As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

The Eric Pope and Dave Lang Thread Featuring Giant Bomb Dot Com

11011131516101

Posts

  • BedlamBedlam Registered User regular
    Farscape really starts to build as you get deeper. If you like it now you will probably love it later.
    When does it get interesting if you don't care for the beginning?

    Because Ive seen clips of it that look super interesting but the first few episodes were slow as shit and I couldn't get into it. Is it just not for me?

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Bedlam wrote: »
    Farscape really starts to build as you get deeper. If you like it now you will probably love it later.
    When does it get interesting if you don't care for the beginning?

    Because Ive seen clips of it that look super interesting but the first few episodes were slow as shit and I couldn't get into it. Is it just not for me?

    When Scorpius shows up.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


    Erin The Red
  • Undead ScottsmanUndead Scottsman Registered User regular
    Uriel wrote: »
    Important question.

    When does Farscape jump the shark?

    I am terrified it is really early.


    I'm not sure if Farscape every fully jumps the shark, aside from the end of season 4 and transition to the miniseries. Farscape certainly has highs and lows every season and there are several things I can think of in Seasons 3 and 4 that could be considered shark jumping; but Farscape always either recovered from these, or utilized them to make even better stories.

    Of course, this might just be because Farscape was weird enough that you'd never be able to tell if they jumped the shark.

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Farscape doesn't jump the shark until the comic books which would have been season 5 or 6.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


    Undead Scottsman
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2014
    Bedlam wrote: »
    Farscape really starts to build as you get deeper. If you like it now you will probably love it later.
    When does it get interesting if you don't care for the beginning?

    Because Ive seen clips of it that look super interesting but the first few episodes were slow as shit and I couldn't get into it. Is it just not for me?

    When Scorpius shows up.

    I'd argue when Chiana shows up is when the show starts getting really good; but yeah, Scorpius is absolutely a crystallization moment.
    Farscape doesn't jump the shark until the comic books which would have been season 5 or 6.

    Oh yeah, the comics are a total shark jump.

    Undead Scottsman on
    Librarian's ghost
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    I still like some of the stuff in the comics like when they go to Hyneria.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • Undead ScottsmanUndead Scottsman Registered User regular
    One thing to keep in mind about Farscape is that it has a VERY obvious pattern.

    It has a decent season opener, then average to skippable episodes with a few highlights until mid-season, then things pick up a a lot, with only an occasional mistep and by the time you get to the last few episodes of a season, Farscape really starts firing on all cylinders and it does its very best work in those episodes. Then the next season happens and the cycle repeats.

  • HugmasterGeneralHugmasterGeneral Poopmaster General YobuttRegistered User regular
    the bob-bombcast is up

  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    What's Half Life: Lost Coast?

  • TallahasseerielTallahasseeriel Registered User regular
    edited April 2014
    What's Half Life: Lost Coast?

    It is a tech demo

    When they added HDR to Source

    Tallahasseeriel on
  • KilroyKilroy timaeusTestified Registered User regular
    Uriel wrote: »
    What's Half Life: Lost Coast?

    It is a tech demo

    for hdr specifically

    Tallahasseeriel
  • TallahasseerielTallahasseeriel Registered User regular
    They also added those little bubbles that you can click for the dev commentary.

  • Mr. GMr. G Registered User regular
    more people own ricochet than skyrim

    6F32U1X.png
  • VeldrinVeldrin Sham bam bamina Registered User regular
    I am honestly surprised DayZ isn't on that at all.

  • TallahasseerielTallahasseeriel Registered User regular
    What about Deathmatch Classic

    august
  • HugmasterGeneralHugmasterGeneral Poopmaster General YobuttRegistered User regular
    Mr. G wrote: »
    more people own ricochet than skyrim

    I don't even know how I got it. I think it came in the original Half Life Blue Shift set

  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    Captain K wrote: »
    is there a secret treehouse forum where people in this thread have a discussion about "for which reasonable statement are we going to give chincy grief today?"

    Is...is this a trend?

    b1ehrMM.gif
  • StiltsStilts Registered User regular
    Kilroy wrote: »
    Uriel wrote: »
    What's Half Life: Lost Coast?

    It is a tech demo

    for hdr specifically

    It's got some neat developer commentary if you like hearing about really technical shit.

    IKknkhU.gif
    TallahasseerielKilroyLanglySLyM
  • augustaugust where you come from is gone Registered User regular
    rfilyaw wrote: »
    Mr. G wrote: »
    more people own ricochet than skyrim

    I don't even know how I got it. I think it came in the original Half Life Blue Shift set

    yeah ricochet and DMC came with those HL1 bundle packs.

  • Mr. GMr. G Registered User regular
    i still don't know what HDR actually is

    6F32U1X.png
  • Bluedude152Bluedude152 Registered User regular
    I thought lost coast was cut content

    p0a2ody6sqnt.jpg
  • TallahasseerielTallahasseeriel Registered User regular
    oh man Drew is talking about boardgames.

    @Inquisitor

  • TallahasseerielTallahasseeriel Registered User regular
    I thought lost coast was cut content
    It is also that too.

    turtleant
  • TallahasseerielTallahasseeriel Registered User regular
    Mr. G wrote: »
    i still don't know what HDR actually is

    High Dynamic Range Rendering.

    Something about lighting and reflections.

  • InquisitorInquisitor Registered User regular
    Uriel wrote: »
    oh man Drew is talking about boardgames.

    Inquisitor

    !!! Is this on the latest bombcast? What is he talking about? I may have to check this out when I get off of work.

  • KilroyKilroy timaeusTestified Registered User regular
    Stilts wrote: »
    Kilroy wrote: »
    Uriel wrote: »
    What's Half Life: Lost Coast?

    It is a tech demo

    for hdr specifically

    It's got some neat developer commentary if you like hearing about really technical shit.

    I love valve's dev commentary so much

    which is kind of weird, because I hate movie commentaries

  • TallahasseerielTallahasseeriel Registered User regular
    Inquisitor wrote: »
    Uriel wrote: »
    oh man Drew is talking about boardgames.

    Inquisitor

    !!! Is this on the latest bombcast? What is he talking about? I may have to check this out when I get off of work.
    It was too short :( but he talked about magic at PAX East and watching Warhammer 40k

  • Mr. GMr. G Registered User regular
    Game design talk is basically the most fascinating thing

    There's a long article somewhere about just how much the placement of the first Barnacle in each Half-Life game means, design-wise

    What it does to a player, what it teaches them about how to play the game, and so on

    6F32U1X.png
    KilroyEtchwartsErin The RedStiltsAnzekayWeedLordVegeta
  • LanglyLangly Registered User regular
    Stilts wrote: »
    Kilroy wrote: »
    Uriel wrote: »
    What's Half Life: Lost Coast?

    It is a tech demo

    for hdr specifically

    It's got some neat developer commentary if you like hearing about really technical shit.

    dev commentary runs are the coolest thing valve ever did

    Stilts101
  • InquisitorInquisitor Registered User regular
    Uriel wrote: »
    Inquisitor wrote: »
    Uriel wrote: »
    oh man Drew is talking about boardgames.

    Inquisitor

    !!! Is this on the latest bombcast? What is he talking about? I may have to check this out when I get off of work.
    It was too short :( but he talked about magic at PAX East and watching Warhammer 40k

    Ah bummer, oh wells.

    Gotta try and grow that boardgaming love wherever we can.

    Tallahasseeriel
  • LanglyLangly Registered User regular
    I thought lost coast was cut content

    it is cut content that is used to talk about their technical innovations and how they approach making a game.

  • Mr. GMr. G Registered User regular
    If you pay extra for Gunpoint you get a special version with Dev Commentary on every level

    and YOU BETTER BELIEVE I got that version and always buy that version as gifts for people

    6F32U1X.png
    Erin The RedStiltsWeedLordVegeta
  • KilroyKilroy timaeusTestified Registered User regular
    Mr. G wrote: »
    i still don't know what HDR actually is

    dynamic lighting effects

    like reflections of light sources, or the bloom effect when you go from a dark area into a well-lit one

  • InquisitorInquisitor Registered User regular
    Mr. G wrote: »
    If you pay extra for Gunpoint you get a special version with Dev Commentary on every level

    and YOU BETTER BELIEVE I got that version and always buy that version as gifts for people

    Is the dev commentary written with the same humor as the rest of the game? Because that would be rad.

  • EtchwartsEtchwarts Eyes Up Registered User regular
    Developer commentary is something I love, but haven't used in games/movies in a while

    Like, I've seen Pacific Rim 6 times, you'd think one of those times I would have watched it with commentary

    Same with playing Portal 2/Gunpoint

  • KilroyKilroy timaeusTestified Registered User regular
    Mr. G wrote: »
    Game design talk is basically the most fascinating thing

    There's a long article somewhere about just how much the placement of the first Barnacle in each Half-Life game means, design-wise

    What it does to a player, what it teaches them about how to play the game, and so on

    the portal commentary is basically a primer on how to build a puzzle game

    Stilts
  • LanglyLangly Registered User regular
    Mr. G wrote: »
    Game design talk is basically the most fascinating thing

    There's a long article somewhere about just how much the placement of the first Barnacle in each Half-Life game means, design-wise

    What it does to a player, what it teaches them about how to play the game, and so on

    the half life game commentary that has stuck with me the most is when they talk about the poison head crabs

    Stiltsturtleant
  • Mr. GMr. G Registered User regular
    Kilroy wrote: »
    Mr. G wrote: »
    i still don't know what HDR actually is

    dynamic lighting effects

    like reflections of light sources, or the bloom effect when you go from a dark area into a well-lit one

    Then MGS Ground Zeroes has the best HDR of any game I've ever played

    There's a cave right by the safest LZ at the shore in the base

    And I'm pretty sure that cave is only there to show off those lighting changes and you know what as well it should be because it's incredibly impressive

    6F32U1X.png
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2014
    Head's up on why everyone has a copy of Ricochet.

    Back in the pre-steam days, Half-Life shared it's cd-key setup with all of it's spinoffs (aside from Opposing Force and Condition Zero). So Counter-Strike: Retail, Blue Shift, even Gunman Chronicles, all had the same cd-key type. When Steam came out, rather than try to figure out which series of cd-key went to which game, Valve just made it so if you put in ANY of those cd-keys, you get all the HL1 era games together (aside from Condition Zero). So 1 HL1 key got you Half-Life, Opposing Force, Blue Shift, Team Fortress Classic, Deathmatch Classic, Day of Defeat, Counter-Strike and, everyone's favorite game, Ricochet.

    So that's why everyone and their moms own Ricochet.

    Undead Scottsman on
This discussion has been closed.