is absolutely a crystallization moment.
Oh yeah, the comics are a total shark jump.
Introducing Steam Gauge: Ars reveals Steam’s most popular games
It has a decent season opener, then average to skippable episodes with a few highlights until mid-season, then things pick up a a lot, with only an occasional mistep and by the time you get to the last few episodes of a season, Farscape really starts firing on all cylinders and it does its very best work in those episodes. Then the next season happens and the cycle repeats.
It is a tech demo
When they added HDR to Source
for hdr specifically
Steam | Twitter
Steam ID - VeldrinD
I don't even know how I got it. I think it came in the original Half Life Blue Shift set
Is...is this a trend?
It's got some neat developer commentary if you like hearing about really technical shit.
yeah ricochet and DMC came with those HL1 bundle packs.
@Inquisitor
High Dynamic Range Rendering.
Something about lighting and reflections.
!!! Is this on the latest bombcast? What is he talking about? I may have to check this out when I get off of work.
I love valve's dev commentary so much
which is kind of weird, because I hate movie commentaries
Steam | Twitter
There's a long article somewhere about just how much the placement of the first Barnacle in each Half-Life game means, design-wise
What it does to a player, what it teaches them about how to play the game, and so on
dev commentary runs are the coolest thing valve ever did
Ah bummer, oh wells.
Gotta try and grow that boardgaming love wherever we can.
it is cut content that is used to talk about their technical innovations and how they approach making a game.
and YOU BETTER BELIEVE I got that version and always buy that version as gifts for people
dynamic lighting effects
like reflections of light sources, or the bloom effect when you go from a dark area into a well-lit one
Steam | Twitter
Is the dev commentary written with the same humor as the rest of the game? Because that would be rad.
Like, I've seen Pacific Rim 6 times, you'd think one of those times I would have watched it with commentary
Same with playing Portal 2/Gunpoint
the portal commentary is basically a primer on how to build a puzzle game
Steam | Twitter
the half life game commentary that has stuck with me the most is when they talk about the poison head crabs
Then MGS Ground Zeroes has the best HDR of any game I've ever played
There's a cave right by the safest LZ at the shore in the base
And I'm pretty sure that cave is only there to show off those lighting changes and you know what as well it should be because it's incredibly impressive
Back in the pre-steam days, Half-Life shared it's cd-key setup with all of it's spinoffs (aside from Opposing Force and Condition Zero). So Counter-Strike: Retail, Blue Shift, even Gunman Chronicles, all had the same cd-key type. When Steam came out, rather than try to figure out which series of cd-key went to which game, Valve just made it so if you put in ANY of those cd-keys, you get all the HL1 era games together (aside from Condition Zero). So 1 HL1 key got you Half-Life, Opposing Force, Blue Shift, Team Fortress Classic, Deathmatch Classic, Day of Defeat, Counter-Strike and, everyone's favorite game, Ricochet.
So that's why everyone and their moms own Ricochet.