Adventure in an open-ended MMORPG freed from predefined paths and progression. Build massive castles and lay claim to lands whose riches fuel a deep, player-driven economy. Band together to protect your fortune in epic siege battles and naval combat – or live the life of an outlaw, prying glory and coin from foes left in your wake.
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Dates Announced:
Head Start: September 12th - 16th
Launching: September 16th!
Welcome to the world of ArcheAge!
This is a "sand box" MMO developed by the folks who brought you Lineage. It is currently being localized by the people who brought you Defiance and Rift. The game is being referred to as a SandPark MMO online because it combines several elements from both common MMO paradigms (sand box and themepark). I will do my best to cover all areas of the game currently present but as it stands now the game has a TON of content available, as a preexisting game, and so I will add in coverage of the content as I can find suitable write-ups and/or YouTubes. My personal experience in the game is still very early game oriented and so I am still researching all that I can do in this game. The game has a heavy F2P wall associated with it currently but with Trion stating they wish to "westernize" the F2P experience there is reason to rejoice and, in the least, be excited with what is to come.
Note:Unless you are lucky enough to have received an Alpha invite the only way you can currently get into the game is though a hefty pay wall. Founder packs are currently available but to get into the Alpha you will need to pony up $150. There are three tiers of packs currently available with the lesser two giving you access to the betas upcoming this summer. It is also worthwhile to note that the Founder packs offer many exclusive items, in game currency, early release access and other goodies!
Where can I watch!?
There are currently a plethora of individuals streaming this game as well as many videos present on YouTube. As the beta is out there should be issue with finding videos of current gameplay.
Bullet points:- The entire world is shared. The entire population builds, gathers, lives in one large world.
- Not limited on class creation. Over 100 combinations of classes. Swap classes at any time on your first character.
- Almost no restriction on player building. If you want to be a plate wearing, two-hand axe wielding, caster you can.
- Old-school style world travel. Teleporting is expensive.
- Player driven world PVP. You can attack anyone, even your own faction, rob and steal to your hearts content. With little restriction.
- Player driven economy. Grow materials in your own personal space, craft and sell.
- All XP is shared. If you craft or gather the XP goes to your base level.
- Quests are everywhere!
Some resources:
http://arche-base.com/ for your spec building needs.
http://archeage.gamepedia.com/ArcheAge_Wiki a wiki!
VERY helpful guides for resources and where to go to get those important early resources (Farms, Donkey):
First Farm and Donkey:
http://archeagefurniture.com/small-scarecrow-and-donkey-quest-walkthrough-west/
Larger Farm:
http://archeagefurniture.com/large-scarecrow-quest-walkthrough-west/
Posts
Arr. Guild crest for your ships. Officers to contact in game will be posted soon.
Guild: Merchwater Inc
Server: Ollo
Continent: Nuia
TeamSpeak: finalack.com ( or 23.239.18.188), Port: default - leave blank, Password: PA's Usual Password for these things
If you don't know the TS3 password PM Sonork, Arthil (we can tell you)
Housing Location/Plan:
Below is a housing plan for the community. If you need more information feel free to contact an officer or post here.
First choice is a cozy little spot beside the river in southern Lilyut, it's directly beside the waterfall which leads into Dewstone which then leads to the sea.
Second choice is Dewstone itself, which has two nice spots right near the ocean.
Finally there's Two Crowns, no screenshots of how it looks but lots and lots of open green hillside plus the housing area reaches all the way down to the white-sand beach itself.
The only downside to any of this is that it is all near/within the Feuille Sound, the center of which is considered open sea. While the benefit of easily blockading the ocean between Burnt Castle in Cinderstone and Crescent Throne in Silzreed might help keep Haranyan's out, the same people will need to be watched closely as they might prey on their own faction as well.
Building Location Screenshot:
Mainly just want to put together a crew of A-Team esque heroes and go hunt the most dangerous game.
At any rate, the feature list pushes all the right buttons for me and I'll certainly be checking it out when I can.
Best part about this is that the feature list isn't a wish list. It's already out, just being localized.
edit- For those who may be put off by PvP there are some caveats to it.
As I recall there is one continent where it is full blown PvP and it is also the continent where whole guilds may build cities and fight for resources. (I don't think there are any NPC towns on it, though I may be mistaken).
The other two continents (one for each faction) are not full on PvP. However there are certain areas on each that are. These are usually positioned along Trade Routes and unless you are doing Trading you probably won't have to worry about it. Still, I think you can be attacked by the opposing faction, but NPC guards can help you.
The open seas are PvP. Though if you got a ship you probably have friends to help crew it.
Black Whiskers, they call me!
Hold on. @TheKoolEagle https://www.youtube.com/watch?v=LCUSkbamPh8#t=67 That video shows the process.
The crafting is a complete "normal" system. There are 21 total crafting "classes" that let you make everything from food, machines (travel mounts etc), placeable crafting benches, housing items etc etc. By normal system I mean you collect mats by either gathering mats or farming them on your private farm. As you level the crafting classes there are some recipes that require crafted items from other crafting classes. It is pretty straight forward. The crafting though tends to use up your labor points more.
Labor points are a system put in to try to limit bot action in the game. As you level you gain a larger pool of labor points. Crafting, gathering and farming ALL use labor points. At 29 I have around 1500 points. Gathering an iron node or tree takes up 10 or less points per. Crafting lower tier items can take up up to 50 points. Crafting some of the higher items can take up to 500+ points per combine. But you will not be doing many of those combines at all. There are also other items they put in the game as drops that spend labor points. The most common of these are the various tiers of pouches. These are lottery items that commonly give you base currency. I have heard tale of someone getting 1000g from one of the upper tier pouches but I have only ever received a few silver and some minor crafting mats.
You regenerate 5 labor points every 5 minutes of real time and do not have to be online to regen them.
For what it is worth it is not just going to be a direct translation according to Trion. There are elements to the game that are complete P2W in Korea (such as Gilda Stars which are used to buy your different house, ship, other big item plans) that they intend to make grind able in the game rather than only available with real money purchases. And to me I do not have an issue with P2P Alphas/Betas. Just as long as they give you a proper compensation. As an Alpha player you get to play the game 24/7 AND get all of those bonuses. I hear the betas will be Weekend betas (ala Wildstar). So it seems they are following that model.
RE Pvp areas
@axen Yes you have it correct. The PVP areas on each continent are clearly marked as red. And depending on how much is going on there in the way of PVP when you hover over the area on the map it will give you the "danger level" associated. Although the PVP areas tend to have the best quest oriented loot from what I hear.
I shall join this buccaneering crew as pirate catman Jean Lapaws
edit- Bikeman did a rather extensive video on ArcheAge. Answers quite a few questions and shows off a lot of mechanics.
https://www.youtube.com/watch?v=7uYtipph5ho
XBL:Phenyhelm - 3DS:Phenyhelm
Its pretty fun so far. The world design and combat leave something to be desired though. I love sandbox MMOs though, so we'll see.
The world is just so flat and boring it seems. Hopefully it's meant for the sandbox elements to fix that with players building the world up some.
The class system is pretty flexible at least and I can enjoy that. Its not exactly what I would expect in a sandbox MMO, but it certainly gives you choices in how you tab target combat.
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I just signed up for beta. If this game turns out to be as good as rift, I'm definitely going to be playing this game.
where are people playing and who are you? I want to find some people to play with.
I have rerolled a few times but currently have a L15-ish Bloodreaver on west.
My guild seems to love it, with running packs and doing shit on boats.
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SB was my first MMO. It definitely shaped a lot of my expectations of what an MMO should be. But also what it should not. It had a great premise and executed some of it well. But it was also a game with a lot of problems, and worse, a lot of early bugs/exploits that drove players out of the game.
I've always wanted a SB successor (DF missed on a number of fronts) that improved upon the parts of SB that fell short. I've followed ArcheAge from time to time, not really sure about it.
Steam: pandas_gota_gun
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Some of the features sound interesting. The craft system sort of reminds me of SWG.
Personally, I have played a few Korean MMOs and have not been impressed with how they end up.
I heard that this game will be released in August somewhere, not really fair on my part.
That's my plan anyway, and if it ends up taking the spot of one of my other games, then so be it. It's just mmo natural selection.
There are quests everywhere. Tons and tons of them. And while it is traditional leveling and the questing and is generally easy it offers you overachieving as well as the best implementation of multiple target quest completion in games to date. Instead of having quests where you have to go out and kill 8 of 1 type of mob and 8 of another and collect 5 ground bits these quests typically have a completion meter of 100 points. With mobs giving a certain amount of points and ground bits as well. When you reach 100 points you are done unless you want to overachieve. And with any combination of the requirements.
There is no lack of stuff to do in this game. With the farmville farming, trade routes, treasure hunting, stealing other peoples trees, ganking random people in pvp zones, water travel, glider travel, car travel, horse, donkey, cats, mount breeding, pet breeding etc etc. There is just too much to do in this damn game. Which is why filling out the OP has been a daunting affair.
Edit: And the game did fail in Korea and Russia but it did have several pay to win aspects that Trion intends to get rid of. And after what they did to Rift, easily the best F2P implementation out, there is reason enough to at least see what they do.
Don't get me wrong, I'm not super insanely hyped for Wildstar. I think its a solid MMO and will play it as long as it keeps my interest. However Wildstar has WAAAAAAY more customization when it comes to stats, skills, talents, combat, etc. when compared to Archeage.
Archeage just has class mixing where you pick some skills from each and have a rather low limit, which creates build variety. Thats it. There is no changing how skills work or any way to alter the "role" of a class.
Everything else about Archeage is fantastic though, the crafting and sandbox elements, the PVP... its all extremely well done. The combat and character progression is so god damn basic, which is why I'm not putting many hours into the beta. The PVP guild I go with on games like this are all over the thing though.
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I guess to me the class combo system creates more customization on the character than Wildstar does. Just a personal opinion since I think all other avenues are the same or reasonable so.
Well the thing is, you still simply choose a class in Archeage. Yes you can swap between a mix of 3 classes on a single character, but when it comes down to it, each class is a very defined role. Every skill does exactly what it says and there is no altering that. This is very typical of korean based MMOs.
The combat is way different, not sure where that comparison is coming from. Although I think TERA is still the king of MMO combat, Wildstar still has full free form combat. If I do a leap attack in Wildstar I have to aim it, if I do one in Archeage I have to tab target something and it homes in on the target.
I don't think any goals of Archeage are having the best character customization or combat, they went with something safe so that they could focus on the sandbox and PVP elements. These elements are why I am actually more interested in Archeage in the long run. I've got to around level 30 in the alpha and if I were to judge the game on character customization and combat alone, I wouldn't even bother with the game... its those other elements that make it fun.
I'm going to play Wildstar on launch, but I have no clue how long I'll play. I'm not sold on the game long term yet, but if it hooks me then cool. Same with Archeage, hopefully the long term PVP and sandbox stuff works out. The last two games that tried sandbox were Darkfall and Mortal Online and they didn't do so hot. EVE is still king of the sandbox MMO department.
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I guess we are both just brushing off parts of each game as safe or simple where the other thinks it is not. I think one of the goals of AA was to keep the combat simple but offer as much in the customization of how you play the class in combat as they could. And to me it is much deeper than Wildstar. Don't get me wrong the freeform combat in Wildstar is great but in the end it just comes down to pointing yourself at a mob and doing limited dodges to get out of the traditional red on the ground as it is cast. Outside of PVP and the harder content anyway. And I agree Tera is still the king over Wildstar on the freeform combat. That is true freeform combat right there.
Its actually been a long time since I've seen an MMO with the kind of customization I want. EVE and Saga of Ryzom are yet to be replaced in my mind... ESO and Secret World did a great job in that regard.
What I'm really going to compare Archeage to is the last few sandbox PVP games, Darkfall and Mortal Online. Having played the alpha a bit, its already totally beaten them in how polished all the sandbox mechanics are.
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