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[DARK SOULS 2] An Undead has come to play. Heh heh...

18384868889100

Posts

  • azith28azith28 Registered User regular

    Not estus man. bottle Woman. The most desired thing in all of Dark souls world.
    http://www.rice-boy.com/order/index.php?c=201

    Stercus, Stercus, Stercus, Morituri Sum
  • HugglesHuggles Registered User regular
    Huggles wrote: »
    The King's Ultra Greatsword has one fatal flaw that severly outweighs its strenghts:

    It literally looks like a piece of shit.

    You may want to consider consulting a physician.

    Nono, he's right, it looks TERRIBLE.

    Obviously, to balance out how good a pure Strike damage Greatsword with S Scaling would be.
    I was making a poop joke
    teehee

  • ecco the dolphinecco the dolphin Registered User regular
    edited June 2014
    Ancient Dragon Fails

    Been trying to SunBro Ancient Dragon for the last 3-4 hours.

    So many dumb ways to dieeeee

    #4: Getting combo'd by that priestess and the mace dude
    #10: Getting tag teamed by the two knights up the stairway after the door
    #12: Walking in too late, and getting a face full of fire from Ancient Dragon
    #19: Stupid AoE breath
    #21: Got stepped on
    #22: Got landed on by his foot after he comes back down from an AoE breath (he can do that?!?!)
    #23: More stupid AoE breath
    #25: Got landed on by his tail after he comes back down from an AoE breath (Well, I died to his foot... so why not his tail?)
    #27: AoE breath. GRRRR.
    #28: Learnt lesson, got Gower's ring, and then died to the 6th or 7th AoE breath

    Ancient Dragon.

    Grrrrrrrrrrrrrrrr

    Edit:

    Score card:
    Ancient Dragon: > 30
    Ecco: 0

    ecco the dolphin on
    Penny Arcade Developers at PADev.net.
  • Professor PhobosProfessor Phobos Registered User regular
    God damn Vendrick takes a long time to kill.

    ecco the dolphinMrGrimoire
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Ancient Dragon Fails

    Been trying to SunBro Ancient Dragon for the last 3-4 hours.

    So many dumb ways to dieeeee

    #4: Getting combo'd by that priestess and the mace dude
    #10: Getting tag teamed by the two knights up the stairway after the door
    #12: Walking in too late, and getting a face full of fire from Ancient Dragon
    #19: Stupid AoE breath
    #21: Got stepped on
    #22: Got landed on by his foot after he comes back down from an AoE breath (he can do that?!?!)
    #23: More stupid AoE breath
    #25: Got landed on by his tail after he comes back down from an AoE breath (Well, I died to his foot... so why not his tail?)
    #27: AoE breath. GRRRR.
    #28: Learnt lesson, got Gower's ring, and then died to the 6th or 7th AoE breath

    Ancient Dragon.

    Grrrrrrrrrrrrrrrr

    if (ancientDragon.Stomp() & host.Proximity(ancientDragon) < 1000000000000000)
    {
    host.Die()
    }


    Hate that fight.

    Capture.jpg~original
    Currently playing: GW2 and TSW
    ecco the dolphin
  • CantidoCantido Registered User regular
    God damn Vendrick takes a long time to kill.
    Not if you're carrying five Soul of a Giant.

    3DS Friendcode 5413-1311-3767
  • ecco the dolphinecco the dolphin Registered User regular
    Cantido wrote: »
    God damn Vendrick takes a long time to kill.
    Not if you're carrying five Soul of a Giant.

    The 5th one requires Ancient Dragon down.

    Or you could ascetic for it, I guess.... =P but that's the easy way out!

    Penny Arcade Developers at PADev.net.
  • MrGrimoireMrGrimoire Pixflare Registered User regular
    edited June 2014
    It's not that long with 4. As long as you're carrying a long weapon so he doesn't walk out of your strikes >.>

    Washing Pole with an Ash knuckle ring is pretty nice for the fight.

    E: Cleared the game 3 times so far with very different characters. Trying for a semi-berserk run on my main through NG+ now.

    MrGrimoire on
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Ancient Dragon Fails

    Been trying to SunBro Ancient Dragon for the last 3-4 hours.

    So many dumb ways to dieeeee

    #4: Getting combo'd by that priestess and the mace dude
    #10: Getting tag teamed by the two knights up the stairway after the door
    #12: Walking in too late, and getting a face full of fire from Ancient Dragon
    #19: Stupid AoE breath
    #21: Got stepped on
    #22: Got landed on by his foot after he comes back down from an AoE breath (he can do that?!?!)
    #23: More stupid AoE breath
    #25: Got landed on by his tail after he comes back down from an AoE breath (Well, I died to his foot... so why not his tail?)
    #27: AoE breath. GRRRR.
    #28: Learnt lesson, got Gower's ring, and then died to the 6th or 7th AoE breath

    Ancient Dragon.

    Grrrrrrrrrrrrrrrr

    Edit:

    Score card:
    Ancient Dragon: > 30
    Ecco: 0

    Spoilered for Boss and size:
    tumblr_n6qp02ZBeX1rkea42o1_1280.png

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

    LanrutconEvil MultifariousskyknytArchsorcererecco the dolphinMrMiscreant
  • HugglesHuggles Registered User regular
    edited June 2014
    This is probably going to be an unpopular opinion, but neither Vendrick not the Dergan are hard fights once you have their attack patterns and cues down. For Vendrick, hug his left buttcheek and attack between his attacks because from there only his sweeping attack can hit you and you can easily roll to avoid it; that's about it (repeat for many, many soul attacks).

    The Dergan is a bit more unpredictable, but the fight is much easier if you keep provoking its forward fire breath (like the one it does at the start of the fight). Loiter some distance in front of its face, then when it rears up, run forward under its attack and get a few attacks of your own in. Run back out, rince and repeat. If it crouches down to jump, judge whether you are really close to it or not. If so, watch for its tail and run straight for it to avoid its breath. If not, run directly away (Gower's ring and/or Gyrm greatshield also a possibility). Don't run behind it or you'll trigger either its jumpy flame or its jumpy stomp, neither of which you want to provoke. Also make your life about 110% more easy by triggering the heat death of all enemies on the run up to the fight.

    E: also take off your heavy armour in both cases. Chances are they'll just one-shot you if any of their attacks hit. Bullshit? Yes. Optional bosses? Also yes.

    Huggles on
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Huggles wrote: »
    This is probably going to be an unpopular opinion, but neither Vendrick not the Dergan are hard fights once you have their attack patterns and cues down. For Vendrick, hug his left buttcheek and attack between his attacks because from there only his sweeping attack can hit you and you can easily roll to avoid it; that's about it (repeat for many, many soul attacks).

    The Dergan is a bit more unpredictable, but the fight is much easier if you keep provoking its forward fire breath (like the one it does at the start of the fight). Loiter some distance in front of its face, then when it rears up, run forward under its attack and get a few attacks of your own in. Run back out, rince and repeat. If it crouches down to jump, judge whether you are really close to it or not. If so, watch for its tail and run straight for it to avoid its breath. If not, run directly away (Gower's ring and/or Gyrm greatshield also a possibility). Don't run behind it or you'll trigger either its jumpy flame or its jumpy stomp, neither of which you want to provoke. Also make your life about 110% more easy by triggering the heat death of all enemies on the run up to the fight.

    E: also take off your heavy armour in both cases. Chances are they'll just one-shot you if any of their attacks hit. Bullshit? Yes. Optional bosses? Also yes.

    That works well enough for the dragon but it is still not a sure thing. I used a combination of baiting the forward fire breath attack and having 75% fire reduction to finally drop him but it still took probably 50 tries. Even with that much for damage reduction it did close to 1k damage per flame breath attack. Maybe more. It is the Dark Souls 2 equivalent of Bed of Chaos and Hellkite dragon combined. Massive amounts of luck and random instant deaths are crap design anyways. Thankfully it is completely optional.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited June 2014
    Huggles wrote: »
    This is probably going to be an unpopular opinion, but neither Vendrick not the Dergan are hard fights once you have their attack patterns and cues down. For Vendrick, hug his left buttcheek and attack between his attacks because from there only his sweeping attack can hit you and you can easily roll to avoid it; that's about it (repeat for many, many soul attacks).

    The Dergan is a bit more unpredictable, but the fight is much easier if you keep provoking its forward fire breath (like the one it does at the start of the fight). Loiter some distance in front of its face, then when it rears up, run forward under its attack and get a few attacks of your own in. Run back out, rince and repeat. If it crouches down to jump, judge whether you are really close to it or not. If so, watch for its tail and run straight for it to avoid its breath. If not, run directly away (Gower's ring and/or Gyrm greatshield also a possibility). Don't run behind it or you'll trigger either its jumpy flame or its jumpy stomp, neither of which you want to provoke. Also make your life about 110% more easy by triggering the heat death of all enemies on the run up to the fight.

    E: also take off your heavy armour in both cases. Chances are they'll just one-shot you if any of their attacks hit. Bullshit? Yes. Optional bosses? Also yes.

    Nobody is complaining about them being hard. We are complaining that whatever difficulty they have is because of bullshit. The fights are unpleasant, unfun and tedious as all shit. The Ancient Dragon might as well be a shell game where you have to pick correctly 10 times in a row. A single failure and you're dead. Vendrick might as well be a rhythm minigame: tap according to the rhythm for 5 minutes. If you get bored and lose focus, you die.

    Terribly designed fights, and this is in a game where 50% of the boss fights are pretty bad (easily).

    Lanrutcon on
    Capture.jpg~original
    Currently playing: GW2 and TSW
    HugglesBlackbird SR-71CMrMiscreant
  • HugglesHuggles Registered User regular
    edited June 2014
    Oh, the fights are complete bullshit as far as that's concerned, no argument from me. There is a certain amount of predictability to both though if you're truly set on beating them.

    Alternative Dergan strategy: Max Int, Staff of Wisdom +5, Soul Geyser. Literally two- or three-shot kill depending on bonfire intensity. (Very late E: with unleash magic)

    Huggles on
  • HugglesHuggles Registered User regular
    I have no joke at least a 50% invasion rate at MacDuff's.

    Seriously people, get a life!

  • WybornWyborn GET EQUIPPED Registered User regular
    I managed to beat the ancient dragon by hugging the outside of its right forefoot

    That was my entire strategy. It would alternate stomps and that was about it.

    I dunno if they plan to patch that behavior but it did it on three separate occasions.

    dN0T6ur.png
  • MrGrimoireMrGrimoire Pixflare Registered User regular
    I was shown a pretty clever strategy for keeping NPCs alive through boss fights. Basically Red-Eye ring+a good shield. That way you'll have aggro most of the time, so the boss doesn't end up just hammering the NPC you want alive into the ground. Not tested it extensively yet, but it definitely works for NG+ Sinner.

  • Rhan9Rhan9 Registered User regular
    Ancient Dragon Fails

    Been trying to SunBro Ancient Dragon for the last 3-4 hours.

    So many dumb ways to dieeeee

    #4: Getting combo'd by that priestess and the mace dude
    #10: Getting tag teamed by the two knights up the stairway after the door
    #12: Walking in too late, and getting a face full of fire from Ancient Dragon
    #19: Stupid AoE breath
    #21: Got stepped on
    #22: Got landed on by his foot after he comes back down from an AoE breath (he can do that?!?!)
    #23: More stupid AoE breath
    #25: Got landed on by his tail after he comes back down from an AoE breath (Well, I died to his foot... so why not his tail?)
    #27: AoE breath. GRRRR.
    #28: Learnt lesson, got Gower's ring, and then died to the 6th or 7th AoE breath

    Ancient Dragon.

    Grrrrrrrrrrrrrrrr

    Edit:

    Score card:
    Ancient Dragon: > 30
    Ecco: 0

    Spoilered for Boss and size:
    tumblr_n6qp02ZBeX1rkea42o1_1280.png
    https://www.youtube.com/watch?v=KwU9pvE1RiM

    Huggles
  • Professor PhobosProfessor Phobos Registered User regular
    Cantido wrote: »
    God damn Vendrick takes a long time to kill.
    Not if you're carrying five Soul of a Giant.

    Wait, what?

  • I needed anime to post.I needed anime to post. boom Registered User regular
    Cantido wrote: »
    God damn Vendrick takes a long time to kill.
    Not if you're carrying five Soul of a Giant.

    Wait, what?

    every giant soul you carry reduces vendrick's defense

    you can get up to 5 in a playthrough

    liEt3nH.png
  • Professor PhobosProfessor Phobos Registered User regular
    Well, shit.

  • HugglesHuggles Registered User regular
    It's exponential.

    Each giant soul you don't hold doubles his defenses. So without any, his defenses are 32 times his base.

    Rhan9
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Huggles wrote: »
    This is probably going to be an unpopular opinion, but neither Vendrick not the Dergan are hard fights once you have their attack patterns and cues down. For Vendrick, hug his left buttcheek and attack between his attacks because from there only his sweeping attack can hit you and you can easily roll to avoid it; that's about it (repeat for many, many soul attacks).

    The Dergan is a bit more unpredictable, but the fight is much easier if you keep provoking its forward fire breath (like the one it does at the start of the fight). Loiter some distance in front of its face, then when it rears up, run forward under its attack and get a few attacks of your own in. Run back out, rince and repeat. If it crouches down to jump, judge whether you are really close to it or not. If so, watch for its tail and run straight for it to avoid its breath. If not, run directly away (Gower's ring and/or Gyrm greatshield also a possibility). Don't run behind it or you'll trigger either its jumpy flame or its jumpy stomp, neither of which you want to provoke. Also make your life about 110% more easy by triggering the heat death of all enemies on the run up to the fight.

    E: also take off your heavy armour in both cases. Chances are they'll just one-shot you if any of their attacks hit. Bullshit? Yes. Optional bosses? Also yes.

    Dergan?

    In seriousness: Having beating the Ancient Dragon twice alone, and failed much more often than that: There is NO set strategy for evasion. I've had so, SO many fights against the Dragon where he will behave "normally" until he as at 50% health, or 20% health, doesn't matter. Then, he crouches down to initiate his flying flame breath and...spins around 210° while moving a fair distance, only for me to suddenly be in the centre of the attck with no chance of escaping.

    Speaking of the flame breath attack, the hitbox on this is sketchy at best. Sometimes you can touch the flames and be fine. Other times you're well outside the radius and magically take damage. Which isn't AS big a problem with other enemies because they don't tend to one shot you, so it's fine. But not here. Which is precisely why giving him enough damage to one-shot players is pants-on-head dumb.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

    MrMiscreant
  • skyknytskyknyt Registered User, ClubPA regular
    got plat, retiring until the dlc

    Tycho wrote:
    [skyknyt's writing] is like come kind of code that, when comprehended, unfolds into madness in the mind of the reader.
    PSN: skyknyt, Steam: skyknyt, Blizz: skyknyt#1160
    Fawst
  • HugglesHuggles Registered User regular
    Dergan: big dude, bad breath. Been killing you over and over?

    But yeah, there's a certain amount of predictability. I've a feeling that they get more unpredictable with greater bonfire intensity, but I've not got more than my own experience to go by.

  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    It's saying something that the dude who can kill the Ancient Dragon with the fucking ladle, on video, is scared that the Dragon is gonna act in an unpredictable way several times during the fight.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

    LanrutconMrMiscreant
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    It's saying something that the dude who can kill the Ancient Dragon with the fucking ladle, on video, is scared that the Dragon is gonna act in an unpredictable way several times during the fight.

    YOU DEFEATED (the debate)

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Evil MultifariousEvil Multifarious Registered User regular
    Huggles wrote: »
    This is probably going to be an unpopular opinion, but neither Vendrick not the Dergan are hard fights once you have their attack patterns and cues down. For Vendrick, hug his left buttcheek and attack between his attacks because from there only his sweeping attack can hit you and you can easily roll to avoid it; that's about it (repeat for many, many soul attacks).

    The Dergan is a bit more unpredictable, but the fight is much easier if you keep provoking its forward fire breath (like the one it does at the start of the fight). Loiter some distance in front of its face, then when it rears up, run forward under its attack and get a few attacks of your own in. Run back out, rince and repeat. If it crouches down to jump, judge whether you are really close to it or not. If so, watch for its tail and run straight for it to avoid its breath. If not, run directly away (Gower's ring and/or Gyrm greatshield also a possibility). Don't run behind it or you'll trigger either its jumpy flame or its jumpy stomp, neither of which you want to provoke. Also make your life about 110% more easy by triggering the heat death of all enemies on the run up to the fight.

    E: also take off your heavy armour in both cases. Chances are they'll just one-shot you if any of their attacks hit. Bullshit? Yes. Optional bosses? Also yes.

    Dergan?

    In seriousness: Having beating the Ancient Dragon twice alone, and failed much more often than that: There is NO set strategy for evasion. I've had so, SO many fights against the Dragon where he will behave "normally" until he as at 50% health, or 20% health, doesn't matter. Then, he crouches down to initiate his flying flame breath and...spins around 210° while moving a fair distance, only for me to suddenly be in the centre of the attck with no chance of escaping.

    Speaking of the flame breath attack, the hitbox on this is sketchy at best. Sometimes you can touch the flames and be fine. Other times you're well outside the radius and magically take damage. Which isn't AS big a problem with other enemies because they don't tend to one shot you, so it's fine. But not here. Which is precisely why giving him enough damage to one-shot players is pants-on-head dumb.

    http://www.urbandictionary.com/define.php?term=Dergan

  • RofflorRofflor Adventurer Registered User regular
    I was so sure you just made that entry. The date proved me wrong.

    76561197968655073.png
    HugglesBlackbird SR-71CRhan9
  • HugglesHuggles Registered User regular
    It's saying something that the dude who can kill the Ancient Dragon with the fucking ladle, on video, is scared that the Dragon is gonna act in an unpredictable way several times during the fight.

    And yet he spends 90% of the fight making it do the same thing over and over. Standing in between those talons really does work as he says it does, just tried it again myself to make certain.

    I'm only trying to help...

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Huggles wrote: »
    It's saying something that the dude who can kill the Ancient Dragon with the fucking ladle, on video, is scared that the Dragon is gonna act in an unpredictable way several times during the fight.

    And yet he spends 90% of the fight making it do the same thing over and over. Standing in between those talons really does work as he says it does, just tried it again myself to make certain.

    I'm only trying to help...

    Pfft. You're such a Dergan.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Huggles wrote: »
    It's saying something that the dude who can kill the Ancient Dragon with the fucking ladle, on video, is scared that the Dragon is gonna act in an unpredictable way several times during the fight.

    And yet he spends 90% of the fight making it do the same thing over and over. Standing in between those talons really does work as he says it does, just tried it again myself to make certain.

    I'm only trying to help...

    And I'm saying his fear of being burned alive even when he's got the pattern down like this is justified. Like I said, I killed him too, and not with the gowers ring of protection either, but it happens way too often that he just spazzes out.

    If you post that video with the ladle guy again we can start all over :P

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • HugglesHuggles Registered User regular
    Another thing to consider is that you're going to experience more unpredictable behaviour the longer the fight is drawn out. My current boss-killing build is a deep-Int sorcerer, and with Unleash Magic and Soul Geyser I trade about five blows with it before the fight is over. This probably makes the fight disproportionally easier as there are fewer times it can do something unexpected.

    Anyway I think we all agree the fight is bullshit and exists as an arbitrary challenge for poor suckers to try their luck against RNG. If it were gating content of some kind I'd have much less patience with that design philosophy, but as it stands you can get a spare giant soul from using an ascetic in Black Gulch if you're worried about Vendrick.

    Blackbird SR-71C
  • DrezDrez Registered User regular
    Huggles wrote: »
    Huggles wrote: »
    The King's Ultra Greatsword has one fatal flaw that severly outweighs its strenghts:

    It literally looks like a piece of shit.

    You may want to consider consulting a physician.

    Nono, he's right, it looks TERRIBLE.

    Obviously, to balance out how good a pure Strike damage Greatsword with S Scaling would be.
    I was making a poop joke
    teehee

    It was shitty.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
    HugglesLanrutcon
  • Rhan9Rhan9 Registered User regular
    Rofflor wrote: »
    I was so sure you just made that entry. The date proved me wrong.

    I kind of love that the term exists. I'd imagine it's a melange of Derp and Dragon.

    Fawst
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    Honestly, I don't have AS much a problem with the Ancient Dragon as it seems. The fight is entirely optional AND doesn't give you anything exclusive. Not even a trophy/achievement attached to it!

    I dislike the no death ring much more. No bonfire is fine since you can still die as often as you want.

    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • HugglesHuggles Registered User regular
    Honestly, I don't have AS much a problem with the Ancient Dragon as it seems. The fight is entirely optional AND doesn't give you anything exclusive. Not even a trophy/achievement attached to it!

    I dislike the no death ring much more. No bonfire is fine since you can still die as often as you want.

    I only fought it the first time because I thought it was an achievement I was missing.

    Felt kind of bad afterwards. Feels, man.

    Incidentally, I just read that Vendrick apparently has vastly-reduced defenses if you fight him straight after Velstadt and he only gains his super-defenses if you leave the area. I have no evidence for this at all but might try it next time I run through the story.

  • The WolfmanThe Wolfman Registered User regular
    Huggles wrote: »
    Incidentally, I just read that Vendrick apparently has vastly-reduced defenses if you fight him straight after Velstadt and he only gains his super-defenses if you leave the area. I have no evidence for this at all but might try it next time I run through the story.

    I tried it, but it seemed like bull to me. It took like 100 hits just to get him to even acknowledge me and start the fight proper, and then I was doing single digit damage to him. The only thing I can think of that I did was I waited like 10 minutes between fights (went to the bathroom, stuff like that). Never left the boss room though. Maybe you have to literally go straight after.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • HugglesHuggles Registered User regular
    Yeah I'm willing to call urban legend on that for now. Still going to give it a go some time!

  • SirialisSirialis of the Halite Throne. Registered User regular
    edited June 2014
    Killed an invader in the Dragon Aerie named YOLOSWAGxxx... What the fuck kind of name is that even, If he wanted a name that sounded like it was made by 12 year olds, I guess he succeeded?

    He picked a bad time to invade though, I got bored with Alva armor on this new guy and decided to try out Havels, that did not end well for him.

    Sirialis on
  • DranythDranyth Surf ColoradoRegistered User regular
    Huggles wrote: »
    Incidentally, I just read that Vendrick apparently has vastly-reduced defenses if you fight him straight after Velstadt and he only gains his super-defenses if you leave the area. I have no evidence for this at all but might try it next time I run through the story.

    This is true, but buggy... no one's sure if it's straight up some kind of bug or what, but it doesn't seem to happen every time. So no one really knows what *does* cause it.

This discussion has been closed.