Whats getting you the worse in iron keep? It's fairly large but I didnt find any one part of it to be a royal pain outside of the smelter demon.
platforming. i think i might be off my game today, keep falling into lava due to failed jumps (or unresponsive b button). i've cleared out smelter and belfry sol and went up top area and worked my way down and sometimes my character would just fucking do another jump when i hit the rafters and go flying into lava. fucking annoying as hell. i've been using the ring of life protection to make it less annoying though.
Jumps? I'm almost certain you don't need to make any jumps to get through the area. Collectibles, yea. But for the main area you should never need more than a roll.
If you take too long fighting one of the TMNTs, you definitely have to make an (incredibly easy) jump to the second one since he smashes up the walkway.
If you don't want him to smash the walkway, just shoot him in the face with an arrow or spell from the doorway. He will forget all about smashing the floor.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
If you want to parry, you are not going to use a shield. You are not going to use a buckler. You are not going to use a Greatshield.
You are not going to use the PARRYING DIRK.
You are going to use the Monestary Blade, because it allows you to parry like you could in DS
And why is that a big deal? They cut parrying in half in DS2. In DS1, parrying was all about reaction. in DS2, parrying is about prediction. If you can parry based on reaction in DS2, you pretty much invailidate any greatweapon/strength user, period.
Couple that with the fact you can couple it with a Rapier class weapon, you have a parrying-oneshotting machine. Saniter's becomes worthless. Lances become worthless. Greatweapons are now jokes. Even normal slashing swords become less powerful. Land one parry on reaction and kill someone outright.
As much as I loved DS1 parry, I understand why they gutted it in DS2.
That's two different things though. Okay, so instant-parry is too broken due to being a one-ring-to-rule-them-all solution, but it being The Best At It is... well, again, isn't that most of other gear also? There's plenty of gear that's just junk for the purpose or clearly inferior in every single way (weight included) to another piece.
Like, that's pretty not ok. They should either all do it, or none of them do it.
Well, DS hardly has a "all weapons are sidegrades" system in the first place, why is it suddenly not okay for specifically parrying?
Yeah. It's pretty obvious when you start really looking into the weapons that there really isn't any kind of balance to be had. You have huge weapons that deal major damage, that are also extremely fast with great range. On the other hand, you have small weapons that may be fast, but do piss damage, break easy, and have almost no range.
*shrug*
Steam and CFN: Enexemander
+1
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
Like, that's pretty not ok. They should either all do it, or none of them do it.
Well, DS hardly has a "all weapons are sidegrades" system in the first place, why is it suddenly not okay for specifically parrying?
Yeah. It's pretty obvious when you start really looking into the weapons that there really isn't any kind of balance to be had. You have huge weapons that deal major damage, that are also extremely fast with great range. On the other hand, you have small weapons that may be fast, but do piss damage, break easy, and have almost no range.
*shrug*
its hugely disappointing and its why i am probably done with ds2 after just a couple of playthroughs
the game is fairly homogeneous at the high end and it just isnt that interesting a space to explore because there isnt enough internal balance
I don't think any one weapon should be the absolute best at something like parrying. As strong as a successful parry is, having something that almost makes them trivially easy is kinda no good.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Parrying, Guardbreaking and Backstabs are all handled poorly regardless of how powerful.
At least Guard Breaks and Backstabs are easy enough to avoid.
Good luck fighting against someone who can parry all your moves. Only Ultra Greatsword/ Great Hammer and one other weapon I forgot have one attack - the heavy R2 attack - that can't be parried. Doesn't really matter either, those are slow enough to be rolled out of.
And when you inevetably do get parried through no fault of your own? Why let's just give the parrying player an instakill!
Like, wtf. Where's my instakill move? And what am I supposed to do? Give up? Any of my attacks will be parried, so my choices are A. attack and get killed or B. don't attack and get killed. gg FromSoftware
There's too much overpowered items and mechanics for my liking here. Thank god the average player is not aware of them.
I find the notion of "some weapons are strict upgrades, so a weapon that's the best is fine" kinda weird.
Complete trash is way less problematic for multiplayer (and even singleplayer variety) than something top tier.
David Sirlin basically said something (explaining for power "tiers" where 4 was garbage and 0 was must play) about this. It was basically (for fighting games): "A game should not have any tier 4 characters to be good, but a game should not have any tier 0 characters to be playable at all." Obviously, when there's more variety like in Dark Souls, more tier 4 trash is acceptable because there's still variety in the rest of the gear... but a single tier 0 weapon brings that variety back to zero.
Like, that's pretty not ok. They should either all do it, or none of them do it.
Well, DS hardly has a "all weapons are sidegrades" system in the first place, why is it suddenly not okay for specifically parrying?
Yeah. It's pretty obvious when you start really looking into the weapons that there really isn't any kind of balance to be had. You have huge weapons that deal major damage, that are also extremely fast with great range. On the other hand, you have small weapons that may be fast, but do piss damage, break easy, and have almost no range.
*shrug*
its hugely disappointing and its why i am probably done with ds2 after just a couple of playthroughs
the game is fairly homogeneous at the high end and it just isnt that interesting a space to explore because there isnt enough internal balance
That kinda looks like I'm staring at the picture without my contacts in, TBH. Why does everything further back than the PC's head have some kind of soft lighting blur effect going on?
I'm all for mods, but that's either a bad screenshot of the mod, or it's a mod that only looks pretty in action, because that doesn't really look any better than running the game at basic settings.
I think I died when entering the area (going after Crystal lizard) and when I got to where they should be fighting they are not there. Did I miss my chance?
I would say that between a super low res picture and a high res picture where the chains and castle have learned to vibrate rapidly (and have some kind of aura around them, most noticable on the small chain running from upper center to center left), the high res picture looks better... but neither of those looks better than the base game.
I'm sure there are some places where a depth of field mod looks good, and plenty of mods do look better. There's also probably a reason people post screenshots of all those modes in, like, Majula, where you get a new view of an immediately recognizable area with some actual contrast and pretty sights.
I think I died when entering the area (going after Crystal lizard) and when I got to where they should be fighting they are not there. Did I miss my chance?
Two great warriors start duking it out.
Here comes the Undead Hero, chasing after a little blue lizard shouting: "Hey! Come back, you!"
I think I died when entering the area (going after Crystal lizard) and when I got to where they should be fighting they are not there. Did I miss my chance?
Two great warriors start duking it out.
Here comes the Undead Hero, chasing after a little blue lizard shouting: "Hey! Come back, you!"
Give me an option to sacrifice NPCs for crystal lizzards and suddenly Drangleic would be a lot more lonely.
I guess only McDuff, Emerald Herald and the Boss Weapon Vendors would survive
I would say that between a super low res picture and a high res picture where the chains and castle have learned to vibrate rapidly (and have some kind of aura around them, most noticable on the small chain running from upper center to center left), the high res picture looks better... but neither of those looks better than the base game.
I'm sure there are some places where a depth of field mod looks good, and plenty of mods do look better. There's also probably a reason people post screenshots of all those modes in, like, Majula, where you get a new view of an immediately recognizable area with some actual contrast and pretty sights.
Well sorry, that was the only picture I had available, and like I said I have a higher-res photo of regular Iron Keep at home. Next time I just won't post a picture, thanks!
I would say that between a super low res picture and a high res picture where the chains and castle have learned to vibrate rapidly (and have some kind of aura around them, most noticable on the small chain running from upper center to center left), the high res picture looks better... but neither of those looks better than the base game.
I'm sure there are some places where a depth of field mod looks good, and plenty of mods do look better. There's also probably a reason people post screenshots of all those modes in, like, Majula, where you get a new view of an immediately recognizable area with some actual contrast and pretty sights.
Well sorry, that was the only picture I had available, and like I said I have a higher-res photo of regular Iron Keep at home. Next time I just won't post a picture, thanks!
Come on, man. No one is saying that. Post all the pictures you want, he's really just trying to give you some advice about taking screenshots. Not any ol' place will do.
And, if you post a picture, you've got to be willing to accept some constructive criticism. Not everyone likes the things you like, and you don't like all the things they do.
I took the short cut and jumped down from the bonfire to the back door of that house. I felt bad about my choice until i read later that
They are both assholes.
Never trust a guy named Pete.
If you talk to (I believe) the cartographer, he talks about how a sociopathic killer escaped, and no matter who you kill the surprise is the same. So yeah.
Hey guys, mine if I ask about Dark Souls 1 in this thread as it seems a bit redundant to create a separate thread (if one exists, sorry if I missed it).
At the moment, I am a little unsure where I should be heading (about 16 hours in). I am trying to keep this as blind as possible and avoid wikis so am hoping someone can point me in the right direction with a minimum of spoilers. So far I have taken out the following bosses;
Taurus Daemon
Belfry Gargoyles
Capra Daemon
Huge Giant Rat (down in the sewers)
Stone / Lightning Monster (no idea of the name, the one in the room next to the Blacksmith)
From what I see, I have three areas I can go.
1) Deeper in the sewers there is a mutated Dragon, this seemed where the game was leading me but it felt too tough and took me down without a second glance
2) Into the Darkroot, the enemies here feel OK but this doesn't look like the way I should be going.
3) If I go down in one of the towers in Undead Berg (I think) I find a troll with a HUGE club. No idea what is past him as he 1-hit kills me.
Hey guys, mine if I ask about Dark Souls 1 in this thread as it seems a bit redundant to create a separate thread (if one exists, sorry if I missed it).
At the moment, I am a little unsure where I should be heading (about 16 hours in). I am trying to keep this as blind as possible and avoid wikis so am hoping someone can point me in the right direction with a minimum of spoilers. So far I have taken out the following bosses;
Taurus Daemon
Belfry Gargoyles
Capra Daemon
Huge Giant Rat (down in the sewers)
Stone / Lightning Monster (no idea of the name, the one in the room next to the Blacksmith)
From what I see, I have three areas I can go.
1) Deeper in the sewers there is a mutated Dragon, this seemed where the game was leading me but it felt too tough and took me down without a second glance
2) Into the Darkroot, the enemies here feel OK but this doesn't look like the way I should be going.
3) If I go down in one of the towers in Undead Berg (I think) I find a troll with a HUGE club. No idea what is past him as he 1-hit kills me.
should I focus on Strength to be able to wield the Black Knight Greatsword, or focus on Endurance to move faster in the amour?
All three paths you have outlined are useful and give you some kind of bonus if they do not directly progress the story. The mutated dragon is not that bad if you dodge, he's just a big boring HP soak with telegraphed attacks. Darkroot is a mildly annoying area but really easy to sprint through once you know where the boss is. The man with the huge club is an easy kill if you have enough stamina and shield stability to block his attack without instantly dying, and then it's just a matter of circle strafing, backstabbing, and putting down your shield when it isn't in use.
Endurance is the god stat. Drake Sword is pretty good for now, I got through the game with that early on until I could just upgrade a claymore to victory.
I would say that between a super low res picture and a high res picture where the chains and castle have learned to vibrate rapidly (and have some kind of aura around them, most noticable on the small chain running from upper center to center left), the high res picture looks better... but neither of those looks better than the base game.
I'm sure there are some places where a depth of field mod looks good, and plenty of mods do look better. There's also probably a reason people post screenshots of all those modes in, like, Majula, where you get a new view of an immediately recognizable area with some actual contrast and pretty sights.
Well sorry, that was the only picture I had available, and like I said I have a higher-res photo of regular Iron Keep at home. Next time I just won't post a picture, thanks!
Come on, man. No one is saying that. Post all the pictures you want, he's really just trying to give you some advice about taking screenshots. Not any ol' place will do.
And, if you post a picture, you've got to be willing to accept some constructive criticism. Not everyone likes the things you like, and you don't like all the things they do.
Basically this. Screenshots are cool! Modding the game to look prettier is cool! But I don't think the area you chose is a particularly photogenic one, and (still personal preference) I especially think mods that incorporate depth of field don't do well in areas with lots of similar colors (red) and small areas of high detail contrast (the chains). I believe you when you say your mod choice looks better, and it may especially look better in motion than the base game, but I think that your picture has highlighted a weakness of mods that alter every part of a game equally.
I went to go kill Creighton when I ran into them but every time I went to backstab Creighton, Pate would stab through Creighton and hit me with his spear.
running seems hit and miss alot, im starting to wonder if my 360 pad is connected to my pc okay.
Is it an old, white one? I found that I couldn't play DS1 with my old controller because at some parts of the give the analog stick was riiiight on the edge of the "you are now running" area for Dark Souls and I would get inconsistent results when sprinting. I had to switch controllers to fix it, since it's a mechanical issue.
huh, it is the old white first gen wired 360 pad from my first gen 360. hmmm okay i might need to buy a new one or figure out how to get my ps3 pad running.
We have four, and they're all wonderfully responsive (even under drunkenly heavy use), and highly durable.
You can usually find one at a Wal Mart type store, any kind of Book/Movie/Videogame megastore, and most "One Stop Shop" corporate chains with an "electronics department".
Look at me, being all geographically sensitive.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Whats getting you the worse in iron keep? It's fairly large but I didnt find any one part of it to be a royal pain outside of the smelter demon.
platforming. i think i might be off my game today, keep falling into lava due to failed jumps (or unresponsive b button). i've cleared out smelter and belfry sol and went up top area and worked my way down and sometimes my character would just fucking do another jump when i hit the rafters and go flying into lava. fucking annoying as hell. i've been using the ring of life protection to make it less annoying though.
Jumps? I'm almost certain you don't need to make any jumps to get through the area. Collectibles, yea. But for the main area you should never need more than a roll.
no the way in from the second bonfire is a required jump since there is a massive hole there with two tmnt's. the rafters stuff is collectibles and damnit those are required in my mind. shinies.
Yeah but that jump is one of the easiest kinds. You have lots of run-up. The thing that kills me for jumps are the short ones that you have to 1) start moving 2) THEN press the run button 3) THEN press the jump button. you cant hold down the run button to start moving then jump, it just dont work.
I hold down the run button to start moving for every single small jump I have ever made in this game.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Posts
If you don't want him to smash the walkway, just shoot him in the face with an arrow or spell from the doorway. He will forget all about smashing the floor.
My least favorite is the "One half of my foot is hanging over the edge, better fall off."
@morninglord u will probs want one of these if u gona pvp cos u like pary
Wait instant parry frames? Like, DS1 parrying?
I am totally okay with this.
Like, that's pretty not ok. They should either all do it, or none of them do it.
the other scimitars are fast, but its the fastest
If you want to parry, you are not going to use a shield. You are not going to use a buckler. You are not going to use a Greatshield.
You are not going to use the PARRYING DIRK.
You are going to use the Monestary Blade, because it allows you to parry like you could in DS
And why is that a big deal? They cut parrying in half in DS2. In DS1, parrying was all about reaction. in DS2, parrying is about prediction. If you can parry based on reaction in DS2, you pretty much invailidate any greatweapon/strength user, period.
Couple that with the fact you can couple it with a Rapier class weapon, you have a parrying-oneshotting machine. Saniter's becomes worthless. Lances become worthless. Greatweapons are now jokes. Even normal slashing swords become less powerful. Land one parry on reaction and kill someone outright.
As much as I loved DS1 parry, I understand why they gutted it in DS2.
If you want to compete, you have to get on that level. Otherwise dude's are just going to instant parry you and end you.
That's dramatically less fun, compelling, and competitive.
Yeah. It's pretty obvious when you start really looking into the weapons that there really isn't any kind of balance to be had. You have huge weapons that deal major damage, that are also extremely fast with great range. On the other hand, you have small weapons that may be fast, but do piss damage, break easy, and have almost no range.
*shrug*
its hugely disappointing and its why i am probably done with ds2 after just a couple of playthroughs
the game is fairly homogeneous at the high end and it just isnt that interesting a space to explore because there isnt enough internal balance
It's that lack of balance.
So, we should talk about it and make noise about it and maybe it'll get fixed.
At least Guard Breaks and Backstabs are easy enough to avoid.
Good luck fighting against someone who can parry all your moves. Only Ultra Greatsword/ Great Hammer and one other weapon I forgot have one attack - the heavy R2 attack - that can't be parried. Doesn't really matter either, those are slow enough to be rolled out of.
And when you inevetably do get parried through no fault of your own? Why let's just give the parrying player an instakill!
Like, wtf. Where's my instakill move? And what am I supposed to do? Give up? Any of my attacks will be parried, so my choices are A. attack and get killed or B. don't attack and get killed. gg FromSoftware
There's too much overpowered items and mechanics for my liking here. Thank god the average player is not aware of them.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Complete trash is way less problematic for multiplayer (and even singleplayer variety) than something top tier.
David Sirlin basically said something (explaining for power "tiers" where 4 was garbage and 0 was must play) about this. It was basically (for fighting games): "A game should not have any tier 4 characters to be good, but a game should not have any tier 0 characters to be playable at all." Obviously, when there's more variety like in Dark Souls, more tier 4 trash is acceptable because there's still variety in the rest of the gear... but a single tier 0 weapon brings that variety back to zero.
Don't be so homophobic.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I'm all for mods, but that's either a bad screenshot of the mod, or it's a mod that only looks pretty in action, because that doesn't really look any better than running the game at basic settings.
Which I never understood, who's got eyes like that? Don't people use glasses to correct for blurry vision?
this is what it looks like normally
(I have a better picture at home)
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
PSN: ScudMuffin
I'm sure there are some places where a depth of field mod looks good, and plenty of mods do look better. There's also probably a reason people post screenshots of all those modes in, like, Majula, where you get a new view of an immediately recognizable area with some actual contrast and pretty sights.
Here comes the Undead Hero, chasing after a little blue lizard shouting: "Hey! Come back, you!"
Give me an option to sacrifice NPCs for crystal lizzards and suddenly Drangleic would be a lot more lonely.
I guess only McDuff, Emerald Herald and the Boss Weapon Vendors would survive
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Never trust a guy named Pete.
Well sorry, that was the only picture I had available, and like I said I have a higher-res photo of regular Iron Keep at home. Next time I just won't post a picture, thanks!
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
PSN: ScudMuffin
Come on, man. No one is saying that. Post all the pictures you want, he's really just trying to give you some advice about taking screenshots. Not any ol' place will do.
And, if you post a picture, you've got to be willing to accept some constructive criticism. Not everyone likes the things you like, and you don't like all the things they do.
If you talk to (I believe) the cartographer, he talks about how a sociopathic killer escaped, and no matter who you kill the surprise is the same. So yeah.
At the moment, I am a little unsure where I should be heading (about 16 hours in). I am trying to keep this as blind as possible and avoid wikis so am hoping someone can point me in the right direction with a minimum of spoilers. So far I have taken out the following bosses;
Belfry Gargoyles
Capra Daemon
Huge Giant Rat (down in the sewers)
Stone / Lightning Monster (no idea of the name, the one in the room next to the Blacksmith)
From what I see, I have three areas I can go.
2) Into the Darkroot, the enemies here feel OK but this doesn't look like the way I should be going.
3) If I go down in one of the towers in Undead Berg (I think) I find a troll with a HUGE club. No idea what is past him as he 1-hit kills me.
Also, not sure if I just need to grind for a bit?
Aptitude: 08
Endurance: 20
Strength: 18
Dexterity: 14
Resistance: 12
Intelligence: 10
Faith: 10
Drake Sword
Tower Kite Shield
Gargoyle Helm +2
Elite Knight Armour +2
Elite Knight Gauntlets +2
Elite Night Leggins +2
Ring of Evil Eyes
Ring of Blue Tears
Finally, quick question on leveling;
All three paths you have outlined are useful and give you some kind of bonus if they do not directly progress the story. The mutated dragon is not that bad if you dodge, he's just a big boring HP soak with telegraphed attacks. Darkroot is a mildly annoying area but really easy to sprint through once you know where the boss is. The man with the huge club is an easy kill if you have enough stamina and shield stability to block his attack without instantly dying, and then it's just a matter of circle strafing, backstabbing, and putting down your shield when it isn't in use.
Endurance is the god stat. Drake Sword is pretty good for now, I got through the game with that early on until I could just upgrade a claymore to victory.
Ring of Evil Eyes is terrible.
EDIT:
Basically this. Screenshots are cool! Modding the game to look prettier is cool! But I don't think the area you chose is a particularly photogenic one, and (still personal preference) I especially think mods that incorporate depth of field don't do well in areas with lots of similar colors (red) and small areas of high detail contrast (the chains). I believe you when you say your mod choice looks better, and it may especially look better in motion than the base game, but I think that your picture has highlighted a weakness of mods that alter every part of a game equally.
Well fine. I then killed Pate.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
huh, it is the old white first gen wired 360 pad from my first gen 360. hmmm okay i might need to buy a new one or figure out how to get my ps3 pad running.
We have four, and they're all wonderfully responsive (even under drunkenly heavy use), and highly durable.
You can usually find one at a Wal Mart type store, any kind of Book/Movie/Videogame megastore, and most "One Stop Shop" corporate chains with an "electronics department".
Look at me, being all geographically sensitive.
I hold down the run button to start moving for every single small jump I have ever made in this game.