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Divinity: Original Sin - Isometric RPG with tactical turn based combat

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Posts

  • BadwrongBadwrong TokyoRegistered User regular
    So playing this through on co-op was probably one the best parts about it. Having my friend on vent for a second point of view to various things allowed us to come up with so many ways to break the fuck out of the combat.

    Last boss we killed in 2 turns technically.... it lasted more than 2 turns of course, but the actual damage was all done with 2 meteor strikes and the rights buffs/debuffs. We had to wait enough turns to get his meteor strike off cooldown, but each one did at least half its HP.

    That's what I loved about Baldurs Gate, the game is meant for you to break the combat system.
    In Divinity, it lets you be absolutely invincible to different types of damage if you set things up right, in fact you get healed if you have enough resists. The last third of the game, resists are super important, makes man-at-arms really useful for their resist debuff skills. I would suggest having 1 party member who can see all the stat info on enemies for that stuff.

    We also found many silly ways of dealing with optional fights of MANY enemies at once. Using icewall spell, barrels, other objects, to funnel mobs into one spot.

    If anyone finds a fight that is just to much to deal with at the start, never fails to just pick up oil/ooze barrels and drop them around the mobs before the fight. You can sneak or use telekenisis to drop them without engaging. You can even drop a nuke before a fight starts by casting from far enough away. Poison ooze + fire = hilarious explosion. Then each cast of poison on a burning mob causes more booms and shit.

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • ElvenshaeElvenshae Registered User regular
    Re: Cyseal and the Fab Five
    So, I guess I turned down joining the Five - the first guy I found talking about it made it sound too much like a shady pyramid scheme. And apparently there's no way to say you've changed your mind? I mean, now that I've talked to the Fab Five, lots of people in town are telling me what great people they are.

    Without spoiling too much, is this something I'm going to end up regretting for the rest of the game, such that it's worth a restart? Or is it pretty limited in scope, and doesn't linger beyond the first town (and is therefore good for a second play through)?

  • BadwrongBadwrong TokyoRegistered User regular
    Elvenshae wrote: »
    Re: Cyseal and the Fab Five
    So, I guess I turned down joining the Five - the first guy I found talking about it made it sound too much like a shady pyramid scheme. And apparently there's no way to say you've changed your mind? I mean, now that I've talked to the Fab Five, lots of people in town are telling me what great people they are.

    Without spoiling too much, is this something I'm going to end up regretting for the rest of the game, such that it's worth a restart? Or is it pretty limited in scope, and doesn't linger beyond the first town (and is therefore good for a second play through)?

    Limited scope. Plus most any side quest type thing you turn down, you can find the related area or NPCs and still fight them for whatever rewards or snoop around and steal stuff.

    Like that crazy ass Immaculate cult. We never joined them, never agreed with them, always fought them. By default, you wanna "fake" join them and get access to the areas you need to progress the story. We literally just killed them all, my friend and I never felt bad at all about it, cause they were crazy cult fucks who wanted us to drink the coolaid, AND we found their piles of dead bodies and other shit they were doing. We did keep their amulet after one of them dropped one and used it for areas that needed that to get in but werent actual Immaculate areas. Cause those people were somewhat "ok" in our eyes.

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • TulabelleTulabelle Registered User regular
    Fighting orcs on the beach is where I learned water + lightning = instant win. Well, not "instant" as the fight took forever, but with all the orcs perma-stunned I was in no danger of taking even a single point of damage.

    I'm also loving my sneak - fire arrow - sneak on my rogue.

    Elvenshae
  • DerrickDerrick Registered User regular
    Badwrong wrote: »
    Elvenshae wrote: »
    Re: Cyseal and the Fab Five
    So, I guess I turned down joining the Five - the first guy I found talking about it made it sound too much like a shady pyramid scheme. And apparently there's no way to say you've changed your mind? I mean, now that I've talked to the Fab Five, lots of people in town are telling me what great people they are.

    Without spoiling too much, is this something I'm going to end up regretting for the rest of the game, such that it's worth a restart? Or is it pretty limited in scope, and doesn't linger beyond the first town (and is therefore good for a second play through)?

    Limited scope. Plus most any side quest type thing you turn down, you can find the related area or NPCs and still fight them for whatever rewards or snoop around and steal stuff.

    Like that crazy ass Immaculate cult. We never joined them, never agreed with them, always fought them. By default, you wanna "fake" join them and get access to the areas you need to progress the story. We literally just killed them all, my friend and I never felt bad at all about it, cause they were crazy cult fucks who wanted us to drink the coolaid, AND we found their piles of dead bodies and other shit they were doing. We did keep their amulet after one of them dropped one and used it for areas that needed that to get in but werent actual Immaculate areas. Cause those people were somewhat "ok" in our eyes.

    I think that's what I'm doing, but not on purpose. I just tend to wander off and I keep finding them off the beaten path. Damned if they don't keep falling down on my knives all the time. Darnedest thing, that.

    Steam and CFN: Enexemander
  • BadwrongBadwrong TokyoRegistered User regular
    Derrick wrote: »
    Badwrong wrote: »
    Elvenshae wrote: »
    Re: Cyseal and the Fab Five
    So, I guess I turned down joining the Five - the first guy I found talking about it made it sound too much like a shady pyramid scheme. And apparently there's no way to say you've changed your mind? I mean, now that I've talked to the Fab Five, lots of people in town are telling me what great people they are.

    Without spoiling too much, is this something I'm going to end up regretting for the rest of the game, such that it's worth a restart? Or is it pretty limited in scope, and doesn't linger beyond the first town (and is therefore good for a second play through)?

    Limited scope. Plus most any side quest type thing you turn down, you can find the related area or NPCs and still fight them for whatever rewards or snoop around and steal stuff.

    Like that crazy ass Immaculate cult. We never joined them, never agreed with them, always fought them. By default, you wanna "fake" join them and get access to the areas you need to progress the story. We literally just killed them all, my friend and I never felt bad at all about it, cause they were crazy cult fucks who wanted us to drink the coolaid, AND we found their piles of dead bodies and other shit they were doing. We did keep their amulet after one of them dropped one and used it for areas that needed that to get in but werent actual Immaculate areas. Cause those people were somewhat "ok" in our eyes.

    I think that's what I'm doing, but not on purpose. I just tend to wander off and I keep finding them off the beaten path. Damned if they don't keep falling down on my knives all the time. Darnedest thing, that.

    At first I wasn't doing it on purpose... however they would talk to me and say things we didn't like which would engage in a fight. After a while my friend and I just decided that Immaculate were jackasses to kill on sight. It sure simplified things that related to them. Finding various piles of bodies and fucked up rituals of theirs made the choice easy in the end. We also did things way out of order, so we were never really told to infiltrate their oganization until after most of them were dead.

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • BlackjackBlackjack Registered User regular
    It turns out I am absolute balls at positioning rogues. Anyone have advice or is it really finicky and I should just accept that.

    camo_sig2.png

    3DS: 1607-3034-6970
  • ThirithThirith Registered User regular
    I'm not much into combat in RPGs - I've always enjoyed the story, characters and related choices much more than the fighting. How much can the game's difficulty be tweaked to accommodate non-fighters like me?

    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • P10P10 An Idiot With Low IQ Registered User regular
    positioning for backstabs is really finnicky. some models its hard to tell where they are facing. just mess around with the camera and see if you can figure out where you need to be

    Shameful pursuits and utterly stupid opinions
  • BadwrongBadwrong TokyoRegistered User regular
    Thirith wrote: »
    I'm not much into combat in RPGs - I've always enjoyed the story, characters and related choices much more than the fighting. How much can the game's difficulty be tweaked to accommodate non-fighters like me?

    Put it on easy difficulty and have 3 mages + 1 man-at-arms in the party. And summons, lots of them are always good. You'd be surprised at how tanky you can make the spider summon through buffs. I think the summon takes on some of its summoners stats too, cause I have super high speed on that mage and my spider always can attack 4 times per turn.

    I'm not sure how easy the easy mode is though.

    Another thing to really help make your doods better in combat is the Leech feat. It makes all blood around your character heal them. Which includes their own blood. So any melee hit on them is technically mitigated by 50% or more... if your guy is tank enough they actually just heal for more than they are hit for.

    The game has some modding going on too, probably some cheats out there that might make combat a quick affair.

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • MirkelMirkel FinlandRegistered User regular
    P10 wrote: »
    positioning for backstabs is really finnicky. some models its hard to tell where they are facing. just mess around with the camera and see if you can figure out where you need to be

    Positioning and camera in general can be really annoying at times - I had one enemy behind a bush that blocked all my attempts to actually target him, no matter how much I tried to move the camera or zoom closer. Luckily it was a melee enemy so he ran away from his Bush of Invincibility once it was his turn.

    Elvenshae
  • am0nam0n Registered User regular
    edited July 2014
    Blackjack wrote: »
    It turns out I am absolute balls at positioning rogues. Anyone have advice or is it really finicky and I should just accept that.

    Look at the head, not the body. Get exactly behind where the head is facing. Some creatures, archers in particular, stand with their head turned a bit and if you try to get to their "back" you won't backstab.

    Edit: On anything without a head, good fucking luck. They really needed a facing indicator, IMO.

    am0n on
  • AistanAistan Tiny Bat Registered User regular
    Is there any way to reduce the cooldown of skills or will Teleport always be 9 turns?

    I mean, for how absurdly good it is a long cooldown makes sense, but it would be nice to get that lower eventually.

  • BadwrongBadwrong TokyoRegistered User regular
    Aistan wrote: »
    Is there any way to reduce the cooldown of skills or will Teleport always be 9 turns?

    I mean, for how absurdly good it is a long cooldown makes sense, but it would be nice to get that lower eventually.

    More INT should reduce it. My co-op partner could use teleport every 3 turns or so after a while.

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • AistanAistan Tiny Bat Registered User regular
    Hm, at some point i'll have to decide between rogue-ing and magic-ing, then. Max level 20 and one attribute point every other level doesn't give much leeway.

  • BlackjackBlackjack Registered User regular
    I am genuinely not sure if it is intelligence or skill level in the school that reduces cool downs anymore. I am about 85% sure it's intelligence though. I had about 25 intelligence thanks to gear and talents by the end and most of my spells had a one turn cool down.

    camo_sig2.png

    3DS: 1607-3034-6970
  • am0nam0n Registered User regular
    Is that the same for non-spells? I.e. Scoundrel skills?

    Also, does anything reduce AP cost? There are some Scoundrel skills I'd love to use, but when it costs 4 or 6 AP versus being able to just backstab 2-3 times instead, it doesn't seem very useful. Why stun an enemy when I can just kill it instead?

  • BlackjackBlackjack Registered User regular
    edited July 2014
    All skills have a base AP cost that will be further increased if your skill in the school is too low. There's no way to lower it beyond the base that I've found. It'd be nice if Haste could do that but oh well.

    As for reducing cool downs I don't know. I never noticed a reduction for my non mages but it could be that intelligence reduces all cool downs? It wouldn't be worth boosting a non casters intelligence though.

    Blackjack on
    camo_sig2.png

    3DS: 1607-3034-6970
  • DerrickDerrick Registered User regular
    Blackjack wrote: »
    It turns out I am absolute balls at positioning rogues. Anyone have advice or is it really finicky and I should just accept that.

    It's kind of finicky, but you can reposition behind them pretty much at will. It doesn't take AP to take a step in either direction. So I just get behind them and reposition as necessary without taking an AP hit. Also, the attack cursor changes to a backstab cursor when you're in the right spot, so you don't have to take a swing at a guess.

    Steam and CFN: Enexemander
  • P10P10 An Idiot With Low IQ Registered User regular
    higher levels of scoundrel are supposed to reduce the AP cost of scoundrel skills but I don't know exactly how it works or if its worth it

    Shameful pursuits and utterly stupid opinions
  • HuntingNoobHuntingNoob Registered User regular
    About second set of tresure hints
    Madame Loenestra's treasure hints are not showing on the map like the treasure maps did on the first map. Is this intentional or are they not for Luculla Forest? I can't remember how the conversation went with her but I remember her saying she will mark them on my map. Secrets tab saying "rumours say a secret treasure is buried here" doesn't help much..

  • MirkelMirkel FinlandRegistered User regular
    I've tested it, and spells do gain cooldown reduction from INT. Not sure how it exactly works, when going from 14 -> 15 INT only one of my spells got its cooldown reducted so it's not like there's a certain INT value that gives -1 CD to all spells.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    am0n wrote: »
    And to boot, there is a toolkit, so expect the community to generate their own adventures over time you can play with your friends.

    Also, didn't you used to be DaemonSaedi or something? Or am I mixing people up?

    I can neither confirm nor deny this.

    As for this game... I'm having trouble convincing any of my friends to be my co-op partner.

    Waaahh.

  • am0nam0n Registered User regular
    edited July 2014
    P10 wrote: »
    higher levels of scoundrel are supposed to reduce the AP cost of scoundrel skills but I don't know exactly how it works or if its worth it

    I do wish they explained more about what points in a skill actually does besides allows you to learn a few more.

    am0n on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited July 2014
    First game is a rogue and an outlander as twins. I am not sure that was the best choice.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited July 2014
    So I was rolling with 3 elemental spellcasters and a pure ranger, and pretty soon I began facerolling the content - that is until that one fight, where my highly focused group just doesn't cut it at all. Now I'm torn between leveling up my current group some more, firing the casters and hiring melee centric help, or just rerolling with an emphasis on hybrid builds. I'm actually already going down the hybrid road, I'm just not sure if I want to stick with it. Went with the whole cleric club&shield thing, and damn if that doesn't slow me down uncomfortably.

    I guess I must commend the game for making me doubt myself, and it still having me be totally devoted to it. Only the best of RPGs are capable of doing that. Still - it's frustrating finding myself in this kind of a bind.

    P.S. Hi everybody. First time poster here. I'm looking for a new home for my digestive gaming thoughts, and Original Sin pretty much has been my weather vane. The quality and quantity of discussion on the game on the PA forums has me sold. This is some gaming enthusiast board alright. I'll make my home here, if you'll have me.

    Greetings,

    BranniganSepp

    BranniganSepp on
    ElvenshaeMirkelIoloKhildith
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited July 2014
    What one fight are you talking about (using spoiler tags, if you can)? We are running with two spellcasters, a Ranged, and a Melee, and things are going rather swimmingly. If you are having problems, consider giving everyone a summon spell (scroll or otherwise) before the combat and plop four more allies into the mix. The Elementals are a particular favorite of mine, because you can have them tank an obscene amount of element damage on some fights. Three fights were particularly easy so far with a Fire Elemental...

    Welcome to the forums. Read the rules ahead of time (things like "no linking to Kickstarters", "no talking about emulation/piracy", "no poll threads", and The Glorious Edit* aren't immediately obvious to most people), and I'm sure you'll get along fine here. A lot of great people with great discussions live around these haunts.

    * The only insult you can use against someone on these forums is "silly goose". Unless you are a mod.

    Hahnsoo1 on
    CSPOhhO.png
    Iolo
  • HappylilElfHappylilElf Registered User regular
    Greetings, welcome to the PA forums!

    (don't sign your posts that is what a sig is for)

    (probably also don't sign your posts in your sig that's what your username being right next to your posts is for)

  • BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    Hahnsoo1 wrote: »
    What one fight are you talking about (using spoiler tags, if you can)? We are running with two spellcasters, a Ranged, and a Melee, and things are going rather swimmingly. If you are having problems, consider giving everyone a summon spell (scroll or otherwise) before the combat and plop four more allies into the mix. The Elementals are a particular favorite of mine, because you can have them tank an obscene amount of element damage on some fights. Three fights were particularly easy so far with a Fire Elemental...
    Boreas The Winter King. It's an elemental, it summons elemental adds, and per default, most schools of magic heal it, rather than damage it - there's ways around that, but even then, elemental damage dealt will remain negligible.

    Also thanks for the friendly welcome and the heads-up on the forum rules.

  • HappylilElfHappylilElf Registered User regular
    Not really an official rule but inevitably someone would point it out to you and while the Glorious Edict generally keeps us from being flagrant jerks we still find ways to be jerks to each other :P

    Elvenshaeam0n
  • BlackjackBlackjack Registered User regular
    edited July 2014
    Hahnsoo1 wrote: »
    What one fight are you talking about (using spoiler tags, if you can)? We are running with two spellcasters, a Ranged, and a Melee, and things are going rather swimmingly. If you are having problems, consider giving everyone a summon spell (scroll or otherwise) before the combat and plop four more allies into the mix. The Elementals are a particular favorite of mine, because you can have them tank an obscene amount of element damage on some fights. Three fights were particularly easy so far with a Fire Elemental...
    Boreas The Winter King. It's an elemental, it summons elemental adds, and per default, most schools of magic heal it, rather than damage it - there's ways around that, but even then, elemental damage dealt will remain negligible.

    Also thanks for the friendly welcome and the heads-up on the forum rules.
    Probably that will be the most difficult fight for a caster heavy group. Everything else will be steamrolled. Teleport is a good option, as it will do (a LOT of) crushing damage instead of elemental damage. Your mages can also focus fire down his adds while the Ranger plinks away at him. It'll be a long fight, summons (skeletons especially, if you have anyone with Witchcraft) will help, if just to take some of the heat off your characters.

    If you have a caster with Boulder Bash, I am pretty sure he can be knocked down (It's been a while since I did this fight though so I may be wrong.). The spell will heal him, but taking him out of combat for a while can be a huge help.

    Also, welcome to the forums! We're generally pretty ok people.

    Blackjack on
    camo_sig2.png

    3DS: 1607-3034-6970
  • BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    Blackjack wrote: »
    Hahnsoo1 wrote: »
    What one fight are you talking about (using spoiler tags, if you can)? We are running with two spellcasters, a Ranged, and a Melee, and things are going rather swimmingly. If you are having problems, consider giving everyone a summon spell (scroll or otherwise) before the combat and plop four more allies into the mix. The Elementals are a particular favorite of mine, because you can have them tank an obscene amount of element damage on some fights. Three fights were particularly easy so far with a Fire Elemental...
    Boreas The Winter King. It's an elemental, it summons elemental adds, and per default, most schools of magic heal it, rather than damage it - there's ways around that, but even then, elemental damage dealt will remain negligible.

    Also thanks for the friendly welcome and the heads-up on the forum rules.
    Probably that will be the most difficult fight for a caster heavy group. Everything else will be steamrolled. Teleport is a good option, as it will do (a LOT of) crushing damage instead of elemental damage. Your mages can also focus fire down his adds while the Ranger plinks away at him. It'll be a long fight, summons (skeletons especially, if you have anyone with Witchcraft) will help, if just to take some of the heat off your characters.

    If you have a caster with Boulder Bash, I am pretty sure he can be knocked down (It's been a while since I did this fight though so I may be wrong.). The spell will heal him, but taking him out of combat for a while can be a huge help.

    Also, welcome to the forums! We're generally pretty ok people.

    Thanks for the tips and the warm welcome.

    That's pretty much what I've been doing. I manage until he hits about 1/3 health, but in the end, I'm getting overwhelmed everytime.
    I've kinda sidestepped the whole Lucca Forrest and Silverglen content, and ended up in Hiberheim first
    , so I guess I must be somewhat underleveled.

  • BlackjackBlackjack Registered User regular
    Blackjack wrote: »
    Hahnsoo1 wrote: »
    What one fight are you talking about (using spoiler tags, if you can)? We are running with two spellcasters, a Ranged, and a Melee, and things are going rather swimmingly. If you are having problems, consider giving everyone a summon spell (scroll or otherwise) before the combat and plop four more allies into the mix. The Elementals are a particular favorite of mine, because you can have them tank an obscene amount of element damage on some fights. Three fights were particularly easy so far with a Fire Elemental...
    Boreas The Winter King. It's an elemental, it summons elemental adds, and per default, most schools of magic heal it, rather than damage it - there's ways around that, but even then, elemental damage dealt will remain negligible.

    Also thanks for the friendly welcome and the heads-up on the forum rules.
    Probably that will be the most difficult fight for a caster heavy group. Everything else will be steamrolled. Teleport is a good option, as it will do (a LOT of) crushing damage instead of elemental damage. Your mages can also focus fire down his adds while the Ranger plinks away at him. It'll be a long fight, summons (skeletons especially, if you have anyone with Witchcraft) will help, if just to take some of the heat off your characters.

    If you have a caster with Boulder Bash, I am pretty sure he can be knocked down (It's been a while since I did this fight though so I may be wrong.). The spell will heal him, but taking him out of combat for a while can be a huge help.

    Also, welcome to the forums! We're generally pretty ok people.

    Thanks for the tips and the warm welcome.

    That's pretty much what I've been doing. I manage until he hits about 1/3 health, but in the end, I'm getting overwhelmed everytime.
    I've kinda sidestepped the whole Lucca Forrest and Silverglen content, and ended up in Hiberheim first
    , so I guess I must be somewhat underleveled.

    Nah, you went where you're supposed to first. Are you the same level as the enemy? That's usually a good indicator. If not, there is a lot you can do in that area, so maybe you didn't explore enough? Hopefully I'll be there again in a new game soon-ish (the one benefit of unemployment is lots of time to play games!) so I can actually help in more detail.

    camo_sig2.png

    3DS: 1607-3034-6970
  • korodullinkorodullin What. SCRegistered User regular
    Don't forget the complete straight overhead tactical view you can toggle with B. It solved a lot of my targeting issues.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • MirkelMirkel FinlandRegistered User regular
    korodullin wrote: »
    Don't forget the complete straight overhead tactical view you can toggle with B. It solved a lot of my targeting issues.

    I used it once or twice when I was still learning the game, then completely forgot it exists. Gotta give it a whirl next time I'm having trouble targetting something, thanks!

  • BigityBigity Lubbock, TXRegistered User regular
    Man that guy in the outside graveyard is annoying and hilarious at the same time.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    I've been looking at this game for 2 minutes and I have some questions. Don't want to use the googles as I don't really want to spoil anything.

    1) What sort of options for spear/polearm type weapons are there?

    2) Given that it's turn based combat with (presumably) unit control, how awesome are the attack animations?

    Thanks in advance!

  • CorpekataCorpekata Registered User regular
    1. There are spears, they are the warrior type's piercing weapons. I'm currently using one, though I'll likely switch to something else soon as it does piercing damage and I have a ranger too so two piercing attacks aren't a great combo. I think they're all 2 handers, but I could be wrong.

    2. Some of the animations are pretty great. I particularly like the ranger's "escape" move where he lifts off into the air and slams down into the ground like he belongs in a superhero movie.

    IoloElvenshae
  • BotznoyBotznoy Registered User regular
    So, is there a way to craft crushing weapons? Or am I stuck with whatever I find in boxes

    IZF2byN.jpg

    Want to play co-op games? Feel free to hit me up!
  • DerrickDerrick Registered User regular
    Botznoy wrote: »
    So, is there a way to craft crushing weapons? Or am I stuck with whatever I find in boxes

    It's possible that it hasn't been found yet. I'm finding things from time to time that aren't in the crafting guides/threads I've found.

    An early one is crafting branches, and then putting nails in the branches.

    Steam and CFN: Enexemander
    Elvenshae
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