MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
Not coordinate throwing powers. Coordinate where you are on the map. What the threats are.
Stick together for example. Try not to run in recklessly to situations where the other one would get killed.
I'd be glad to do any part of a power combo if someone wants to set one up in the lobby.
Right now what happens is everyone picks their best solo carry class and we all carry the whole map. Which is great but I like doing team things too. I was a dedicated medic in tf2!
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Not coordinate throwing powers. Coordinate where you are on the map. What the threats are.
Stick together for example. Try not to run in recklessly to situations where the other one would get killed.
I'd be glad to do any part of a power combo if someone wants to set one up in the lobby.
Right now what happens is everyone picks their best solo carry class and we all carry the whole map. Which is great but I like doing team things too. I was a dedicated medic in tf2!
this works best on small maps based on how spawns work. groups without good soft cover/mobility are very vulnerable to massed ravager/scion fire and can get into rez chains pretty fast on certain maps. working together also already happens multiple times per game during escorts/group hacks. a lot of times someone going out and spreading spawns/aggro can make things much easier.
but you could also do team dubstep on glacier and wreck face. it's about map and team composition.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Not coordinate throwing powers. Coordinate where you are on the map. What the threats are.
Stick together for example. Try not to run in recklessly to situations where the other one would get killed.
I'd be glad to do any part of a power combo if someone wants to set one up in the lobby.
Right now what happens is everyone picks their best solo carry class and we all carry the whole map. Which is great but I like doing team things too. I was a dedicated medic in tf2!
this works best on small maps based on how spawns work. groups without good soft cover/mobility are very vulnerable to massed ravager/scion fire and can get into rez chains pretty fast on certain maps. working together also already happens multiple times per game during escorts/group hacks. a lot of times someone going out and spreading spawns/aggro can make things much easier.
but you could also do team dubstep on glacier and wreck face. it's about map and team composition.
well my idea would have dhals aiu out there doing his thing while me and some other dude wreck bosses. with a backup tank or infiltrator class hovering in between dhal and us, keeping shit off our backs while we wreck faces.
i wasn't thinking of four power classes.
i mean, shit, justicar and human sentinel? throw for years with 40% damage reduction. i have a paladin so i could make it work pretty well if someone wanted to be the justicar.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I like classes that can prime and detonate with a single ability. Such as warp, reave, lash, or smash.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
i wish i had a smasher
game give me a smasher
they look fun
i still don't have a kroguard
at least i got slayer
man, you know what would be nuts
justicar and human vanguard that isn't flying all over the map solo.
i can do this.
i can be that vanguard.
bubble warp->charge->nova ????? PROFIT
you wouldn't even need to say morninglord go charge that bubble
i'd already be there
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
in fact the more i think about it a coordinated justicar human vanguard would be insane. the justicar could prime far enemies with reave when the vanguard has to be too far away for bubble, and if shit jumps them, just say help, cast bubble and its a giant nav beacon for the vanguard to know where the problem is
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
in fact the more i think about it a coordinated justicar human vanguard would be insane. the justicar could prime far enemies with reave when the vanguard has to be too far away for bubble, and if shit jumps them, just say help, cast bubble and its a giant nav beacon for the vanguard to know where the problem is
i can see this working brilliantly sometimes and horribly other times
one reason people choose carry classes is the habit of picking random/random/gold. it's unpredictable, which is fun and helps keep interest up, but the possibility of some squishy team that could handle reapers/cerberus just fine getting wrecked by collectors is a distinct possibility
also i highly disagree with weapons being balanced around silver/normal difficulty. balance around gold, balance against hard mode. get that right, and the easier difficulties will handle themselves. it's like handling balance in a fighting game/pvp game - 'normal' level play is never going to expose something that needs to be fixed.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
im not saying change your habits
im saying maybe ill go "hey guys lets have super fun team times" and we discuss our class combinations, race and level we want each game. we dont have to play the same race and level every time. and we dont have to do this every time.
but hey i wouldnt mind a few steamrolls on glacier with a well thought out plan.
i got packs to buy
thats all im saying
this is entirely self interested profit based advice
i want us to be a murder team for my money
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
They could just change (read: upgrade) the stats of every gun for every difficulty. They'd probably balk at that since then people wouldn't be pumping money in, but honestly the whale model probably means the vast majority of players DIDN'T pay anything beyond the game price. I'd be happy with a split FTP/pay model for the next game. You can pull the slot machine lever with in game money or you can buy the expansion and get the lowest level of every new thing. Then your lever pulls will be upgrades. If they really want to rob people (stop doing this please), they could do optional cosmetic things for more money.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2014
I bet ME3 had way fewer whales than other typical games. The price you would pay compared to the reward you got was ridonkulous. I mean, let's say you drop $20 on bioware points. That gets you enough points to buy ten premium spectre packs. What's that likely to give you? Even if you only just started, at best you'll get just under 20 rares (half of which will be eight ranks of the Geth Pulse Rifle), maybe a couple ultra rares (which will probably be the geth spitfire and the eagle).
Heaven forbid if you've been playing long enough to max out your gold weapons. In that case you'll end up with about fifteen IV ammo consumables and a couple more ranks of some ultra rares you won't use anyway.
One thing on the ME2 vs ME3 discussion- something ME2 had going for it is the lack of MP. By that I mean if someone only played ME3's single player campaign, I imagine most wouldn't complain about ineffective guns if they found the guns to be effective in 2. The single player campaigns didn't need the guns to be all that effective- you were Shepard, you killed things with haste regardless. Enemy composition was also far different in the single player campaign versus MP. Facing a single Atlas was made to be a pretty big deal.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
Still had sync kills though.
Silly me thought that would be a multiplayer only thing when I faced my own singleplayer Banshee.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The sync kills didn't bother me in SP. Dying was the same whether you were taken down by enemy fire or by a banshee gut stab.
And you rarely faced more than a couple boss mobs at once.
Morninglord, watching you independently come up with Team Dubstep - the oldest method for getting through Gold that doesn't involve hiding behind a desk with Decoy out - is kind of fascinating
The sync kills didn't bother me in SP. Dying was the same whether you were taken down by enemy fire or by a banshee gut stab.
And you rarely faced more than a couple boss mobs at once.
That was one interesting part of MP: sacrifice plays. If I hold off a group of Banshees and Atlases with my Vorcha Soldier, I run a big risk of getting my guts ripped out, but everyone else is going to have an easier time, and if I do die, with luck we'll make it to the next round. Same thing with rushing a turret. EDI and company apparently aren't quite as good at teamwork as the miscellaneous volunteers fighting the ground war.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Sacrifice plays are rarely a good move unless you're killing most of the mobs you die to - and in that case you're better off playing a little safer and just killing them all.
When you die, your teammates are still going to have to deal with them, and when they do there will be three of them splitting the enemy attention instead of four of you, which means a much higher likelihood of being shot by an enemy you didn't see.
This is why curly says that spreading yourselves out around the map is a good idea. It's not because teamwork isn't good. It's because enemies are more likely to target players close to them than players far away. If you're all spread out, you reduce the chance of an opportunistic scion or ravager from killing you in the face from a narrow line of sight between three boxes and past a doorway, because they'll be focusing on the player nearer to them.
The fact that all enemies are focused solely and exclusively on you is actually what makes soloing difficult. Putting out enough damage to kill full waves worth of enemies is trivial.
Morninglord, watching you independently come up with Team Dubstep - the oldest method for getting through Gold that doesn't involve hiding behind a desk with Decoy out - is kind of fascinating
I think it would be great for those still playing together over on PC to put together some team composition strategies. There were so many class synergies that got added through the later DLCs that I'm not sure ever got the attention they deserved because by then so many people had the gear/weapons to go it alone.
The Juggernaut and Battlemaster were the only genuine tanks who ever ended up existing over Silver, and that's only because they're fundamentally invulnerable as classes go
The sync kills didn't bother me in SP. Dying was the same whether you were taken down by enemy fire or by a banshee gut stab.
And you rarely faced more than a couple boss mobs at once.
I am bothered more by bad design than by actually having died to it.
I dislike the design greatly.
I was astonished they put it in there.
Then I reloaded and blew them away.
There's a disjoint with my evaluation of a gameplay mechanic from a design standpoint and my personal like or dislike of that point.
It used to be I wouldn't give a damn about sync kills. Now I've played, dissected and analysed a number of extremely high quality games that put this one to shame. I can't help but critique it, because I know it could be so much better.
The best example is the Force Unleashed. When I first played that game, over and over, I couldn't understand everyone's problems with it. Then I posted a video of what I was doing and was informed I was playing it somewhat differently.
Nowadays I understand the truth. TFU is a broken mess of a game. I figured out how to exploit the fuck out of it through sheer bloodymindedness. I just kept going. I swore and bitched and cursed and I reloaded. Until eventually I stopped dying at all.
It wasn't because the mechanics were good, oh no. It was because I'd perfectly memorised every level, enemy and such, and had figured out a massive plethora of (extremely dirty) tricks to deal with every fight in the game.
I was having an absolute ball.
But the game was still trash.
That's how I have tried to think about game design ever since.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The Juggernaut and Battlemaster were the only genuine tanks who ever ended up existing over Silver, and that's only because they're fundamentally invulnerable as classes go
missing the volus with quite possibly the most broken power in the game
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
and speaking of soloing, the way aggro works while doing that is one of the reasons why i don't find soloing to be personally engaging
it's like.....there's virtually no layer of interest to how enemies respond anymore when 1) they know where you are at all times and 2) they'll come to you regardless
i dunno, soloing isn't that difficult but i find it a LOT duller than normal play
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
and speaking of soloing, the way aggro works while doing that is one of the reasons why i don't find soloing to be personally engaging
it's like.....there's virtually no layer of interest to how enemies respond anymore when 1) they know where you are at all times and 2) they'll come to you regardless
i dunno, soloing isn't that difficult but i find it a LOT duller than normal play
This is the primary reason I'll never finish Best of the Best
and speaking of soloing, the way aggro works while doing that is one of the reasons why i don't find soloing to be personally engaging
it's like.....there's virtually no layer of interest to how enemies respond anymore when 1) they know where you are at all times and 2) they'll come to you regardless
i dunno, soloing isn't that difficult but i find it a LOT duller than normal play
This is the primary reason I'll never finish Best of the Best
I know I can solo gold but... bleh, not worth it.
I think my Gold solos took 40 minutes when I did them on Giant with the Kroguard.
Nowadays, running AIU on Glacier, I think it might only take 20.
Still not ideal (and I think it's silly that BioWare incentivized an antisocial playstyle in the first place), but it's much better these days.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
doobydoobydoo where are you
im ready to play
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
I seem to pull weight with nothing but a Mattock on multiplayer, so
/shrug
Don't see any reason to swear off assault rifles bar the usual Harrier fixation. The game's about learning enemy habits, working around them, and shoring up one's own weaknesses. Turian Soldier makes everything better :P
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
Oh hey awakened collector.
Any good?
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I never really liked the Ascension form mechanic and that was my build from when the Awakened Collector was new so I don't doubt that it's kinda meh, but, it was always good for me
The I-X system is complete horseshit and really ruins the game who weren't there at the beginning when it comes to gun-play. A new player shouldn't be bound to power classes in order to achieve effectiveness at the gold level. And some of those casters actually have really good gun synergy that you miss out on.
This right here. The RNG is irritating, but I can deal with it if the end result is a "full-on" Widow, or a Reegar, or a Hurricane, or even a Locust or a Scimitar; not the first level of a 10-level progression.
I think this is one thing that they developed for the MP, but then had the side effect of getting sucked into the SP. Because having to wait to find a gun, and then pay 9 increasingly higher amounts to upgrade it (or 4 if I don't plan on NG+) to get it back to ME2 levels is bad weapon design.
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
I think it would have been a better system in the singleplayer if credits actually needed some form of effective management (do I spend them on a side quest to unlock more war assets, or do I use it on a new super badass upgrade), but the problem is that there often isn't really a shortage of credits at all bar the exorbitant cost required to unlock the Spectre weapons
The I-X system is complete horseshit and really ruins the game who weren't there at the beginning when it comes to gun-play. A new player shouldn't be bound to power classes in order to achieve effectiveness at the gold level. And some of those casters actually have really good gun synergy that you miss out on.
This right here. The RNG is irritating, but I can deal with it if the end result is a "full-on" Widow, or a Reegar, or a Hurricane, or even a Locust or a Scimitar; not the first level of a 10-level progression.
I think this is one thing that they developed for the MP, but then had the side effect of getting sucked into the SP. Because having to wait to find a gun, and then pay 9 increasingly higher amounts to upgrade it (or 4 if I don't plan on NG+) to get it back to ME2 levels is bad weapon design.
oh my yes, this
i'm never going to buy upgrades in ME3 again
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Posts
Stick together for example. Try not to run in recklessly to situations where the other one would get killed.
I'd be glad to do any part of a power combo if someone wants to set one up in the lobby.
Right now what happens is everyone picks their best solo carry class and we all carry the whole map. Which is great but I like doing team things too. I was a dedicated medic in tf2!
this is why everything that's semi auto is amazing and stuff you'd think would be reliable workhorse weapons kinda suck
i mean, i'm not complaining about the claymore, but when i can headshot someone with it more reliably than with an average AR, there's something off
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
this works best on small maps based on how spawns work. groups without good soft cover/mobility are very vulnerable to massed ravager/scion fire and can get into rez chains pretty fast on certain maps. working together also already happens multiple times per game during escorts/group hacks. a lot of times someone going out and spreading spawns/aggro can make things much easier.
but you could also do team dubstep on glacier and wreck face. it's about map and team composition.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
well my idea would have dhals aiu out there doing his thing while me and some other dude wreck bosses. with a backup tank or infiltrator class hovering in between dhal and us, keeping shit off our backs while we wreck faces.
i wasn't thinking of four power classes.
i mean, shit, justicar and human sentinel? throw for years with 40% damage reduction. i have a paladin so i could make it work pretty well if someone wanted to be the justicar.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
game give me a smasher
they look fun
i still don't have a kroguard
at least i got slayer
man, you know what would be nuts
justicar and human vanguard that isn't flying all over the map solo.
i can do this.
i can be that vanguard.
bubble warp->charge->nova ????? PROFIT
you wouldn't even need to say morninglord go charge that bubble
i'd already be there
Not that it matters, it's lash and smash that make the Phoenix classes so freaking fun.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
i can see this working brilliantly sometimes and horribly other times
one reason people choose carry classes is the habit of picking random/random/gold. it's unpredictable, which is fun and helps keep interest up, but the possibility of some squishy team that could handle reapers/cerberus just fine getting wrecked by collectors is a distinct possibility
also i highly disagree with weapons being balanced around silver/normal difficulty. balance around gold, balance against hard mode. get that right, and the easier difficulties will handle themselves. it's like handling balance in a fighting game/pvp game - 'normal' level play is never going to expose something that needs to be fixed.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
im saying maybe ill go "hey guys lets have super fun team times" and we discuss our class combinations, race and level we want each game. we dont have to play the same race and level every time. and we dont have to do this every time.
but hey i wouldnt mind a few steamrolls on glacier with a well thought out plan.
i got packs to buy
thats all im saying
this is entirely self interested profit based advice
i want us to be a murder team for my money
i gotta go to work or id jump on
Heaven forbid if you've been playing long enough to max out your gold weapons. In that case you'll end up with about fifteen IV ammo consumables and a couple more ranks of some ultra rares you won't use anyway.
Silly me thought that would be a multiplayer only thing when I faced my own singleplayer Banshee.
And you rarely faced more than a couple boss mobs at once.
If Shepard ever formed a metal band the human proto-Reaper would've made for a great stage backdrop.
Batarian adept guy whatever. Lash and falcon punch everything.
That was one interesting part of MP: sacrifice plays. If I hold off a group of Banshees and Atlases with my Vorcha Soldier, I run a big risk of getting my guts ripped out, but everyone else is going to have an easier time, and if I do die, with luck we'll make it to the next round. Same thing with rushing a turret. EDI and company apparently aren't quite as good at teamwork as the miscellaneous volunteers fighting the ground war.
When you die, your teammates are still going to have to deal with them, and when they do there will be three of them splitting the enemy attention instead of four of you, which means a much higher likelihood of being shot by an enemy you didn't see.
This is why curly says that spreading yourselves out around the map is a good idea. It's not because teamwork isn't good. It's because enemies are more likely to target players close to them than players far away. If you're all spread out, you reduce the chance of an opportunistic scion or ravager from killing you in the face from a narrow line of sight between three boxes and past a doorway, because they'll be focusing on the player nearer to them.
The fact that all enemies are focused solely and exclusively on you is actually what makes soloing difficult. Putting out enough damage to kill full waves worth of enemies is trivial.
I think it would be great for those still playing together over on PC to put together some team composition strategies. There were so many class synergies that got added through the later DLCs that I'm not sure ever got the attention they deserved because by then so many people had the gear/weapons to go it alone.
The Juggernaut and Battlemaster were the only genuine tanks who ever ended up existing over Silver, and that's only because they're fundamentally invulnerable as classes go
I'll allow a person with snap freeze for sexy cryo explosions, but nothing makes me laugh more than Dubstep.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I am bothered more by bad design than by actually having died to it.
I dislike the design greatly.
I was astonished they put it in there.
Then I reloaded and blew them away.
There's a disjoint with my evaluation of a gameplay mechanic from a design standpoint and my personal like or dislike of that point.
It used to be I wouldn't give a damn about sync kills. Now I've played, dissected and analysed a number of extremely high quality games that put this one to shame. I can't help but critique it, because I know it could be so much better.
The best example is the Force Unleashed. When I first played that game, over and over, I couldn't understand everyone's problems with it. Then I posted a video of what I was doing and was informed I was playing it somewhat differently.
Nowadays I understand the truth. TFU is a broken mess of a game. I figured out how to exploit the fuck out of it through sheer bloodymindedness. I just kept going. I swore and bitched and cursed and I reloaded. Until eventually I stopped dying at all.
It wasn't because the mechanics were good, oh no. It was because I'd perfectly memorised every level, enemy and such, and had figured out a massive plethora of (extremely dirty) tricks to deal with every fight in the game.
I was having an absolute ball.
But the game was still trash.
That's how I have tried to think about game design ever since.
missing the volus with quite possibly the most broken power in the game
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
it's like.....there's virtually no layer of interest to how enemies respond anymore when 1) they know where you are at all times and 2) they'll come to you regardless
i dunno, soloing isn't that difficult but i find it a LOT duller than normal play
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
This is the primary reason I'll never finish Best of the Best
I know I can solo gold but... bleh, not worth it.
I think my Gold solos took 40 minutes when I did them on Giant with the Kroguard.
Nowadays, running AIU on Glacier, I think it might only take 20.
Still not ideal (and I think it's silly that BioWare incentivized an antisocial playstyle in the first place), but it's much better these days.
im ready to play
/shrug
Don't see any reason to swear off assault rifles bar the usual Harrier fixation. The game's about learning enemy habits, working around them, and shoring up one's own weaknesses. Turian Soldier makes everything better :P
Any good?
Origin: RollThatKatamari
6 (recharge speed, damage redux, swarm count)
4 (damage)
6 (damage & cap, power, power)
4 (durability)
I never really liked the Ascension form mechanic and that was my build from when the Awakened Collector was new so I don't doubt that it's kinda meh, but, it was always good for me
Origin: RollThatKatamari
I think this is one thing that they developed for the MP, but then had the side effect of getting sucked into the SP. Because having to wait to find a gun, and then pay 9 increasingly higher amounts to upgrade it (or 4 if I don't plan on NG+) to get it back to ME2 levels is bad weapon design.
oh my yes, this
i'm never going to buy upgrades in ME3 again
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy