Oh man, people on the main forums don't seem to like the upcoming exp change. I have a question for those of you who tried it the last time. How do you deal with gear? It seems like your level would outpace what you have equipped. Do you have to go back and do a few side quests for the equipment rewards?
With 12x XP, you often can outlevel content, which can obviate the need to gear up for a long time.
With a sorc, most of the time I was either using nothing but a power crystal (because I had a custom outfit that looked cool, but didn't actually need to fill it out), or using incredibly outdated equipment (e.g. level 10-20 at level 40).
It's worth leveling up cybertech and making a couple outfits to simplify your life; say one around 20 and one around 40--more than that is probably excessive on some classes (others, you might need to bother with it). But given the pace of leveling, it's going to be difficult to keep your gear up, and you need to be ready for that.
Here's a 12x speed run run guide from Reddit. For gear it says that you should have twink sets ready for levels 11, 25, and 41. Not sure what the logic is for those particular levels, but my guess is that those are the levels when the ilevel of enhancements sync up with the ilevel of armorings and mods (since enhancement ilevel only increases every 4 player levels, before the endgame). I'm too lazy to look that up, though.
The other thing to keep in mind is that if you've already got a few characters who are max level, then the legacy Presence bonus from completing other class stories and maxing companion affection will make the companions of your low-level characters into murder machines. So if you've been playing a while already, your new characters don't necessarily need gear up to keep up.
+1
OrcaAlso known as EspressosaurusWrexRegistered Userregular
I liked the Empire-side Hutt Cartel story. Republic just felt bland.
+2
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
I think I understand the reason they've made ToS and Rav so hard even though they're story modes - I think in previous expansions Bioware has been bothered by how fast people geared up. So even though these ops are story mode, they do give the gear needed to do a Hard mode, and if they can get the gear easily they can gear up all their alts and start crafting gear faster, too. So, I'm guessing they figure that the way to slow down gearing is to make the ops harder, and that's a more important goal that letting everyone see the content (I guess).
I think they have always been (too) worried about the speed at which their players clear the content.
Their solution seems to be to try and extend any grind, for fear of people clearing the content and saying "Well, that's that. So clearly I'm done now."
Maybe that (legacy smuggling) is why they hate legacy gear.
I remember someone at a cantina event saying "It's not a grind if it's fun". While that was in reference to the PvP grind, I think that is their philosophy. Make the grind the motivation, not the PvE/PvP or the community.
+2
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
I am super jazzed about the costume designer. I've been playing pretty princess all afternoon. I'm actually going to try to start learning more schematics on my sythweaver and armormech, since there's actually a reason now!
I'm having an easier time figuring out what to wear for my alts, because when I rolled those characters I knew what I wanted them to wear (I just had to discard it when they got to max so they could wear the legacy gear). My mains are harder, since I worked so long getting Legacy gear that suited them more or less. I've actually decided to keep my gunslinger in just his legacy stuff because I did a dang good job getting him in something legacy that looks like what I want. But the ability to stamp something different on the sniper, while still wearing the gunslinger legacy gear, is gonna be fantastic. Commander Shepard is one of the few mains where I had no legacy gear because the armor I got for her was too perfect and nothing compared so I never tried. Actually come to think of it, I have a clear idea for what I want to do with 90% of my toons, it's just my original main that's going to be tricky.
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Though I am slightly disappointed that "designer" didn't mean we could make alterations to the pieces. I was hoping we'd be able to remove buttflaps. Maybe someday.
Been playing this for a few days, got a Trooper on Jedi Covenant. I've been thinking about picking up a month of a sub, but couldn't decide when to get it.
Should I save it for if/when I hit the level cap, or anytime? Also, since I'm only going to get one month of sub time, what should I spend the 500 CC on? I'm thinking of picking up at least one inventory module.
....or they would be if they didn't clip through everything, including themselves.
Because nothing is cooler than seeing a shortcape glitch up and through your chest, so you can give that npc you're talking to some nightmare fuel.
+5
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Holy Cow, when you all warned about Ability Bloat in this game, you weren't kidding. Just when every other MMO is headed in the opposite direction, too.
I like having more abilities/options myself. Much better than 90% of fights being 1-2-3 with an occasional shift+R.
They just need to figure out a better interface for using them. That goes for all mmos.
+1
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Also about the designer, you can expand it to have 15 different outfits saved, if you like to change your clothes a lot. Each new costume slot costs credits or CC, but the PTS wouldn't say how much it cost in CC. Every slot cost more than the last, the first one (after the 1 you get for free) cost like 15k, the last one was 500k.
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Oh also, unify colors works on the outfit creator, and I would say it works more reliably than it did previously since you don't use your colors by changing clothes.
ShadowenSnores in the morningLoserdomRegistered Userregular
I attempted an experiment today, an experiment which failed.
If you are at max level and have a reasonably geared tank (all 186), and a well-geared healer companion (192s from the Yavin weekly), I hypothesized, it would be possible to solo all the kingpins from Bounty Contract Week.
I knew this was doable with Grov. Grov is kind of a pushover for tanks. Every possible tank in the game can shrug off enough of his damage that you don't even have to be that skilled or a particularly well-geared healer.
I actually managed Arkan and Brogon in DPS (the latter a Gunnery Commando, the former a Combat Sentinel).
I'd had trouble with Lord Trok on an Assassin during Rise, but on a Powertech, it was reasonably simple.
I did not get to attempting this theory with Samovan Bann yet, because I tried Kreegan Remar first, and he ended the experiment pretty definitively. Maybe I'm just not good enough or my Juggernaut wasn't geared enough, but he steamrolled me the first time when he took out Treek in the first ten seconds (I'd forgotten to taunt) and humored me the second time for a bit before slapping me around.
0
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
I've always found that to be able to solo the kingpin bounties on my tank I have to have top level gear, so 186 wouldn't cut it. I haven't tried it in optimized 192/198 yet, though.
Game Update 3.2: Rise of the Emperor
Highlights
New Planet: Ziost! The Imperial planet Ziost is the focal point of an escalating crisis. Level 60 players who have completed the Shadow of Revan storyline can now join in the fight against the former Sith Emperor!
New Feature: Outfit Designer! You can now have up to 16 outfits created and saved with your unique look! This new feature can be accessed on the right hand side of the Character Sheet.
Ranked Arena Season 4 has come to a conclusion, and Season 5 has begun! Congratulations to all the reward winners! Winnings have been distributed to qualifying characters. Ranked stats have been reset and the Leaderboard for Season 4 has been archived.
Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back and now available for Level 60 players! From May 12th at 4:00PST/12:00 GMT to May 19th at 4:00PST/12:00GMT, Black Bisectors are called upon to lend a hand!
Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins May 19th at 04:00 PST/12:00 GMT and ends May 26th at 04:00 PST/12:00 GMT.
General
New Feature: Outfit Designer! You can access this new feature by opening your Character Sheet from the Menu bar of the “C” key by default. All players start with the first tab unlocked. You can assign the appearance of an item to a particular slot by dragging the item from your Inventory and dropping it into the appropriate slot. This does not consume or otherwise “equip” the item – it can be used for multiple appearance tabs.
Once you’re satisfied with your outfit, clicking the “Commit” button at the bottom of the screen will save that Tab’s appearance. To use this outfit, click “Apply” at the top of the window.
If you wish to unlock more tabs, simply click on the tab to the right of the Character Sheet and purchase it with Credits or Cartel Coins.
Made improvements to client performance across numerous game systems.
A number of mounts have been converted to Adaptive and can be used at any Speeder Piloting rank and their speed will increase depending on that rank. For a full list, please see this post.
All Taxi Destinations are now available to all players.
All Quick Travel Bind Points within a map region are now automatically discovered when the region is revealed.
The cooldown on the Quick Travel ability has been reduced. For Subscribers and Preferred players the cooldown is now 6 minutes, and for Free-To-Play players the cooldown is now 26 minutes.
The Legacy Travel I, II, and III unlocks now reduce the cooldown of the Quick Travel ability by 2 additional minutes each.
The cooldown on the Emergency Fleet Pass ability has been reduced. For Subscribers and Preferred players the cooldown is now 90 minutes, and for Free-To-Play players the cooldown is now 180 minutes.
The Legacy Fleet Pass I, II, and III unlocks now reduce the cooldown of the Emergency Fleet Pass ability by 30 additional minutes each.
Cooldowns have been removed from the following Legacy Perks:
Priority Transport: CZ-198
Priority Transport: Capital World
Priority Transport: Fleet Vanguard
Priority Transport: Oricon
Priority Transport: Outlaw's Den
Priority Transport: Rishi
Priority Transport: The Black Hole
Priority Transport: Yavin 4
The speeder at the Ghost Cell Training Camp on Tatooine has been removed from the Taxi Network. Interacting with the Speeder now teleports players directly to Outpost Zaroche instead. The exhaustion zone separating the Ghost Cell Training Camp has been removed, allowing land access to the area. The camp may still be teleported to by using the crate in the first part of the "Assassin's Fortress" quest.
The base cooldown on the Priority Transport: Personal Starship Legacy Perk has been reduced to 6 minutes. Each Improved Priority Transport: Personal Starship unlock will reduce that cooldown by an additional 2 minutes.
The Planetary Modification and Equipment Vendors have gone through a large rework: The vendor's stocks have been adjusted to have a better variety of Modifications at a lower Commendation cost. In addition, the title of the NPCs has been changed to reflect the level of the items they sell.
All Class Missions that previously rewarded 1 or 2 Basic Commendations now reward 8 Basic Commendations.
Group Finder Operations now require 8 Players instead of 16.
Level 55 Operations are now available through Group Finder at level 60. A new Operation will be available each day.
Group Finder rewards and associated Weekly Missions have had their Commendations adjusted. Please note that this list only encompasses changes to what they currently drop, and any Commendations that are not listed are not being changed from their current state:
Group Finder Story Mode Flashpoints:
Level 10-54: 20 Basic Commendations
Group Finder Tactical Flashpoints:
Level 10-54: 20 Basic Commendations
Level 55-59: 30 Basic Commendations
Level 60: 14 Elite Commendations
Group Finder Hard-Mode Flashpoints:
Level 50-55: 40 Basic Commendations
Level 55-59: 40 Basic Commendations
Level 60: 6 Ultimate Commendations
Group Finder Story Mode Operations:
Level 50: 16 Ultimate Commendations
Level 55: 16 Ultimate Commendations
Level 60: 16 Ultimate Commendations
Weekly Missions:
[WEEKLY] Tactical Flashpoints now grants 20 Elite and 10 Ultimate Commendations.
[WEEKLY] Galactic Conflicts now grants 24 Elite and 14 Ultimate Commendations.
Operations bosses and associated Weekly Missions have had their Commendations updated. Please note that this list only encompasses changes to what they currently drop, and any Commendations that are not listed are not being changed from their current state:
Level 50 Operations:
8-Player Story Mode bosses now drop 4 Basic Commendations.
8-Player Hard Mode bosses now drop 6 Basic and 4 Elite Commendations.
8-Player Nightmare Mode bosses now drop 6 Basic and 4 Elite Commendations.
16-Player Story Mode bosses now drop 4 Basic and 2 Elite Commendations.
16-Player Hard Mode bosses now drop 8 Basic and 6 Elite Commendations.
16-Player Nightmare Mode bosses now drop 8 Basic and 6 Elite Commendations.
Level 55 Operations:
Terror from Beyond + Scum and Villainy
16-Player Story Mode bosses now drop 1 Ultimate Commendation.
16-Player Hard Mode bosses now drop 2 Ultimate Commendations.
16-Player Nightmare Mode bosses now drop 3 Ultimate Commendations.
Dread Fortress + Dread Palace
16-Player Story Mode bosses now drop 1 Ultimate Commendation.
16-Player Hard Mode bosses now drop 2 Ultimate Commendations.
Level 60 Operations:
8-Player Story Mode bosses now drop 8 Elite Commendations.
8-Player Hard Mode bosses now drop 10 Elite Commendations.
16-Player Story Mode bosses now drop 10 Elite Commendations.
16-Player Hard Mode bosses now drop 12 Elite Commendations.
Weekly Missions:
The Level 50 Operation Weekly Missions now grant 12 Elite and 6 Ultimate Commendations.
The Toborro's Courtyard Weekly Mission now grants 12 Elite and 6 Ultimate Commendations.
The Level 55 Operation Weekly Missions now grant 18 Elite and 10 Ultimate Commendations.
The Level 60 Operation Weekly Missions now grant 24 Elite and 14 Ultimate Commendations.
Guild Flagships can now travel to Ziost.
Companion Gifts and related subcategories has been added as a searchable category on the Galactic Trade Network.
The animation for the /tap emote has been changed.
The Rishi Docks are no longer invisible upon landing on Rishi.
The Smuggler Mission “Party Crasher” now grants the Codex entry “Drooga the Hutt.”
The Achievements “Elite: Hardened Defender” and “Elite: Hardened Invader” now give the correct reward.
Cartel Market
The “Black and Deep Purple Dye Module” now correctly states that it is the “Black and Dark Purple Dye Module.”
The “Holographic Weapon Display (Rifle)” Decoration now sits central to the hook it is placed on.
Classes + Combat
General
Fixed an issue with Bolster that was preventing characters from being granted the correct amount of stats per level.
Jedi Knight
Guardian
Removed the Stagger Skillful Utility.
New Skillful Utility: Unremitting. Force Leap grants Unremitting, granting immunity to movement-impairing effects and effects that push or pull you around for 4 seconds.
Focus
Singularity is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Combat Focus and Force Exhaustion grant Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no Focus.
Swift Slash now additionally causes Guardian Leap to remove movement-impairing effects from the Guardian.
Vigilance
Unremitting has been redesigned as Robust: While in Shien Form, Force Leap grants Robust, granting immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%.
Sentinel
Healing from Zealous Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.
Rebuke can now deal damage to attackers once every second (down from 1.5 seconds).
Jedi Crusader can now generate 1 focus every 2 seconds (down from 3 seconds) when you are attacked while Rebuke is active.
Concentration
Koan is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Zen and Force Exhaustion grant Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus.
Gravity Defiance has been redesigned as Gravity Vortex: Force Exhaustion grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Zealous Leap and Force Exhaustion each consume 1 less Focus.
Sith Warrior
Juggernaut
Removed the Stagger Skillful Utility.
New Skillful Utility: Unstoppable. Force Charge grants Unstoppable, granting immunity to movement-impairing effects and effects that push or pull you around for 4 seconds.
Rage
Shockwave is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Enrage and Force Crush grant Shockwave, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.
Brutality now additionally causes Intercede to remove movement-impairing effects from the Juggernaut.
Vengeance
Unstoppable has been redesigned as Brawn: While in Shien Form, Force Charge grants Brawn, granting immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%.
Marauder
Healing from Blood Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.
Cloak of Pain can now deal damage to attackers once every second (down from 1.5 seconds).
Cloak of Rage can now generate 1 rage every 2 seconds (down from 3 seconds) when you are attacked while Cloak of Pain is active.
Fury
Destruction is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.
Gravity Manipulation has been redesigned as Gravity Vortex: Force Crush grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush each consume 1 less rage.
Trooper
Vanguard
Plasmatech
Rain of Fire has been redesigned: Kinetic and energy attacks deal 5% additional damage to burning targets. Additionally, Pulse Cannon spreads your periodic Incendiary Round effect to the targets it damages, as long as it damages a target already affected by your Incendiary Round.
Pulse Generator now only has 2 stacks (down from 3 stacks), with each stack increasing the damage of your next Pulse Cannon by 25% (up from 15%), causing it to slow affected targets by 45% (up from 30%), and making Pulse Cannon immune to interrupts.
Burnout now additionally reduces the energy cell cost of Plasmatize by 5.
Insulated Augs now increases elemental and internal damage reduction by 5% (up from 2%).
Bounty Hunter
Powertech
Pyrotech
Rain of Fire has been redesigned: Kinetic and energy attacks deal 5% additional damage to burning targets. Additionally, Flame Thrower spreads your periodic Incendiary Missile effect to the targets it damages, as long as it damage a target already affected by your Incendiary Missile.
Superheated Flame Thrower now only has 2 stacks (down from 3 stacks), with each stack increasing the damage of your next Flame Thrower by 25% (up from 15%), causing it to slow affected targets by 45% (up from 30%), and making Flame Thrower immune to interrupts.
Burnout now additionally reduces the heat cost of Scorch by 5.
Insulated Mats now increases elemental and internal damage reduction by 5% (up from 2%).
Fixed a set bonus bug that caused the Combat Tech’s Critical Bonus buff to not be consumed by Immolate.
Smuggler
Scoundrel
Blasters Blazing now additionally increases the area damage of Thermal Grenade by 50%
Ruffian
Feelin’ Woozy now reduces the movement speed of all affected targets by 30% for the full duration of Shrap Bomb (up from 6 seconds).
Blaster Volley no longer requires an Upper Hand to be activated. The damage of Blaster Volley has been reduced.
Gunslinger
Saboteur
The damage dealt by Scatter Bombs has been drastically reduced, however a single target can now be struck by all 5 bombs. Additionally, Scatter Bombs now immobilizes affected targets for 3 seconds.
Dirty Fighting
Feelin’ Woozy now reduces the movement speed of all affected targets by 30% for the full duration of Shrap Bomb (up from 6 seconds).
Imperial Agent
Operative
Skirmisher now additionally increases the area damage of Fragmentation Grenade by 50%
Lethality
Adhesive Corrosives now reduces the movement speed of all affected targets by 30% for the full duration of Corrosive Grenade (up from 6 seconds).
Carbine Burst no longer requires a Tactical Advantage to be activated. The damage of Carbine Burst has been reduced.
Sniper
Engineering
The damage dealt by Scatter Bombs has been drastically reduced, however a single target can now be struck by all 5 bombs. Additionally, Scatter Bombs now immobilizes affected targets for 3 seconds.
Virulence
Adhesive Corrosives now reduces the movement speed of all affected targets by 30% for the full duration of Corrosive Grenade (up from 6 seconds).
Flashpoints + Operations
Temple of Sacrifice
Reduced the health of the Lurkerlings in the Story Mode Underlurker encounter.
Increased time to react to Unstable Aberrations in Revan’s final phase in Hard Mode, and decreased the rate at which they spawn.
HK-47’s Handful of Grenades and Pseudorandom Violence animations have been optimized for better performance.
Sword Squadron has been reworked:
Reduced damage done in all modes.
The Squadron now utilizes low smoke emitting ammunition, reducing smoke during explosions and increasing visibility.
Further reduced the damage of the Rain of Missiles ability in 16-Player Story Mode.
There is now a 30 second grace period after killing one walker before the other walker enters its enrage phase in Story Mode, this is reduced to 5 seconds in Hard Mode.
The Ravagers
Coratanni now uses stealth instead of running in order to more reliably reach the escape pod.
Reduced damage done by Quartermaster Bulo in all difficulty modes.
Additonally reduced the damage of Quartermaster Bulo’s Scatter Blaster ability in 16-Player modes.
Blood Hunt
Hard Mode Kyramla Gemas’rugam’s health and damage output has been reduced.
Jos and Valk Beroya now deal significantly less damage during their Hard Mode encounter.
Players outside of the arena can no longer be affected by Torch’s abilities.
Assault on Tython
Hard Mode
The Mark VI and Mark VII droids during the Master Liam Dentiri encounter are now immune to damage while using their Safety Override ability.
Items + Economy
Baron Deathmark’s Furious Walker can now be placed as a Decoration.
Decorations have been added to the Fleet Starfighter & PvP Decoration vendor (found in the Strongholds & Crew Skills section of either Fleet):
Frogdog Banner
Rotworm Banner
Frogdog Wall Logo
Rotworm Wall Logo
Makeb Canopy
Quesh Huttball Pit Chandelier
Voidstar Bomb
Ancient Hypergate Energy Orb Stand
Custom Huttball Stand
Makeb Pergola
Massassi Mender's MK-2 Implant has been renamed to Massassi Mender's MK-2 Relay to better reflect that it goes in your ear.
Missions + NPCs
[WEEKLY] Czerka Dissolution and [WEEKLY] Czerka Takeover no longer require completion of the two Czerka flashpoints. Instead, a new daily Heroic 2+ mission has been added to the mission terminal on CZ-198. Progress on this mission has been reset.
[WEEKLY] Terror from Beyond, [WEEKLY] Scum and Villainy, [WEEKLY] Dread Fortress, and [WEEKLY] Dread Palace now require the final encounters in those Operations.
Executor Krannus and Sergeant Bedd will no longer constantly evade when fighting each other during the Jedi Knight Class Mission “Holocaust.”
The Mission “Forged Alliances: Part 3” now grants Credits on completion.
The Unique Rock Formation, Cybernetic Skull, and Anchored Rock on Rishi now spawn more consistently, and more frequently.
Thera Markon now acknowledges Bounty Hunters who offer to do the job for free during the Mission “The Ones Left Behind.”
Players completing the Rishi Mission “The Slavers” will no longer see multiple Therons and Lanas.
Revan’s Force Barrier immunity is now correctly counted as a buff on his Target Portrait during the Mission “The Enemy Within.”
The Revanite Commanders required to progress during “The Enemy Within” now have a shorter respawn time.
All Mission Reward mail that had Planetary Commendation rewards have been updated to give Basic Commendations.
A lot of fantastic changes, including a lot of QoL ones that even fully affect Preferred.
(I assumed they would primarily benefit subscribers, and that preferred would only get any improvements f2p got. Nice.)
Before you go reading the comms list, please note:
[...]Group Finder rewards and associated Weekly Missions have had their Commendations adjusted. Please note that this list only encompasses changes to what they currently drop, and any Commendations that are not listed are not being changed from their current state: [...]
(i.e. don't do like me & reddit did and rage about changes that aren't being made.)
[edit] Oh, oh, oh!!
I had totally missed this:
Companion Gifts and related subcategories has been added as a searchable category on the Galactic Trade Network.
So I've been playing a sith assassin since I never finished an imperial storyline and I liked the jedi shadow moves. Man the male voice is as big a prick as the female. Quality voice work really makes all the dead pan sarcasm lines just fantastic. I swear half of the lines the assassin speaks are all completely assholish even when you're being a nice guy.
I would like some money because these are artisanal nuggets of wisdom philistine.
Yeah I love the voice, makes being a terrible person slightly better. I still think the voice actor used some editorial content and made some of the affirmations in a completely dickish way. Especially when dealing with the sith, all 3 options are sass, but the npc never seems to con on that you are being a dick, which is all the better.
I would like some money because these are artisanal nuggets of wisdom philistine.
Removed the Stagger Skillful Utility.
New Skillful Utility: Unremitting. Force Leap grants Unremitting, granting immunity to movement-impairing effects and effects that push or pull you around for 4 seconds.
finally I can not have to worry about getting bounced as soon as I leap in. I used to use a hybrid tank spec on my guradian just to get this ability right after launch.
The returning events spooked me. I was thinking, "Wait, all this during the same week?" But no.
The cooldown on the Quick Travel ability has been reduced. For Subscribers and Preferred players the cooldown is now 6 minutes, and for Free-To-Play players the cooldown is now 26 minutes.
The Legacy Travel I, II, and III unlocks now reduce the cooldown of the Quick Travel ability by 2 additional minutes each.
This is a good idea. I wouldn't say it's a good idea in, say, WoW, but WoW has this huge persistent world to explore. TOR by necessity just has a few maps per planet, and some of them are larger than they strictly need to be.
The cooldown on the Emergency Fleet Pass ability has been reduced. For Subscribers and Preferred players the cooldown is now 90 minutes, and for Free-To-Play players the cooldown is now 180 minutes.
The Legacy Fleet Pass I, II, and III unlocks now reduce the cooldown of the Emergency Fleet Pass ability by 30 additional minutes each.
Currently subscribed with the full cooldown unlocked, so it makes no nevermind to me, but this might keep me playing once my sub runs out.
Cooldowns have been removed from the following Legacy Perks:
Priority Transport: CZ-198
Priority Transport: Capital World
Priority Transport: Fleet Vanguard
Priority Transport: Oricon
Priority Transport: Outlaw's Den
Priority Transport: Rishi
Priority Transport: The Black Hole
Priority Transport: Yavin 4
...well this is counterintuitive.
The base cooldown on the Priority Transport: Personal Starship Legacy Perk has been reduced to 6 minutes. Each Improved Priority Transport: Personal Starship unlock will reduce that cooldown by an additional 2 minutes.
Okay now I'm confused.
The Rishi Docks are no longer invisible upon landing on Rishi.
The Achievements “Elite: Hardened Defender” and “Elite: Hardened Invader” now give the correct reward.
The “Black and Deep Purple Dye Module” now correctly states that it is the “Black and Dark Purple Dye Module.”
*golf clap*
Thera Markon now acknowledges Bounty Hunters who offer to do the job for free during the Mission “The Ones Left Behind.”
Oh for--at this point if I want to experience Shadow of Revan the way it was intended to be I'm gonna need to start playing on a whole 'nother server because I've run out of room to create new characters on my primary one.
My (male) sith assassin surprised me by being my first character to complete his class story, and then my first (and only) character to level cap. Everything about that character grew on me over time.
I read those changes to the ops and flashpoints and all I can think of (besides "told you so") is: Nice job, wish they hadn't waited five months to fix this shit. Maybe my whole guild wouldn't have gotten fed up and unsubscribed!
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
Rumor has it that the Crafting window now starts will all categories collapsed when you open it.
I can't confirm, but if it's true, not only is it very nice but hopefully means that Achievements and Collections are being worked on.
I have seen some questions and theories around what will happen with Ziost on Monday. I thought I would pop in and let you know (spoiler free!) what to expect. At 8AM PDT on Monday, May the 4th, is when the conclusion of Game Update 3.2 will become available. What you will get access to at that point is:
The ending cinematics for the Rise of the Emperor storyline from Game Update 3.2
A new area of Ziost
New daily quests
A new Lair Boss
A new World Boss
That should give a good idea of exactly what to expect on Monday morning. See you all on Ziost!
-eric (Eric Musco - Community Manager)
Sounds like fun. Also, I can't believe I missed hearing about the ship-droids being able to equip a gun now. Doubt it does much for them but I've always wanted to see how well 2V can shoot someone.
Perhaps I'm not reading the patch notes fully, but did they reduce the CD on your "port"? I just got back into the game like 4 days ago (Thanks alot, SE Star Wars Thread)
Edit: I can't apparently read a couple posts ahead of me...time to go to bed.
Perhaps I'm not reading the patch notes fully, but did they reduce the CD on your "port"? I just got back into the game like 4 days ago (Thanks alot, SE Star Wars Thread)
Edit: I can't apparently read a couple posts ahead of me...time to go to bed.
As a subscriber its only 6 minutes right now. On top of speeder training and all of the skills now not costing anything, its fucking glorious.
I would like some money because these are artisanal nuggets of wisdom philistine.
Posts
Here's a 12x speed run run guide from Reddit. For gear it says that you should have twink sets ready for levels 11, 25, and 41. Not sure what the logic is for those particular levels, but my guess is that those are the levels when the ilevel of enhancements sync up with the ilevel of armorings and mods (since enhancement ilevel only increases every 4 player levels, before the endgame). I'm too lazy to look that up, though.
The other thing to keep in mind is that if you've already got a few characters who are max level, then the legacy Presence bonus from completing other class stories and maxing companion affection will make the companions of your low-level characters into murder machines. So if you've been playing a while already, your new characters don't necessarily need gear up to keep up.
Their solution seems to be to try and extend any grind, for fear of people clearing the content and saying "Well, that's that. So clearly I'm done now."
Maybe that (legacy smuggling) is why they hate legacy gear.
I remember someone at a cantina event saying "It's not a grind if it's fun". While that was in reference to the PvP grind, I think that is their philosophy. Make the grind the motivation, not the PvE/PvP or the community.
I'm having an easier time figuring out what to wear for my alts, because when I rolled those characters I knew what I wanted them to wear (I just had to discard it when they got to max so they could wear the legacy gear). My mains are harder, since I worked so long getting Legacy gear that suited them more or less. I've actually decided to keep my gunslinger in just his legacy stuff because I did a dang good job getting him in something legacy that looks like what I want. But the ability to stamp something different on the sniper, while still wearing the gunslinger legacy gear, is gonna be fantastic. Commander Shepard is one of the few mains where I had no legacy gear because the armor I got for her was too perfect and nothing compared so I never tried. Actually come to think of it, I have a clear idea for what I want to do with 90% of my toons, it's just my original main that's going to be tricky.
Should I save it for if/when I hit the level cap, or anytime? Also, since I'm only going to get one month of sub time, what should I spend the 500 CC on? I'm thinking of picking up at least one inventory module.
Buttflaps are great..............
....or they would be if they didn't clip through everything, including themselves.
Because nothing is cooler than seeing a shortcape glitch up and through your chest, so you can give that npc you're talking to some nightmare fuel.
They just need to figure out a better interface for using them. That goes for all mmos.
If you are at max level and have a reasonably geared tank (all 186), and a well-geared healer companion (192s from the Yavin weekly), I hypothesized, it would be possible to solo all the kingpins from Bounty Contract Week.
I knew this was doable with Grov. Grov is kind of a pushover for tanks. Every possible tank in the game can shrug off enough of his damage that you don't even have to be that skilled or a particularly well-geared healer.
I actually managed Arkan and Brogon in DPS (the latter a Gunnery Commando, the former a Combat Sentinel).
I'd had trouble with Lord Trok on an Assassin during Rise, but on a Powertech, it was reasonably simple.
I did not get to attempting this theory with Samovan Bann yet, because I tried Kreegan Remar first, and he ended the experiment pretty definitively. Maybe I'm just not good enough or my Juggernaut wasn't geared enough, but he steamrolled me the first time when he took out Treek in the first ten seconds (I'd forgotten to taunt) and humored me the second time for a bit before slapping me around.
He's the hardest one handily, due to the adds spawning over and over. Mostly because they had some cc move or something I recall.
As a sorc heals he was very doable, if annoying. Companion healer, though, no burst healing to compensate for being interrupted a lot, so dunno.
Highlights
New Planet: Ziost! The Imperial planet Ziost is the focal point of an escalating crisis. Level 60 players who have completed the Shadow of Revan storyline can now join in the fight against the former Sith Emperor!
New Feature: Outfit Designer! You can now have up to 16 outfits created and saved with your unique look! This new feature can be accessed on the right hand side of the Character Sheet.
Ranked Arena Season 4 has come to a conclusion, and Season 5 has begun! Congratulations to all the reward winners! Winnings have been distributed to qualifying characters. Ranked stats have been reset and the Leaderboard for Season 4 has been archived.
Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back and now available for Level 60 players! From May 12th at 4:00PST/12:00 GMT to May 19th at 4:00PST/12:00GMT, Black Bisectors are called upon to lend a hand!
Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins May 19th at 04:00 PST/12:00 GMT and ends May 26th at 04:00 PST/12:00 GMT.
General
New Feature: Outfit Designer! You can access this new feature by opening your Character Sheet from the Menu bar of the “C” key by default. All players start with the first tab unlocked. You can assign the appearance of an item to a particular slot by dragging the item from your Inventory and dropping it into the appropriate slot. This does not consume or otherwise “equip” the item – it can be used for multiple appearance tabs.
Once you’re satisfied with your outfit, clicking the “Commit” button at the bottom of the screen will save that Tab’s appearance. To use this outfit, click “Apply” at the top of the window.
If you wish to unlock more tabs, simply click on the tab to the right of the Character Sheet and purchase it with Credits or Cartel Coins.
Made improvements to client performance across numerous game systems.
A number of mounts have been converted to Adaptive and can be used at any Speeder Piloting rank and their speed will increase depending on that rank. For a full list, please see this post.
All Taxi Destinations are now available to all players.
All Quick Travel Bind Points within a map region are now automatically discovered when the region is revealed.
The cooldown on the Quick Travel ability has been reduced. For Subscribers and Preferred players the cooldown is now 6 minutes, and for Free-To-Play players the cooldown is now 26 minutes.
The Legacy Travel I, II, and III unlocks now reduce the cooldown of the Quick Travel ability by 2 additional minutes each.
The cooldown on the Emergency Fleet Pass ability has been reduced. For Subscribers and Preferred players the cooldown is now 90 minutes, and for Free-To-Play players the cooldown is now 180 minutes.
The Legacy Fleet Pass I, II, and III unlocks now reduce the cooldown of the Emergency Fleet Pass ability by 30 additional minutes each.
Cooldowns have been removed from the following Legacy Perks:
Priority Transport: CZ-198
Priority Transport: Capital World
Priority Transport: Fleet Vanguard
Priority Transport: Oricon
Priority Transport: Outlaw's Den
Priority Transport: Rishi
Priority Transport: The Black Hole
Priority Transport: Yavin 4
The speeder at the Ghost Cell Training Camp on Tatooine has been removed from the Taxi Network. Interacting with the Speeder now teleports players directly to Outpost Zaroche instead. The exhaustion zone separating the Ghost Cell Training Camp has been removed, allowing land access to the area. The camp may still be teleported to by using the crate in the first part of the "Assassin's Fortress" quest.
The base cooldown on the Priority Transport: Personal Starship Legacy Perk has been reduced to 6 minutes. Each Improved Priority Transport: Personal Starship unlock will reduce that cooldown by an additional 2 minutes.
The Planetary Modification and Equipment Vendors have gone through a large rework: The vendor's stocks have been adjusted to have a better variety of Modifications at a lower Commendation cost. In addition, the title of the NPCs has been changed to reflect the level of the items they sell.
All Class Missions that previously rewarded 1 or 2 Basic Commendations now reward 8 Basic Commendations.
Group Finder Operations now require 8 Players instead of 16.
Level 55 Operations are now available through Group Finder at level 60. A new Operation will be available each day.
Group Finder rewards and associated Weekly Missions have had their Commendations adjusted. Please note that this list only encompasses changes to what they currently drop, and any Commendations that are not listed are not being changed from their current state:
Group Finder Story Mode Flashpoints:
Level 10-54: 20 Basic Commendations
Group Finder Tactical Flashpoints:
Level 10-54: 20 Basic Commendations
Level 55-59: 30 Basic Commendations
Level 60: 14 Elite Commendations
Group Finder Hard-Mode Flashpoints:
Level 50-55: 40 Basic Commendations
Level 55-59: 40 Basic Commendations
Level 60: 6 Ultimate Commendations
Group Finder Story Mode Operations:
Level 50: 16 Ultimate Commendations
Level 55: 16 Ultimate Commendations
Level 60: 16 Ultimate Commendations
Weekly Missions:
[WEEKLY] Tactical Flashpoints now grants 20 Elite and 10 Ultimate Commendations.
[WEEKLY] Galactic Conflicts now grants 24 Elite and 14 Ultimate Commendations.
Operations bosses and associated Weekly Missions have had their Commendations updated. Please note that this list only encompasses changes to what they currently drop, and any Commendations that are not listed are not being changed from their current state:
Level 50 Operations:
8-Player Story Mode bosses now drop 4 Basic Commendations.
8-Player Hard Mode bosses now drop 6 Basic and 4 Elite Commendations.
8-Player Nightmare Mode bosses now drop 6 Basic and 4 Elite Commendations.
16-Player Story Mode bosses now drop 4 Basic and 2 Elite Commendations.
16-Player Hard Mode bosses now drop 8 Basic and 6 Elite Commendations.
16-Player Nightmare Mode bosses now drop 8 Basic and 6 Elite Commendations.
Level 55 Operations:
Terror from Beyond + Scum and Villainy
16-Player Story Mode bosses now drop 1 Ultimate Commendation.
16-Player Hard Mode bosses now drop 2 Ultimate Commendations.
16-Player Nightmare Mode bosses now drop 3 Ultimate Commendations.
Dread Fortress + Dread Palace
16-Player Story Mode bosses now drop 1 Ultimate Commendation.
16-Player Hard Mode bosses now drop 2 Ultimate Commendations.
Level 60 Operations:
8-Player Story Mode bosses now drop 8 Elite Commendations.
8-Player Hard Mode bosses now drop 10 Elite Commendations.
16-Player Story Mode bosses now drop 10 Elite Commendations.
16-Player Hard Mode bosses now drop 12 Elite Commendations.
Weekly Missions:
The Level 50 Operation Weekly Missions now grant 12 Elite and 6 Ultimate Commendations.
The Toborro's Courtyard Weekly Mission now grants 12 Elite and 6 Ultimate Commendations.
The Level 55 Operation Weekly Missions now grant 18 Elite and 10 Ultimate Commendations.
The Level 60 Operation Weekly Missions now grant 24 Elite and 14 Ultimate Commendations.
Guild Flagships can now travel to Ziost.
Companion Gifts and related subcategories has been added as a searchable category on the Galactic Trade Network.
The animation for the /tap emote has been changed.
The Rishi Docks are no longer invisible upon landing on Rishi.
The Smuggler Mission “Party Crasher” now grants the Codex entry “Drooga the Hutt.”
The Achievements “Elite: Hardened Defender” and “Elite: Hardened Invader” now give the correct reward.
Cartel Market
The “Black and Deep Purple Dye Module” now correctly states that it is the “Black and Dark Purple Dye Module.”
The “Holographic Weapon Display (Rifle)” Decoration now sits central to the hook it is placed on.
Classes + Combat
General
Fixed an issue with Bolster that was preventing characters from being granted the correct amount of stats per level.
Jedi Knight
Guardian
Removed the Stagger Skillful Utility.
New Skillful Utility: Unremitting. Force Leap grants Unremitting, granting immunity to movement-impairing effects and effects that push or pull you around for 4 seconds.
Focus
Singularity is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Combat Focus and Force Exhaustion grant Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no Focus.
Swift Slash now additionally causes Guardian Leap to remove movement-impairing effects from the Guardian.
Vigilance
Unremitting has been redesigned as Robust: While in Shien Form, Force Leap grants Robust, granting immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%.
Sentinel
Healing from Zealous Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.
Rebuke can now deal damage to attackers once every second (down from 1.5 seconds).
Jedi Crusader can now generate 1 focus every 2 seconds (down from 3 seconds) when you are attacked while Rebuke is active.
Concentration
Koan is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Zen and Force Exhaustion grant Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus.
Gravity Defiance has been redesigned as Gravity Vortex: Force Exhaustion grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Zealous Leap and Force Exhaustion each consume 1 less Focus.
Sith Warrior
Juggernaut
Removed the Stagger Skillful Utility.
New Skillful Utility: Unstoppable. Force Charge grants Unstoppable, granting immunity to movement-impairing effects and effects that push or pull you around for 4 seconds.
Rage
Shockwave is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Enrage and Force Crush grant Shockwave, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.
Brutality now additionally causes Intercede to remove movement-impairing effects from the Juggernaut.
Vengeance
Unstoppable has been redesigned as Brawn: While in Shien Form, Force Charge grants Brawn, granting immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%.
Marauder
Healing from Blood Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.
Cloak of Pain can now deal damage to attackers once every second (down from 1.5 seconds).
Cloak of Rage can now generate 1 rage every 2 seconds (down from 3 seconds) when you are attacked while Cloak of Pain is active.
Fury
Destruction is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.
Gravity Manipulation has been redesigned as Gravity Vortex: Force Crush grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush each consume 1 less rage.
Trooper
Vanguard
Plasmatech
Rain of Fire has been redesigned: Kinetic and energy attacks deal 5% additional damage to burning targets. Additionally, Pulse Cannon spreads your periodic Incendiary Round effect to the targets it damages, as long as it damages a target already affected by your Incendiary Round.
Pulse Generator now only has 2 stacks (down from 3 stacks), with each stack increasing the damage of your next Pulse Cannon by 25% (up from 15%), causing it to slow affected targets by 45% (up from 30%), and making Pulse Cannon immune to interrupts.
Burnout now additionally reduces the energy cell cost of Plasmatize by 5.
Insulated Augs now increases elemental and internal damage reduction by 5% (up from 2%).
Bounty Hunter
Powertech
Pyrotech
Rain of Fire has been redesigned: Kinetic and energy attacks deal 5% additional damage to burning targets. Additionally, Flame Thrower spreads your periodic Incendiary Missile effect to the targets it damages, as long as it damage a target already affected by your Incendiary Missile.
Superheated Flame Thrower now only has 2 stacks (down from 3 stacks), with each stack increasing the damage of your next Flame Thrower by 25% (up from 15%), causing it to slow affected targets by 45% (up from 30%), and making Flame Thrower immune to interrupts.
Burnout now additionally reduces the heat cost of Scorch by 5.
Insulated Mats now increases elemental and internal damage reduction by 5% (up from 2%).
Fixed a set bonus bug that caused the Combat Tech’s Critical Bonus buff to not be consumed by Immolate.
Smuggler
Scoundrel
Blasters Blazing now additionally increases the area damage of Thermal Grenade by 50%
Ruffian
Feelin’ Woozy now reduces the movement speed of all affected targets by 30% for the full duration of Shrap Bomb (up from 6 seconds).
Blaster Volley no longer requires an Upper Hand to be activated. The damage of Blaster Volley has been reduced.
Gunslinger
Saboteur
The damage dealt by Scatter Bombs has been drastically reduced, however a single target can now be struck by all 5 bombs. Additionally, Scatter Bombs now immobilizes affected targets for 3 seconds.
Dirty Fighting
Feelin’ Woozy now reduces the movement speed of all affected targets by 30% for the full duration of Shrap Bomb (up from 6 seconds).
Imperial Agent
Operative
Skirmisher now additionally increases the area damage of Fragmentation Grenade by 50%
Lethality
Adhesive Corrosives now reduces the movement speed of all affected targets by 30% for the full duration of Corrosive Grenade (up from 6 seconds).
Carbine Burst no longer requires a Tactical Advantage to be activated. The damage of Carbine Burst has been reduced.
Sniper
Engineering
The damage dealt by Scatter Bombs has been drastically reduced, however a single target can now be struck by all 5 bombs. Additionally, Scatter Bombs now immobilizes affected targets for 3 seconds.
Virulence
Adhesive Corrosives now reduces the movement speed of all affected targets by 30% for the full duration of Corrosive Grenade (up from 6 seconds).
Flashpoints + Operations
Temple of Sacrifice
Reduced the health of the Lurkerlings in the Story Mode Underlurker encounter.
Increased time to react to Unstable Aberrations in Revan’s final phase in Hard Mode, and decreased the rate at which they spawn.
HK-47’s Handful of Grenades and Pseudorandom Violence animations have been optimized for better performance.
Sword Squadron has been reworked:
Reduced damage done in all modes.
The Squadron now utilizes low smoke emitting ammunition, reducing smoke during explosions and increasing visibility.
Further reduced the damage of the Rain of Missiles ability in 16-Player Story Mode.
There is now a 30 second grace period after killing one walker before the other walker enters its enrage phase in Story Mode, this is reduced to 5 seconds in Hard Mode.
The Ravagers
Coratanni now uses stealth instead of running in order to more reliably reach the escape pod.
Reduced damage done by Quartermaster Bulo in all difficulty modes.
Additonally reduced the damage of Quartermaster Bulo’s Scatter Blaster ability in 16-Player modes.
Blood Hunt
Hard Mode Kyramla Gemas’rugam’s health and damage output has been reduced.
Jos and Valk Beroya now deal significantly less damage during their Hard Mode encounter.
Players outside of the arena can no longer be affected by Torch’s abilities.
Assault on Tython
Hard Mode
The Mark VI and Mark VII droids during the Master Liam Dentiri encounter are now immune to damage while using their Safety Override ability.
Items + Economy
Baron Deathmark’s Furious Walker can now be placed as a Decoration.
Decorations have been added to the Fleet Starfighter & PvP Decoration vendor (found in the Strongholds & Crew Skills section of either Fleet):
Frogdog Banner
Rotworm Banner
Frogdog Wall Logo
Rotworm Wall Logo
Makeb Canopy
Quesh Huttball Pit Chandelier
Voidstar Bomb
Ancient Hypergate Energy Orb Stand
Custom Huttball Stand
Makeb Pergola
Massassi Mender's MK-2 Implant has been renamed to Massassi Mender's MK-2 Relay to better reflect that it goes in your ear.
Missions + NPCs
[WEEKLY] Czerka Dissolution and [WEEKLY] Czerka Takeover no longer require completion of the two Czerka flashpoints. Instead, a new daily Heroic 2+ mission has been added to the mission terminal on CZ-198. Progress on this mission has been reset.
[WEEKLY] Terror from Beyond, [WEEKLY] Scum and Villainy, [WEEKLY] Dread Fortress, and [WEEKLY] Dread Palace now require the final encounters in those Operations.
Executor Krannus and Sergeant Bedd will no longer constantly evade when fighting each other during the Jedi Knight Class Mission “Holocaust.”
The Mission “Forged Alliances: Part 3” now grants Credits on completion.
The Unique Rock Formation, Cybernetic Skull, and Anchored Rock on Rishi now spawn more consistently, and more frequently.
Thera Markon now acknowledges Bounty Hunters who offer to do the job for free during the Mission “The Ones Left Behind.”
Players completing the Rishi Mission “The Slavers” will no longer see multiple Therons and Lanas.
Revan’s Force Barrier immunity is now correctly counted as a buff on his Target Portrait during the Mission “The Enemy Within.”
The Revanite Commanders required to progress during “The Enemy Within” now have a shorter respawn time.
All Mission Reward mail that had Planetary Commendation rewards have been updated to give Basic Commendations.
(I assumed they would primarily benefit subscribers, and that preferred would only get any improvements f2p got. Nice.)
Before you go reading the comms list, please note: (i.e. don't do like me & reddit did and rage about changes that aren't being made.)
[edit] Oh, oh, oh!!
I had totally missed this: Finally!!
pleasepaypreacher.net
pleasepaypreacher.net
finally I can not have to worry about getting bounced as soon as I leap in. I used to use a hybrid tank spec on my guradian just to get this ability right after launch.
I hear pvp balance right now is shit across the board though.
Random thoughts:
The returning events spooked me. I was thinking, "Wait, all this during the same week?" But no.
This is a good idea. I wouldn't say it's a good idea in, say, WoW, but WoW has this huge persistent world to explore. TOR by necessity just has a few maps per planet, and some of them are larger than they strictly need to be.
Currently subscribed with the full cooldown unlocked, so it makes no nevermind to me, but this might keep me playing once my sub runs out.
...well this is counterintuitive.
Okay now I'm confused.
*golf clap*
Oh for--at this point if I want to experience Shadow of Revan the way it was intended to be I'm gonna need to start playing on a whole 'nother server because I've run out of room to create new characters on my primary one.
I can't confirm, but if it's true, not only is it very nice but hopefully means that Achievements and Collections are being worked on.
pleasepaypreacher.net
This is true, I've seen it when crafting. Much easier to look at the list, believe me. This change was long overdue.
Sounds like fun. Also, I can't believe I missed hearing about the ship-droids being able to equip a gun now. Doubt it does much for them but I've always wanted to see how well 2V can shoot someone.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Edit: I can't apparently read a couple posts ahead of me...time to go to bed.
WoW
Dear Satan.....
I haven't logged in in awhile (months).
At least two hours after I started this update it's still going. Good grief.
As a subscriber its only 6 minutes right now. On top of speeder training and all of the skills now not costing anything, its fucking glorious.
pleasepaypreacher.net