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The [Giant]est [Bomb] Ever seen
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited April 2014
a dilemma regarding violence against women in upcoming game Sunless Sea by Failbetter Games:
Sunless Sea, like Fallen London, takes a gender-blind approach. As part of that, whenever I write story that involves the player’s crew, I am deliberately alternating male and female pronouns for zailors: ‘Your crewman recovers, and you share a pleasant chat with her’, and so forth.
This is often a bit double-takey because there were basically no female Victorian merchant sailors. But I’m cool with that – the double-take is part of the point. Sunless Sea is history-flavoured fantasy, not history.
I do, however, find myself hesitating at ‘You crack his mutinous skull with a blow from the gaff-hook’ vs ‘You crack her mutinous skull with a blow from the gaff-hook’. Violence directed at women makes me uncomfortable.
I can’t tell how much this is (i) retro chivalry, given I’m middle-aged and grew up in an era when men were taught to open doors for women (ii) an assumption that my avatar or other characters will be male, because I’m male (iii) a valid concern, because violence directed against women is An Issue in a way that violence directed against men isn’t.
I asked my team, and we’re split (interestingly, along generational lines) between ‘err on the side of caution’ and ‘equality should be consistent’. And of course, I can just write around it – it always happens that the men get their skulls stoven in with gaff-hooks in the prose – but even that absence is itself a choice.
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
I think if you sign up to be in a vidyagame, you gotta be ok with getting cracked in your mutinous skull with a gaff-hook. Seems like it comes with the territory.
I think if you sign up to be in a vidyagame, you gotta be ok with getting cracked in your mutinous skull with a gaff-hook. Seems like it comes with the territory.
a dilemma regarding violence against women in upcoming game Sunless Sea by Failbetter Games:
Sunless Sea, like Fallen London, takes a gender-blind approach. As part of that, whenever I write story that involves the player’s crew, I am deliberately alternating male and female pronouns for zailors: ‘Your crewman recovers, and you share a pleasant chat with her’, and so forth.
This is often a bit double-takey because there were basically no female Victorian merchant sailors. But I’m cool with that – the double-take is part of the point. Sunless Sea is history-flavoured fantasy, not history.
I do, however, find myself hesitating at ‘You crack his mutinous skull with a blow from the gaff-hook’ vs ‘You crack her mutinous skull with a blow from the gaff-hook’. Violence directed at women makes me uncomfortable.
I can’t tell how much this is (i) retro chivalry, given I’m middle-aged and grew up in an era when men were taught to open doors for women (ii) an assumption that my avatar or other characters will be male, because I’m male (iii) a valid concern, because violence directed against women is An Issue in a way that violence directed against men isn’t.
I asked my team, and we’re split (interestingly, along generational lines) between ‘err on the side of caution’ and ‘equality should be consistent’. And of course, I can just write around it – it always happens that the men get their skulls stoven in with gaff-hooks in the prose – but even that absence is itself a choice.
Thoughts?
I think if you are involved in combat you can be hurt and if you want women in your game with combat then it's silly to exclude them
a dilemma regarding violence against women in upcoming game Sunless Sea by Failbetter Games:
Sunless Sea, like Fallen London, takes a gender-blind approach. As part of that, whenever I write story that involves the player’s crew, I am deliberately alternating male and female pronouns for zailors: ‘Your crewman recovers, and you share a pleasant chat with her’, and so forth.
This is often a bit double-takey because there were basically no female Victorian merchant sailors. But I’m cool with that – the double-take is part of the point. Sunless Sea is history-flavoured fantasy, not history.
I do, however, find myself hesitating at ‘You crack his mutinous skull with a blow from the gaff-hook’ vs ‘You crack her mutinous skull with a blow from the gaff-hook’. Violence directed at women makes me uncomfortable.
I can’t tell how much this is (i) retro chivalry, given I’m middle-aged and grew up in an era when men were taught to open doors for women (ii) an assumption that my avatar or other characters will be male, because I’m male (iii) a valid concern, because violence directed against women is An Issue in a way that violence directed against men isn’t.
I asked my team, and we’re split (interestingly, along generational lines) between ‘err on the side of caution’ and ‘equality should be consistent’. And of course, I can just write around it – it always happens that the men get their skulls stoven in with gaff-hooks in the prose – but even that absence is itself a choice.
Thoughts?
I think if you are involved in combat you can be hurt and if you want women in your game with combat then it's silly to exclude them
It's sort of like when women sign up to be police officers, soldiers, etc. they do so with the understanding that they are putting themselves into the same danger that the duders face. So joining up with a mutinous crew will get you just as cracked in the mutinous skull as a mutinous dude would.
a dilemma regarding violence against women in upcoming game Sunless Sea by Failbetter Games:
Sunless Sea, like Fallen London, takes a gender-blind approach. As part of that, whenever I write story that involves the player’s crew, I am deliberately alternating male and female pronouns for zailors: ‘Your crewman recovers, and you share a pleasant chat with her’, and so forth.
This is often a bit double-takey because there were basically no female Victorian merchant sailors. But I’m cool with that – the double-take is part of the point. Sunless Sea is history-flavoured fantasy, not history.
I do, however, find myself hesitating at ‘You crack his mutinous skull with a blow from the gaff-hook’ vs ‘You crack her mutinous skull with a blow from the gaff-hook’. Violence directed at women makes me uncomfortable.
I can’t tell how much this is (i) retro chivalry, given I’m middle-aged and grew up in an era when men were taught to open doors for women (ii) an assumption that my avatar or other characters will be male, because I’m male (iii) a valid concern, because violence directed against women is An Issue in a way that violence directed against men isn’t.
I asked my team, and we’re split (interestingly, along generational lines) between ‘err on the side of caution’ and ‘equality should be consistent’. And of course, I can just write around it – it always happens that the men get their skulls stoven in with gaff-hooks in the prose – but even that absence is itself a choice.
Thoughts?
cracking anyone's skull with a gaff hook seems pretty unpleasant and unsettling really! Like that just makes me uncomfortable either way.
That being said, if these scenes are actually all written in a gender-blind approach it's probably(?) fine. Violence towards women in works of fiction, when troubling, usually is not just violence in a vacuum- there's typically some other creepy elements to it that wouldn't happen to a male character in the same situation, or it's presented in a completely different way.
Posts
Huh Ronnie? Huh?
http://www.youtube.com/watch?v=E6G9smtj8Do
http://www.youtube.com/watch?v=OF3RVXvqFYA
http://sunlessseagame.com/equal-opportunity-injury
Thoughts?
I look away for FIVE MINUTES
Those gaff-hooks hate mutineers. Known fact.
I think if you are involved in combat you can be hurt and if you want women in your game with combat then it's silly to exclude them
But STILL
It's sort of like when women sign up to be police officers, soldiers, etc. they do so with the understanding that they are putting themselves into the same danger that the duders face. So joining up with a mutinous crew will get you just as cracked in the mutinous skull as a mutinous dude would.
There is a line
(Woah woah woah woah)
Must have a GB thread at allll times.
(Woah woah woah woah)
Cool, I'll get to finally check out Puppeteer.
Steam
Cool/funny puzzle game
there's a quicklook of it
All I know is that Ryan North did the writing for it!
Steam
Stick It To The Man did not look good to me at all
PSN: Robo_Wizard1
I would say I like it better than Resogun, and the games I bought - Killzone, AC4, JustDance.
I'm expecting that God of War game to be on Plus in the next few months.
Tumblr | Twitter PSN: misterdapper Av by Satellite_09
I miss the Bro button
It looks perfectly set up for a night of drinking and yelling at the TV with friends.
It literally looks like a game that came in one of those "500 games!" discs in the early 90s
And it's 25 dollars
cracking anyone's skull with a gaff hook seems pretty unpleasant and unsettling really! Like that just makes me uncomfortable either way.
That being said, if these scenes are actually all written in a gender-blind approach it's probably(?) fine. Violence towards women in works of fiction, when troubling, usually is not just violence in a vacuum- there's typically some other creepy elements to it that wouldn't happen to a male character in the same situation, or it's presented in a completely different way.
HAIL HYDRA
TWO brofists
Steam