UnluckyThat's not meant to happenRegistered Userregular
edited May 2014
This game is pretty much everything I ever wanted in a Star Wars game. I am currently half way through my first run of the game, with my Sith Warrior probably about half way through Chapter 2.
Planet spoilers:
I just reached Hoth. Hunting down the Jedi. I am the most sadistic sonofabitch, at Dark 4 so far. Pierce is pretty lame though, I was hoping to get that hate-filled Jedi as my broette, instead of Jaesa. Though having dark side Jaese is SO COOL! Love my some apprentice! The siege on Taris was just head and shoulders awesome.
I was wondering, any suggestions of which stories to do after Sith Warrior? I was thinking Republic Trooper, or possibly Jedi Knight. I worry the Knight's game-play might be a bit too similar, but I do love the story the most of my Warrior so far.
Unlucky on
Fantastic
0
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
This game is pretty much everything I ever wanted in a Star Wars game. I am currently half way through my first run of the game, with my Sith Warrior probably about half way through Chapter 2.
Planet spoilers:
I just reached Hoth. Hunting down the Jedi. I am the most sadistic sonofabitch, at Dark 4 so far. Pierce is pretty lame though, I was hoping to get that hate-filled Jedi as my broette, instead of Jaesa. Though having dark side Jaese is SO COOL! Love my some apprentice! The siege on Taris was just head and shoulders awesome.
I was wondering, any suggestions of which stories to do after Sith Warrior? I was thinking Republic Trooper, or possibly Jedi Knight. I worry the Knight's game-play might be a bit too similar, but I do love the story the most of my Warrior so far.
Storywise, Jedi Knight is probably the best pub side, but if you'd rather get to play a different class style (understandable) I'd suggest Smuggler. Scoundrel if you want to heal or do melee dps, gunslinger if you want to do ranged dps.
So I managed to swallow my distaste for the genre long enough to see the Smuggler storyline through. Just like the Sith Warrior campaign, I found the story enjoyable but I ultimately burned out from the prolonged and repetitive gameplay.
I will say this. All the Corso hate? Fully fucking justified. That high and mighty gold ol' boy piece of trash actually had the nerve to lecture me on right and wrong. Dude's a fucking career criminal, working for a man building his own criminal empire, and he has the nerve to yell at me about what's right? I stopped interacting with him because, in my head, his corpse is free floating in space. I honestly can't imagine romancing him. We aren't supposed to like all the characters in Bioware stories but they could have done a lot better than Corso.
As a man that dislikes Corso I do have to say that in fairness, outside of Penny-Arcade there's a lot of Corso fangirls.
One of my old friends who was later wooed by the Wildstar previews and jumped ship absolutely loved him.
Have left PA forums.
If this community believes that hating someone based soley upon their gender is acceptable and understandable, I have no interest in being a part of it.
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ShadowenSnores in the morningLoserdomRegistered Userregular
Yeah, well Ted Bundy got a lot of marriage proposals while he was on trial, too. :P
There's no way my juggernaut didn't kill that bastard
was slap some cybernetic armor (one of the cartel armor sets, was able to get it fairly cheap off the gtn & I think there are now several sets/options out there) and pretend he really is dead/gone. I found that almost necessary w/ Quinn as playing w/out a healer companion can be painful sometimes (whereas Corso you can just ignore and never do anything with him again).
I mean, they're not really dead but I can always pretend, can't I?
Kass on
+5
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Oh ha, creative use of the cybernetic armor.
Even if it still has their voice, you can at least pretend that the reason they're cybernetic is that you pulped as many of their organs as you were able.
Though I personally wouldn't have killed either of them.
I did in fact go through Corso's entire romance path, back when I just thought he was "cute but dumb."
Malavai Quinn I had no problem with at all. My Sith Warrior was a horrible person, but she expected the odd betrayal now and then. She married Malavai Quinn. My only regret was that I did the quickie with that other companion who's name escapes me now before seeing Quinn's betrayal story. I wish I had done it after as extra punishment.
Oh wow, I didn't even think to put Quinn in cybernetic armor and pretend he's dead. That's much better than putting him in a dress and making him stand on the bridge for all eternity.
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
So, professions.
I grabbed 3 gathering professions on my smuggler since I wasn't sure what I wanted to take for crafting (scavenging, bio, slicing)
And now I've decided to get cyber and underworld trading on him, but, is it maybe better to get those on an alt, and keep the gathering professions on the character mostly likely to be out and about in the world?
just stick with gathering; it is probably cheaper to just buy whatever blue/purple materials you need for a hypothetical crafting profession on the GTN rather than fish for them using mission skills (at least, that's the case on harbinger.)
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
Covenent tends to be more expensive and the mats get you less. So...take that under advisement.
I say that having started off on Harbinger and moved.
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ShadowenSnores in the morningLoserdomRegistered Userregular
So finally getting back to the Consular...and Chapter 2 starts out a lot more interestingly than did the prologue/Chapter 1.
It's still not exactly personal, but because of being recognized for being so awesomesauce last chapter, you're promoted to Jedi Master--because someone as awesomesauce as a Jedi Master is needed to talk to these guys called the Rift Alliance and convince them not to leave the Republic, so they figured they might as well kill two wingmaws with one flatrock or whatever the fuck stupid "call a rabbit a smeerp" that saying becomes in Star Wars.*
The first quest has felt like it could be performed by both Shadows and Sages using different techniques, and of course the Consular part becomes very important--being diplomatic but firm, etc. The lead-in to Balmorra is seamless, especially if you've played even one other toon, regardless of faction, through the planet.
Also, a conference room is actually used for a conference, not just a "family meeting", and filled with new people important to the story. It's like they took the cargo bay from the Smuggler chapter 1 and made the pieces semi-interactive!
Granted, it'll be difficult to top the Knight or the Warrior, but if this keeps up the Consular might have the best chapter 2 in the whole game.
*I am quite aware that in The Last Command novel, Luke Skywalker uses 'kill two dune lizards with one throw'. Shut up.
It's nice to see some love for the Jedi Consular story. I really feel the Consular story is where they tried the most to do something uniquely SW-ish but in their own voice. And they end up trying a lot of things (like all of chapter 1) that just fall flat. I'd argue that's mostly because you can't tell a good JC-type story without things like permanent loss which does not work in a MMORPG (or at least, too little of the population will understand and appreciate it). While I love all the stories for different reasons, I like JC the most for what I think they tried to do. Everything else was too typical SW hero/villian or Space Bond or Space Merc, a diplomat's story is a hard sell and I was overall impressed with what came through.
I really wish the possibility of companion loss/dismissal had made it past beta. That would have sold a lot of the weaker storylines--there are a lot of companions you just feel like the devs wanted you to kick out of an airlock.
“There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
XBOne | LyrKing
I think armstech is the best crafting profession for smugglers since they're the only ones to get a 5% crit bonus. Risha gets you an extra 1% crit to slicing (I made like 10 million credits just selling the purple augment mats and all I had to do was remember to run the missions when I got on and off), and then scavenging because armstech needs mats.
OrcaAlso known as EspressosaurusWrexRegistered Userregular
Yeah, I don't object to what they tried to do with Consular, my problem is that most of the time it just didn't work out in an interesting way. The Consular's companions also largely don't fit the story they're telling, possibly Nadia excepted. And she's so naive she's irksome on anybody but a pure lightside Consular.
We've already established that Theran is a creep, but Qyzen Fess just doesn't make much sense to carry around with you given all the diplomacy, Zenith seems like he'd be a good darkside companion, but makes no sense to carry around light side (especially if you follow his conversation tree to its end). Iresso isn't terrible, but he's disappointingly bland. And C2N2 is so servile I want to kick him in the oilpan.
I grabbed 3 gathering professions on my smuggler since I wasn't sure what I wanted to take for crafting (scavenging, bio, slicing)
And now I've decided to get cyber and underworld trading on him, but, is it maybe better to get those on an alt, and keep the gathering professions on the character mostly likely to be out and about in the world?
GrathI'm a much happier person these daysRegistered User, ClubPAregular
So I bought this game way back when it was first released and got to my 30s before giving up on it.
If I engage in this F2P madness am I going to be a hardcore second class citizen or do I get some perks for having spent real dollars on the game at some point? I remember i tried to play once and they wanted me to give them money to even use my skill bars like I had done before so I promptly uninstalled it, but I heard somebody saying they revamped the F2P
This game is pretty much everything I ever wanted in a Star Wars game. I am currently half way through my first run of the game, with my Sith Warrior probably about half way through Chapter 2.
Planet spoilers:
I just reached Hoth. Hunting down the Jedi. I am the most sadistic sonofabitch, at Dark 4 so far. Pierce is pretty lame though, I was hoping to get that hate-filled Jedi as my broette, instead of Jaesa. Though having dark side Jaese is SO COOL! Love my some apprentice! The siege on Taris was just head and shoulders awesome.
I was wondering, any suggestions of which stories to do after Sith Warrior? I was thinking Republic Trooper, or possibly Jedi Knight. I worry the Knight's game-play might be a bit too similar, but I do love the story the most of my Warrior so far.
I think the Jedi Knight story is the strongest of the Republic ones. No contest.
I honestly wouldn't recommend any of the other ones. But the JK one is probably the first class, even counting the Empire ones, that I'd recommend to someone who want the Star Wars™ feeling. I think it's safe to say that JK is KotOR3.
But as you mentioned, it is the mirror class of the Sith Warrior.
So question is, did you play as Marauder or Juggernaut. Maybe pick the other? And even if you want to go Sentinel after having played Mara, the different trees might be different enough that you get enough variation in gameplay...
Only thing I'd suggest is that maybe try to save the stealth classes (Shadow and Scoundrels) for later ... when you've done the planetary missions already, and maybe want to ... skip some of the fights that you no longer need for xp (due to various unlocks). Suddenly stealthing becomes its own reward. Instead of just a way to loose out on XP.
Or just stay Imperial, and play the best stories in the game.
And Lightning Sorc.
It's really only after you've been in a flashpoint with an assassin tank, sorc healer, sorc and sniper dps, that you notice what non-inquisitor classes are missing.
So I bought this game way back when it was first released and got to my 30s before giving up on it.
If I engage in this F2P madness am I going to be a hardcore second class citizen or do I get some perks for having spent real dollars on the game at some point? I remember i tried to play once and they wanted me to give them money to even use my skill bars like I had done before so I promptly uninstalled it, but I heard somebody saying they revamped the F2P
If you have your old account, then you are not considered f2p, but "Preferred".
f2p is the demo/trial version that buggs you into spending money. If you ever spend any money, then you are no longer f2p. You have then joined the ranks of "preferred" players.
As far as I understand the preferred version is acceptable. (Until end game, when you'll need a lot of unlocks/consumables.)
My suggestion: DON'T PLAY THE GAME (yet)!
Ask someone for a referral link, click that like you weren't intending to play the game otherwise. Get some perks (as does the person who sent you the link) that makes the (preferred?) experience even better.
Then decide if you want to subscribe (or remain preferred).
If you do subscribe, I think the person who sent you the link gets 500 Cartel Coins. So have them buy you something fancy if you sub.
At least that's how I thought you were supposed to do it.
[edit] I don't want to give my referral link, since I don't want to be the guy who tries to trick others into giving me loot.
Just ask someone else. Plenty of people here.
Commodore75 on
+3
OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited May 2014
I don't know about the Cartel Coins, but if you were a subscriber before, you both get a free character transfer, which is worth like $15.
As someone who wants to transfer one more character to Covenant, pick me!!!! (and then consider transfering to Covenant, particularly if you're east coast. If you're west coast, you probably won't match up on the raid schedule if you plan on doing those)
Edit: Closer reading seems to indicate only the person newly subscribing gets the transfer. Which makes sense. OH WELL. I could still use a classy looking mount.
Orca on
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GrathI'm a much happier person these daysRegistered User, ClubPAregular
me resubbing is extremely unlikely, I am just killing time until wildstar comes. I cannot keep playing it I will burn out.
I think you still get some useful unlocks from the referral link even if you don't re-sub.
And preferred status should absolutely work as a distraction until Wildstar hits.
+1
GrathI'm a much happier person these daysRegistered User, ClubPAregular
I clicked orca's link I wonder if I still have the last name Venture.
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
GrathI'm a much happier person these daysRegistered User, ClubPAregular
edited May 2014
Dang I lost the name "Dean" and I lost the name Grath on my old characters.
I mean I'm not surprised at the loss of 'Dean' but Grath?
Grath on
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Just killed a hard mode boss before heading to bed.
Dude in the instance brags about how he has the best parse on the server, says "You should put a guard on me or you'll be sorry" and says he'll put anyone on ignore that dies to the laser phase (this boss was the Golden Fury if you've ever been there)
Dude dies 4 times to the laser on our first try, then once on our second (successful) try.
Dang I lost the name "Dean" and I lost the name Grath on my old characters.
I mean I'm not surprised at the loss of 'Dean' but Grath?
Grath is one letter away from Wrath, clear Sith material there, and two letters away from Grathan, the big rebel cheese Sith Lord in Dromund Kaas who'se minions you spend a lot of time as a lowbie Imp fighting against (and in the case of a certain character story you get to meet). For Grathan, some people might wanna emulate his look and infamy, and if they can't get his name, yours might be the next best thing.
0
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
That's a troll if ever I did see one. You should troll him by telling him your putting him on ignore because he died to the laser phase.
Well not that I'm an elitist, but his gear wasn't even optimized. Bragging about being number one is lame anyway, but bragging about it when you're gear doesn't bear out your claims is kind of embarrassing.
Someone else in the raid mocked him relentlessly, so then he said that he was drunk, that he "messed up on purpose" and that it doesn't even matter because his reputation is so great. If I'd have been the raid leader I'd have kicked him immediately after that statement, empty lie to save face or not.
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I want to believe he's a troll, because that's the only reasonable explanation for his behaviour. To be that incompetent in a Golden Fury raid, or any PvE group content for that matter, inebriation or not, is just sad and embarrassing.
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ShadowenSnores in the morningLoserdomRegistered Userregular
I like when the game provides you moments when your character can have realizations of just how badly they've botched some decisions (while at the time thinking they made the right one).
I like when the game provides you moments when your character can have realizations of just how badly they've botched some decisions (while at the time thinking they made the right one).
It kind of annoys me that there are no wrong decisions. More often than not, everything works out in the end no matter what you choose. Like if you save somebody's life you get congratulated, and if you let them die you get a mail an hour later explaining how that guy was actually a traitor and good on ya for getting him killed. It becomes really apparent when you've done every class story twice.
The example that sticks out in my mind is Republic Hoth
When you team up with the Imperial squad to take down the Hailstorm Brotherhood. Your NCO warns you not to trust the Imps, and its clear your men are extremely antsy about this alliance. At the end you're given the option to betray them or not. There are no repercussions for betraying them at all. You get the same pat on the back from the commander either way.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
If there is anything we've learned from developers, especially Bioware *), with regards to games with Player Choice™, it is that the developers will do their best to negate any long lasting effect of said choices, and have the story funneled into the same story corridor.
Making games is hard. Especially if you have to deliver on all the k3wl features used to get people excited about them.
That doesn't mean I think the game would be So Much Better™ if I had to spend the latter third of [$ClassStory] (plus forever) without a healer companion because Player Choice™.
[edit] *) "Especially" is probably too strong. Maybe should be downgraded to a "including". Not that I can think of any other examples...
If there is anything we've learned from developers, especially Bioware, with regards to games with Player Choice™, it is that the developers will do their best to negate any long lasting effect of said choices, and have the story funneled into the same story corridor.
Making games is hard. Especially if you have to deliver on all the k3wl features used to get people excited about them.
That doesn't mean I think the game would be So Much Better™ if I had to spend the latter third of [$ClassStory] (plus forever) without a healer companion because Player Choice™.
Eh, not true in this case. They did originally have player choices matter, but then all of the casuals rose up against them in beta when they killed off companions only to realize that dead companions can't be used, rabble rabble rabble! Or, hey my Jedi Knight is full Dark Side, so now the council refuses to promote me to Jedi Master rabble rabble rabble!
... and Bioware "listened to the feedback". And out came the funnel.
(But it's not just something unique to SWtOR. See also Mass Effect trilogy. And AFAIK that wasn't due to any focus testing.)
That said, being able to kill off companions may be the lamest form of Player Choice™ I have ever heard of.
IMO.
And I seem to remember some Dark Side character being able to rise through the republic power structure, without being unmasked by the Jedi (until pretty/too late).
But if preventing players from advancing their JK story because they made choices provided to them makes the game better ... I'll just go ahead and disagree with putting Player Choice™ in there in the first place.
I played when the game first released (was that winter '11?) and I think I got to mid-levels on a few characters. One thing that bothered me about this game was that combat felt...weak. I don't know quite how to describe it. I just remember thinking that abilities weren't well thought out with some attacks being suboptimal in any situation, no real priority or rotation for most classes, and some confusing abilities like CC that also did damage. Has that changed at all? I took a peek at some of the talent trees and they hardly seem recognizable, but then again it's been 2 years at least.
I guess that there's no real penalty for me coming back and discovering this on my own, though to be fair come Saturday morning I'm playing Wildstar regardless.
Every spec has priorities and rotations. Not every spec will use every skill, though, so yes there are "useless" skills but which ones they are depend on how you're specced and what level you're at. There are exceedingly few skills which are bad no matter what situation.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
Good, I'm glad to hear it. I'll probably give it another shot then. I just remember things like not bothering to slot the talented abilities for the juggernaut because they were a DPS loss, or watching videos of bounty hunters using guided missile and their OOC heal as the only two abilities on their action bar.
Posts
Planet spoilers:
I was wondering, any suggestions of which stories to do after Sith Warrior? I was thinking Republic Trooper, or possibly Jedi Knight. I worry the Knight's game-play might be a bit too similar, but I do love the story the most of my Warrior so far.
Storywise, Jedi Knight is probably the best pub side, but if you'd rather get to play a different class style (understandable) I'd suggest Smuggler. Scoundrel if you want to heal or do melee dps, gunslinger if you want to do ranged dps.
I will say this. All the Corso hate? Fully fucking justified. That high and mighty gold ol' boy piece of trash actually had the nerve to lecture me on right and wrong. Dude's a fucking career criminal, working for a man building his own criminal empire, and he has the nerve to yell at me about what's right? I stopped interacting with him because, in my head, his corpse is free floating in space. I honestly can't imagine romancing him. We aren't supposed to like all the characters in Bioware stories but they could have done a lot better than Corso.
One of my old friends who was later wooed by the Wildstar previews and jumped ship absolutely loved him.
http://evion.tumblr.com/post/16401810070/the-romance-between-my-smuggler-captain-evi-and
To each their own.
If this community believes that hating someone based soley upon their gender is acceptable and understandable, I have no interest in being a part of it.
I mean, they're not really dead but I can always pretend, can't I?
Though I personally wouldn't have killed either of them.
I did in fact go through Corso's entire romance path, back when I just thought he was "cute but dumb."
Malavai Quinn I had no problem with at all. My Sith Warrior was a horrible person, but she expected the odd betrayal now and then. She married Malavai Quinn. My only regret was that I did the quickie with that other companion who's name escapes me now before seeing Quinn's betrayal story. I wish I had done it after as extra punishment.
I grabbed 3 gathering professions on my smuggler since I wasn't sure what I wanted to take for crafting (scavenging, bio, slicing)
And now I've decided to get cyber and underworld trading on him, but, is it maybe better to get those on an alt, and keep the gathering professions on the character mostly likely to be out and about in the world?
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
Crafting is a money sink while leveling. With those three gathering skills you should pretty easily bust a million credits by the time you're 55.
just stick with gathering; it is probably cheaper to just buy whatever blue/purple materials you need for a hypothetical crafting profession on the GTN rather than fish for them using mission skills (at least, that's the case on harbinger.)
that's why we call it the struggle, you're supposed to sweat
I say that having started off on Harbinger and moved.
The first quest has felt like it could be performed by both Shadows and Sages using different techniques, and of course the Consular part becomes very important--being diplomatic but firm, etc. The lead-in to Balmorra is seamless, especially if you've played even one other toon, regardless of faction, through the planet.
Also, a conference room is actually used for a conference, not just a "family meeting", and filled with new people important to the story. It's like they took the cargo bay from the Smuggler chapter 1 and made the pieces semi-interactive!
Granted, it'll be difficult to top the Knight or the Warrior, but if this keeps up the Consular might have the best chapter 2 in the whole game.
*I am quite aware that in The Last Command novel, Luke Skywalker uses 'kill two dune lizards with one throw'. Shut up.
I really wish the possibility of companion loss/dismissal had made it past beta. That would have sold a lot of the weaker storylines--there are a lot of companions you just feel like the devs wanted you to kick out of an airlock.
XBOne | LyrKing
We've already established that Theran is a creep, but Qyzen Fess just doesn't make much sense to carry around with you given all the diplomacy, Zenith seems like he'd be a good darkside companion, but makes no sense to carry around light side (especially if you follow his conversation tree to its end). Iresso isn't terrible, but he's disappointingly bland. And C2N2 is so servile I want to kick him in the oilpan.
My thoughts on using crafting & gathering to save money vs. to make money.
If I engage in this F2P madness am I going to be a hardcore second class citizen or do I get some perks for having spent real dollars on the game at some point? I remember i tried to play once and they wanted me to give them money to even use my skill bars like I had done before so I promptly uninstalled it, but I heard somebody saying they revamped the F2P
I think the Jedi Knight story is the strongest of the Republic ones. No contest.
I honestly wouldn't recommend any of the other ones. But the JK one is probably the first class, even counting the Empire ones, that I'd recommend to someone who want the Star Wars™ feeling. I think it's safe to say that JK is KotOR3.
But as you mentioned, it is the mirror class of the Sith Warrior.
So question is, did you play as Marauder or Juggernaut. Maybe pick the other? And even if you want to go Sentinel after having played Mara, the different trees might be different enough that you get enough variation in gameplay...
Only thing I'd suggest is that maybe try to save the stealth classes (Shadow and Scoundrels) for later ... when you've done the planetary missions already, and maybe want to ... skip some of the fights that you no longer need for xp (due to various unlocks). Suddenly stealthing becomes its own reward. Instead of just a way to loose out on XP.
Or just stay Imperial, and play the best stories in the game.
And Lightning Sorc.
It's really only after you've been in a flashpoint with an assassin tank, sorc healer, sorc and sniper dps, that you notice what non-inquisitor classes are missing.
Never Be Not Lightning!
If you have your old account, then you are not considered f2p, but "Preferred".
f2p is the demo/trial version that buggs you into spending money. If you ever spend any money, then you are no longer f2p. You have then joined the ranks of "preferred" players.
As far as I understand the preferred version is acceptable. (Until end game, when you'll need a lot of unlocks/consumables.)
My suggestion:
DON'T PLAY THE GAME (yet)!
Ask someone for a referral link, click that like you weren't intending to play the game otherwise. Get some perks (as does the person who sent you the link) that makes the (preferred?) experience even better.
Then decide if you want to subscribe (or remain preferred).
If you do subscribe, I think the person who sent you the link gets 500 Cartel Coins. So have them buy you something fancy if you sub.
At least that's how I thought you were supposed to do it.
[edit] I don't want to give my referral link, since I don't want to be the guy who tries to trick others into giving me loot.
Just ask someone else. Plenty of people here.
As someone who wants to transfer one more character to Covenant, pick me!!!! (and then consider transfering to Covenant, particularly if you're east coast. If you're west coast, you probably won't match up on the raid schedule if you plan on doing those)
Edit: Closer reading seems to indicate only the person newly subscribing gets the transfer. Which makes sense. OH WELL. I could still use a classy looking mount.
And preferred status should absolutely work as a distraction until Wildstar hits.
Last names are no longer unique, so yeah you'll have the same last name even if someone else wanted it, too.
I mean I'm not surprised at the loss of 'Dean' but Grath?
Dude in the instance brags about how he has the best parse on the server, says "You should put a guard on me or you'll be sorry" and says he'll put anyone on ignore that dies to the laser phase (this boss was the Golden Fury if you've ever been there)
Dude dies 4 times to the laser on our first try, then once on our second (successful) try.
Grath is one letter away from Wrath, clear Sith material there, and two letters away from Grathan, the big rebel cheese Sith Lord in Dromund Kaas who'se minions you spend a lot of time as a lowbie Imp fighting against (and in the case of a certain character story you get to meet). For Grathan, some people might wanna emulate his look and infamy, and if they can't get his name, yours might be the next best thing.
Well not that I'm an elitist, but his gear wasn't even optimized. Bragging about being number one is lame anyway, but bragging about it when you're gear doesn't bear out your claims is kind of embarrassing.
Someone else in the raid mocked him relentlessly, so then he said that he was drunk, that he "messed up on purpose" and that it doesn't even matter because his reputation is so great. If I'd have been the raid leader I'd have kicked him immediately after that statement, empty lie to save face or not.
It kind of annoys me that there are no wrong decisions. More often than not, everything works out in the end no matter what you choose. Like if you save somebody's life you get congratulated, and if you let them die you get a mail an hour later explaining how that guy was actually a traitor and good on ya for getting him killed. It becomes really apparent when you've done every class story twice.
The example that sticks out in my mind is Republic Hoth
Making games is hard. Especially if you have to deliver on all the k3wl features used to get people excited about them.
That doesn't mean I think the game would be So Much Better™ if I had to spend the latter third of [$ClassStory] (plus forever) without a healer companion because Player Choice™.
[edit] *) "Especially" is probably too strong. Maybe should be downgraded to a "including". Not that I can think of any other examples...
Eh, not true in this case. They did originally have player choices matter, but then all of the casuals rose up against them in beta when they killed off companions only to realize that dead companions can't be used, rabble rabble rabble! Or, hey my Jedi Knight is full Dark Side, so now the council refuses to promote me to Jedi Master rabble rabble rabble!
(But it's not just something unique to SWtOR. See also Mass Effect trilogy. And AFAIK that wasn't due to any focus testing.)
That said, being able to kill off companions may be the lamest form of Player Choice™ I have ever heard of.
IMO.
And I seem to remember some Dark Side character being able to rise through the republic power structure, without being unmasked by the Jedi (until pretty/too late).
But if preventing players from advancing their JK story because they made choices provided to them makes the game better ... I'll just go ahead and disagree with putting Player Choice™ in there in the first place.
I guess that there's no real penalty for me coming back and discovering this on my own, though to be fair come Saturday morning I'm playing Wildstar regardless.