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[Kerbal Space Program] Shiny new thread! Desperately seeking pictures of rockets

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Posts

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    wonderpug wrote: »
    I think it would be neat if MechJeb had an option to only unlock a module after performing the associated maneuver manually. Ooh, you could even work it into career mode, if it's possible to have successful missions somehow unlock parts. "We want to teach MechJeb how to do an orbital rendezvous. Please demonstrate."

    You could simulate that by modifying the part.cfg to unlock things as you go.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited August 2014
    This is my long range aerial survey aircraft that I'm using to complete @Arsonide survey conotracts. It can glide at a respectable 600m/s at 13,000m without any touching of the controls, and does not significantly gain or lose altitude.

    qGCbcvL.png

    Dhalphir on
    ElvenshaeZilla360HyphyKezzycrimsoncoyote
  • electricitylikesmeelectricitylikesme Registered User regular
    Dhalphir wrote: »
    @Arsonide‌
    I love your Fine Print mod. I really do. But do the aerial survey locations have to reward so little science for how much time they take? I think it would be more enjoyable if the survey locations were closer or more valuable.

    They don't take too long. My triple turbojet supersonic plane, at 4x with SAS, gets to them in a couple of minutes.

    Zilla360
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I suppose I need faster planes then!

  • lowlylowlycooklowlylowlycook Registered User regular
    It would be nice to have science kits and/or missions that require multiple kerbals. Basically, I need more reasons to start using the bigger command pods.

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    It would be nice to have science kits and/or missions that require multiple kerbals. Basically, I need more reasons to start using the bigger command pods.

    @Arsonide 's FinePrint mod adds a bunch of contracts that require you to set up bases and stations with a certain amount of crew.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    So did we all watch Scott Manley's physics-less video where he talked about the new massless engines added in 0.24?

    Did we all see him issue a circumnavigation of Kerbin challenge - quickest time around the planet and back to KSC?

    Abyssal Lurker did it in 46 seconds.

    https://www.youtube.com/watch?v=yOvfpsYFCsI

    Zilla360Al_watElbasunuElvenshaeHyphyKezzycrimsoncoyote
  • NotoriusBENNotoriusBEN Registered User regular
    edited August 2014
    Surprised he didn't ignite the atmosphere... Or annihilate himself on atoms of breathable air and create a second sun on kerbin...

    NotoriusBEN on
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  • [Tycho?][Tycho?] As elusive as doubt Registered User regular
    Massless engines? I don't get it.

    mvaYcgc.jpg
  • Phoenix-DPhoenix-D Registered User regular
    edited August 2014
    [Tycho?] wrote: »
    Massless engines? I don't get it.

    Certain parts don't have physics, in order to keep things running smoothly. Landing gear, science instruments, ladders, RCS ports, etc. None of these have drag or much affect on the simulation. The idea is they're so small and inconsequential it isn't worth simulating them.

    In the last update, they added a small engine with those properties. That plus infinite fuel cheat = shenanigans.

    Phoenix-D on
    Zilla360
  • [Tycho?][Tycho?] As elusive as doubt Registered User regular
    edited August 2014
    Ah. Psh, physics, who needs that.

    edit: Anyway, I'm building a new lander, and I want to illuminate it so it looks cool. I just discovered the stock lights can be set to any colour, and to vary in brightness, which is great. I'd like some smaller lights though, to illuminate science experiments on my craft. Any suggestions?

    [Tycho?] on
    mvaYcgc.jpg
  • InfamyDeferredInfamyDeferred Registered User regular
    B9 has some nice tiny lights.

  • Commander ZoomCommander Zoom Registered User regular
    I'm a big fan of Surface Lights, myself. Just lights, nothing more.

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    Steam, Warframe: Megajoule
  • ArsonideArsonide Registered User regular
    edited August 2014
    I patched the mod yesterday by the way, lots of good stuff in there.

    My initial testing of EVA contracts didn't go so well though...

    meteor.png

    My ship is under there. Somewhere.

    Further testing yielded success:

    crystal.png

    It's like one of those family pictures in front of the world's largest ball of twine. I can spawn these anywhere now, and we're making more types of anomalies. (Open to ideas.)

    Arsonide on
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  • [Tycho?][Tycho?] As elusive as doubt Registered User regular
    I'm a big fan of Surface Lights, myself. Just lights, nothing more.

    Exactly what I wanted, thanks.

    mvaYcgc.jpg
  • Curly_BraceCurly_Brace Robot Girl Mimiga VillageRegistered User regular
    @Arsonide you should definitely have active space volcanoes as targets. The idea of driving a rover up to one strikes me as very... Kerbal.

    Zilla360Elvenshaecrimsoncoyote
  • Phoenix-DPhoenix-D Registered User regular
    Dhalphir wrote: »
    So did we all watch Scott Manley's physics-less video where he talked about the new massless engines added in 0.24?

    Did we all see him issue a circumnavigation of Kerbin challenge - quickest time around the planet and back to KSC?

    Abyssal Lurker did it in 46 seconds.

    https://www.youtube.com/watch?v=yOvfpsYFCsI

    Also what music is that? I recognize it but not entirely and it's driving me nuts.

  • wonderpugwonderpug Registered User regular
    The music is from Sonic the Hedgehog

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Well, I downloaded the B9 Aerospace Repack for 0.24 fully expecting my KSP 32 bit to explode, but it didn't (so that's cool). On the other hand, I was trying to build a giant spaceplane (which I am terrible at doing, by the way) to launch some of these Modular Kolonization System modules because it felt more realistic than rockets. Not only did my plane not work very well at all, but I also had trouble with the bay doors not opening or closing. I wish stock KSP would update with a bay of some kind for spaceplanes, ideally one that could fit 2.5m parts inside.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    What is the B9 0.24 repack?

  • TerrendosTerrendos Decorative Monocle Registered User regular
    Dhalphir wrote: »
    What is the B9 0.24 repack?

    Oh, sorry, it's actually for 0.23, not 0.24. It's just a single zip file with all the files needed to make the old B9 playable in 0.23.5

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Oh I know about that one. Couldn't find the correct initial install for the old B9, or at least, the ones I found never worked for me. I don't understand why the maker of the "repack" thing wouldn't just incorporate B9 itself into his download so I don't have to go to several different places trying to make things work.

  • DivideByZeroDivideByZero Social Justice Blackguard Registered User regular
    If cargo bay doors aren't opening, you probably need an updated firespitter plugin dll.

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    Zilla360
  • TerrendosTerrendos Decorative Monocle Registered User regular
    If cargo bay doors aren't opening, you probably need an updated firespitter plugin dll.

    Huh, that's funny because I actually already had a Firespitter, but the repack had a new one that was larger. I assumed the larger file was the one to keep and overwrote the other. Oh well, hopefully that's an easy fix then.

  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    It appears as though Kethane has some competition. Karbonite, anyone?

    I just gave it a shot. You can mine it from anywhere and it'll never run out, though the yield will be low compared to finding a rich deposit. Said deposits are made easily visible with a scanner attachment that can be turned on and off. There's also a propeller engine, two jets and two intakes for running solely on Karbonite and the intakes are also capable of scooping for other stuff - it was capable of picking up stuff for the Universal Storage fuel cells. Basically, it's Kethane: Easy Mode... aside from everything exploding easily, apparently by design - all the parts have extremely low impact tolerances.

    More stuff after I try to get KAS working. I needs my miner-and-cistern trains! Needs thems!

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  • Al_watAl_wat Registered User regular
    What i would really like is a mod for mining materials and being able to setup construction facilities in space. How cool would it be to have like a series of mining facilities on some moons of jool that transport the materials to an orbital ship assembly yard which you could then build whatever with.

    Elvenshae
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Al_wat wrote: »
    What i would really like is a mod for mining materials and being able to setup construction facilities in space. How cool would it be to have like a series of mining facilities on some moons of jool that transport the materials to an orbital ship assembly yard which you could then build whatever with.

    Exists, but quite complicated and probably not updated for 0.24 yet.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    For denizens of this thread - bookmark this page

    http://forum.kerbalspaceprogram.com/forums/35-Add-on-Releases-and-Projects-Showcase

    this is the best place to look for new mods.

    Zilla360ElvenshaeHyphyKezzySceptreCommander Zoomcrimsoncoyote
  • [Tycho?][Tycho?] As elusive as doubt Registered User regular
    edited August 2014
    Are there mods that use balloons?

    Either for flight, or for impact shielding, or for things that inflate upon slash-down.

    For flight in particular I'd be interested, especially in order to make balloon probes for interplanetary missions.

    Huh, this looks cool, and it has submarines as well:
    http://hlmods.wikia.com/wiki/Hooligan_Labs_Kerbal_Space_Program_Mods

    edit: hey and look propellers as well! It seems like if I imagine something, people have already modded it into the game. cool!
    http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-4-(July-27th)-for-KSP-0-24-2

    [Tycho?] on
    mvaYcgc.jpg
  • Al_watAl_wat Registered User regular
    Yeah hooligan airships or whatever (you found it). Dunno if its 24.2 compatible or not though

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
  • [Tycho?][Tycho?] As elusive as doubt Registered User regular
    Al_wat wrote: »
    Yeah hooligan airships or whatever (you found it). Dunno if its 24.2 compatible or not though

    It says 0.24 compatible.

    mvaYcgc.jpg
  • chrisnlchrisnl Registered User regular
    So is it a rule of the internet yet that if you can imagine it, somebody has already modded it into KSP?

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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    I would love parts that allow us to lithobrake

  • destroyah87destroyah87 They/Them She/HerRegistered User regular
    chrisnl wrote: »
    So is it a rule of the internet yet that if you can imagine it, somebody has already modded it into KSP?

    KSP rule Jeb-4: if it exists, there is rocket of it.

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    Zilla360Commander Zoom
  • ElvenshaeElvenshae Registered User regular
    Shogun wrote: »
    I would love parts that allow us to lithobrake

    ... all parts do that.

    Synthesis[Tycho?]Commander Zoomcrimsoncoyote
  • SynthesisSynthesis Honda Today! Registered User regular
    ...okay, those are some crazy crystal outcroppings. I totally thought that was a mod that actually modeled wrecked debris.
    Shogun wrote: »
    I would love parts that allow us to lithobrake

    Hey, you put enough inflatable bags on something, you can hit the ground at close to the speed of sound and survive!

    Zilla360
  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    Elvenshae wrote: »
    Shogun wrote: »
    I would love parts that allow us to lithobrake

    ... all parts do that.

    no they don't because they explode :expressionless:

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Shogun wrote: »
    Elvenshae wrote: »
    Shogun wrote: »
    I would love parts that allow us to lithobrake

    ... all parts do that.

    no they don't because they explode :expressionless:

    But with enough of them...

    destroyah87
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