I'm quite excited for Lucina, even if she's barely more than a Marth costume. That's one of my wanted characters in, and I'm glad she was chosen over Chrom.
I'm not. I mean, it's great that she's in, she's a perfectly fine character... but Chrom was far and away my favorite. Plus this means no amiibo figure either, it's a double punch to the gut ;_;
I do have to give props to Sakurai though - for all the people expecting the reveal to be Chrom, that video was a masterful troll. I tip my hat, good sir!
Oh, I forgot about that. I wasn't gonna buy any Amiibo figures, but Lucina? Clever move, Nintendo.
Also I hope Lucina isn't "Marth on training wheels." I want her to be awesome in her own right.
Don't know if this was posted or not, and if it was too bad. Looks like CoroCoro is going to have info on all characters and stages next month
"We're including an additional jam-packed volume containing all of the characters and stages for the up and coming 3DS version of Smash Bros.!!! Keep your eyes peeled for when it goes on sale!""
I'll believe it when I see it. If I remember correctly, they said the same thing back before Brawl was released and they didn't even have the whole starting roster, let alone the unlockable characters.
http://www.danreviewstheworld.com
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
I'm quite excited for Lucina, even if she's barely more than a Marth costume. That's one of my wanted characters in, and I'm glad she was chosen over Chrom.
I'm not. I mean, it's great that she's in, she's a perfectly fine character... but Chrom was far and away my favorite. Plus this means no amiibo figure either, it's a double punch to the gut ;_;
I do have to give props to Sakurai though - for all the people expecting the reveal to be Chrom, that video was a masterful troll. I tip my hat, good sir!
Oh, I forgot about that. I wasn't gonna buy any Amiibo figures, but Lucina? Clever move, Nintendo.
Also I hope Lucina isn't "Marth on training wheels." I want her to be awesome in her own right.
Speaking of Amiibos it sucks that getting this game digitally means I won't be able to get the inevitable game+exclusive design figure bundle that will be available.
I'm quite excited for Lucina, even if she's barely more than a Marth costume. That's one of my wanted characters in, and I'm glad she was chosen over Chrom.
I'm not. I mean, it's great that she's in, she's a perfectly fine character... but Chrom was far and away my favorite. Plus this means no amiibo figure either, it's a double punch to the gut ;_;
I do have to give props to Sakurai though - for all the people expecting the reveal to be Chrom, that video was a masterful troll. I tip my hat, good sir!
Oh, I forgot about that. I wasn't gonna buy any Amiibo figures, but Lucina? Clever move, Nintendo.
Also I hope Lucina isn't "Marth on training wheels." I want her to be awesome in her own right.
"We're including an additional jam-packed volume containing all of the characters and stages for the up and coming 3DS version of Smash Bros.!!! Keep your eyes peeled for when it goes on sale!""
Next month? That's not a lot of time to get any more reveals in. And from Sakurai's earlier quote ("Looks like we're nearing the bottom of the stash of new challenger videos that we've made...") we might only have one or two more reveal trailers left.
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Roy was awesome. His charge move was so strong he hurt himself doing it. Fuck practicality, that's cooool.
I'm not crazy about all the Fire Emblem reps. It's neat, but they all feel a little samey. Want another swordfighter, how about Isaac from Golden Sun? Or a rep from Shin Megami Tensei?
Speaking of Amiibos it sucks that getting this game digitally means I won't be able to get the inevitable game+exclusive design figure bundle that will be available.
Which is why I'm getting the digital 3DS version and the physical Wii U version. It's pretty likely that there'll be some kind of amiibo package, plus I might get the GC controller adapter.
Yeah, I think my home run contest record still belongs to Roy. Roy is baller. /no bias
Looking at Lucina, I wonder how or if they're going to differentiate old clones like Ganondorf and Falco/Wolf though, since Sakurai mentioned he doesn't want too many clones. I think Dorf, Falco and Wolf are different enough; some of their specials, tilts and aerials have completely different properties than their counterpart. He probably doesn't want to piss off the smash community too much either. We'll know soon enough!
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Brainiac 8Don't call me Shirley...Registered Userregular
I am going to go broke with all of the Amiibos I will end up buying.
It's slightly disappointing that they have this picture perfect way to justify and add clones, but Sakurai is deadset against it. Which is fine, I understand and respect the reasoning behind it. Still kinda sucks.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Roy was awesome. His charge move was so strong he hurt himself doing it. Fuck practicality, that's cooool.
I'm not crazy about all the Fire Emblem reps. It's neat, but they all feel a little samey. Want another swordfighter, how about Isaac from Golden Sun? Or a rep from Shin Megami Tensei?
Marth/Lucina, Ike, and Robin play about as differently as it's possible for them to play given their fighting styles in their respective games. I mean, Robin is even a magic user.
In no way are they samey, outside of Lucina being a clone
Yeah, I think my home run contest record still belongs to Roy. Roy is baller. /no bias
Looking at Lucina, I wonder how or if they're going to differentiate old clones like Ganondorf and Falco/Wolf though, since Sakurai mentioned he doesn't want too many clones. I think Dorf, Falco and Wolf are different enough; some of their specials, tilts and aerials have completely different properties than their counterpart. He probably doesn't want to piss off the smash community too much either. We'll know soon enough!
Yeah, people complaining that there are too many sword users is kind of driving me crazy.
It's like complaining that there are too many characters who punch in fighting games. Their weapon in no way limits what kind of attacks or play style they can have, they just need to get more creative.
Where and when exactly did Sakurai say he's against adding more clones?
People have a way of wildly taking his quotes out of context / misinterpreting / mistranslating them.
Yeah, Lucina is pretty much a new clone.
Has he not said that he does not want to do simple costume clones on existing characters, because he believes it devalues both characters?
Which I respect. But politely disagree with.
Well, we've got male and female Robin, Wii Fit Trainers and Villagers, along with two variations on Mac. It's possible we'll get even more alt costumes on the same character. Seems he's going that route rather than Mario/Dr. Mario-style clones.
Switch: 3947-4890-9293
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Roy was awesome. His charge move was so strong he hurt himself doing it. Fuck practicality, that's cooool.
I'm not crazy about all the Fire Emblem reps. It's neat, but they all feel a little samey. Want another swordfighter, how about Isaac from Golden Sun? Or a rep from Shin Megami Tensei?
Marth/Lucina, Ike, and Robin play about as differently as it's possible for them to play given their fighting styles in their respective games. I mean, Robin is even a magic user.
In no way are they samey, outside of Lucina being a clone
I'm just bummed there's so much Fire Emblem representation when there's so many things getting no love.
Like how Sony Smash Bros had 2 versions of Cole from inFamous (which played differently) but no Crash Bandicoot, Lara Croft or Cloud Strife. It's cool your license allows for more than one rep, but at the expense of having a wider variety? Ehhhh.
I've got no problems with clones in any fighting game as long as they aren't 100% identical, preferably with each having their own pros and cons so one isn't clearly better than the other in all situations.
Smash seems to be doing okay with this. As are most other fighting games I've played recently, with the possible exception of Tekken Tag 2 where I think a couple of the clones actually were 100% identical (though I'm not a Tekken expert, so I'm not completely sure there). Though since the goal with TT2's roster was to bring back virtually everyone, I can give them a little leeway on that.
Where and when exactly did Sakurai say he's against adding more clones?
People have a way of wildly taking his quotes out of context / misinterpreting / mistranslating them.
Yeah, Lucina is pretty much a new clone.
Has he not said that he does not want to do simple costume clones on existing characters, because he believes it devalues both characters?
Which I respect. But politely disagree with.
I remember this as well and seem to recall it was in reference to Daisy? Or maybe everyone is the comments was bringing up Daisy in response, but in either case I can't seem to find the original
Yeah, I think my home run contest record still belongs to Roy. Roy is baller. /no bias
Looking at Lucina, I wonder how or if they're going to differentiate old clones like Ganondorf and Falco/Wolf though, since Sakurai mentioned he doesn't want too many clones. I think Dorf, Falco and Wolf are different enough; some of their specials, tilts and aerials have completely different properties than their counterpart. He probably doesn't want to piss off the smash community too much either. We'll know soon enough!
This is Sakurai you're talking about right
Hey, he removed tripping (I think) and he added final destinations to everything, so he must care!
There are 13 Fire Emblem games, got off light with representation really :P
And the sony stuff was all licensing as they don't own the license to nearly any of the iconic PS1 characters people associate with sony, this is almost all internal to Nintendo, kinda different.
Roy was awesome. His charge move was so strong he hurt himself doing it. Fuck practicality, that's cooool.
I'm not crazy about all the Fire Emblem reps. It's neat, but they all feel a little samey. Want another swordfighter, how about Isaac from Golden Sun? Or a rep from Shin Megami Tensei?
Marth/Lucina, Ike, and Robin play about as differently as it's possible for them to play given their fighting styles in their respective games. I mean, Robin is even a magic user.
In no way are they samey, outside of Lucina being a clone
I'm just bummed there's so much Fire Emblem representation when there's so many things getting no love.
Like how Sony Smash Bros had 2 versions of Cole from inFamous (which played differently) but no Crash Bandicoot, Lara Croft or Cloud Strife. It's cool your license allows for more than one rep, but at the expense of having a wider variety? Ehhhh.
Recently a lot of conversation I've read has been along the lines of "didn't he say no clone characters" and "just the smash community playing telephone". I think the origin of that kind of idea came from the kotaku interview:
An important thing is that the characters stand out from one another—for instance, we might wanna be able to take characters that aren't typically combat-based characters. So you might have a sword-based character, but other characters are not necessarily going to [have swords]. You're not gonna wanna focus on that sort of element, just so there's a distinction between all of the other combat-based characters.
They have to have something really unique that makes them stand apart from other characters in the game, and not limit yourself to characters that are just combat-based.
Kotaku: I know that you can't talk too much about the characters that will be in the next game, but for previous Smash Bros. games, have there ever been characters that you wanted to include but couldn't figure out a good mechanic for them, like a way to fit them into the game?
Sakurai: Yeah, there's been a lot of instances like that. For example, there are places where we planned to have a character but then implementing that character just didn't work out. Or we wanted to implement some character but there was too much overlap with other characters from the same title, and it didn't work out. Or there's places when I wanted to implement some character, but the image for how it works in the game just never comes to fruition.
The above seems to suggest that clones were something to be avoided - but of course now there's the overlappiest character of all so who knows.
"You never know what's going to happen in this world." Sakurai remarked. "I'll just keep my mouth shut. That's a good idea."
Yeah, I think my home run contest record still belongs to Roy. Roy is baller. /no bias
Looking at Lucina, I wonder how or if they're going to differentiate old clones like Ganondorf and Falco/Wolf though, since Sakurai mentioned he doesn't want too many clones. I think Dorf, Falco and Wolf are different enough; some of their specials, tilts and aerials have completely different properties than their counterpart. He probably doesn't want to piss off the smash community too much either. We'll know soon enough!
This is Sakurai you're talking about right
Hey, he removed tripping (I think) and he added final destinations to everything, so he must care!
More than those I'd say the biggest nod to the community is keeping the gc controllers usable. But still he has a strange relationship with the long-term crowd.
I'm just bummed there's so much Fire Emblem representation when there's so many things getting no love.
Like how Sony Smash Bros had 2 versions of Cole from inFamous (which played differently) but no Crash Bandicoot, Lara Croft or Cloud Strife. It's cool your license allows for more than one rep, but at the expense of having a wider variety? Ehhhh.
I don't know.... They've done a hell of a job adding variety in this one. Of the 11 newcomers so far, 6 of them come from franchises that weren't previously represented (Animal Crossing, Wii Fit, Mega Man, Punch-Out!!, Mii, and Pac-Man).
There aren't any glaring omissions, although one could argue that Golden Sun and Advance Wars both have enough pedigree to warrant a rep.
http://www.danreviewstheworld.com
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Yeah, I think my home run contest record still belongs to Roy. Roy is baller. /no bias
Looking at Lucina, I wonder how or if they're going to differentiate old clones like Ganondorf and Falco/Wolf though, since Sakurai mentioned he doesn't want too many clones. I think Dorf, Falco and Wolf are different enough; some of their specials, tilts and aerials have completely different properties than their counterpart. He probably doesn't want to piss off the smash community too much either. We'll know soon enough!
This is Sakurai you're talking about right
Hey, he removed tripping (I think) and he added final destinations to everything, so he must care!
More than those I'd say the biggest nod to the community is keeping the gc controllers usable. But still he has a strange relationship with the long-term crowd.
It's really more a matter of him trying to appeal to the long-term crowd and the more casual crowd at the same time.
Personally I think he's doing a great job of keeping things balanced this time around with the whole for fun/for glory thing, but I get the feeling that as long as he's still throwing in crazy crap for more casual players the hardcore will never be 100% satisfied.
Switch: 3947-4890-9293
+2
Brainiac 8Don't call me Shirley...Registered Userregular
Roy was awesome. His charge move was so strong he hurt himself doing it. Fuck practicality, that's cooool.
I'm not crazy about all the Fire Emblem reps. It's neat, but they all feel a little samey. Want another swordfighter, how about Isaac from Golden Sun? Or a rep from Shin Megami Tensei?
Marth/Lucina, Ike, and Robin play about as differently as it's possible for them to play given their fighting styles in their respective games. I mean, Robin is even a magic user.
In no way are they samey, outside of Lucina being a clone
I'm just bummed there's so much Fire Emblem representation when there's so many things getting no love.
Like how Sony Smash Bros had 2 versions of Cole from inFamous (which played differently) but no Crash Bandicoot, Lara Croft or Cloud Strife. It's cool your license allows for more than one rep, but at the expense of having a wider variety? Ehhhh.
While I love that Fire Emblem is getting more representation, I could understand why some would feel that there are too many reps and not enough in other franchises, such as Metroid.
With that said, the comparison to what Sony did with Sony Smash Bros is terrible. They had no more than one rep from any franchise except for Infamous, and instead of using any of the great characters like Kuo, Nix, or even Zeke they used evil Cole, which to be fair had to have been easier since they didn't have to build another character model. At the very least we get four separate characters, even if one of them has cloned moves.
Yeah, I think my home run contest record still belongs to Roy. Roy is baller. /no bias
Looking at Lucina, I wonder how or if they're going to differentiate old clones like Ganondorf and Falco/Wolf though, since Sakurai mentioned he doesn't want too many clones. I think Dorf, Falco and Wolf are different enough; some of their specials, tilts and aerials have completely different properties than their counterpart. He probably doesn't want to piss off the smash community too much either. We'll know soon enough!
This is Sakurai you're talking about right
Hey, he removed tripping (I think) and he added final destinations to everything, so he must care!
More than those I'd say the biggest nod to the community is keeping the gc controllers usable. But still he has a strange relationship with the long-term crowd.
Smash Bros is a strange fanbase because it's more fragmented than most, between people who want a party game with punching, and people who want a fighting game. Usually the more casual players in a fanbase won't care about stuff affecting a series from game to game, like I don't care about tripping or having a Final Destination version of each level, I just want to punch Pac Man in the face as Sonic. Sakurai is in the weird position of caring more about the people who are less invested in the game, since he actively dislikes the notion of Smash Bros as a complex fighter.
Roy was awesome. His charge move was so strong he hurt himself doing it. Fuck practicality, that's cooool.
I'm not crazy about all the Fire Emblem reps. It's neat, but they all feel a little samey. Want another swordfighter, how about Isaac from Golden Sun? Or a rep from Shin Megami Tensei?
Marth/Lucina, Ike, and Robin play about as differently as it's possible for them to play given their fighting styles in their respective games. I mean, Robin is even a magic user.
In no way are they samey, outside of Lucina being a clone
I'm just bummed there's so much Fire Emblem representation when there's so many things getting no love.
Like how Sony Smash Bros had 2 versions of Cole from inFamous (which played differently) but no Crash Bandicoot, Lara Croft or Cloud Strife. It's cool your license allows for more than one rep, but at the expense of having a wider variety? Ehhhh.
While I love that Fire Emblem is getting more representation, I could understand why some would feel that there are too many reps and not enough in other franchises, such as Metroid.
With that said, the comparison to what Sony did with Sony Smash Bros is terrible. They had no more than one rep from any franchise except for Infamous, and instead of using any of the great characters like Kuo, Nix, or even Zeke they used evil Cole, which to be fair had to have been easier since they didn't have to build another character model. At the very least we get four separate characters, even if one of them has cloned moves.
That and most of the guest stars were a baldfaced attempt to suck up to whichever franchises Sony thought would be popular at the time, and few people wound up giving shits. Whereas Nintendo is going after characters they believe are iconic, even if too many damn young whippersnappers have no respect for their Pac-Man elders. *shakes fist*
Yeah, I think my home run contest record still belongs to Roy. Roy is baller. /no bias
Looking at Lucina, I wonder how or if they're going to differentiate old clones like Ganondorf and Falco/Wolf though, since Sakurai mentioned he doesn't want too many clones. I think Dorf, Falco and Wolf are different enough; some of their specials, tilts and aerials have completely different properties than their counterpart. He probably doesn't want to piss off the smash community too much either. We'll know soon enough!
This is Sakurai you're talking about right
Hey, he removed tripping (I think) and he added final destinations to everything, so he must care!
More than those I'd say the biggest nod to the community is keeping the gc controllers usable. But still he has a strange relationship with the long-term crowd.
Smash Bros is a strange fanbase because it's more fragmented than most, between people who want a party game with punching, and people who want a fighting game. Usually the more casual players in a fanbase won't care about stuff affecting a series from game to game, like I don't care about tripping or having a Final Destination version of each level, I just want to punch Pac Man in the face as Sonic. Sakurai is in the weird position of caring more about the people who are less invested in the game, since he actively dislikes the notion of Smash Bros as a complex fighter.
But he made melee.
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Roy was awesome. His charge move was so strong he hurt himself doing it. Fuck practicality, that's cooool.
I'm not crazy about all the Fire Emblem reps. It's neat, but they all feel a little samey. Want another swordfighter, how about Isaac from Golden Sun? Or a rep from Shin Megami Tensei?
Marth/Lucina, Ike, and Robin play about as differently as it's possible for them to play given their fighting styles in their respective games. I mean, Robin is even a magic user.
In no way are they samey, outside of Lucina being a clone
I'm just bummed there's so much Fire Emblem representation when there's so many things getting no love.
Like how Sony Smash Bros had 2 versions of Cole from inFamous (which played differently) but no Crash Bandicoot, Lara Croft or Cloud Strife. It's cool your license allows for more than one rep, but at the expense of having a wider variety? Ehhhh.
While I love that Fire Emblem is getting more representation, I could understand why some would feel that there are too many reps and not enough in other franchises, such as Metroid.
With that said, the comparison to what Sony did with Sony Smash Bros is terrible. They had no more than one rep from any franchise except for Infamous, and instead of using any of the great characters like Kuo, Nix, or even Zeke they used evil Cole, which to be fair had to have been easier since they didn't have to build another character model. At the very least we get four separate characters, even if one of them has cloned moves.
That and most of the guest stars were a baldfaced attempt to suck up to whichever franchises Sony thought would be popular at the time, and few people wound up giving shits. Whereas Nintendo is going after characters they believe are iconic, even if too many damn young whippersnappers have no respect for their Pac-Man elders. *shakes fist*
Hey, NuDante and Colonel Radec are mascots built to last.
(I had to look up Killzoneman's name)
Oh brilliant
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Roy was awesome. His charge move was so strong he hurt himself doing it. Fuck practicality, that's cooool.
I'm not crazy about all the Fire Emblem reps. It's neat, but they all feel a little samey. Want another swordfighter, how about Isaac from Golden Sun? Or a rep from Shin Megami Tensei?
Marth/Lucina, Ike, and Robin play about as differently as it's possible for them to play given their fighting styles in their respective games. I mean, Robin is even a magic user.
In no way are they samey, outside of Lucina being a clone
I'm just bummed there's so much Fire Emblem representation when there's so many things getting no love.
Like how Sony Smash Bros had 2 versions of Cole from inFamous (which played differently) but no Crash Bandicoot, Lara Croft or Cloud Strife. It's cool your license allows for more than one rep, but at the expense of having a wider variety? Ehhhh.
But the most requested characters from people complaining seem to be from Golden Sun. AKA, more guys with swords. Only from a franchise with 3 installments instead of 13 (or 14, depending if you count the download only title), crappy sales for the (further back) most recent installment, and, well...
Golden Sun sucks.
Plenty of variety. No reason to ignore a franchise suddenly jumping a few tiers in popularity.
Yeah, I think my home run contest record still belongs to Roy. Roy is baller. /no bias
Looking at Lucina, I wonder how or if they're going to differentiate old clones like Ganondorf and Falco/Wolf though, since Sakurai mentioned he doesn't want too many clones. I think Dorf, Falco and Wolf are different enough; some of their specials, tilts and aerials have completely different properties than their counterpart. He probably doesn't want to piss off the smash community too much either. We'll know soon enough!
This is Sakurai you're talking about right
Hey, he removed tripping (I think) and he added final destinations to everything, so he must care!
More than those I'd say the biggest nod to the community is keeping the gc controllers usable. But still he has a strange relationship with the long-term crowd.
It's really more a matter of him trying to appeal to the long-term crowd and the more casual crowd at the same time.
Personally I think he's doing a great job of keeping things balanced this time around with the whole for fun/for glory thing, but I get the feeling that as long as he's still throwing in crazy crap for more casual players the hardcore will never be 100% satisfied.
If the fundamentals were good the hardcore crowd wouldn't care how much crazy crap was in it. Even if brawl didn't have tripping it would still not be held at near the same high regard as melee because of a variety of game system changes that promote defensive, unexciting matches at a high level.
Can anyone think of a reason we don't have a Belmont or Jimmy/BimmyBilly Lee? I'd love to have a super stylized 16-bit SNES era Simon or Richter Belmont in Smash. Then they could add Castlevania items to the game! And wall chicken! Everybody loves wall chicken.
Yeah, I think my home run contest record still belongs to Roy. Roy is baller. /no bias
Looking at Lucina, I wonder how or if they're going to differentiate old clones like Ganondorf and Falco/Wolf though, since Sakurai mentioned he doesn't want too many clones. I think Dorf, Falco and Wolf are different enough; some of their specials, tilts and aerials have completely different properties than their counterpart. He probably doesn't want to piss off the smash community too much either. We'll know soon enough!
This is Sakurai you're talking about right
Hey, he removed tripping (I think) and he added final destinations to everything, so he must care!
More than those I'd say the biggest nod to the community is keeping the gc controllers usable. But still he has a strange relationship with the long-term crowd.
It's really more a matter of him trying to appeal to the long-term crowd and the more casual crowd at the same time.
Personally I think he's doing a great job of keeping things balanced this time around with the whole for fun/for glory thing, but I get the feeling that as long as he's still throwing in crazy crap for more casual players the hardcore will never be 100% satisfied.
If the fundamentals were good the hardcore crowd wouldn't care how much crazy crap was in it. Even if brawl didn't have tripping it would still not be held at near the same high regard as melee because of a variety of game system changes that promote defensive, unexciting matches at a high level.
Eh, the fundamentals were good enough for pretty much everyone who doesn't participate in fighting tournaments.
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Oh, I forgot about that. I wasn't gonna buy any Amiibo figures, but Lucina? Clever move, Nintendo.
Also I hope Lucina isn't "Marth on training wheels." I want her to be awesome in her own right.
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Steam profile
I'll believe it when I see it. If I remember correctly, they said the same thing back before Brawl was released and they didn't even have the whole starting roster, let alone the unlockable characters.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Well there are people who thought Roy was better
those people are crazy!
I lost it as Marthter Chief
Next month? That's not a lot of time to get any more reveals in. And from Sakurai's earlier quote ("Looks like we're nearing the bottom of the stash of new challenger videos that we've made...") we might only have one or two more reveal trailers left.
I'm not crazy about all the Fire Emblem reps. It's neat, but they all feel a little samey. Want another swordfighter, how about Isaac from Golden Sun? Or a rep from Shin Megami Tensei?
Which is why I'm getting the digital 3DS version and the physical Wii U version. It's pretty likely that there'll be some kind of amiibo package, plus I might get the GC controller adapter.
Looking at Lucina, I wonder how or if they're going to differentiate old clones like Ganondorf and Falco/Wolf though, since Sakurai mentioned he doesn't want too many clones. I think Dorf, Falco and Wolf are different enough; some of their specials, tilts and aerials have completely different properties than their counterpart. He probably doesn't want to piss off the smash community too much either. We'll know soon enough!
Nintendo Network ID - Brainiac_8
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Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
People have a way of wildly taking his quotes out of context / misinterpreting / mistranslating them.
Marth/Lucina, Ike, and Robin play about as differently as it's possible for them to play given their fighting styles in their respective games. I mean, Robin is even a magic user.
In no way are they samey, outside of Lucina being a clone
Yeah, Lucina is pretty much a new clone.
It's like complaining that there are too many characters who punch in fighting games. Their weapon in no way limits what kind of attacks or play style they can have, they just need to get more creative.
In my dreams
Has he not said that he does not want to do simple costume clones on existing characters, because he believes it devalues both characters?
Which I respect. But politely disagree with.
Well, we've got male and female Robin, Wii Fit Trainers and Villagers, along with two variations on Mac. It's possible we'll get even more alt costumes on the same character. Seems he's going that route rather than Mario/Dr. Mario-style clones.
I'm just bummed there's so much Fire Emblem representation when there's so many things getting no love.
Like how Sony Smash Bros had 2 versions of Cole from inFamous (which played differently) but no Crash Bandicoot, Lara Croft or Cloud Strife. It's cool your license allows for more than one rep, but at the expense of having a wider variety? Ehhhh.
Smash seems to be doing okay with this. As are most other fighting games I've played recently, with the possible exception of Tekken Tag 2 where I think a couple of the clones actually were 100% identical (though I'm not a Tekken expert, so I'm not completely sure there). Though since the goal with TT2's roster was to bring back virtually everyone, I can give them a little leeway on that.
I remember this as well and seem to recall it was in reference to Daisy? Or maybe everyone is the comments was bringing up Daisy in response, but in either case I can't seem to find the original
Hey, he removed tripping (I think) and he added final destinations to everything, so he must care!
And the sony stuff was all licensing as they don't own the license to nearly any of the iconic PS1 characters people associate with sony, this is almost all internal to Nintendo, kinda different.
The answer is always more, not less
And Fire Emblem is the raddest, so
The above seems to suggest that clones were something to be avoided - but of course now there's the overlappiest character of all so who knows.
More than those I'd say the biggest nod to the community is keeping the gc controllers usable. But still he has a strange relationship with the long-term crowd.
I don't know.... They've done a hell of a job adding variety in this one. Of the 11 newcomers so far, 6 of them come from franchises that weren't previously represented (Animal Crossing, Wii Fit, Mega Man, Punch-Out!!, Mii, and Pac-Man).
There aren't any glaring omissions, although one could argue that Golden Sun and Advance Wars both have enough pedigree to warrant a rep.
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It's really more a matter of him trying to appeal to the long-term crowd and the more casual crowd at the same time.
Personally I think he's doing a great job of keeping things balanced this time around with the whole for fun/for glory thing, but I get the feeling that as long as he's still throwing in crazy crap for more casual players the hardcore will never be 100% satisfied.
While I love that Fire Emblem is getting more representation, I could understand why some would feel that there are too many reps and not enough in other franchises, such as Metroid.
With that said, the comparison to what Sony did with Sony Smash Bros is terrible. They had no more than one rep from any franchise except for Infamous, and instead of using any of the great characters like Kuo, Nix, or even Zeke they used evil Cole, which to be fair had to have been easier since they didn't have to build another character model. At the very least we get four separate characters, even if one of them has cloned moves.
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Smash Bros is a strange fanbase because it's more fragmented than most, between people who want a party game with punching, and people who want a fighting game. Usually the more casual players in a fanbase won't care about stuff affecting a series from game to game, like I don't care about tripping or having a Final Destination version of each level, I just want to punch Pac Man in the face as Sonic. Sakurai is in the weird position of caring more about the people who are less invested in the game, since he actively dislikes the notion of Smash Bros as a complex fighter.
That and most of the guest stars were a baldfaced attempt to suck up to whichever franchises Sony thought would be popular at the time, and few people wound up giving shits. Whereas Nintendo is going after characters they believe are iconic, even if too many damn young whippersnappers have no respect for their Pac-Man elders. *shakes fist*
But he made melee.
Hey, NuDante and Colonel Radec are mascots built to last.
(I had to look up Killzoneman's name)
But the most requested characters from people complaining seem to be from Golden Sun. AKA, more guys with swords. Only from a franchise with 3 installments instead of 13 (or 14, depending if you count the download only title), crappy sales for the (further back) most recent installment, and, well...
Golden Sun sucks.
Plenty of variety. No reason to ignore a franchise suddenly jumping a few tiers in popularity.
Why I fear the ocean.
If the fundamentals were good the hardcore crowd wouldn't care how much crazy crap was in it. Even if brawl didn't have tripping it would still not be held at near the same high regard as melee because of a variety of game system changes that promote defensive, unexciting matches at a high level.
Eh, the fundamentals were good enough for pretty much everyone who doesn't participate in fighting tournaments.