I considered resurrecting my old AC thread, looked it up, and realized it was 4 years old. Yikes. All the links were dead anyway.
Wires
This is the base male mesh. It's definitely my best model to date, but I wanted to get some serious feedback before proceeding with the rigging.
I originally wanted to make something with proportions closer to 'chibi' characters, especially Bravely Default, because I'm not a great animator, and I thought simpler units would give me less to screw up. Since the game is an SRPG, the characters will be viewed almost exclusively from 3/4 overhead perspectives.
I think I did a pretty good job of keeping quads aligned, with the exceptions of the shoulders, where I reduced the geometry down.
Posts
Here's the female version. Minor modifications along the jawline, hips, waist, and bust, otherwise the same. If I was modeling unique characters I'd probably bring the female shoulders in a bit, but since this is for a game engine where all units will share the same skeleton and animations, that's not really an option.
I also spent some time on the face(s). Eye spacing has been widened a bit, and the eyebrows don't have their own geometry anymore - I just couldn't think of a way to deal with it in the game engine, so it was just hassle for little benefit. I'm going to be painting variant expressions for the eyes and mouth anyway, might as well do the eyebrows at the same time.
But I'm still not 100% happy with them. They seem a bit... fish-faced, and I'm not convinced it's just the lack of nose. I think the eyes are okay, so maybe it's the mouth width and position?