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Starting A Comic

NobilityRevelationNobilityRevelation Registered User new member
Hello everyone, I have been working with a close friend of mine on a comic. My friend and I are committed to this project, and we are curious what we would need to buy or pay for to be able to do this. We have decided to start a Kickstarter for our comic, and neither of us are sure how much we will need. We don't want to set a goal too high nor too low, so I would appreciate some help on this matter.

Posts

  • see317see317 Registered User regular
    I have a few questions that may help us to help you.
    Is this a web comic? A print comic? Both?
    What have you done in the past? Do you have an established fan base that might hop on board a kickstarter?
    You say you've been working on the comic, how much do you have? How much is actually finished, how much is in progress, and how much is just you and your buddy sitting around going "this would be cool"?

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    You don't need a kickstarter, you need content. Make 100 strips, post them to a free website that will work for your immediate needs (like wordpress with comic press), and get a backlog of actual material to show visitors before you spend a dime of money on anything.

    Then, once you have a solid backlog of content for readers to look through, start advertising or try to get into a comic consortium like Hiveworks.

    At the point in which you are at right now there isn't a single thing that money will help you in creating a strip, nor is there any reason for folks to donate to your strip without some sort of content. Kickstarters for comic artists who have developed a loyal following who they think will be willing to pay some more to get more content weekly by supporting the authors. Folks rarely pay for startup comics unless the artist is already well known.

    You may want to look at Comic Genesis to get a feel for other creators starting with their content, but ultimately the best thing you can do is draw 100 comics or more and take the time to make each one better than the previous. As far as equipment goes, all you need is paper, a pen, and a scanning machine or camera phone. Everything else comes later.

  • NobilityRevelationNobilityRevelation Registered User new member
    I appreciate the advice from you both. I acknowledge that, truly, I was probably just getting too excited and too ahead of myself. We do have some progress, but not enough to quite be prepared to announce anything. Again, thank you.

  • CreaganCreagan Registered User regular
    You're also going to want a massive buffer. Set a time when you want the strip to update and make sure you stick to that schedule. One of the best ways to retain readers is to maintain a regular schedule.

    Draw as many strips as you can, but work really hard at the writing. Today, you can generally get away with sub-par art if the writing is good enough. And this goes for most strips. Questionable Content had horrible artwork until about it's fifth year and the cartoonist was able to support himself off of strip revenue after year one. XKCD and Explosm use stick figures.

    Are you going to be able to continue churning out ideas for this comic, day after day? Can you be consistently funny/interesting? Do you have a basic command of spelling and grammar rules, or know how to use a computer to fake that knowledge like I do? Those are going to be determining factors when it comes to a successful comic.

  • CelestialBadgerCelestialBadger Registered User regular
    Make comic, put comic up on internet. Cost: $0

    You could do a kickstarter for pen & paper costs I guess, but as kids (I assume) with no track record, you'd be looking about $100 from mom, dad, and grandma.

  • RoyceSraphimRoyceSraphim Registered User regular
    The thing that gets me really dropping money on a comic is the backlog. Diving into an archive and seeing a whole lot of content gets me excited and happy to part with my money. It also makes it easier to introduce people to this fine body of work and these creative people because they see a lot of hard work and the odds are greater that they may find something I didn't find interesting but that they enjoyed.

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