Oh! Okay. So, the slingshot from Lana's Spear weapon actually can do some damage. You just need to hit the enemy with the explosion of the Deku Nut hitting the ground, rather than with the Deku Nut itself. So it requires specific spacing.
Oh! Okay. So, the slingshot from Lana's Spear weapon actually can do some damage. You just need to hit the enemy with the explosion of the Deku Nut hitting the ground, rather than with the Deku Nut itself. So it requires specific spacing.
Still not that great, consisdering.
Or a wall. It works sort of better when the nut and enemies have a backstop.
Edit: Got Lana's final weapon. And having her hum the opening notes of the classic theme during finishers? OMGYES. It's as much a throwback as Link's final weapon involving him playing sword tennis. Seems a little random though for the strong attack... which is a shame since it directly combos into her finishers depending on the outcome.
But then... well, triple power finisher isn't bad.
Warlock82Never pet a burning dogRegistered Userregular
Man, Poes can go to hell. I spent all night trying to get Link's Chain Chomp and kept losing it because those fucking ice balls or whatever take off like 3 hearts and I'd get B rank in damage. Bah... finally got it at least :P Argorok cheese FTW! (do the YYX gauntlet electricity attack twice on his weakness meter to bring it down in one shot, then before he gets back up, use magic to expose it again, repeat x2 electric attacks, dead dragon :P)
Hahaha. Zelda with the WInd Waker is hilarious in "EVERY ATTACK IS DEVASTATING!" maps. The basic strong move just wipe out an entire army in one go.
By the way, I'm kinda miffed that the Wind Waker itself is the level 1 Baton. Were it me, I'd have made the Wind Waker level 3.
I'm assuming they just figured half the people will not bother unlocking the other ranks of it anyways, so might as well make Wind Waker the first rank.
Speaking of weapons... so apparently the patch 8-bit sword they gave out can actually drop too. I got one that does more damage than the Master Sword and had like 3 sockets I think? I was kind of surprised considering the one they give you has no sockets and was *slightly* weaker than the Master Sword (I assumed this was sort of a "well, it's a strong weapon but you get no bonuses" deal)
Except that they also did the inverse with Darunia. His level 3 is the Megaton Hammer. And Fi follows her upgrade progression from Skyward Sword, minus the Master Sword form, of course.
So, two weeks ago, I had never beaten a Zelda game. I had felt like I should change that, and decided to start with Link to the Past.
Having beaten that, I'm now several hours into Ocarina of Time (on the 3DS). It's quite a different experience, but I have to admit I'm having much more fun with Ocarina's dungeons than LttP's. One thing that surprised me about the series was its goofy sense of humor, which I think comes through better in Ocarina as well.
I'm thinking I may favor the 3D Zeldas? Actually, it's probably too soon to say that. I'll wait to see how frustrating the endgame is.
So, two weeks ago, I had never beaten a Zelda game. I had felt like I should change that, and decided to start with Link to the Past.
Having beaten that, I'm now several hours into Ocarina of Time (on the 3DS). It's quite a different experience, but I have to admit I'm having much more fun with Ocarina's dungeons than LttP's. One thing that surprised me about the series was its goofy sense of humor, which I think comes through better in Ocarina as well.
I'm thinking I may favor the 3D Zeldas? Actually, it's probably too soon to say that. I'll wait to see how frustrating the endgame is.
You should definitely try out Link Between Worlds. It combines a lot of the best stuff from the 2D and 3D Zeldas (though it definitely plays more like the 2D ones).
Don't know when I'll be able to play again, because since my last post, I was evicted super hard without prior notice. Didn't think that was legal. Learn something every day.
Hopefully they'll let me just throw money at the problem.
Do people who don't get heartpieces in Legend get them in Adventure instead?
Yeah, which is why the characters you unlock in Adventure mode also get a lot more heart containers and pieces of heart there since you can't use them in Legend mode.
Don't know when I'll be able to play again, because since my last post, I was evicted super hard without prior notice. Didn't think that was legal. Learn something every day.
Don't know when I'll be able to play again, because since my last post, I was evicted super hard without prior notice. Didn't think that was legal. Learn something every day.
I'm 99.9% pretty sure it's not, actually.
FTFY
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Don't know when I'll be able to play again, because since my last post, I was evicted super hard without prior notice. Didn't think that was legal. Learn something every day.
I'm 99.9% pretty sure it's not, actually.
May depend on the state. But giving you no time to find somewhere else is scummy as hell regardless.
Don't know when I'll be able to play again, because since my last post, I was evicted super hard without prior notice. Didn't think that was legal. Learn something every day.
There may be laws requiring a months notice. Not certain.
Wait, wait, hitting the imprisoned's toes actually does something? I've only played the one level in legends mode, I just waited for him to get range for the groosenator. When I popped his toes he just fell over and tried to kill me even harder.
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
Yeah, just beat him up a lot. Dodge his shit, and attack when not dodging.
Does his weak point come up after a while, or is that just a brute force path?
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
Wait, wait, hitting the imprisoned's toes actually does something? I've only played the one level in legends mode, I just waited for him to get range for the groosenator. When I popped his toes he just fell over and tried to kill me even harder.
He shows up latrer with no Groosenators to use.
In fact
You get locked in a tiny tiny room with THREE of them!
Wait, wait, hitting the imprisoned's toes actually does something? I've only played the one level in legends mode, I just waited for him to get range for the groosenator. When I popped his toes he just fell over and tried to kill me even harder.
He shows up latrer with no Groosenators to use.
In fact
You get locked in a tiny tiny room with THREE of them!
Yeah that was kind of a rude ending to that stage.
Played some this morning and had two things I wanted to try; Impa's naginata infinite, and the arrow canceling Koopa described.
For Impa's infinite with the naginata all you do is hit Y,X,Y,X,Y,X... repeating the loop as desired. I'm using the Warrior's control scheme so I think it'd be B,Y,B,Y,etc. looped with the Zelda scheme. Just alternate weak, strong, weak, strong. Timing is roughy right before one attack animation finishes you go into the other if you need a visual cue but it's pretty forgiving and rhythmic to tap out, even sped up a bit in spirit mode. It's not quite as broken as I hoped it'd be but definitely useful. You save a lot of time since you're just cycling through two single hit attacks (the strong attack hits pretty hard too) rather than going through all the flashy spins, throws, dashes, etc. she normally does with the glaive. Pretty easy to walk through a whole keep looping those two attacks and clear it out without ever having to stop the loop. Also nice on giant monsters once you get their weak point exposed. If nothing else it's another useful, fun tool in an already fun move set.
I can see arrow canceling being really nice on certain enemies and with certain move sets since it stuns enemies. Likewise arrows do seem to stun the Poes a little longer. Wasn't able to prolong any combos or take down weak point gauges any faster but I didn't try too hard, figured I'd look into it more to make sure I was doing it right. Given the short amount of time enemies are stunned it felt like you needed to know what to do rather than try to freeform something from nothing, but definitely seems doable. The nice thing though is all items can be dodge canceled. During the dodge animation items can be used right away, like the first frame of dodge right away, so you can get a nice loop going by dodge canceling. This works great with the arrow power up because you can get out like twice as many shots dodge canceling them while staying in a corner plinking away compared to just firing them without the cancel. Bomb power up is similar since you only throw the one, giant bomb now opposed to a whole bag of bombs. Since you can cancel at almost, if not truly, any part of the dodge animation you have a lot of leeway into when you use the item again. With the bow power up it was great just firing as many shots as possible, canceling the dodge ASAP to the point the character barely even moves, basically firing another shot in the same spot. With the bomb power up it was nice giving it just a bit longer so you're canceling half way or so through the dodge so you can get around the keep to clear it out.
Pretty sure someone mentioned it in passing, but you can definitely use the hookshot on the flying Aerolfos or whatever they're called. Their tail lights up blue for a very short period of time, and I think that was when I grabbed the one, but once I was able to hookshot one into a weak point gauge straight from the air. Moblin Captains (the large ones with the spear, shield, and sometimes helmet) are weak to bombs according to the quiz mission I did this morning (Had me kill the monster weak to hookshot, bomb, then arrow) but all it did was send them flying in the air away from me with no weak point gauge once they landed. Not sure how useful that "weakness" is unless there's more to it that I didn't see the handful of times I tried using bombs on them.
In adventure mode, to unlock a character's weapon, do you need to use that specific character?
The game always tells if you need to use a certain character or weapon to unlock a reward.
Well, with things like Skulltullas and heart pieces, it was obvious that you needed to use the character whose face was on the icon to unlock it, but with weapons, there's some room for interpretation.
God damn, the mission to unlock Ganondorf's rank 3 swords. That was fucking brutal.
When playing Ganondorf I have a tendency to just stand there and whale on enemies no matter what, but you really can't afford to do that in Adventure Mode when you have to avoid getting hit at all times. On top of playing super careful, I also had to handle three Mandhandla sprouts attacking my base and like 15 enemy captains. Thankfully the commander was just Agitha..if they had thrown someone like Volga in there as well I probably would've given up immediately.
Death mountain was awful, I had both boulder keeps and the bomchus start coming so I go to take them out, they get instant captures on the boulder keeps again, so my base is dying, dying, whoops dead... ok lets try that again
So I go after a couple bomchus till the keeps turn red, then head off to go claim them again, maybe take one keep and whoops base is dead again.. what? how.. what the? oh two goron captains captured it all by themselves?
Ok ok game, I see we are going to play a game of "do it better, do it faster".
Death mountain was awful, I had both boulder keeps and the bomchus start coming so I go to take them out, they get instant captures on the boulder keeps again, so my base is dying, dying, whoops dead... ok lets try that again
So I go after a couple bomchus till the keeps turn red, then head off to go claim them again, maybe take one keep and whoops base is dead again.. what? how.. what the? oh two goron captains captured it all by themselves?
Ok ok game, I see we are going to play a game of "do it better, do it faster".
If its the map I'm tthinking of, theres bombchu captains you can kill to take over the bombchus.
Posts
Sheikah-style imperial execution ritual, or somesuch.
Still not that great, consisdering.
Great Fairy would like to dispute that. (It's still quite useful)
Or a wall. It works sort of better when the nut and enemies have a backstop.
Edit: Got Lana's final weapon. And having her hum the opening notes of the classic theme during finishers? OMGYES. It's as much a throwback as Link's final weapon involving him playing sword tennis. Seems a little random though for the strong attack... which is a shame since it directly combos into her finishers depending on the outcome.
But then... well, triple power finisher isn't bad.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
If Ganondorf prepares his Ganon Shadow Swipe move, and a Redead paralyzes him, the Ganon Shadow still attacks, while Ganondorf lies paralyzed.
And that's how I killed a Redead in one move while paralyzed.
Similarly, you can move the Wind Waker tornado while paralyzed.
But honestly, just don't get paralyzed, or use Shiek and laugh because water negates it. They have the easiest weak spot in the whole game.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
By the way, I'm kinda miffed that the Wind Waker itself is the level 1 Baton. Were it me, I'd have made the Wind Waker level 3.
I'm assuming they just figured half the people will not bother unlocking the other ranks of it anyways, so might as well make Wind Waker the first rank.
Speaking of weapons... so apparently the patch 8-bit sword they gave out can actually drop too. I got one that does more damage than the Master Sword and had like 3 sockets I think? I was kind of surprised considering the one they give you has no sockets and was *slightly* weaker than the Master Sword (I assumed this was sort of a "well, it's a strong weapon but you get no bonuses" deal)
edit:
I would say yes - I think it's fun as hell
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Having beaten that, I'm now several hours into Ocarina of Time (on the 3DS). It's quite a different experience, but I have to admit I'm having much more fun with Ocarina's dungeons than LttP's. One thing that surprised me about the series was its goofy sense of humor, which I think comes through better in Ocarina as well.
I'm thinking I may favor the 3D Zeldas? Actually, it's probably too soon to say that. I'll wait to see how frustrating the endgame is.
You should definitely try out Link Between Worlds. It combines a lot of the best stuff from the 2D and 3D Zeldas (though it definitely plays more like the 2D ones).
Anyway, i decided to take a break from the Hard mode Skulltulas for now and go back to Adventure Mode. I only have about 15 levels left there.
Do people who don't get heartpieces in Legend get them in Adventure instead?
Yeah, which is why the characters you unlock in Adventure mode also get a lot more heart containers and pieces of heart there since you can't use them in Legend mode.
I'm 99.9% pretty sure it's not, actually.
FTFY
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
May depend on the state. But giving you no time to find somewhere else is scummy as hell regardless.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
There may be laws requiring a months notice. Not certain.
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
He gives some time for filling meter on surrounding mooks, too.
Does his weak point come up after a while, or is that just a brute force path?
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
He shows up latrer with no Groosenators to use.
In fact
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Yeah that was kind of a rude ending to that stage.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
For Impa's infinite with the naginata all you do is hit Y,X,Y,X,Y,X... repeating the loop as desired. I'm using the Warrior's control scheme so I think it'd be B,Y,B,Y,etc. looped with the Zelda scheme. Just alternate weak, strong, weak, strong. Timing is roughy right before one attack animation finishes you go into the other if you need a visual cue but it's pretty forgiving and rhythmic to tap out, even sped up a bit in spirit mode. It's not quite as broken as I hoped it'd be but definitely useful. You save a lot of time since you're just cycling through two single hit attacks (the strong attack hits pretty hard too) rather than going through all the flashy spins, throws, dashes, etc. she normally does with the glaive. Pretty easy to walk through a whole keep looping those two attacks and clear it out without ever having to stop the loop. Also nice on giant monsters once you get their weak point exposed. If nothing else it's another useful, fun tool in an already fun move set.
I can see arrow canceling being really nice on certain enemies and with certain move sets since it stuns enemies. Likewise arrows do seem to stun the Poes a little longer. Wasn't able to prolong any combos or take down weak point gauges any faster but I didn't try too hard, figured I'd look into it more to make sure I was doing it right. Given the short amount of time enemies are stunned it felt like you needed to know what to do rather than try to freeform something from nothing, but definitely seems doable. The nice thing though is all items can be dodge canceled. During the dodge animation items can be used right away, like the first frame of dodge right away, so you can get a nice loop going by dodge canceling. This works great with the arrow power up because you can get out like twice as many shots dodge canceling them while staying in a corner plinking away compared to just firing them without the cancel. Bomb power up is similar since you only throw the one, giant bomb now opposed to a whole bag of bombs. Since you can cancel at almost, if not truly, any part of the dodge animation you have a lot of leeway into when you use the item again. With the bow power up it was great just firing as many shots as possible, canceling the dodge ASAP to the point the character barely even moves, basically firing another shot in the same spot. With the bomb power up it was nice giving it just a bit longer so you're canceling half way or so through the dodge so you can get around the keep to clear it out.
Pretty sure someone mentioned it in passing, but you can definitely use the hookshot on the flying Aerolfos or whatever they're called. Their tail lights up blue for a very short period of time, and I think that was when I grabbed the one, but once I was able to hookshot one into a weak point gauge straight from the air. Moblin Captains (the large ones with the spear, shield, and sometimes helmet) are weak to bombs according to the quiz mission I did this morning (Had me kill the monster weak to hookshot, bomb, then arrow) but all it did was send them flying in the air away from me with no weak point gauge once they landed. Not sure how useful that "weakness" is unless there's more to it that I didn't see the handful of times I tried using bombs on them.
Also screw the Lana haters. I just got the Deku stick and it's my favorite weapon so far.
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The game always tells if you need to use a certain character or weapon to unlock a reward.
Well, with things like Skulltullas and heart pieces, it was obvious that you needed to use the character whose face was on the icon to unlock it, but with weapons, there's some room for interpretation.
It's wishful thinking though, I'll admit.
When playing Ganondorf I have a tendency to just stand there and whale on enemies no matter what, but you really can't afford to do that in Adventure Mode when you have to avoid getting hit at all times. On top of playing super careful, I also had to handle three Mandhandla sprouts attacking my base and like 15 enemy captains. Thankfully the commander was just Agitha..if they had thrown someone like Volga in there as well I probably would've given up immediately.
So I go after a couple bomchus till the keeps turn red, then head off to go claim them again, maybe take one keep and whoops base is dead again.. what? how.. what the? oh two goron captains captured it all by themselves?
Ok ok game, I see we are going to play a game of "do it better, do it faster".
If its the map I'm tthinking of, theres bombchu captains you can kill to take over the bombchus.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy