As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Virtual Reality]RE Vive this Holiday Season with Valve/HTC's VR!

11213151718101

Posts

  • NotoriusBENNotoriusBEN Registered User regular
    Agreed. My former employer in Thermography is almost religious in keeping tabs on competitors and what new tech and products are entering the field.

    If you are not, you will be left behind and blown out of the water by your competition.
    Almost like what is happening now with TR...

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • cloudeaglecloudeagle Registered User regular
    Speaking of fat wallets, the CEO of Oculus Rift just said that the Rift, plus a gaming PC powerful enough to run it, will cost $1,500.


    So, looks like VR's going to stay in the hands of enthusiasts for now.

    Switch: 3947-4890-9293
    darleysam
  • CampyCampy Registered User regular
    Well the headset is still pegged to cost $300 and I for one am not going to be fussed about turning the graphics down until I get acceptable frame rates.

  • a5ehrena5ehren AtlantaRegistered User regular
    cloudeagle wrote: »
    Speaking of fat wallets, the CEO of Oculus Rift just said that the Rift, plus a gaming PC powerful enough to run it, will cost $1,500.


    So, looks like VR's going to stay in the hands of enthusiasts for now.

    I mean, yeah. Hitting the recommended specs they released is going to run you ~$1200, and then a $300 headset. A $750 or $500 PC just isn't going to be able to hit the framerates needed at VR resolutions.

  • darleysamdarleysam On my way to UKRegistered User regular
    At least another year of everyone else talking about what incredible, unmissable experiences can be found in VR!

    forumsig.png
  • cloudeaglecloudeagle Registered User regular
    darleysam wrote: »
    At least another year of everyone else talking about what incredible, unmissable experiences can be found in VR!

    I just hope people don't look at all the geek hype, see nothing of value for them, and decide VR isn't for them before it gets cheap enough for the masses.

    Which is what happened with VR last time.

    Switch: 3947-4890-9293
  • darleysamdarleysam On my way to UKRegistered User regular
    Me, I see plenty of value, there's loads there that I'm excited for, but I simply can't justify that price barrier for what is essentially video games. As such, it sours me on it because I get to sit outside the restaurant whilst everyone inside tells me how amazing the food is.

    forumsig.png
    cloudeagle
  • cloudeaglecloudeagle Registered User regular
    The tech's amazing, but the biggest challenge for VR will be to come up with something genuinely useful and appealing in the long term to people who ain't us.

    Switch: 3947-4890-9293
    darleysam
  • GSMGSM Registered User regular
    Stuff like google's followup to cardboard or the next version of the Gear VR are going to be the first major winners here. Anything that requires a gaming PC will be amazing, but nobody sane is going to spend real money to develop for it. I think that's why Carmack has been so focused on mobile VR. If you can get it on a contract, it fills your smartphone needs, and it also happens to be passable VR (mostly prerendered, non-interactive, or limited interaction), that's where the inflection point lies and that's where the money will go.

    We'll get back there someday.
    Ash-Housewares
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    PC gaming has always been more expensive. A single video card can cost as much as a console (I have the GTX 970, which I bought when it came out, and it's still over $400 in Canada.)

    The way I look at it is: The VR experience is $300. I already have the gaming rig. Lots of people already have the gaming rig. The price will come down. I mean, to play Super Mario 3D World, you're looking at $400. Is a single game worth $400? No, but you don't buy a console for one game, so the price of the console isn't factored into the price of the game.

    So I don't factor the price of a PC into the price of an HMD.

    NotoriusBENjdarksunRiusElvenshaeRhesus Positive
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Nova_C wrote: »
    PC gaming has always been more expensive. A single video card can cost as much as a console (I have the GTX 970, which I bought when it came out, and it's still over $400 in Canada.)

    The way I look at it is: The VR experience is $300. I already have the gaming rig. Lots of people already have the gaming rig. The price will come down. I mean, to play Super Mario 3D World, you're looking at $400. Is a single game worth $400? No, but you don't buy a console for one game, so the price of the console isn't factored into the price of the game.

    So I don't factor the price of a PC into the price of an HMD.

    Yeah, the device is aimed at people who already have gaming PCs. I'm not going to factor in the price of a PC when buying my Rift because I already have one.

    JtgVX0H.png
    Kashaar
  • jdarksunjdarksun Struggler VARegistered User regular
    Shit, I'm building a gaming rig at end of the year with VR in mind. Folk will develop for it, we're already seeing the start of it. Valve partnered to make a physical hat; it'll get support.

  • Mr_GrinchMr_Grinch Registered User regular
    I'll be going Morpheus to avoid the cost of a gaming pc initially.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • GSMGSM Registered User regular
    If someone ends up writing a PC driver for Morpheus (like we saw with Kinect and pretty much every other console peripheral using USB or bluetooth) that might be a possible upgrade path.

    We'll get back there someday.
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Kind of short notice impulse ask, but what the heck; does anyone have an Oculus Rift DK2 I could borrow for the weekend? I'd be happy to pay for shipping both ways, or to pick it up if you happen to live in/near Madison, WI =)

  • drunkenpandarendrunkenpandaren Slapping all the goblin ham In the top laneRegistered User regular
    There is a Rift shaped hole in my wallet now. And I was going to use that dosh for GoG's sale too.

    I am the worse. See you guys when my eyes have melded with the HMD.

    Origin: HaxtonWasHere
    Steam: pandas_gota_gun
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    There is a Rift shaped hole in my wallet now. And I was going to use that dosh for GoG's sale too.

    I am the worse. See you guys when my eyes have melded with the HMD.

    wait, you bought the DK2?

  • SurikoSuriko AustraliaRegistered User regular
    Just bought a DK1 on the (sooort ooof) cheap.

    I've heard very vague word on the FOV for the consumer Rift being lower than the DK2. Any credit to it? If so, I'd be concerned, as the DK1 was about my limit as far as FOV goes (a limit passed by the DK2, which had a distractingly low FOV).

  • ThirithThirith Registered User regular
    I doubt they'd lower the FOV, since this is one of the limitations mentioned in practically every article I've seen. If this is already an issue, why would they make it even more of a problem by reducing the FOV?

    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • IncindiumIncindium Registered User regular
    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
  • KashaarKashaar Low OrbitRegistered User regular
    Looks like Oculus have a new logo, and starting a press event with livestream in 5 minutes.

    https://www.oculus.com/en-us/blog/june-11-special-event-livestream-plus-new-oculus-logo/
    On June 11, we’re holding a special press event in San Francisco. We’ll be talking about the future of virtual reality, gaming, the Rift, and more.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • Mai-KeroMai-Kero Registered User regular
    So here's a question: I'm very nearsighted, and use glasses 100% of the time. Within 4-5 inches I can see things clearly. Would I be able to use the rift without contacts or anything?

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    I haven't personally try it out, but from what I read is that glasses users will be able to use the rift without glasses.

  • KashaarKashaar Low OrbitRegistered User regular
    No, if you're shortsighted in reality, then you'll be shortsighted in VR. They're just talking about how they increased ergonomics for people who wear glasses on the stream though. Personally, I'm always using my Rift with my glasses, without any problems.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Doh, when I did research on it I was looking only at farsighted problems. Well, lucky me for being farsighted!.

  • GSMGSM Registered User regular
    http://en.twitch.tv/oculus

    Well, this presentation has been awkward so far. The official input solution is an Xbox controller. Because... Microsoft is now a partner. Huh.

    We'll get back there someday.
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Honestly, I'm looking more forward for Valve solution then Oculus nowadays.

    jdarksunElvenshae
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    So, xbox one controller bundled with Oculus CV1 = sigh. "Oculus Touch" motion controllers = yay!

    But I see some problems. We still don't have price or specs, ok. But there was no mention of the Touch controllers being bundled, and I would assume they won't be to keep the base cost down. Also no mention if OT will launch at the same time CV1 does.

    Also, with a single desk-mounted tracking camera, you'd think there might be occlusion problems when tracking a headset and two held controllers.

    GSM
  • GSMGSM Registered User regular
    Constellation tracking is easy if you're only tracking one rigidbody from one known point in space. But three objects? Starting to get a little crowded in that night sky.

    We'll get back there someday.
  • cloudeaglecloudeagle Registered User regular
    Also you can use Rift to sit in a virtual living room and play streamed Xbox One games projected onto a wall.

    ....okay?

    Switch: 3947-4890-9293
  • IncindiumIncindium Registered User regular
    EVE: Valkyrie trailer looks pretty awesome. If the gameplay is good I could see it being a VR system seller.

    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
  • KashaarKashaar Low OrbitRegistered User regular
    I livetweeted this a bit btw, if anyone is interested in minute-to-minute thoughts:


    I was initially pretty disappointed with the decision to bundle an Xbonepad with the Rift, but it's actually a pretty smart move - it means VR developers have an input device to target that they can be certain their users have available.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    cloudeagle wrote: »
    Also you can use Rift to sit in a virtual living room and play streamed Xbox One games projected onto a wall.

    ....okay?

    That's not an awful idea. It's similar to simulating a movie theatre instead of just showing the movie directly on the Rift.

    darleysam
  • SurikoSuriko AustraliaRegistered User regular
    No hardware specs, nor specific release date. Underwhelming. I guess the controller looks neat in concept, but I loathe thumbsticks terribly.

    Seeing Square Enix there though was interesting; FFXIV with Rift would be awesome if it happens.

    One thing that's surprised me since buying a Rift DK1 and playing with it a bit is how usable standard KBAM controls are - I've yet to have an issue with losing finger position. Surprised how good virtual desktop for Rift was too; with a better resolution than the DK1, it seems like it would be fairly usable. Kind of trying to find games that use Rift well that aren't tiny Unity demos. GTA V is tempting, but I don't really want to shell out for VorpX just to test it out.

  • CabezoneCabezone Registered User regular
    edited June 2015
    Kashaar wrote: »
    No, if you're shortsighted in reality, then you'll be shortsighted in VR. They're just talking about how they increased ergonomics for people who wear glasses on the stream though. Personally, I'm always using my Rift with my glasses, without any problems.

    I thought I'd add an explanation. They use lenses that change the focus to mimic real life, it reduces eyestrain.

    Cabezone on
  • Undead ScottsmanUndead Scottsman Registered User regular
    I wonder if Microsoft was contemplating buying Occulus when Facebook swept in and dropped 2 billion on them.

  • ZekZek Registered User regular
    Seems dumb that I need to buy a second XBone controller to own an Oculus.

  • SurikoSuriko AustraliaRegistered User regular
    edited June 2015
    Zek wrote: »
    Seems dumb that I need to buy a second XBone controller to own an Oculus.

    Seems really dumb to bundle one at all.

    Suriko on
  • KashaarKashaar Low OrbitRegistered User regular
    Suriko wrote: »
    Zek wrote: »
    Seems dumb that I need to buy a second XBone controller to own an Oculus.

    Seems really dumb to bundle one at all.

    No it doesn't, see my post above. VR input is still an area with lots of possibilities and no established standards. That makes it hard for developers to target their games at specific input devices. This circumvents that, even if the actual input solution is as vanilla as they come.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • darleysamdarleysam On my way to UKRegistered User regular
    edited June 2015
    GSM wrote: »
    Constellation tracking is easy if you're only tracking one rigidbody from one known point in space. But three objects? Starting to get a little crowded in that night sky.

    Hey, 1%, not all of us have an elaborate 50' home-cinema for private screenings!
    It did initially sound a bit misleading, "play your Xbox One games on the Rift!" but then, it's a thing, it's cool, if I had the setup I'd probably use it sometimes. That kind of seems to be Microsoft's MO of late, to just.. do... stuff. See what takes.

    darleysam on
    forumsig.png
Sign In or Register to comment.