Man, didn't play dota for a few days, come back and decide fuck it, going ember. Oops, we pick a 5 man melee team. Double oops, I end up mid against a Warlock who immediately casts chains on every new creep wave if I'm standing near it. I tell my team the lane is basically lost and they all get mad at me...but really, there ain't shit you can do in that situation beyond stand there for levels and take the few creeps you can safely get at tower.
We won that game solely on the back of a ridiculous sand king player. I learned I still have no idea how to effectively play ember.
The rage you get presented with if you tell your team you need help mid or you'll lose the lane is ridiculous.
You're doing a good thing, indicating that you'll need some help and people freak out instead of taking corrective actions.
e: I should say I don't play at a level where supports ganking mid is a thing.
Yeah, I have a rule when playing mid that if it's going badly, I let the team know. I'd like to say its out of courtesy and because doing so means my teammates can react accordingly, but really it's because pub players always seem to expect the mid player to gank super hard. That game no one came to help until the tier 1 was gone, and then our abaddon suddenly ported to lane and pinged the shit out of me when I didn't help him push. I was like great...now that I can actually farm this lane safely and control the wave, you want to push their mid tower down.
So how common is it for people to start feeding in Random Deathmatch after they die a couple times? Trying to figure out if i've had a run of bad luck in the gamemode or its usually like that and I should take it off my playlist.
The rage you get presented with if you tell your team you need help mid or you'll lose the lane is ridiculous.
You're doing a good thing, indicating that you'll need some help and people freak out instead of taking corrective actions.
e: I should say I don't play at a level where supports ganking mid is a thing.
Yeah, I have a rule when playing mid that if it's going badly, I let the team know. I'd like to say its out of courtesy and because doing so means my teammates can react accordingly, but really it's because pub players always seem to expect the mid player to gank super hard. That game no one came to help until the tier 1 was gone, and then our abaddon suddenly ported to lane and pinged the shit out of me when I didn't help him push. I was like great...now that I can actually farm this lane safely and control the wave, you want to push their mid tower down.
There are actually far fewer mid heroes who should be ganking sidelanes than those who should be having sidelanes gank mid.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
If there was one thing I wish all DotA players knew, it's that hero kills are not what gives you gold.
The rage you get presented with if you tell your team you need help mid or you'll lose the lane is ridiculous.
You're doing a good thing, indicating that you'll need some help and people freak out instead of taking corrective actions.
e: I should say I don't play at a level where supports ganking mid is a thing.
Yeah, I have a rule when playing mid that if it's going badly, I let the team know. I'd like to say its out of courtesy and because doing so means my teammates can react accordingly, but really it's because pub players always seem to expect the mid player to gank super hard. That game no one came to help until the tier 1 was gone, and then our abaddon suddenly ported to lane and pinged the shit out of me when I didn't help him push. I was like great...now that I can actually farm this lane safely and control the wave, you want to push their mid tower down.
There are actually far fewer mid heroes who should be ganking sidelanes than those who should be having sidelanes gank mid.
Right. Unfortunately there's this very simplistic and pervasive shorthand for how to play dota in the scrub tiers; mid always ganks, supports always buy wards, carry better have perfect farm or else!
I shouldn't be to eager to toss stones though, as in the game I was talking about I probably could have killed that warlock once I had some levels, but I was too passive and worried about dying to do it, but lack of aggressive play has always been my biggest dota failing.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Players from the enemy team being able to unpause immediately after your team pauses is just obnoxious. I blue screened tonight while our team was assaulting their base. Previously during the match, the opposing team's carry (PL picker, go figure) immediately unpauses both our teams pauses and his teams, thus killing afk players in both situations from both teams. I figured he was going to pull the same shit while I was rebooting and I was racing to get back into the game because my tower boots slow as hell.
Finally reconnect to the game, hear the AFK gong noise, "Koopah has been disconnected for too long", and enemy team is taking our mid rax.
Had a good game earlier today, we lost, but it was fun. Considering I was 3.95k and there were guys up to 4.5k, I did well I think. Some big Rubick steals. Crappy carry. And Skywrath decides to go aghs with only enough mana for 2 ults max... that was his first major item... He and the carry were both 4.5k as well...
Having recently fallen back down to near that level, there is a noticeable decline in quality around 4.5-6k. Some of the worst dota I've ever seen. Though my schedule might have something to do with that as well.
Enemy team has roughly one minute to unpause when there is a pause due to DC, not immediately. While that isn't a huge amount of time, if your entire team pauses for you it gives you 9 minutes before you get an abandon.
While I understand that can screw people over sometime, at the same time it prevents absurd pause griefing (which was a problem back when the timer was longer and each player was limited to three pauses), and means that you don't have to stay paused for somebody who definitely isn't coming back (game going sour and they leave immediately after a death they weren't standing stock still/running backwards). It also does mean you don't have to wait when somebody intentionally DCs because of "lag" and then resetting their modem, reinstalling DotA, reimaging their computer, and then programming their OS (Windows Vista without patches, natch) in assembly.*
It's unfortunate that sometimes, it does screw legitimate pauses.
*I hate pausing for lag. It's nearly worthless in most situations, it doesn't help if you consistently have lag due to queueing for the wrong server or poor internet, and at best you need to reset your modem, which with a spotty connection means you came in without realizing you need to spend close to 10 minutes to maybe fix things. Glitches and the ARDM crashing/the old shop bug are excepted.
Had a good game earlier today, we lost, but it was fun. Considering I was 3.95k and there were guys up to 4.5k, I did well I think. Some big Rubick steals. Crappy carry. And Skywrath decides to go aghs with only enough mana for 2 ults max... that was his first major item... He and the carry were both 4.5k as well...
Having recently fallen back down to near that level, there is a noticeable decline in quality around 4.5-6k. Some of the worst dota I've ever seen. Though my schedule might have something to do with that as well.
All I can say is, getting up from ~3.8k, so far there has been a more noticeable ability in players. Not necessarily great, just a higher number of them know what they're doing. Ratio of decent-bad players is better. I can only imagine how much better it gets above 4.6k.
Side note: Won first game as a 4k player. Looked like we were gonna get rolled, but they only had one good player. Some well placed blinks into his shukuchi with my carapace (Nyx) on helped to shut him down
Steam ID: natinator Xbox Live: Natman PRIME LoL: A1 Sauce
3rd attempt at a win with Sven for the all hero challenge and I finally win it, picking up 22 kills in the process. The difference maker? Blink Dagger.
Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
3rd attempt at a win with Sven for the all hero challenge and I finally win it, picking up 22 kills in the process. The difference maker? Blink Dagger.
Blink dagger is almost always a good choice on any melee hero.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
First two games I didn't pick it up and at most I could take down 1 enemy before I got swarmed. With blink though I was able to get in on Drow and Veno before I could be slowed. Blink to Storm Hammer is deadly if you get at least 2 in the aoe, some times I got 3 and just cut them apart. I didn't like Sven before but I'm really starting to like him, it's easy to come from behind one you get MoM since you can farm really quick with it.
Next hero - Visage. Who wants to run some games tonight and play Drow or Lycan with me? We can melt some towers.
Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
I think what he's trying to say is that for some heroes it is not worth the time to give up farm in order to chase kills, like with an early Medusa. Getting free farm is always good, but pulling the hard carry out of lane to go chase for a kill for 2 minutes is not worth it. The 45 seconds of free farm gained doesn't make up for the time loss even counting the kill gold.
Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
What are people's feelings on Aghs-Refresher Razor?
I got it last night, and 2 on my team had no idea what it was even for (i.e. "dude, its only a 30 sec cooldown ult").
We were getting ratted to hell by a Tinker/NP/Meepo. Couldn't get an organised push going. Our carry was super squishy (mirana, no bkb).
Went Refresher so that we could get the most out of a push, but we just never pushed...
I'd never buy it on Phantom Lancer, Dragon Knight (maybe), Bristleback, Elder Titan, Chaos Knight, Undying, Abbadon(ok, maybe), Night Stalker, Faceless Void, Bloodseeker, Lone Druid, Ember Spirit, Troll Warlord, Antimage, Riki (probably not).
Like, in ARDM, all of them would benefit but I don't know about buying it as a legit item. Blink NS might be funny to play though.
Eh, Troll Warlord is a maybe, mostly because he is so squishy with no real initiation. Blink->whirl axes would be decent, as long as you're followed by your team quick enough.
And don't underestimate a blink on Undying. Ult->Blink->Tombstone->3-5 man str steal can really screw over the enemy's plans.
Steam ID: natinator Xbox Live: Natman PRIME LoL: A1 Sauce
Refresher is kind of a 1 trick pony on Razor. It's excellent if you can get a long teamfight or a good push but it doesn't provide anything past that. Most people will just back away if you pop 2 ults. Butterfly is probably a better option for who you were against. Razor is a better carry than Mirana by far so tanking up would be better.
Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
Played my first game in a week. Did a normal queue. Got random draft. Team was SF, PL, Riki, Tide and me on SK. PL chose last.
Riki dcs in the first 30 seconds after grabbing a dd rune leaving me solo bot. Tide dcs after it is safe to leave and after he already got 2 kills with pl top.
In the end it was pl, sf and me verse a WR. It was frustrating. People just quitting and not really a game or anything.
I was farming my brains out on sk though. By like 20 minutes I had blink, mek, arcane boots and a veil. Also had more than a few good initiations on a game that was too few players to have team fights more like ganks.
Refresher is kind of a 1 trick pony on Razor. It's excellent if you can get a long teamfight or a good push but it doesn't provide anything past that. Most people will just back away if you pop 2 ults. Butterfly is probably a better option for who you were against. Razor is a better carry than Mirana by far so tanking up would be better.
It's pretty popular to rush an Ahgs now, it seems, on Razor. And I don't really see a problem with that, but it makes Razor less flexible, I think. Getting the Phase -> Drums -> Yasha/Sange&Yasha/Manta makes much better use of the damage you get out of Link with the additional attack speed, makes it easier to keep link up with all that movespeed and improves your map control, with Razor flying around at like 490 movespeed. Solo ganks are super easy, and taking the Ahgs a bit later for midgame/lategame pushing + tank is still an option. But attack speed/mobility seem to be key for Razor, upgrading his ult is just icing. The refresher is just a troll build, if you get hit with it, yeah, brutal, but not as reliable as building him to abuse link.
It also is contingent on who you're facing. I find illusion based heroes very hard to deal with as Razor, and would probably go for a push build against CK, PL or TB. Against crazy hard hitters like WK or LS, totally go for Carry/Link abuse.
Aghs/refresh Razor might not be the best build in all situations but I wouldn't call it a troll build. Lots of teams in tournaments use him this way. It'll kill buildings fast and if he has an aghs the storm doesn't turn off when he dies. His other skills are great but late game the aghs/refresh ulti does a lot to make him scary.
I can see how they slot him into that pusher role, but he can do that without Refresher, and be able to contribute more to the team. Just with the Ahgs, towers fall apart. Also, we're talking Razor with an incredible amount of farm...at that point you're winning on draft, or a botched teamfight, or so far ahead it doesn't matter.
Watching some Star Ladder this morning. Right now it is Secret vs. PR. I am still curious who will pick up that team.
Also fun watching that team. Some of my favorite players on that team. Puppey, Big Daddy and Kuro. I feel if the team got serious they could compete with the juggernaut that is EG right.
I'm just going to leave this here, with no comment except that I laughed so hard I basically couldn't play (more so than normal) for a good twenty or thirty seconds.
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Civics is not a consumer product that you can ignore because you don’t like the options presented.
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I have plenty of good games, too, but the bad ones are ohsopainful.
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
We won that game solely on the back of a ridiculous sand king player. I learned I still have no idea how to effectively play ember.
You're doing a good thing, indicating that you'll need some help and people freak out instead of taking corrective actions.
e: I should say I don't play at a level where supports ganking mid is a thing.
Yeah, I have a rule when playing mid that if it's going badly, I let the team know. I'd like to say its out of courtesy and because doing so means my teammates can react accordingly, but really it's because pub players always seem to expect the mid player to gank super hard. That game no one came to help until the tier 1 was gone, and then our abaddon suddenly ported to lane and pinged the shit out of me when I didn't help him push. I was like great...now that I can actually farm this lane safely and control the wave, you want to push their mid tower down.
You talk clean and bomb hospitals, so I speak with the foulest mouth possible
There are actually far fewer mid heroes who should be ganking sidelanes than those who should be having sidelanes gank mid.
Right. Unfortunately there's this very simplistic and pervasive shorthand for how to play dota in the scrub tiers; mid always ganks, supports always buy wards, carry better have perfect farm or else!
I shouldn't be to eager to toss stones though, as in the game I was talking about I probably could have killed that warlock once I had some levels, but I was too passive and worried about dying to do it, but lack of aggressive play has always been my biggest dota failing.
Finally reconnect to the game, hear the AFK gong noise, "Koopah has been disconnected for too long", and enemy team is taking our mid rax.
Having recently fallen back down to near that level, there is a noticeable decline in quality around 4.5-6k. Some of the worst dota I've ever seen. Though my schedule might have something to do with that as well.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
While I understand that can screw people over sometime, at the same time it prevents absurd pause griefing (which was a problem back when the timer was longer and each player was limited to three pauses), and means that you don't have to stay paused for somebody who definitely isn't coming back (game going sour and they leave immediately after a death they weren't standing stock still/running backwards). It also does mean you don't have to wait when somebody intentionally DCs because of "lag" and then resetting their modem, reinstalling DotA, reimaging their computer, and then programming their OS (Windows Vista without patches, natch) in assembly.*
It's unfortunate that sometimes, it does screw legitimate pauses.
*I hate pausing for lag. It's nearly worthless in most situations, it doesn't help if you consistently have lag due to queueing for the wrong server or poor internet, and at best you need to reset your modem, which with a spotty connection means you came in without realizing you need to spend close to 10 minutes to maybe fix things. Glitches and the ARDM crashing/the old shop bug are excepted.
All I can say is, getting up from ~3.8k, so far there has been a more noticeable ability in players. Not necessarily great, just a higher number of them know what they're doing. Ratio of decent-bad players is better. I can only imagine how much better it gets above 4.6k.
Side note: Won first game as a 4k player. Looked like we were gonna get rolled, but they only had one good player. Some well placed blinks into his shukuchi with my carapace (Nyx) on helped to shut him down
Blink dagger is almost always a good choice on any melee hero.
Next hero - Visage. Who wants to run some games tonight and play Drow or Lycan with me? We can melt some towers.
I'd never buy it on Phantom Lancer, Dragon Knight (maybe), Bristleback, Elder Titan, Chaos Knight, Undying, Abbadon(ok, maybe), Night Stalker, Faceless Void, Bloodseeker, Lone Druid, Ember Spirit, Troll Warlord, Antimage, Riki (probably not).
Like, in ARDM, all of them would benefit but I don't know about buying it as a legit item. Blink NS might be funny to play though.
Mirana.
Frankly it's good on everyone.
You get more from the hero being gone and giving free farm really.
Or from the chance to take down a tower. Or having free reign on ancients
QEDMF xbl: PantsB G+
I got it last night, and 2 on my team had no idea what it was even for (i.e. "dude, its only a 30 sec cooldown ult").
We were getting ratted to hell by a Tinker/NP/Meepo. Couldn't get an organised push going. Our carry was super squishy (mirana, no bkb).
Went Refresher so that we could get the most out of a push, but we just never pushed...
Eh, Troll Warlord is a maybe, mostly because he is so squishy with no real initiation. Blink->whirl axes would be decent, as long as you're followed by your team quick enough.
And don't underestimate a blink on Undying. Ult->Blink->Tombstone->3-5 man str steal can really screw over the enemy's plans.
EDIT Nevermind. I just went from lv 103 to 110 off the team shuffle points. Free money.
I will take it.
It also seems like the general Doto population has its number in terms of escaping, too. Thanks to the rat-Prophet trend.
You talk clean and bomb hospitals, so I speak with the foulest mouth possible
Riki dcs in the first 30 seconds after grabbing a dd rune leaving me solo bot. Tide dcs after it is safe to leave and after he already got 2 kills with pl top.
In the end it was pl, sf and me verse a WR. It was frustrating. People just quitting and not really a game or anything.
I was farming my brains out on sk though. By like 20 minutes I had blink, mek, arcane boots and a veil. Also had more than a few good initiations on a game that was too few players to have team fights more like ganks.
It's pretty popular to rush an Ahgs now, it seems, on Razor. And I don't really see a problem with that, but it makes Razor less flexible, I think. Getting the Phase -> Drums -> Yasha/Sange&Yasha/Manta makes much better use of the damage you get out of Link with the additional attack speed, makes it easier to keep link up with all that movespeed and improves your map control, with Razor flying around at like 490 movespeed. Solo ganks are super easy, and taking the Ahgs a bit later for midgame/lategame pushing + tank is still an option. But attack speed/mobility seem to be key for Razor, upgrading his ult is just icing. The refresher is just a troll build, if you get hit with it, yeah, brutal, but not as reliable as building him to abuse link.
It also is contingent on who you're facing. I find illusion based heroes very hard to deal with as Razor, and would probably go for a push build against CK, PL or TB. Against crazy hard hitters like WK or LS, totally go for Carry/Link abuse.
Still can't think of a reason to build Refresher
Also fun watching that team. Some of my favorite players on that team. Puppey, Big Daddy and Kuro. I feel if the team got serious they could compete with the juggernaut that is EG right.