Ugh...at least my R9 270 should be above minimum. Is it really that tough transferring your parts to another case? My current case just doesn't have enough room for say...a GTX970.
aw fuck. at least i hit the cpu okay but looks like this 4gb ram and hd 6970 isn't going to cut it maybe? we'll see... i don't need 60fps, 25 is fine for me. worried about that ram though.
I'm surprised you've lasted this long on 4GB of RAM. Are you running 64-bit Windows 7?
That 6970 was a great card (had a softmodded one for years), but going forward it's going to have a real hard time keeping up with new games.
yeah 64bit win7. my 4 ram and 6970 has been running metal gear solid ground zeroes and dragon age 3 pretty good at top settings.
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CarbonFireSee youin the countryRegistered Userregular
aw fuck. at least i hit the cpu okay but looks like this 4gb ram and hd 6970 isn't going to cut it maybe? we'll see... i don't need 60fps, 25 is fine for me. worried about that ram though.
I'm surprised you've lasted this long on 4GB of RAM. Are you running 64-bit Windows 7?
That 6970 was a great card (had a softmodded one for years), but going forward it's going to have a real hard time keeping up with new games.
yeah 64bit win7. my 4 ram and 6970 has been running metal gear solid ground zeroes and dragon age 3 pretty good at top settings.
Although those are both "new" games, they were explicitly designed to run on older hardware (PS360), and the small memory footprint and weaker CPUs that come with those machines. All that extra horsepower is just there to pretty things up, increase draw distance/framerate, and maybe make the AI a little less brain-dead.
It's sounding like W3 will be taking full-advantage of the 64-bit architecture (on consoles and PC), which means a higher memory footprint and more processing power to hopefully create a more dynamic, interesting open world.
You might be able to get away with running that 6970 a while longer, as it's not too far off what the consoles are running for GPUs. However the memory requirements are only going to increase as we go forward and get more "next-gen"-only titles taking advantage of those machines' 5+ GB of memory.
And for the millionth time I remembered how near useless hardware sites are for an Australian, because I forgot that computers parts cost double the price because fuck us.
And for the millionth time I remembered how near useless hardware sites are for an Australian, because I forgot that computers parts cost double the price because fuck us.
I'm still continue to be faintly surprised you guys haven't had any substantial consumer or government revolt. People should literally, yes actually literally, do prison time for the pricing of a lot of stuff in Australia. Adobe is a great example. When it's cheaper to personally fly a courier to the US to pick up a single copy of the software each time you need it, there should be criminal charges levied. Just lying in front of Parliament once shouldn't be enough.
Looks like I'll be retiring my 560ti which I had planned to do anyway when the game was going to release in February.
I still plan on going with a GTX 970 but since the game is pushed out to May, I'll hold off until closer to that date to see what cards are on the market.
I keep seeing all these recommendations for a 970, since it's so nice and cheap. The cheap places here sell them for about $500. It's pretty fucking shite.
Those system requirements are ridiculous. I'm basically going to need a new everything if I ever want to play this! I could keep my RAM though. I have enough of that...
Geforce 750TI OC 2GB edition, and AMD FX 6300 Black Edition CPU. I'm guessing... that's not gonna be enough? Even though it should be fine for MOST games this gen. Jesus this is gonna be a hefty game isn't it?
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That'll be enough to run it well enough, but probably not maxed out at constant 60fps. I doubt you could do that with any reasonably priced rig.
Really? I didn't think i matched minimum requirements. I guess my CPU does.
Hmmmm. Maybe i'll just risk it. Knock it down to Low, Leave it at 720p. Or try having it higher than low but limiting my gpu to 30fps?
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That'll be enough to run it well enough, but probably not maxed out at constant 60fps. I doubt you could do that with any reasonably priced rig.
Really? I didn't think i matched minimum requirements. I guess my CPU does.
Hmmmm. Maybe i'll just risk it. Knock it down to Low, Leave it at 720p. Or try having it higher than low but limiting my gpu to 30fps?
The minimum GPU is a 660, which is pretty much comparable to a 750. You'd hit the minimum with it at any rate. A lot of people are expecting the minimums to be a little overstated, since it compares a 2500k to an X4 940. The 2500k is a bit better than an old Phenom even if it is a little out of date.
I've owned the first two games since they each came out, but aside from getting to The Beast before the Enhanced Edition came out, and never beating him, I haven't played the games. I decided to beat them before The Wild Hunt comes out, and am just about to finish chapter 2 in the first game. It's fun, but man is the script rough. I had forgotten how limiting the Aurora engine was.
Really curious about the i7 part of things. Are they actually using more than one or two cores or ate they just brute forcing it with that much power?
How do you mean? The min rec is also a quadcore, the i7 is just a better one, and really every game ends up putting some i7 or another in its recommended list.
Oh I know the i7 was the recommended, but from a gaming standpoint I've not seen an i7 of same Ghz really out perform an i5 since most games don't utilize all the cores, etc...
I want everything that uses imports to do a Dragon Age Keep thing. I don't want to rerun the game or track and sort saves anymore, like some kind of savage.
Intel CPU Core i5-2500K 3.3GHz
AMD CPU Phenom II X4 940
Nvidia GPU GeForce GTX 660
AMD GPU Radeon HD 7870
RAM 6GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
DirectX 11
HDD Space 40 GB
Recommended System Requirements
Intel CPU Core i7 3770 3,4 GHz
AMD CPU AMD FX-8350 4 GHz
Nvidia GPU GeForce GTX 770
AMD GPU Radeon R9 290
RAM 8GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
DirectX 11
HDD Space 40 GB
Yeah, given the likelyhood there will be the usual game-crippling launch bugs as every other new release, with such high requirements on top of that, I'm guessing this game won't be what I would consider a playable state for at least a month, and not worth picking up for several months after that. In my mind, it's fine to ask for ridiculous things to run your game. As long as it doesn't turn around and run like total shit even when you have them. It's the second part a lot of games seem to miss.
But maybe they'll have a miraculously bugfree launch and those super specs will allow your computer to shit rainbows and candy out the monitor. It could happen.
Eh, W2 didn't have many bugs so much as it was just a little janky on launch. The patches weren't really bug fixes, they were gameplay improvements. There were bugs, but nothing on the standard AAA release nowadays. W1's release, now that was a disaster.
Eh, W2 didn't have many bugs so much as it was just a little janky on launch. The patches weren't really bug fixes, they were gameplay improvements. There were bugs, but nothing on the standard AAA release nowadays. W1's release, now that was a disaster.
This and the posts on actual Witcher 2 launch day and a couple of months after do not even a tiny bit relate.
Wee bit of nostalgia going on here. And I'm assuming hyperbole back then too. Lets go for the happy middle, where its still buggier than the norm.
I think it is just a little bit silly to fully trust this company for smooth release games.
They have not earnt this yet. They have, in fact, earnt the opposite. People expect bugs from CD Project red.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I said that because I played W2 on launch day and had zero bug problems, what bugs were actually there? I remember people not enjoying the combat system because of the stagger mechanic and general lack of responsiveness, but I don't remember any huge bugs, like the sort that have become semi-common in big releases these days.
Like yeah, the game definitely wasn't perfect on release and the patches did nothing but improve it, but I don't even remember any problems beyond the combat being a little slow to respond.
There were some issues with the DRM they had on launch for a group of people (I didn't have any problems, but I saw some others who had), but they patched out the DRM with like the first patch they released. That's the only one I remember.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Considering my computer no longer boots for some voodoo reason and all I have right now is an 09 era MacBook Pro... It's probably time for me to get in that upgrade grind yo.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
I said that because I played W2 on launch day and had zero bug problems, what bugs were actually there? I remember people not enjoying the combat system because of the stagger mechanic and general lack of responsiveness, but I don't remember any huge bugs, like the sort that have become semi-common in big releases these days.
The QTEs did not function half the time, which meant that it was impossible for a lot of people to progress past the dragon section of the prologue. Even after the first pass of QTE fixes, I found that the QTE prompts were still greatly misaligned with the actual window for inputs on my system.
There was a pretty nasty bug where certain actions (like throwing too many grenades) would cause the game to completely stop accepting inputs until you reloaded a save. By that, I mean that you couldn't move, attack, or interact with anything in any way. All you could do was pull up the menu. I also remember the game frequently dropping inputs outside of that until several patches down the line.
Those are the two that I actually recall offhand. I know there were many more.
I said that because I played W2 on launch day and had zero bug problems, what bugs were actually there? I remember people not enjoying the combat system because of the stagger mechanic and general lack of responsiveness, but I don't remember any huge bugs, like the sort that have become semi-common in big releases these days.
The QTEs did not function half the time, which meant that it was impossible for a lot of people to progress past the dragon section of the prologue. Even after the first pass of QTE fixes, I found that the QTE prompts were still greatly misaligned with the actual window for inputs on my system.
There was a pretty nasty bug where certain actions (like throwing too many grenades) would cause the game to completely stop accepting inputs until you reloaded a save. By that, I meant that you couldn't move, attack, or interact with anything in any way. All you could do was pull up the menu. I also remember the game frequently dropping inputs outside of that until several patches down the line.
Those are the two that I actually recall offhand. I know there were many more.
Ah yeah now I remember the QTE bug. It was one that a few people had and I think led to that option in a later patch to just remove most of QTEs anyway. I hadn't heard of that second one though.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2015
I have seen games that literally made peoples hardware melt not cause a single problem for someone else.
PC bugs are a funny little business.
For example we get people saying things like, eg, Witcher 2 had no big game stopping bugs.
The truth of it is that you got lucky.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Posts
yeah 64bit win7. my 4 ram and 6970 has been running metal gear solid ground zeroes and dragon age 3 pretty good at top settings.
Although those are both "new" games, they were explicitly designed to run on older hardware (PS360), and the small memory footprint and weaker CPUs that come with those machines. All that extra horsepower is just there to pretty things up, increase draw distance/framerate, and maybe make the AI a little less brain-dead.
It's sounding like W3 will be taking full-advantage of the 64-bit architecture (on consoles and PC), which means a higher memory footprint and more processing power to hopefully create a more dynamic, interesting open world.
You might be able to get away with running that 6970 a while longer, as it's not too far off what the consoles are running for GPUs. However the memory requirements are only going to increase as we go forward and get more "next-gen"-only titles taking advantage of those machines' 5+ GB of memory.
I'm still continue to be faintly surprised you guys haven't had any substantial consumer or government revolt. People should literally, yes actually literally, do prison time for the pricing of a lot of stuff in Australia. Adobe is a great example. When it's cheaper to personally fly a courier to the US to pick up a single copy of the software each time you need it, there should be criminal charges levied. Just lying in front of Parliament once shouldn't be enough.
I still plan on going with a GTX 970 but since the game is pushed out to May, I'll hold off until closer to that date to see what cards are on the market.
Whew!
Shitty Tumblr:lighthouse1138.tumblr.com
~ Buckaroo Banzai
STEAM: Quical
Check out my youtube channel, maybe subscribe?: NerdAndOrGeek
Really? I didn't think i matched minimum requirements. I guess my CPU does.
Hmmmm. Maybe i'll just risk it. Knock it down to Low, Leave it at 720p. Or try having it higher than low but limiting my gpu to 30fps?
STEAM: Quical
Check out my youtube channel, maybe subscribe?: NerdAndOrGeek
The minimum GPU is a 660, which is pretty much comparable to a 750. You'd hit the minimum with it at any rate. A lot of people are expecting the minimums to be a little overstated, since it compares a 2500k to an X4 940. The 2500k is a bit better than an old Phenom even if it is a little out of date.
STEAM: Quical
Check out my youtube channel, maybe subscribe?: NerdAndOrGeek
I think NeoGAF already posted the benchmarks.
Oh I know the i7 was the recommended, but from a gaming standpoint I've not seen an i7 of same Ghz really out perform an i5 since most games don't utilize all the cores, etc...
Shitty Tumblr:lighthouse1138.tumblr.com
Aaaand today's strip.
Hopefully there's a slight price drop or something in 970 after it releases then, since I really do need an upgrade. 970s here are $450-$500
But maybe they'll have a miraculously bugfree launch and those super specs will allow your computer to shit rainbows and candy out the monitor. It could happen.
This and the posts on actual Witcher 2 launch day and a couple of months after do not even a tiny bit relate.
Wee bit of nostalgia going on here. And I'm assuming hyperbole back then too. Lets go for the happy middle, where its still buggier than the norm.
I think it is just a little bit silly to fully trust this company for smooth release games.
They have not earnt this yet. They have, in fact, earnt the opposite. People expect bugs from CD Project red.
There was a pretty nasty bug where certain actions (like throwing too many grenades) would cause the game to completely stop accepting inputs until you reloaded a save. By that, I mean that you couldn't move, attack, or interact with anything in any way. All you could do was pull up the menu. I also remember the game frequently dropping inputs outside of that until several patches down the line.
Those are the two that I actually recall offhand. I know there were many more.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Ah yeah now I remember the QTE bug. It was one that a few people had and I think led to that option in a later patch to just remove most of QTEs anyway. I hadn't heard of that second one though.
PC bugs are a funny little business.
For example we get people saying things like, eg, Witcher 2 had no big game stopping bugs.
The truth of it is that you got lucky.