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[TRENCHES] Thursday, May 1, 2014 - Problem Solved

GethGeth LegionPerseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
edited May 2014 in The Penny Arcade Hub
Problem Solved


Problem Solved
http://trenchescomic.com/comic/post/problem-solved

The Age of Fear

Anonymous

I work for a low-profile, West Coast game studio that has been around for over a decade. I wasn’t there when it started, but my time served there has been pretty significant. While the place has many infamous stories, the topic I bring to you today is about how management had a habit of becoming irrationally paranoid of the individuals they let go. Here’s my recollection of their actual concerns (and these are all individual incidents mind you).

Fear that said ex-employee would somehow:
- Shoot up the office
- Fight them in the parking lot
- Shoot up the office (again)
- Move explosives into the basement
- Consume a child (wtf?)
- Burn the studio down
- Sabotage the servers
- Crash a birthday party and make a scene
- Recruit ex-co-workers when they got better jobs elsewhere (OK, that did happen) :)

It should also be mentioned that the ones they canned made no threats or showed signs of aggression upon their termination; each individual just went off to greener pastures, some in completely non-game fields. So there you have it, 10+ years in business with zero incidents. Makes you wonder if management felt guilty, perhaps that all those layoffs were unjust?

Hmm.


Geth on

Posts

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  • MilskiMilski Poyo! Registered User regular
    This feels like a huge anticlimax for a plot that didn't even make much sense to begin with. I understand anticlimax is a useful tool, especially in a comedic setting, but it works well when it subverts audience expectations for what the ending would be. Given the predicted ending seemed to be "...?", I can't find this satisfying or even humorously unsatisfying.

    I ate an engineer
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