I never really liked the Ascension form mechanic and that was my build from when the Awakened Collector was new so I don't doubt that it's kinda meh, but, it was always good for me
ascension mode is goddawful
it has like a three second activation time and last for like, thirty seconds. it's a waste of time.
i would recommend investing in dark channel with damage and pierce because dark channel is baller
pack warp ammo, spam dark channel, chuck seeker swarms to detonate
dark sphere is kind of cool, but with like an eight second cooldown it's not exactly going to be a bread-and-butter move
The Collector is one of the best warp ammo platforms in the game; he has two powers that really excel at priming. Unfortunately that means that he's really dependent on weapons (ideally Prothean/Collector URs) and consumables (warp ammo) in order to unlock his full potential. Not that he's worthless starting out, just that the difference between his power oriented build and his later balanced/Sentinel build is pretty significant. A good class to periodically return to as weapons are leveled up.
A few other things- he plays very differently on and off host. Off host the swarm refresh cooldown can be canceled with dark channel. Off host it takes much longer to actually shoot the swarms off though, and none of his abilities have biotic explosion modifiers. I typically just use the swarms for the damage reduction.
With dark sphere- any evolution that increases duration should probably be avoided as it'll result in doing less damage per second. As Elendil mentioned dark sphere's cooldown doesn't trigger unless it's detonated, which is partly why it's a very good priming power- send it into a spawn and most everything will be primed. Drawback is that sometimes the game gets a bit buggy and it either refuses to send out the sphere or it automatically detonates. This happens both on and off host and is very annoying, especially if going with a heavy build.
With dark sphere- any evolution that increases duration should probably be avoided as it'll result in doing less damage per second.
Not just that; Dark Sphere is bugged so that these evolutions also decrease the overall damage over its entire duration. Don't touch the duration evolutions.
(Just to be clear, most/all other damage-over-time abilities in the game actually do more damage if you extend their duration, so this is not a game-wide bug.)
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
I tried him.
Ascension mode all the time every day.
Is it effective? Not really.
Do I care?
NOPE
ASSUMING CONTROL
(that said I'm going to shelve him until I get the PPR because I don't really enjoy his powers much or the two collector weapons I have)
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
(that said I'm going to shelve him until I get the PPR because I don't really enjoy his powers much or the two collector weapons I have)
Which ones are that? The Collector AR is only so-so and the SMG doesn't work with any loadout (and even then isn't that great), but the Sniper Rifle is legit good once you get used to its ammo capacity.
The Juggernaut and Battlemaster were the only genuine tanks who ever ended up existing over Silver, and that's only because they're fundamentally invulnerable as classes go
I can't play anything other than the Juggernaut now because I'm too used to the sync-kill immunity.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
(that said I'm going to shelve him until I get the PPR because I don't really enjoy his powers much or the two collector weapons I have)
Which ones are that? The Collector AR is only so-so and the SMG doesn't work with any loadout (and even then isn't that great), but the Sniper Rifle is legit good once you get used to its ammo capacity.
Is there a way to increase its capacity at all? Also if I get attacked at close range I basically die instantly even with ascencion off. For all that you can hold the button down you can't really do that for long enough.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
the trick with the collector sniper is that's it's the opposite of most other variable rate weapons: the power to consumption ratio goes down as you hold the trigger, so the best way to use it is by treating it like a mattock and firing it in tiny, tiny bursts.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
ew
i hate single shot weapons
ill try again
im doing 35666.
i researched a bunch of builds and this seemed like a decent spread of interesting. i really wanted to try ascension.
dc has slow
3 bees, dr of course
sphere is just for free dot
rarely explode the bees
so, what do i do when i get randomly jumped by cerberus sprinting around the corner firing at me like we do to them
cos that gets me murderised real quick even if i hit them with dc
also sphere is actually genuinely really annoying. it might be powerful, but it seems to carry on forever if it doesn't hit a solid object. so i keep accidentally detonating ten seconds after i sent it out when im trying to send it out again in a different part of the map
which loses me my cooldowns just when im about to send a sphere at a clump
im not sure its worth it
i have an extreme dislike of unreliable mechanisms
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
It's not the Collector SMG's fault that SMGs in general are shit. In its category it's a great gun, a perfectly acceptable alternative to the Hurricane; its bonus damage against armor helps overcome the main weakness of SMGs. And it's lighter than the Hurricane.
+1
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited September 2014
Oh and I was told that the ammo capacity mod doesn't work on the Collector SR (but class powers that increase capacity do)
I rock the Blood Pack Punisher on my N7 Destroyer for lulz. I use it basically at melee range against annoying, close-range shit like Husks etc (only hipfire). Its only at about level II though so I only use it on Silver. Not sure how well it scales up into Gold
BRIAN BLESSED on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
Try it on a marksman specced for accuracy.
I got it yesterday.
Crazy damage on silver.
I was using it for a few hours and looked it up. The insane muzzle climb it has is due to the special armor piercing round it fires out. A turian soldiers stability bonuses will mostly negate the spread of the thing and his accuracy in marksman will reduce the muzzle jump to the point you can swing down with the mouse as you fire and keep it on their head. Even at range. Even with a scope. Especially with a scope. And especially when firing from cover.
It's slightly dizzying to play for a long time with a scope though, at least for me. I don't like close FOV. (Probably why I'm not a big fan of the collector sr as well actually)
Shreds anything with armor this way.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Seems like it doers comparable damage to the Hurricane, which is pretty impressive.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
the little thunk.....thunk.....thunk.....when you fire it is the special round. This round does all the damage. Without it the gun is shit. So you have to be able to keep the bead on their head. At the very least, you have to make sure that particular round hits. Since that round is the one that causes the insane muzzle jump, its pretty easy to headshot mooks with the first 9 round "burst".
As a bonus that round stuns pretty much anything which is very handy.
It happens every 8 rounds fired. Which is why marksman is ridiculous. The fire rate, accuracy and stability of the turian soldier with this weapon is bloody murder.
And you don't need to waste your mods on armor reduction. I don't even have that mod and I was doing to silver with a I what this guy does to gold with a X.
Tried it on my ghost and nah the reegar is better. It's a turian soldier special. I was shredding things halfway across the map with it.
My only problem is I don't know whether to take concussion shot or proximity mine. Since I would probably rarely use either.
Also TS is super fragile so I feel more like fire support than heavy lifter. But my god that fire support.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Proxy mine is an insanely good skill.
+8
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
Really? It was doing barely any damage. I restarted my soldier to respec my marksman since I had it on firerate before and I wanted accuracy for this thing.
I didn't have rank 6 though. Does it up the damage a lot?
I felt like it was faster just to marksman burn down eg praetorians than try to proxy mine them for the 20% boost, then have to wait till I get marksman again.
It was kind of useful at close range and for guarding my back but I dunno. Any votes for concussion? If not I guess I'll just get PM again.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
it's not a damage skill, it's the defense debuff evolution that makes it good
+4
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
Like I said...it took longer to kill them.
It's marksman that makes this gun good. Period.
without it it's still kinda ew.
Waiting for the marksman refresh is counter productive. I would rather just cast marksman again.
as for the competing cooldowns on prox mine vs. marksman, it's hard to say. i have little experience with turian soldier. prox is amazing on the geth infiltator, since the cooldown can be easily canceled via cloak. the debuff makes the target(s) take more damage from all sources, so anything big enough to take focused fire from multiple teammates is going to be worth mining.
i don't think anyone is going to vote for concussive shot. it's one of those mostly pointless SP vestigial skills that got thrown into MP early on. it's one of those skills whose prime merit is that it's useless enough that you can go for a nice, comfortable 6/6/6/6 in all your other skills.
as for the competing cooldowns on prox mine vs. marksman, it's hard to say. i have little experience with turian soldier. prox is amazing on the geth infiltator, since the cooldown can be easily canceled via cloak. the debuff makes the target(s) take more damage from all sources, so anything big enough to take focused fire from multiple teammates is going to be worth mining.
i don't think anyone is going to vote for concussive shot. it's one of those mostly pointless SP vestigial skills that got thrown into MP early on. it's one of those skills whose prime merit is that it's useless enough that you can go for a nice, comfortable 6/6/6/6 in all your other skills.
conc shot is not great on the turian soldier, ok
it's amazing on the human soldier + falcon
damn near broken
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
I didn't think about multiple teammates. Yeah I could take it for that.
Just stick to marksman for myself.
Mining a corner in advance you know enemies are going to come around from as well as covering myself from surprise attacks are the only other real use I can think of for it.
I'm sure I'll figure out a few more as I go along.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
Not relevant to this weapon though.
Other than the reegar which is better on my turian ghost this is the best soldier weapon I've got so far.
It's really only useable on the turian soldier.
Although I haven't tried it on destroyer but I imagine the lack of stability would hurt it badly at the ranges I can use it on the TS. Too much spread.
Oh yeah I just remembered, there was this really epic one man save by this krogan on silver versus geth yesterday. Guy took forever but did not go down at all and just kept on going. He took out most of wave 8 by himself (might have been 7, I don't remember exactly). It didn't feel like he had particularly good weapons because he was very slowly, steadily and patiently plugging away at primes with this beam like sniper rifle (Krysae I think?), constantly repositioning. He didn't reload cancel or anything fancy. It took him forever. He was plugging them right in the head with every shot too.
He was like a machine. Infinite patience.
Near the end I said
"Man this guy needs some epic theme music"
"Yeah I know this is ridiculous."
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited September 2014
Yeah, I pretty much brute-force it with the Destroyer. What I do with the Punisher also goes for the Revenant, I tend to chew things up up close and I don't bother aiming in because firing the Revenant makes my screen look like its having a seizure. Devastator Mode does have an accuracy and rate of fire bonus spec that is persistent but it is a much more minor buff (20% and 25%). Also implements an ammo capacity bonus (Collector Sniper Rifle goes here) and a fair damage bonus (specced up to +30%).
Proximity Mine is basically half of what makes Turian Soldier an all-round good class. The resulting global debuff is significant, ignores all forms of cover (bar Guardian shields) and triggers dodge rolls/staggers near everything. I've actually specced Turian Soldier Proxy Mine first for most of the time I've played it, and I think I've logged a ridiculously huge amount of hours into Turian Soldier. Like, a quarter of my Multiplayer play time. Maybe 80 or so hours.
The problem picking up both Marksman and Proximity Mine is something you probably already noticed, is that they both have notable cooldowns so they're seconds that you spend not using Marksman, or seconds that the debuff isn't available. On lower difficulties I tend to actually take Concussion Shot because the cooldown is completely negligible (so it doesn't really factor into waiting for Marksman or Proxy Mine) and it reliably staggers so I have enough time to apply a Proximity Mine (which also staggers). If you're feeling tricksy you can double-tap Proxy Mine since releasing a new one will cause the previous one to detonate, latency-willing. Pretty sure they stack. Correct me if I'm wrong.
That said, time to kill is way shorter on Silver so with the skill tree it doesn't really matter what you take with the Turian Soldier ;P
The debuff lasts 8 seconds so its a matter of figuring out exactly how much of your Marksman damage you can enhance with it I guess. The base cooldown is specced down to a little over 6 seconds so you can probably still kill plenty fast with a Marksman'd Punisher alone.
And yeah, Concussion Shot doesn't do much on Gold. Proximity Mine is definitely the actual moneymaker though, if you're into farming assist points.
BRIAN BLESSED on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
Also this game has given me so many appearance options for Turian Soldier that even his skin is a lovely shade of pink.
So I'm like, well, if you are going to go that far how can I not use him?
edit: I think I got stability and accuracy mixed up before. Stability prevents muzzle climb and accuracy reduces spread. So the Destroyer could hold a tight bead but would have to fight like hell to prevent the muzzle from jumping up to the skybox.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
Any use of said weapons without skills to augment such aspects would pretty much make the stability mod mandatory
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
I don't have that mod. Wish I did!
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Getting back to the SP for a second, where are you at there, @Morninglord?
Also, another reason to pick up the Citadel DLC, is the fights were designed from data pulled from the MP, so they're actually a bit harder than expected.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
After the coup.
Then I did leviathan.
Then I played multiplayer for the last week.
I have citadel.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Not relevant to this weapon though.
Other than the reegar which is better on my turian ghost this is the best soldier weapon I've got so far.
It's really only useable on the turian soldier.
Although I haven't tried it on destroyer but I imagine the lack of stability would hurt it badly at the ranges I can use it on the TS. Too much spread.
Oh yeah I just remembered, there was this really epic one man save by this krogan on silver versus geth yesterday. Guy took forever but did not go down at all and just kept on going. He took out most of wave 8 by himself (might have been 7, I don't remember exactly). It didn't feel like he had particularly good weapons because he was very slowly, steadily and patiently plugging away at primes with this beam like sniper rifle (Krysae I think?), constantly repositioning. He didn't reload cancel or anything fancy. It took him forever. He was plugging them right in the head with every shot too.
He was like a machine. Infinite patience.
Near the end I said
"Man this guy needs some epic theme music"
"Yeah I know this is ridiculous."
It sounds like the krogan was using the collector sniper rifle.
If it was the krysae he'd still be shooting.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2014
I didn't say infinite patience for nothing.
It wasn't the CSR anyway I know what it looks like.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Nice games tonight. Curly managed to outscore me with the Collector SMG (although he was hosting). Well played, sir, well played.
I gave the Blood Pack Punisher a shot after seeing Morninglord's posts, but I still think the Hurricane is vastly superior (and better-rounded). They're both quite strong, though.
Posts
it has like a three second activation time and last for like, thirty seconds. it's a waste of time.
i would recommend investing in dark channel with damage and pierce because dark channel is baller
pack warp ammo, spam dark channel, chuck seeker swarms to detonate
dark sphere is kind of cool, but with like an eight second cooldown it's not exactly going to be a bread-and-butter move
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
dark channel
dark sphere
seeker swarm BOOM
seeker swarm BOOM
dark sphere BOOM
at which point the cooldown is really more of refractory period
A few other things- he plays very differently on and off host. Off host the swarm refresh cooldown can be canceled with dark channel. Off host it takes much longer to actually shoot the swarms off though, and none of his abilities have biotic explosion modifiers. I typically just use the swarms for the damage reduction.
With dark sphere- any evolution that increases duration should probably be avoided as it'll result in doing less damage per second. As Elendil mentioned dark sphere's cooldown doesn't trigger unless it's detonated, which is partly why it's a very good priming power- send it into a spawn and most everything will be primed. Drawback is that sometimes the game gets a bit buggy and it either refuses to send out the sphere or it automatically detonates. This happens both on and off host and is very annoying, especially if going with a heavy build.
Not just that; Dark Sphere is bugged so that these evolutions also decrease the overall damage over its entire duration. Don't touch the duration evolutions.
(Just to be clear, most/all other damage-over-time abilities in the game actually do more damage if you extend their duration, so this is not a game-wide bug.)
Ascension mode all the time every day.
Is it effective? Not really.
Do I care?
NOPE
ASSUMING CONTROL
(that said I'm going to shelve him until I get the PPR because I don't really enjoy his powers much or the two collector weapons I have)
Which ones are that? The Collector AR is only so-so and the SMG doesn't work with any loadout (and even then isn't that great), but the Sniper Rifle is legit good once you get used to its ammo capacity.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I can't play anything other than the Juggernaut now because I'm too used to the sync-kill immunity.
Is there a way to increase its capacity at all? Also if I get attacked at close range I basically die instantly even with ascencion off. For all that you can hold the button down you can't really do that for long enough.
i hate single shot weapons
ill try again
im doing 35666.
i researched a bunch of builds and this seemed like a decent spread of interesting. i really wanted to try ascension.
dc has slow
3 bees, dr of course
sphere is just for free dot
rarely explode the bees
so, what do i do when i get randomly jumped by cerberus sprinting around the corner firing at me like we do to them
cos that gets me murderised real quick even if i hit them with dc
also sphere is actually genuinely really annoying. it might be powerful, but it seems to carry on forever if it doesn't hit a solid object. so i keep accidentally detonating ten seconds after i sent it out when im trying to send it out again in a different part of the map
which loses me my cooldowns just when im about to send a sphere at a clump
im not sure its worth it
i have an extreme dislike of unreliable mechanisms
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
It's not the Collector SMG's fault that SMGs in general are shit. In its category it's a great gun, a perfectly acceptable alternative to the Hurricane; its bonus damage against armor helps overcome the main weakness of SMGs. And it's lighter than the Hurricane.
I rock the Blood Pack Punisher on my N7 Destroyer for lulz. I use it basically at melee range against annoying, close-range shit like Husks etc (only hipfire). Its only at about level II though so I only use it on Silver. Not sure how well it scales up into Gold
I got it yesterday.
Crazy damage on silver.
Found this vid of it on gold at x level.
I was using it for a few hours and looked it up. The insane muzzle climb it has is due to the special armor piercing round it fires out. A turian soldiers stability bonuses will mostly negate the spread of the thing and his accuracy in marksman will reduce the muzzle jump to the point you can swing down with the mouse as you fire and keep it on their head. Even at range. Even with a scope. Especially with a scope. And especially when firing from cover.
It's slightly dizzying to play for a long time with a scope though, at least for me. I don't like close FOV. (Probably why I'm not a big fan of the collector sr as well actually)
Shreds anything with armor this way.
As a bonus that round stuns pretty much anything which is very handy.
It happens every 8 rounds fired. Which is why marksman is ridiculous. The fire rate, accuracy and stability of the turian soldier with this weapon is bloody murder.
And you don't need to waste your mods on armor reduction. I don't even have that mod and I was doing to silver with a I what this guy does to gold with a X.
Tried it on my ghost and nah the reegar is better. It's a turian soldier special. I was shredding things halfway across the map with it.
My only problem is I don't know whether to take concussion shot or proximity mine. Since I would probably rarely use either.
Also TS is super fragile so I feel more like fire support than heavy lifter. But my god that fire support.
I didn't have rank 6 though. Does it up the damage a lot?
I felt like it was faster just to marksman burn down eg praetorians than try to proxy mine them for the 20% boost, then have to wait till I get marksman again.
It was kind of useful at close range and for guarding my back but I dunno. Any votes for concussion? If not I guess I'll just get PM again.
It's marksman that makes this gun good. Period.
without it it's still kinda ew.
Waiting for the marksman refresh is counter productive. I would rather just cast marksman again.
http://forum.bioware.com/topic/454428-reckoning-new-weapon-mechanics/#16085547
As you can see here, that round does all the damage and by a percentage that means firing that round faster is going to dwarf proxy mines bonus.
i don't think anyone is going to vote for concussive shot. it's one of those mostly pointless SP vestigial skills that got thrown into MP early on. it's one of those skills whose prime merit is that it's useless enough that you can go for a nice, comfortable 6/6/6/6 in all your other skills.
conc shot is not great on the turian soldier, ok
it's amazing on the human soldier + falcon
damn near broken
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Just stick to marksman for myself.
Mining a corner in advance you know enemies are going to come around from as well as covering myself from surprise attacks are the only other real use I can think of for it.
I'm sure I'll figure out a few more as I go along.
Origin: RollThatKatamari
Other than the reegar which is better on my turian ghost this is the best soldier weapon I've got so far.
It's really only useable on the turian soldier.
Although I haven't tried it on destroyer but I imagine the lack of stability would hurt it badly at the ranges I can use it on the TS. Too much spread.
Oh yeah I just remembered, there was this really epic one man save by this krogan on silver versus geth yesterday. Guy took forever but did not go down at all and just kept on going. He took out most of wave 8 by himself (might have been 7, I don't remember exactly). It didn't feel like he had particularly good weapons because he was very slowly, steadily and patiently plugging away at primes with this beam like sniper rifle (Krysae I think?), constantly repositioning. He didn't reload cancel or anything fancy. It took him forever. He was plugging them right in the head with every shot too.
He was like a machine. Infinite patience.
Near the end I said
"Man this guy needs some epic theme music"
"Yeah I know this is ridiculous."
Proximity Mine is basically half of what makes Turian Soldier an all-round good class. The resulting global debuff is significant, ignores all forms of cover (bar Guardian shields) and triggers dodge rolls/staggers near everything. I've actually specced Turian Soldier Proxy Mine first for most of the time I've played it, and I think I've logged a ridiculously huge amount of hours into Turian Soldier. Like, a quarter of my Multiplayer play time. Maybe 80 or so hours.
The problem picking up both Marksman and Proximity Mine is something you probably already noticed, is that they both have notable cooldowns so they're seconds that you spend not using Marksman, or seconds that the debuff isn't available. On lower difficulties I tend to actually take Concussion Shot because the cooldown is completely negligible (so it doesn't really factor into waiting for Marksman or Proxy Mine) and it reliably staggers so I have enough time to apply a Proximity Mine (which also staggers). If you're feeling tricksy you can double-tap Proxy Mine since releasing a new one will cause the previous one to detonate, latency-willing. Pretty sure they stack. Correct me if I'm wrong.
That said, time to kill is way shorter on Silver so with the skill tree it doesn't really matter what you take with the Turian Soldier ;P
The debuff lasts 8 seconds so its a matter of figuring out exactly how much of your Marksman damage you can enhance with it I guess. The base cooldown is specced down to a little over 6 seconds so you can probably still kill plenty fast with a Marksman'd Punisher alone.
And yeah, Concussion Shot doesn't do much on Gold. Proximity Mine is definitely the actual moneymaker though, if you're into farming assist points.
So I'm like, well, if you are going to go that far how can I not use him?
edit: I think I got stability and accuracy mixed up before. Stability prevents muzzle climb and accuracy reduces spread. So the Destroyer could hold a tight bead but would have to fight like hell to prevent the muzzle from jumping up to the skybox.
Also, another reason to pick up the Citadel DLC, is the fights were designed from data pulled from the MP, so they're actually a bit harder than expected.
Then I did leviathan.
Then I played multiplayer for the last week.
I have citadel.
It sounds like the krogan was using the collector sniper rifle.
If it was the krysae he'd still be shooting.
It wasn't the CSR anyway I know what it looks like.
It looked like this.
Vaguely anyway.
Hmm the Prothean Beam rifle looks pretty similar looking at the wiki. He was firing it in short beam shots though.
It had blue green lights on the side and looked chunky. It wasn't long and thin and bug like.
have had an insanely long day and i think i need to shoot mans
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I gave the Blood Pack Punisher a shot after seeing Morninglord's posts, but I still think the Hurricane is vastly superior (and better-rounded). They're both quite strong, though.