I don't know if it's because both of my guys have Pet Pal or if it has to do with cheating my perception and speed up high but rats/other animals don't seem to be running from me anymore. It's pretty sweet.
Been running around the winter place and there's one thing I'm curious about - is there a trick to the Guardian fight or is it really just supposed to last forever (20 rounds or so)? I had no trouble winning it but it was curiously tedious battle compared to the usual excitement of boss fights in this game.
Been running around the winter place and there's one thing I'm curious about - is there a trick to the Guardian fight or is it really just supposed to last forever (20 rounds or so)? I had no trouble winning it but it was curiously tedious battle compared to the usual excitement of boss fights in this game.
Mine went the same way. My one fire mage did all the damage, my air/water mage couldn't do anything except heal my party, and both of my melees just fell down on the ice every other turn.
There are snow shoes in that area (and allegedly though I can't confirm boots+nine inch nails make them) that prevent you from slipping on ice. If you don't have tornado it's pretty much mandatory to have those.
There are snow shoes in that area (and allegedly though I can't confirm boots+nine inch nails make them) that prevent you from slipping on ice. If you don't have tornado it's pretty much mandatory to have those.
Eh, you can fireball ice away, or summon oil over it. I have the snow shoes in my inventory but haven't found them mandatory quite yet. Maybe I'm just finding the "whoops!" animation too funny. In the Guardian fight I fireballed it, my guys and the ice - Guardian took some damage, my melees got rid of Chilled and the ice was vaporized. 3-in-1, just Fireball And Go!
Any boots can be converted to "Immunity to Slipping" by crafting them with Nine Inch Nails (drag and drop over the boots, must have sufficient crafting skill).
So my game is adventures in Midori (sp?) Today's death was brought to you by stabbing a zombie boar while on fire cause it to explode constantly and possibly not damaging you. But nuking everyone.
So I was rolling with 3 elemental spellcasters and a pure ranger, and pretty soon I began facerolling the content - that is until that one fight, where my highly focused group just doesn't cut it at all. Now I'm torn between leveling up my current group some more, firing the casters and hiring melee centric help, or just rerolling with an emphasis on hybrid builds. I'm actually already going down the hybrid road, I'm just not sure if I want to stick with it. Went with the whole cleric club&shield thing, and damn if that doesn't slow me down uncomfortably.
I guess I must commend the game for making me doubt myself, and it still having me be totally devoted to it. Only the best of RPGs are capable of doing that. Still - it's frustrating finding myself in this kind of a bind.
P.S. Hi everybody. First time poster here. I'm looking for a new home for my digestive gaming thoughts, and Original Sin pretty much has been my weather vane. The quality and quantity of discussion on the game on the PA forums has me sold. This is some gaming enthusiast board alright. I'll make my home here, if you'll have me.
Greetings,
BranniganSepp
I would really consider giving some of your guys 1 point in man-at-arms and then just giving them nullify resists. It might cost more action points if you only have level 1 man-at-arms, but if you just give it to a few people you can get it on stuff for 4-6 turns and just wreck everything with your mages. That fight would be the most extreme case of needing to deal with resists, but there are plenty of fights that have enemies resistant to 3 elements and only a little bit weak to one. Also once you get meteor storm, you really wanna hit stuff that have nullify resists on them... we're talking 5-6k damage in a single spell sometimes.
So err...how do I complete any of these quests in Cyseal? They all tell me to go to areas with enemies that destroy me in 2 hits because they far outlevel me.
Also, is there a way to rest and get my health back, or do I just have to use health potions that I can't afford because I don't see how to get money in this game?
Use beds to rest or spells, one of the companions in the town has a healing spell. You shouldn't be fighting enemies that outlevel you by more than 1 generally at the start of the game (the area surronding the town varies from 3 all the way to 6). If you explore you should easily find enemies and quests in your level range. If they're above you, make a note on your map to come back later.
Gold is largely obtained from vendoring loot you don't need.
So err...how do I complete any of these quests in Cyseal? They all tell me to go to areas with enemies that destroy me in 2 hits because they far outlevel me.
Also, is there a way to rest and get my health back, or do I just have to use health potions that I can't afford because I don't see how to get money in this game?
First, make sure you have a full party of four - you, your companion, jahan from the library (top floor of town hall), and madora from the inn.
Next, make sure you're about level 3-4 before venturing out of town - preferably level 4. To achieve this, you should be picking up all the quests you can find in town and completing as many as you can. Furthermore, a good way to get early xp is to grab a shovel and dig up the town graveyard to fight zombies and unlock the underground entrance, which has a couple more fights for good xp.
Next, make sure you're CCing HARD - as in, you've got at least 2 CCs out per fight at any time - and taking advantage of barrels / oils / water / etc to burn enemies, stun them, and so on.
Lastly, make sure your team leans a little on the ranged + healing side. Madora can take care of tanking or melee dps needs if you want, but Jahan is not probably not good enough to do all the healing + ranged dps himself. I run with jahan as he comes (ice/air dps with light heals), madora as she/he (??) comes (2h dps), cleric that tanks and heals, and ranger that ccs.
Where is the companion with the healing spell? So far I've found a Wizard with ice and lightning spells and a Warrior.
Recheck his spells, he comes with one. Unless they randomized his spells for everyone. Either way you can buy one for him, it's a water spell. The enchanter lady out near the front of the inn in a market looking area sells them.
I don't think it's random, but he does have a few, so it might be lost in the mix. "Water" is the healing school (Hydrosophist). He should have Minor Heal.
Also, don't feel you need a specific party. You will need to adjust tactics, though, based on your party. Melee heavy and archers on a cliff? Run away. Once they are on your level, stomp them. It does help to try and cover a good breadth of skills/spells across the party, though, to make sure you have options and versatility.
As for money, like Corpekata and Bobble said, you barter with pretty much every NPC (there is a little scale on the left side when you start dialogue). Most only have some items and maybe a few gold. Vendors (you'll know they are vendors because they have a boatload of things to sell) usually have much more. You can sell what you actually find, or take anything that you can that nailed down and sell it back (Sneak is default 'C', and you can only sneak if someone isn't looking in your direction). Realistically, the amount of money you get taking things is ridiculous, so even if you limited yourself to not taking every bucket, goblet and picture and just took the crafting ingredients, etc., you'd be doing pretty good. But working up a little warchest never hurts.
You know, I think sinking 2 early levels (3 points total) into Crafting for Jahan is probably a great early-game start (and something I wish I did way earlier). Jahan already pooched his traits with Scientist (which gives him +1 Crafting and Blacksmithing), and you can get a belt slot and a bracer slot item with +1 Crafting on it as a random affix. Unless his Scientist trait is random for every game, I don't know.
This brings you up to 5 Crafting, which is the threshold you need to do all of the advanced crafting in the game. Then you can do things like combine two Branches (dirt cheap) together to make magic staves (possibly with a +1 Intelligence bonus, out of the three bonuses available) scaled to your level. Or combine an elemental essence with a weapon to boost its damage. Or craft various accessories early on like rings and amulets using Pixie Dust and random items (the Rabbit's Paw Ring gives +1 Speed, which is a huge boost early on, and the Super Rabbit's Paw Ring gives a movement boost and a +1 Speed boost). The aforementioned snowshoe recipe (add Nine Inch Nails to any boot item) even makes his ice spells less of a liability for melee folks (Madora, mostly, who likes to fall over a lot). We used to hate summoning an Ice Elemental into combat because of the slippery patches.
Because he also starts with 1 in Blacksmithing, you can also give him 1 more point of Blacksmithing through gear (again, belt/bracer slot items), and then use a Whetstone Wheel to reforge metal weapons into a stronger version or an Anvil to reforge metal armor to remove the movement penalty. He's probably going to be your main durability repair dude anyway.
That's basically my plan, too. Jahan will be my Blacksmith/Crafter, Madora my Leader/Loremaster, my Rogue is Lockpicking and Lucky Find and my 'Druid/Witch' is Charisma/Bartering. My guess is I won't max any of them by themselves to 5, but try to get a base of 2-3. My druid took Politician, so I am at 5 Charisma with only a base of 3, less if I find any items. Bartering is already at 2 due to traits. Shame Jahan can't get traits, the +1 Crafting would be awesome. Same with Madora and the +1 Leadership trait.
Edit: One thing I will say about Charisma... makes it really hard for your other character to win if you really want a certain trait but want an outcome that is counter to that. I'd even venture to say Charisma on a character in Co-Op might make it unfun for the other person, unless they are cool with just stabbing all the mans and looting everything.
Yeah, crafting is just really, really good and available quite early. You can craft charming arrows and make many challenging fights kind of a cakewalk, for example. Charmed characters don't even snap out of it when you're pounding on them, so there's really no downside.
Secret NPC that sells Attribute/Ability point books? Like, gives you some free points and restocks occasionally? Anyone know about this NPC?
She's not very secret - she spawns in your planar home eventually. Didn't know she restocks though.
She restocks every time you level up.
Anyone know when eventually is? Is it something specific to the story? A certain level?
When you get enough Star Stones/Blood Stones. The first stone unlocks Homestead, the second unlocks the Hall of Heroes for your companions. I'm not sure the order after that, but I think you get player storage/housing first, then the Hall of Secrets, which is where the vendor resides. So about 4 stones in? I got her around level 9-ish.
Secret NPC that sells Attribute/Ability point books? Like, gives you some free points and restocks occasionally? Anyone know about this NPC?
She's not very secret - she spawns in your planar home eventually. Didn't know she restocks though.
She restocks every time you level up.
Anyone know when eventually is? Is it something specific to the story? A certain level?
When you get enough Star Stones/Blood Stones. The first stone unlocks Homestead, the second unlocks the Hall of Heroes for your companions. I'm not sure the order after that, but I think you get player storage/housing first, then the Hall of Secrets, which is where the vendor resides. So about 4 stones in? I got her around level 9-ish.
Thanks. Was just curious so I could try to maximize my skill point purchases given the restocking nature of the NPC.
Gold is largely obtained from vendoring loot you don't needeverything in the city that wasn't nailed down, and some things that were.
Pending your own morality, of course.
Hey, if they didnt intend us to turn invisible and take paintings they obviously would not have let us turn invisible and steal paintings. To a colorblind man there is no difference between the 'take item freely and take this and its stealing' icon so stop judging me!! (Steals 3 paintings and goes in search of his local vegitable merchant).
Why hello, good sir! I'd like to buy some skill books from you. Perhaps we can trade? I have this great painting that would go nicely in that empty spot on your wall.
Fortunately (or unfortunately depending on your outlook) stealing becomes much less lucrative as the game goes on. Sure you can still nick the cups and plates for a few hundred each. Or you can just sell all the junk you got legitimately for 40,000.
Fortunately (or unfortunately depending on your outlook) stealing becomes much less lucrative as the game goes on. Sure you can still nick the cups and plates for a few hundred each. Or you can just sell all the junk you got legitimately for 40,000.
If you want to call rampant murder and pillaging "legitimate" then sure!
It's not that stealing becomes less lucrative; it's just that moving up to bigger and better felonies is so much more rewarding!
Posts
Increasing your skill level just gets progressively more expensive. Going from skill level 0 to 1 costs 1 point, from 1 to 2 costs 2, and so forth.
3DS: 1607-3034-6970
Mine went the same way. My one fire mage did all the damage, my air/water mage couldn't do anything except heal my party, and both of my melees just fell down on the ice every other turn.
Steam
3DS: 1607-3034-6970
Eh, you can fireball ice away, or summon oil over it. I have the snow shoes in my inventory but haven't found them mandatory quite yet. Maybe I'm just finding the "whoops!" animation too funny. In the Guardian fight I fireballed it, my guys and the ice - Guardian took some damage, my melees got rid of Chilled and the ice was vaporized. 3-in-1, just Fireball And Go!
Want to play co-op games? Feel free to hit me up!
@DemonStacey
Well, pending your play times, I might be up for some co-op. Unfortunately, the next two weeks are kind of a bust (vacation next week).
I would really consider giving some of your guys 1 point in man-at-arms and then just giving them nullify resists. It might cost more action points if you only have level 1 man-at-arms, but if you just give it to a few people you can get it on stuff for 4-6 turns and just wreck everything with your mages. That fight would be the most extreme case of needing to deal with resists, but there are plenty of fights that have enemies resistant to 3 elements and only a little bit weak to one. Also once you get meteor storm, you really wanna hit stuff that have nullify resists on them... we're talking 5-6k damage in a single spell sometimes.
¯\_(ツ)_/¯
Also, is there a way to rest and get my health back, or do I just have to use health potions that I can't afford because I don't see how to get money in this game?
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Gold is largely obtained from vendoring loot you don't need.
Pending your own morality, of course.
First, make sure you have a full party of four - you, your companion, jahan from the library (top floor of town hall), and madora from the inn.
Next, make sure you're about level 3-4 before venturing out of town - preferably level 4. To achieve this, you should be picking up all the quests you can find in town and completing as many as you can. Furthermore, a good way to get early xp is to grab a shovel and dig up the town graveyard to fight zombies and unlock the underground entrance, which has a couple more fights for good xp.
Next, make sure you're CCing HARD - as in, you've got at least 2 CCs out per fight at any time - and taking advantage of barrels / oils / water / etc to burn enemies, stun them, and so on.
Lastly, make sure your team leans a little on the ranged + healing side. Madora can take care of tanking or melee dps needs if you want, but Jahan is not probably not good enough to do all the healing + ranged dps himself. I run with jahan as he comes (ice/air dps with light heals), madora as she/he (??) comes (2h dps), cleric that tanks and heals, and ranger that ccs.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Recheck his spells, he comes with one. Unless they randomized his spells for everyone. Either way you can buy one for him, it's a water spell. The enchanter lady out near the front of the inn in a market looking area sells them.
Also, don't feel you need a specific party. You will need to adjust tactics, though, based on your party. Melee heavy and archers on a cliff? Run away. Once they are on your level, stomp them. It does help to try and cover a good breadth of skills/spells across the party, though, to make sure you have options and versatility.
As for money, like Corpekata and Bobble said, you barter with pretty much every NPC (there is a little scale on the left side when you start dialogue). Most only have some items and maybe a few gold. Vendors (you'll know they are vendors because they have a boatload of things to sell) usually have much more. You can sell what you actually find, or take anything that you can that nailed down and sell it back (Sneak is default 'C', and you can only sneak if someone isn't looking in your direction). Realistically, the amount of money you get taking things is ridiculous, so even if you limited yourself to not taking every bucket, goblet and picture and just took the crafting ingredients, etc., you'd be doing pretty good. But working up a little warchest never hurts.
Game Informer - 9/10
This brings you up to 5 Crafting, which is the threshold you need to do all of the advanced crafting in the game. Then you can do things like combine two Branches (dirt cheap) together to make magic staves (possibly with a +1 Intelligence bonus, out of the three bonuses available) scaled to your level. Or combine an elemental essence with a weapon to boost its damage. Or craft various accessories early on like rings and amulets using Pixie Dust and random items (the Rabbit's Paw Ring gives +1 Speed, which is a huge boost early on, and the Super Rabbit's Paw Ring gives a movement boost and a +1 Speed boost). The aforementioned snowshoe recipe (add Nine Inch Nails to any boot item) even makes his ice spells less of a liability for melee folks (Madora, mostly, who likes to fall over a lot). We used to hate summoning an Ice Elemental into combat because of the slippery patches.
Because he also starts with 1 in Blacksmithing, you can also give him 1 more point of Blacksmithing through gear (again, belt/bracer slot items), and then use a Whetstone Wheel to reforge metal weapons into a stronger version or an Anvil to reforge metal armor to remove the movement penalty. He's probably going to be your main durability repair dude anyway.
Edit: One thing I will say about Charisma... makes it really hard for your other character to win if you really want a certain trait but want an outcome that is counter to that. I'd even venture to say Charisma on a character in Co-Op might make it unfun for the other person, unless they are cool with just stabbing all the mans and looting everything.
3DS: 1607-3034-6970
3DS: 1607-3034-6970
3DS: 1607-3034-6970
If you do everything in the first area then it'll be the first one you get in the second.
3DS: 1607-3034-6970
Hey, if they didnt intend us to turn invisible and take paintings they obviously would not have let us turn invisible and steal paintings. To a colorblind man there is no difference between the 'take item freely and take this and its stealing' icon so stop judging me!! (Steals 3 paintings and goes in search of his local vegitable merchant).
*Steals your paintings*.
Why hello, good sir! I'd like to buy some skill books from you. Perhaps we can trade? I have this great painting that would go nicely in that empty spot on your wall.
3DS: 1607-3034-6970
If you want to call rampant murder and pillaging "legitimate" then sure!
It's not that stealing becomes less lucrative; it's just that moving up to bigger and better felonies is so much more rewarding!