Anchorage was great because there really isn't any other way to explore a bit of what the world was like before the bombs. It's a 50s sci-fi style conflict that just so happens to end up with the world mostly dead.
Point Lookout is a must. You are missing out on some great content there. Shame on you.
Wise choice avoiding MZ. It's like Anchorage but worse. Here's a terrible combat focused DLC in a straight line with no exploration. The only good part of it is some of the loot, but it means you basically spent $15 on a samurai suit and a cowboy outfit...
Point Lookout is a must. You are missing out on some great content there. Shame on you.
Wise choice avoiding MZ. It's like Anchorage but worse. Here's a terrible combat focused DLC in a straight line with no exploration. The only good part of it is some of the loot, but it means you basically spent $15 on a samurai suit and a cowboy outfit...
Anchorage was the only good thing about 3.
These words in this order make no sense to me.
The only good thing about Fallout 3 was the Anchorage DLC?
edit
Speaking of Fallout 3..what happened to it since the fall of Games for Windows Live? Does it use steam now? Can I register the key on steam?
ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
edited July 2014
I bought the disc edition of the Op Anchorage and The Pitt DLCs years ago when it first came out and it was all GFWL based. I will actually be playing it again and will see what the situation is, though I understand almost all mods require GFWL to be disabled first. I may not have the Tale of Two Wastelands, but I'll probably play through the games in sequence anyway.
Shimshai on
Steam/Origin: Shimshai
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ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
Well, got the DLCs to work, at least once I disabled GFWL. All set to mod Fallout 3 but the Nexus keeps going down for maintenance. Tomorrow perhaps.
I got around to reinstalling Fo:NV and the nmc high res textures are causing me to run out of memory even with the memory extender to 4 gigs... pretty frustrating... I have a 3 gig video card and 16 gigs of ram and a nice little solid state drive... grrrr gamebryo why cant you be more like that other pos gambryo 2.o (creation). The worst part is it ran fine* before I upgraded my system to an i7 and 660ti.
*fine for gamebryo eventually after 60 or so hrs of game play the saves would corrupt and id have random ctd unless I had the clear cache on zone mod on.
New Vegas Redesigned 3 is out and claims to require a new game to work right but I'll be cursed and damned if I'm doing that. Seems to be functioning fine on my level 31 char.
Looks like most of the "Unrated" features requires a new game. How is the voice work? Maybe it was just because they were back to back in a video, but I feel like the guy doing it isn't actually improving on the problem of all the voices sounding samey, or not matching their characters. Especially what seems to be a pretty obviously Caucasian voice/accent on ethnic NPCs.
Ah so not related to win 7 then.
I played it on the PS3 when it first came out and now i want another playthrough but on pc but the comments made me question it.
Don't want to be bothered with crashes all the time.
Ah so not related to win 7 then.
I played it on the PS3 when it first came out and now i want another playthrough but on pc but the comments made me question it.
Don't want to be bothered with crashes all the time.
My FO3 crashed occasionally on XP too. Could've been mods but I think it also crashed before I had any, and I assumed it was just due to patchlessness.
Getting the Script Extender and 4gb patch helps a TON with the crash issues. Having that extra memory available soaks up a lot of the problems that plague the engine.
Getting the Script Extender and 4gb patch helps a TON with the crash issues. Having that extra memory available soaks up a lot of the problems that plague the engine.
I have never heard of this patch but will definitly look this up before playing this game. Thanks.
New Vegas Redesigned 3 is out and claims to require a new game to work right but I'll be cursed and damned if I'm doing that. Seems to be functioning fine on my level 31 char.
Looks like most of the "Unrated" features requires a new game. How is the voice work? Maybe it was just because they were back to back in a video, but I feel like the guy doing it isn't actually improving on the problem of all the voices sounding samey, or not matching their characters. Especially what seems to be a pretty obviously Caucasian voice/accent on ethnic NPCs.
Yeah I went to go check out boxcars in nipton on my level 31 char and he just looks like he does in vanilla. On a new character, he's all fucked up and it's actually pretty incredible. Guess I have to start a new one....
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited July 2014
Practice a Makes a Perfect mod can make the game hard as dicks. I probably should have set the "Leveled lists Begone" at 10 or 20 for my pretty low level character, especially with the Oblivion style skill raising. Doing the Roy Philips quest is really hard because half of the subway is filled with ghoul ravagers, and the other half slightly easier to kill glowing ones. This is like, two hours having come out of 101, the best thing I have is a Chinese assault rifle, and a hunting rifle with no ammo.
So, I was screwing around in geck, making a shop, and I discovered that the open refrigerators were actually the grocery store freezers placed over the grocery store shelves, so that the shelves formed the shelves of the freezer.
On the one hand, this saves asset space and looks okay, on the other hand, it means that Bethesda was doing what it did in skyrim way back in fallout 3.
So I realize I'm a few days late on this but its still the same page so I'm gonna say it anyways.
I thought Point Lookout was the most boring DLC ever. Ever. Like no flavor to it at all.
The others had their flaws, such as the Pitt stripping you of all your hard earned loot and making you get it back along the way, and Zeta being a straight line. But at least their story lines kept me more than interested. I get to either free a bunch of slaves or become their new masters. I get abducted by aliens but then steal their ray guns and also their ship.
I honestly can't even remember the storyline to Point Lookout anymore. Something about a Ghoul who has something someone wants, so you defend his house, then go into a underground lair on the shore?
Also if you didn't think Broken Steel was by far the best DLC, then you are a commie and I no longer want to speak with you. Giant Mega Death Lazers.
Also if you didn't think Broken Steel was by far the best DLC, then you are a commie and I no longer want to speak with you. Giant Mega Death Lazers.
Broken Steel was one of those odd DLCs that took a game that felt complete and tacked on an ending that seemed even more incomplete. At the end of FO3, I was like, yeah, okay, The End. At the end of Broken Steel, I was like, Wait, wtf, that's the end?
fallout 3's ending was one of the most rushed headscratchers I'd ever seen and made absolutely no sense because I had a companion with me who was immune to radiation
fallout 3's ending was one of the most rushed headscratchers I'd ever seen and made absolutely no sense because I had a companion with me who was immune to radiation
I don't see what that has to do with what I'm saying. The story felt completed. You'd found your father, taken out the Enclave, helped the Brotherhood retake the Jefferson, restarted the project (assuming you did the good ending), and died in the process. There really weren't any loose threads left hanging.
The fact that the ending didn't properly account your companions is another thing, and not at all a matter for those of us who didn't have those compansions or were always going to do it themselves. That's a different sort of flaw.
Broken Steel... resurrected the Enclave somehow, wordlessly, without a leader or particular objective. Suddenly all sorts of new Enclave positions were "found" and you had to take them on. Except they weren't really any tougher than the Enclave you'd fought before up to now either; it just felt sort of like clean-up duty. Then there's this random crawler thing we've never seen or heard of before, and the Enclave has always had the ability to just annihilate the BoS, an option that you're just suddenly presented with. Annnd then fade to black (???!!!).
Story-wise, it just seemed like a random combat encounters add-on. Some fun combats in there, but I think I'd probably have preferred them re-ordering some of the Enclave bits through the game. Maybe place the Broken Steel combats before the Jefferson Memorial, some deus ex machina of having to attack the Enclave base first before reactivating Purity, relocating Eden or Autumn to Adams, so there's actually an antagonist with evil objectives, etc.
Anyone have a link to a site that would explain how I could write my fallout mod better? I know the moves of a good mod, I want to know how to write the soul of a good mod.
I'm out of practice, working on building cells at a steady rhythm so I remember how how to copy paste crap on mass and fill boxes with leveled lists to save myself time. Glorious leveled lists.
Wow, I never realized that leveled listed drive absolutely every fucking thing in Gamebryo.
Loot in a box, leveled list.
NPC spawn? leveled list.
What does that NPC wield and wear? 3 different leveled lists for weapon, ammo, backup weapon, and some loot....then there's the death item.
Not to mention you can use NPC's as a template so you'd have leveled lists of NPCs, based on templates of stock NPCs who are all equipped based on leveled lists that scale to your player level.
As confusing as it sounds, this is actually a fucking time saver so I don't have to kit every single person's inventory.
Starting to remember why I haven't done a Explosives character since Fallout 1.
Companions have a nasty habit of getting into the explosion radius and dying, and I'm getting a wee bit tired of reloading a save because I had a clear grenade launcher shot only for Veronica to chase my goddamn grenade like a fetching puppy.
Posts
These words in this order make no sense to me.
The only good thing about Fallout 3 was the Anchorage DLC?
edit
Speaking of Fallout 3..what happened to it since the fall of Games for Windows Live? Does it use steam now? Can I register the key on steam?
Steam (Ansatz) || GW2 officer (Ansatz.6498)
*fine for gamebryo eventually after 60 or so hrs of game play the saves would corrupt and id have random ctd unless I had the clear cache on zone mod on.
Looks like most of the "Unrated" features requires a new game. How is the voice work? Maybe it was just because they were back to back in a video, but I feel like the guy doing it isn't actually improving on the problem of all the voices sounding samey, or not matching their characters. Especially what seems to be a pretty obviously Caucasian voice/accent on ethnic NPCs.
So anybody here playing it on pc?
Occasional crashes for me, but they're rare.
I played it on the PS3 when it first came out and now i want another playthrough but on pc but the comments made me question it.
Don't want to be bothered with crashes all the time.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
My FO3 crashed occasionally on XP too. Could've been mods but I think it also crashed before I had any, and I assumed it was just due to patchlessness.
I have never heard of this patch but will definitly look this up before playing this game. Thanks.
Yeah I went to go check out boxcars in nipton on my level 31 char and he just looks like he does in vanilla. On a new character, he's all fucked up and it's actually pretty incredible. Guess I have to start a new one....
On the one hand, this saves asset space and looks okay, on the other hand, it means that Bethesda was doing what it did in skyrim way back in fallout 3.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I thought Point Lookout was the most boring DLC ever. Ever. Like no flavor to it at all.
The others had their flaws, such as the Pitt stripping you of all your hard earned loot and making you get it back along the way, and Zeta being a straight line. But at least their story lines kept me more than interested. I get to either free a bunch of slaves or become their new masters. I get abducted by aliens but then steal their ray guns and also their ship.
I honestly can't even remember the storyline to Point Lookout anymore. Something about a Ghoul who has something someone wants, so you defend his house, then go into a underground lair on the shore?
Also if you didn't think Broken Steel was by far the best DLC, then you are a commie and I no longer want to speak with you. Giant Mega Death Lazers.
Broken Steel was one of those odd DLCs that took a game that felt complete and tacked on an ending that seemed even more incomplete. At the end of FO3, I was like, yeah, okay, The End. At the end of Broken Steel, I was like, Wait, wtf, that's the end?
fallout 3's ending was one of the most rushed headscratchers I'd ever seen and made absolutely no sense because I had a companion with me who was immune to radiation
I don't see what that has to do with what I'm saying. The story felt completed. You'd found your father, taken out the Enclave, helped the Brotherhood retake the Jefferson, restarted the project (assuming you did the good ending), and died in the process. There really weren't any loose threads left hanging.
The fact that the ending didn't properly account your companions is another thing, and not at all a matter for those of us who didn't have those compansions or were always going to do it themselves. That's a different sort of flaw.
Broken Steel... resurrected the Enclave somehow, wordlessly, without a leader or particular objective. Suddenly all sorts of new Enclave positions were "found" and you had to take them on. Except they weren't really any tougher than the Enclave you'd fought before up to now either; it just felt sort of like clean-up duty. Then there's this random crawler thing we've never seen or heard of before, and the Enclave has always had the ability to just annihilate the BoS, an option that you're just suddenly presented with. Annnd then fade to black (???!!!).
Story-wise, it just seemed like a random combat encounters add-on. Some fun combats in there, but I think I'd probably have preferred them re-ordering some of the Enclave bits through the game. Maybe place the Broken Steel combats before the Jefferson Memorial, some deus ex machina of having to attack the Enclave base first before reactivating Purity, relocating Eden or Autumn to Adams, so there's actually an antagonist with evil objectives, etc.
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://www.fallout3nexus.com/downloads/file.php?id=16534
This is clearly the most pressing question of our age.
Someguy hooking us up with that sweet competitive boxing quest mod we've been waiting for ever since we put metal plates in our gloves in Fallout 2.
Loot in a box, leveled list.
NPC spawn? leveled list.
What does that NPC wield and wear? 3 different leveled lists for weapon, ammo, backup weapon, and some loot....then there's the death item.
Not to mention you can use NPC's as a template so you'd have leveled lists of NPCs, based on templates of stock NPCs who are all equipped based on leveled lists that scale to your player level.
As confusing as it sounds, this is actually a fucking time saver so I don't have to kit every single person's inventory.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Companions have a nasty habit of getting into the explosion radius and dying, and I'm getting a wee bit tired of reloading a save because I had a clear grenade launcher shot only for Veronica to chase my goddamn grenade like a fetching puppy.
Hardcore mode makes companions killable.
Which means Veronica more often than not is chunky salsa
Yeah, I probably wouldn't haul around a companion for an demolitionist, but I kind of dislike them in general anyway.