For Old world blues, you want to do it rather soon, because the enemy scaling gets kinda silly at higher levels. Honest hearts can really be done at any time, though it's probably more of a mid-level type DLC because some of the enemies are tricky.
Dead money should be done past level 20. Because it's a huge pain in the ass. And Lonesome road is intended to be done after the other 3, since it ties up loose ends from them all...However, it's also the hardest of them, and I believe it does scale enemies, so beware there.
M A G I K A Z A M
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Got a question about Dead Money: should I try making bullets for the couple of guns I've found so far around the Villa? Keep in mind I have NO clue how to make bullets other then I have to use a bench and there possibly may be some disassembling of other bullets beforehand involved.
EDIT: Would it also be a good idea to start leveling Energy Weapons during this? I was thinking about doing so once I got my guns to 85 and it would be nice to try out the Holorifle. Oh, and is it worth equipping the DM-Companions with any sort of spare gear?
I've been playing the original Fallout which I got from GOG for free a while back during a promotion, and I'm. . . ambivalent about it. I already miss the detailed worlds and exploration from the Bethesda games, and having you on the clock from the start really limits the fun stuff you can do. (I'll admit I had to break down and use an FAQ to find the water chip, which was in an area I already visited once - it's the little details you miss that kill you). I think I might've gimped myself a bit by making a character less suited to combat for my first run (one STR point away from using a hunting rifle properly - dammit), and I haven't had much use for the skills I did tag (repair, lockpick and speech). If I have trouble progressing I might have to reroll.
Slower pace aside, it's still enjoyable though, when things go right.
I've been playing the original Fallout which I got from GOG for free a while back during a promotion, and I'm. . . ambivalent about it. I already miss the detailed worlds and exploration from the Bethesda games, and having you on the clock from the start really limits the fun stuff you can do. (I'll admit I had to break down and use an FAQ to find the water chip, which was in an area I already visited once - it's the little details you miss that kill you). I think I might've gimped myself a bit by making a character less suited to combat for my first run (one STR point away from using a hunting rifle properly - dammit), and I haven't had much use for the skills I did tag (repair, lockpick and speech). If I have trouble progressing I might have to reroll.
Slower pace aside, it's still enjoyable though, when things go right.
Play Fallout 2. More in line with what you are looking for.
I've been playing Fallout 2 for the first time this moth, and was really enjoying it until I got to the oil tanker. I have max Small Guns, energy weapons, repair, and science, with a big lazer rifle, a sniper rifle, and Enclave power armor, but was getting killed by the enemies here no matter what I do, even with the combat difficulty turned down. Seems like something of a balance issue there.
(Hey fun fact, Chrome's auto correct doesn't know the word "lazer"! Isn't that, like, the first word you'd put into a dictionary?)
Edit: Oops, my bad, it is "laser," though that wasn't showing up in the autocorrect either. Long day.
I think I made a horrible, horrible mistake by doing HH at such an early level. I never had an issue with HH on my previous power armour clad Courier, but my 'diplomatic' Courier now basically gives up at the sight of more than one Giant Cazador.
I've been playing Fallout 2 for the first time this moth, and was really enjoying it until I got to the oil tanker. I have max Small Guns, energy weapons, repair, and science, with a big lazer rifle, a sniper rifle, and Enclave power armor, but was getting killed by the enemies here no matter what I do, even with the combat difficulty turned down. Seems like something of a balance issue there.
(Hey fun fact, Chrome's auto correct doesn't know the word "lazer"! Isn't that, like, the first word you'd put into a dictionary?)
Isn't it usually spelled "laser" though?
Another thing about OG Fallout I'm irked by is how easy it is for you to get cut off of certain conversation lines or even have guys go completely aggro on you if you say the wrong thing. I was just poking around the Cathedral, looking for information, but the guy I talked to sent everybody outside after me. Kinda soured everybody else's opinion of me inside. The Bethsoft games have that problem sometimes, but usually they're good about keeping dialogue options open throughout a conversation.
I've been playing Fallout 2 for the first time this moth, and was really enjoying it until I got to the oil tanker. I have max Small Guns, energy weapons, repair, and science, with a big lazer rifle, a sniper rifle, and Enclave power armor, but was getting killed by the enemies here no matter what I do, even with the combat difficulty turned down. Seems like something of a balance issue there.
(Hey fun fact, Chrome's auto correct doesn't know the word "lazer"! Isn't that, like, the first word you'd put into a dictionary?)
So here's the deal with fighting Enclave soldiers. You need to slaughter every soldier in your line-of-sight, every turn, or you're probably going to die. Their weapons have ultra high critical hit chances and do massive damage. These guys are elites for a reason. They can be defeated easily however with specific combat builds. You want to take all the perks that maximize your critical chance and rate of fire, and use your best weapon and go only for head and eye critical hits. So More Criticals, Better Criticals, Slayer, Sniper, Bonus Rate of Fire, etc with high luck, agility, and weapon proficiency.
You want to do that anyway, since you'll be the Grim Reaper at that point and can have a ton of fun in the post game wrecking everyone that gets in your way.
I've been playing Fallout 2 for the first time this moth, and was really enjoying it until I got to the oil tanker. I have max Small Guns, energy weapons, repair, and science, with a big lazer rifle, a sniper rifle, and Enclave power armor, but was getting killed by the enemies here no matter what I do, even with the combat difficulty turned down. Seems like something of a balance issue there.
(Hey fun fact, Chrome's auto correct doesn't know the word "lazer"! Isn't that, like, the first word you'd put into a dictionary?)
So here's the deal with fighting Enclave soldiers. You need to slaughter every soldier in your line-of-sight, every turn, or you're probably going to die. Their weapons have ultra high critical hit chances and do massive damage. These guys are elites for a reason. They can be defeated easily however with specific combat builds. You want to take all the perks that maximize your critical chance and rate of fire, and use your best weapon and go only for head and eye critical hits. So More Criticals, Better Criticals, Slayer, Sniper, Bonus Rate of Fire, etc with high luck, agility, and weapon proficiency.
You want to do that anyway, since you'll be the Grim Reaper at that point and can have a ton of fun in the post game wrecking everyone that gets in your way.
If you really have to, you can use AP to move in and out of sight too, but it takes good AP rationing. The Extra Move perk helps with this too; one of the reasons I usually have it.
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Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
I've been playing the original Fallout which I got from GOG for free a while back during a promotion, and I'm. . . ambivalent about it. I already miss the detailed worlds and exploration from the Bethesda games, and having you on the clock from the start really limits the fun stuff you can do. (I'll admit I had to break down and use an FAQ to find the water chip, which was in an area I already visited once - it's the little details you miss that kill you). I think I might've gimped myself a bit by making a character less suited to combat for my first run (one STR point away from using a hunting rifle properly - dammit), and I haven't had much use for the skills I did tag (repair, lockpick and speech). If I have trouble progressing I might have to reroll.
Slower pace aside, it's still enjoyable though, when things go right.
There is a town where you can pay a caravan to deliver water to the vault that needs it, and that adds something like 1000 days to the time limit iirc.
If you survive, one of the fun things you can do is position yourself between the troops with miniguns and those with single shot weapons. Often times they'll kill each other in the cross fire. Only problem is, one bad critical and you're done.
I've been playing Fallout 2 for the first time this moth, and was really enjoying it until I got to the oil tanker. I have max Small Guns, energy weapons, repair, and science, with a big lazer rifle, a sniper rifle, and Enclave power armor, but was getting killed by the enemies here no matter what I do, even with the combat difficulty turned down. Seems like something of a balance issue there.
(Hey fun fact, Chrome's auto correct doesn't know the word "lazer"! Isn't that, like, the first word you'd put into a dictionary?)
Isn't it usually spelled "laser" though?
Another thing about OG Fallout I'm irked by is how easy it is for you to get cut off of certain conversation lines or even have guys go completely aggro on you if you say the wrong thing. I was just poking around the Cathedral, looking for information, but the guy I talked to sent everybody outside after me. Kinda soured everybody else's opinion of me inside. The Bethsoft games have that problem sometimes, but usually they're good about keeping dialogue options open throughout a conversation.
Bethsoft games are way too scared of locking out anything from the player, leading to them having next to no reactivity. At least beyond killing them.
Also, Laser is an acronym, so pretty sure lazer is nonsesnse
I think I made a horrible, horrible mistake by doing HH at such an early level. I never had an issue with HH on my previous power armour clad Courier, but my 'diplomatic' Courier now basically gives up at the sight of more than one Giant Cazador.
working as intended
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
I think I made a horrible, horrible mistake by doing HH at such an early level. I never had an issue with HH on my previous power armour clad Courier, but my 'diplomatic' Courier now basically gives up at the sight of more than one Giant Cazador.
working as intended
to be fair, most sane people would too.
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Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
Pshaw, you just need a shitload of antidotes.
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Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
If you survive, one of the fun things you can do is position yourself between the troops with miniguns and those with single shot weapons. Often times they'll kill each other in the cross fire. Only problem is, one bad critical and you're done.
Cool, found all of Dean's Secret Stashes in Dead Money. Now I gotta do find the rest of the Villa's cards before I trip the first PoNR. Is it true that if you get addicted on something during the DLC, you can't ever shake it off?
Cool, found all of Dean's Secret Stashes in Dead Money. Now I gotta do find the rest of the Villa's cards before I trip the first PoNR. Is it true that if you get addicted on something during the DLC, you can't ever shake it off?
There are auto docs in the villa and Sierra Madre that should take care of all that.
If you survive, one of the fun things you can do is position yourself between the troops with miniguns and those with single shot weapons. Often times they'll kill each other in the cross fire. Only problem is, one bad critical and you're done.
Never give Ian an SMG...
I remember one time when he opened up with a 10mm SMG, before I knew better, and eradicated THE ENTIRE FREAKING PARTY.
Cool, found all of Dean's Secret Stashes in Dead Money. Now I gotta do find the rest of the Villa's cards before I trip the first PoNR. Is it true that if you get addicted on something during the DLC, you can't ever shake it off?
There are auto docs in the villa and Sierra Madre that should take care of all that.
Oh good. Never used any addictive stuff yet but I have some Buffout and SM-Martinis in stock in case I need a little help lugging something heavy out of the casino. I also lucked out in scoring a Stealth Boy from one of the Stashes, so I should be able to pull off the Safety Deposit Box achievement more easily now.
Cool, found all of Dean's Secret Stashes in Dead Money. Now I gotta do find the rest of the Villa's cards before I trip the first PoNR. Is it true that if you get addicted on something during the DLC, you can't ever shake it off?
There are auto docs in the villa and Sierra Madre that should take care of all that.
Oh good. Never used any addictive stuff yet but I have some Buffout and SM-Martinis in stock in case I need a little help lugging something heavy out of the casino. I also lucked out in scoring a Stealth Boy from one of the Stashes, so I should be able to pull off the Safety Deposit Box achievement more easily now.
If you are planning on lugging what I think you are planning on lugging, no amount of buffs or perks or anything will help you carry it out.
You need cunning and intellect to get it out
Goddamnit now I want to go back to New Vegas and do Sierra Madre, I think its my favorite thing on New Vegas.
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
I used the teleporter that you get from The Wall.
Course I do this for all DLC when I'm overburdened since I've already played through them twice "properly".
However, just to make sure I don't screw anything up, I never leave the Hideout when I teleport back. I just drop everything off, grab any food/ammo I need, then head back to Zion/Big MT/Divide/Sierra Madre.
I loaded up all the gold, like 20,000lbs of it, and crawled the long way around the hallways to the door, using stealth boys to hide myself until the jackass locked himself in the vault, then slow crawled the rest of the way until I was safe.
Only lesson the Sierra Madre taught me was how much I loved gold.
On the topic of that particular area of Dead Money...
I lucked out in getting a Stealth Boy from a Stash and I heard it was possible to run through the same usually-forcefielded-shut doorway Elijah goes through as it doesn't pop back up for a short while after he goes through. Is this possible at all or am I better off taking the long way around?
I loaded up all the gold, like 20,000lbs of it, and crawled the long way around the hallways to the door, using stealth boys to hide myself until the jackass locked himself in the vault, then slow crawled the rest of the way until I was safe.
Only lesson the Sierra Madre taught me was how much I loved gold.
I loaded up all the gold, like 20,000lbs of it, and crawled the long way around the hallways to the door, using stealth boys to hide myself until the jackass locked himself in the vault, then slow crawled the rest of the way until I was safe.
Only lesson the Sierra Madre taught me was how much I loved gold.
Posts
Dead money should be done past level 20. Because it's a huge pain in the ass. And Lonesome road is intended to be done after the other 3, since it ties up loose ends from them all...However, it's also the hardest of them, and I believe it does scale enemies, so beware there.
Let's not forget the cards as well, with the Dead Man's Hand Aces and Eights to collect/find for the achievement, or task completion.
EDIT: Would it also be a good idea to start leveling Energy Weapons during this? I was thinking about doing so once I got my guns to 85 and it would be nice to try out the Holorifle. Oh, and is it worth equipping the DM-Companions with any sort of spare gear?
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Slower pace aside, it's still enjoyable though, when things go right.
Play Fallout 2. More in line with what you are looking for.
(Hey fun fact, Chrome's auto correct doesn't know the word "lazer"! Isn't that, like, the first word you'd put into a dictionary?)
Edit: Oops, my bad, it is "laser," though that wasn't showing up in the autocorrect either. Long day.
WoW
Dear Satan.....
Another thing about OG Fallout I'm irked by is how easy it is for you to get cut off of certain conversation lines or even have guys go completely aggro on you if you say the wrong thing. I was just poking around the Cathedral, looking for information, but the guy I talked to sent everybody outside after me. Kinda soured everybody else's opinion of me inside. The Bethsoft games have that problem sometimes, but usually they're good about keeping dialogue options open throughout a conversation.
So here's the deal with fighting Enclave soldiers. You need to slaughter every soldier in your line-of-sight, every turn, or you're probably going to die. Their weapons have ultra high critical hit chances and do massive damage. These guys are elites for a reason. They can be defeated easily however with specific combat builds. You want to take all the perks that maximize your critical chance and rate of fire, and use your best weapon and go only for head and eye critical hits. So More Criticals, Better Criticals, Slayer, Sniper, Bonus Rate of Fire, etc with high luck, agility, and weapon proficiency.
You want to do that anyway, since you'll be the Grim Reaper at that point and can have a ton of fun in the post game wrecking everyone that gets in your way.
If you really have to, you can use AP to move in and out of sight too, but it takes good AP rationing. The Extra Move perk helps with this too; one of the reasons I usually have it.
There is a town where you can pay a caravan to deliver water to the vault that needs it, and that adds something like 1000 days to the time limit iirc.
Bethsoft games are way too scared of locking out anything from the player, leading to them having next to no reactivity. At least beyond killing them.
Also, Laser is an acronym, so pretty sure lazer is nonsesnse
to be fair, most sane people would too.
Never give Ian an SMG...
http://www.fallout3nexus.com/downloads/file.php?id=16534
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
I remember one time when he opened up with a 10mm SMG, before I knew better, and eradicated THE ENTIRE FREAKING PARTY.
Oh good. Never used any addictive stuff yet but I have some Buffout and SM-Martinis in stock in case I need a little help lugging something heavy out of the casino. I also lucked out in scoring a Stealth Boy from one of the Stashes, so I should be able to pull off the Safety Deposit Box achievement more easily now.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
If you are planning on lugging what I think you are planning on lugging, no amount of buffs or perks or anything will help you carry it out.
You need cunning and intellect to get it out
Goddamnit now I want to go back to New Vegas and do Sierra Madre, I think its my favorite thing on New Vegas.
I've been a harsh critic of Dead Money, but the story itself is good.
let it all go
Doing that right now.
Well this may sound goofy but...
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Course I do this for all DLC when I'm overburdened since I've already played through them twice "properly".
However, just to make sure I don't screw anything up, I never leave the Hideout when I teleport back. I just drop everything off, grab any food/ammo I need, then head back to Zion/Big MT/Divide/Sierra Madre.
Only lesson the Sierra Madre taught me was how much I loved gold.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
http://www.fallout3nexus.com/downloads/file.php?id=16534
player.modav carryweight 5000
Congratulations, you can now carry all the gold.
Sure, if you want to be a filthy cheating cheater
Cheating? Truth is...
Shitty Tumblr:lighthouse1138.tumblr.com
A gold bar and a bottle of my best-brewed Sierra Madre Martini for each of my fellow cohorts in crime and explosive slavery.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Caps don't conduct electricity as well.
I see Deans, Christines and Dogs..what about Gods? You have 4 cohorts afterall.
Oh, it also taught me how great a big pile of gold bars looks in my underground hideouts closet.