Can't embed it at actual resolution, so the link will have to do.
I'm gonna need a new monitor
And a titan X
Make that two
Nah, that screenshot was taken on my 980, running at 55-60 FPS pretty stable, occasional dips to the high 40's, but with G-Sync I almost don't notice. So you only have to spend 550 dollars, not 1000
Fondor_YardsElite Four Member: HydraRegistered Userregular
edited May 2015
Huh, if there's anyone else still in need of an early silver sword, found one you can get as soon as you get to Velen slightly better then the one from the quest mentioned here.
Down at the south end of the map there's a decent sized island with a big circular ruin in the middle of the giant lake. Just south of that is a tiny island. Go there, get the treasure and read the note to trigger the 2nd treasure quest there. Just to the right of the island underwater in the building ruins are 3+ chests, it's in one of them. You'll need to fight some lvl 4 drowners on the island and underwater, but you can kill those suckers at lvl 1.
Edit: Derp was beat on the last page. To save this post, Hunting the Witch spoilers.
I like how you go from that important conversation with Keira it immediately cuts to two rabbits fucking while you finish the talk.
Fondor_Yards on
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Huh, if there's anyone else still in need of an early silver sword, found one you can get as soon as you get to Velen slightly better then the one from the quest mentioned here.
Down at the south end of the map there's a decent sized island with a big circular ruin in the middle of the giant lake. Just south of that is a tiny island. Go there, get the treasure and read the note to trigger the 2nd treasure quest there. Just to the right of the island underwater in the building ruins are 3+ chests, it's in one of them. You'll need to fight some lvl 4 drowners on the island and underwater, but you can kill those suckers at lvl 1.
Perhaps the game does have a bit of scaling.
Because I had to fight level 10 drowners in the same area.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
The game absolutely has scaling, the developers said so. Hot spots have level ranges, so a min and a max. You can still outlevel things and "RPG the system" if you will, but there is some mechanism to make it harder to run rough shod over the game with numbers.
So apparently "Tyromancer" is a thing in this game. Whelllllp, doesn't that just round out the circle.
Can someone explain to me how the name makes sense in its context (in spoilers if necessary)? The prefix 'tyro' means novice according to google, but I thought it'd be more relevant to the quest. Am I missing something?
Can't embed it at actual resolution, so the link will have to do.
This game really feels like the new benchmarking standard for good reason. I'm jealous of whatever your system specs are.
--
Also, as far as I'm concerned it's put Bethesda's Elder Scrolls on notice -- graphically, narratively, and with regards to scope and detail. More exciting than the game's quality itself, is the ripple effect it will undoubtedly have across the entire game industry. Hopefully I'm not just caught up in post-release excitement, but this really feels like a huge step forward in terms of RPG design.
Not that I'm trying to dismiss all of its mechanical faults, but in so many other areas it represents a massive paradigm shift. The investigative quest system in particular is a welcomed evolution of RPG gameplay.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited May 2015
We're a ways off from a new Elder Scrolls. Fallout 4 will be Bethesda's next game. Rumor has it they are using a new engine (no, not id Tech 5). Skyrim pretty much pushed their GameBryo shambling corpse engine to it's breaking point.
e: Oh, and that screenshot was taken on an i5-2500k with a GTX 980. So not completely out of touch hardware.
I'm looking for the people who stole Dijkstra's treasure. During the cutscene he gave me a pops mold antidote that I'm supposed to drink. But it's not anywhere in my inventory and the recipe isn't anywhere in my alchemy menu. What gives? I tried reloading a save and playing through the cutscene and everything again but still no antidote, no recipe, though the text comes up during the cutscene saying I received them.
I'm looking for the people who stole Dijkstra's treasure. During the cutscene he gave me a pops mold antidote that I'm supposed to drink. But it's not anywhere in my inventory and the recipe isn't anywhere in my alchemy menu. What gives? I tried reloading a save and playing through the cutscene and everything again but still no antidote, no recipe, though the text comes up during the cutscene saying I received them.
I hoped I was the only one with that problem. Have searched through my entire inventory and there's nothing related to it there. Haven't played since. :bigfrown: Seems like a potentially game breaking bug, but I haven't explored further to really find out. I'm very interested to know if you can progress without it.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Welp I apparently hit my first genuine bug that prevents completion of an objective related to a bandit camp.
There's a dude in a cage, need a key. I've looted everything everything in the area, every body, every container, every tree. There is nothing.
No key.
Supposed to be a key off the bandit leader.
Sorry guy, you are going to have to starve.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Welp I apparently hit my first genuine bug that prevents completion of an objective related to a bandit camp.
There's a dude in a cage, need a key. I've looted everything everything in the area, every body, every container, every tree. There is nothing.
No key.
Supposed to be a key off the bandit leader.
Sorry guy, you are going to have to starve.
I had a similar bug with the burning house random event quest. Couldn't talk to the victim so I had to reload.
I'm sure everyone's too busy enjoying Witcher 3 by now, but if anyone was thinking about trying the Full Combat Rebalance mod for Witcher 2, I cannot recommend it to anyone. It completely destroys any variety in weapons and armor.
The dirty secret of most total rebalance mods for any game is that they tend to be total schlock, designed by people who are clearly not professional game designers, and then held up by an incredibly obnoxious and vocal minority as "the one true way to play".
The guy who did both combat mods for TW and TW2 was the the guy in charge of combat for both games. Besides, for armor he just puts them into categories that are kind of like how they are in TW3. Heavier armor you take less damage, but do less damage, lighter ones you can do more damage but take more damage. I don't think it touches any of the weapons though besides passives.
It reduces every sword's rune slots to one, so the only differentiating factors between them are damage and minor boosts for blocking damage (with the exception of the poisoned saber which gets a poison effect). Every armor set gets one enhancement slot. Half of the weapons and armor are basically completely removed (can't find diagrams for them) and the rest have basically cookie-cutter stats. Gloves, boots, and pants also get a max of 2 armor, so most of them are identical except for weight and appearance. There's little reason to try to craft any of them.
It also makes the import stuff (Aerondight, Raven's Armor, etc.) far more powerful, so I had no reason to swap any of them out until Act 3.
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Fondor_YardsElite Four Member: HydraRegistered Userregular
Man some quest rewards seem pretty off, minor Novigrad spoilers.
Save a drug dealer from 3 different hit squads after him...get a whole 10 gold. Dude you just paid that guy 4 freaking grand, and I only get 10? Boy you are lucky I can't kill you myself now.
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
I'm looking for the people who stole Dijkstra's treasure. During the cutscene he gave me a pops mold antidote that I'm supposed to drink. But it's not anywhere in my inventory and the recipe isn't anywhere in my alchemy menu. What gives? I tried reloading a save and playing through the cutscene and everything again but still no antidote, no recipe, though the text comes up during the cutscene saying I received them.
I hoped I was the only one with that problem. Have searched through my entire inventory and there's nothing related to it there. Haven't played since. :bigfrown: Seems like a potentially game breaking bug, but I haven't explored further to really find out. I'm very interested to know if you can progress without it.
So, heads up: The game auto equips the pops mold antidote to your R slot as soon as you get it. I searched for it too, and that is where it is.
I'm looking for the people who stole Dijkstra's treasure. During the cutscene he gave me a pops mold antidote that I'm supposed to drink. But it's not anywhere in my inventory and the recipe isn't anywhere in my alchemy menu. What gives? I tried reloading a save and playing through the cutscene and everything again but still no antidote, no recipe, though the text comes up during the cutscene saying I received them.
I hoped I was the only one with that problem. Have searched through my entire inventory and there's nothing related to it there. Haven't played since. :bigfrown: Seems like a potentially game breaking bug, but I haven't explored further to really find out. I'm very interested to know if you can progress without it.
So, heads up: The game auto equips the pops mold antidote to your R slot as soon as you get it. I searched for it too, and that is where it is.
:bro:
See, you post things like this and just reinforce my high opinion of you, program.
Cool Dual Shock 4 set up method for Witcher 3 via DS4 Windows.
I've got it similar, replacing right touch with M and left touch with F5 to make quick saving and map access a bit easier. Also going to try mapping the swipes to spell selection and see if that's a less clunky way to switch between them.
We're a ways off from a new Elder Scrolls. Fallout 4 will be Bethesda's next game. Rumor has it they are using a new engine (no, not id Tech 5). Skyrim pretty much pushed their GameBryo shambling corpse engine to it's breaking point.
e: Oh, and that screenshot was taken on an i5-2500k with a GTX 980. So not completely out of touch hardware.
I damn sure hope so, but I remember rumours like this being around for F3 and Skyrim as well (stupid Creation Engine renaming aside). It'll be interesting to see what Bethesda bring to the table, as Witcher 3 has defnitely set the benchmark for next-gen open-world RPGs in so many areas. We'll see.
Damn... I use InputMapper, it doesn't let me rebind the touch pad. Is the game recognizing it as a 360 controller? Or does it actually recognize the DS4?
Damn... I use InputMapper, it doesn't let me rebind the touch pad. Is the game recognizing it as a 360 controller? Or does it actually recognize the DS4?
It recognizes it as a 360 pad.
Surprised Inputmapper doesn't allow that, that seems like pretty basic functionality.
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Dusdais ashamed of this postSLC, UTRegistered Userregular
We're a ways off from a new Elder Scrolls. Fallout 4 will be Bethesda's next game. Rumor has it they are using a new engine (no, not id Tech 5). Skyrim pretty much pushed their GameBryo shambling corpse engine to it's breaking point.
e: Oh, and that screenshot was taken on an i5-2500k with a GTX 980. So not completely out of touch hardware.
I damn sure hope so, but I remember rumours like this being around for F3 and Skyrim as well (stupid Creation Engine renaming aside). It'll be interesting to see what Bethesda bring to the table, as Witcher 3 has defnitely set the benchmark for next-gen open-world RPGs in so many areas. We'll see.
Yea, I'll believe it when I see it. Bethesda has been using the same goddamn engine for like 15 years.
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
The saving grace of them sticking with the same tech for so long is that they already have a stable of mature tools for it, which means hella mods.
Bethesda games are all about exploration and finding random stuff in the world. I've not played one of their games that has a story worth even a smidgen of a good goddamn outside of maybe a handful of quests per game.
We're a ways off from a new Elder Scrolls. Fallout 4 will be Bethesda's next game. Rumor has it they are using a new engine (no, not id Tech 5). Skyrim pretty much pushed their GameBryo shambling corpse engine to it's breaking point.
e: Oh, and that screenshot was taken on an i5-2500k with a GTX 980. So not completely out of touch hardware.
I damn sure hope so, but I remember rumours like this being around for F3 and Skyrim as well (stupid Creation Engine renaming aside). It'll be interesting to see what Bethesda bring to the table, as Witcher 3 has defnitely set the benchmark for next-gen open-world RPGs in so many areas. We'll see.
Yea, I'll believe it when I see it. Bethesda has been using the same goddamn engine for like 15 years.
Just out of curiosity:
Witcher 3 budget: $40m
Skyrim budget: $80m
Edit: Skyrim had 100 development staff, CDProjektRed has 450 employees, but no breakdown I can find of who's on what project.
Either way, I can't wait to see what they have in store for Cyberpunk 2077.
We're a ways off from a new Elder Scrolls. Fallout 4 will be Bethesda's next game. Rumor has it they are using a new engine (no, not id Tech 5). Skyrim pretty much pushed their GameBryo shambling corpse engine to it's breaking point.
e: Oh, and that screenshot was taken on an i5-2500k with a GTX 980. So not completely out of touch hardware.
I damn sure hope so, but I remember rumours like this being around for F3 and Skyrim as well (stupid Creation Engine renaming aside). It'll be interesting to see what Bethesda bring to the table, as Witcher 3 has defnitely set the benchmark for next-gen open-world RPGs in so many areas. We'll see.
Yea, I'll believe it when I see it. Bethesda has been using the same goddamn engine for like 15 years.
We're a ways off from a new Elder Scrolls. Fallout 4 will be Bethesda's next game. Rumor has it they are using a new engine (no, not id Tech 5). Skyrim pretty much pushed their GameBryo shambling corpse engine to it's breaking point.
e: Oh, and that screenshot was taken on an i5-2500k with a GTX 980. So not completely out of touch hardware.
I damn sure hope so, but I remember rumours like this being around for F3 and Skyrim as well (stupid Creation Engine renaming aside). It'll be interesting to see what Bethesda bring to the table, as Witcher 3 has defnitely set the benchmark for next-gen open-world RPGs in so many areas. We'll see.
Yea, I'll believe it when I see it. Bethesda has been using the same goddamn engine for like 15 years.
Just out of curiosity:
Witcher 3 budget: $40m
Skyrim budget: $80m
Hrm.
I'm not sure direct budget comparisons between the two games are really fair given that Polish industry wages are probably radically different than American industry wages. So the differences between the two budgets are probably not very telling in themselves without context.
I'm also not too concerned about how Bethesda improves their graphics, I'm sure they'll compare (they have to), but I'm wondering how detailed their quests will be in light of the quality gap between the witcher 3 and skyrim. The writing and gameplay is just so much better in the former.
Finally got around to playing this after finishing my Iorveth run on Witcher 2. Goddamn is Death March hard, especially since all the new movement stuff forced me to use different keybindings and my muscle memory is getting in the way. Low-level drowners absolutely wreck me.
Can't embed it at actual resolution, so the link will have to do.
I'm gonna need a new monitor
And a titan X
Make that two
I'd wait and see what AMD's got coming in June. If anything, it'll drive the price of NVidia's cards down.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited May 2015
So now that I am not made of paper anymore I have been testing what you can and can't parry/counter for monsters.
Like someone said early, it's jumping attacks, specifically the attacks they make when they are a far distance from you eg wolf leaping bite, drowner leap, that can't be parried. If they are close up you can usually parry anything.
When you hit a monster enough times in quick succession it will go into a period of no hit stun, where you can't stagger it anymore, then it will do a counter attack. You can counter this. This is the purpose of frenzy, to give you more time. It's also the purpose of the counter talent in the swordsman tree.
Again, some monsters wont let you. eg the bear does a huge stand up ground smack. I havne't tried to counter this but I would be extremely surprised if it was possible. I would probably rule out countering against anything very large.
For the ones that do let you though, counter lets you finish them pretty handily because you can predict it easily. Counter also works on multiple creatures at once. If two things are attacking you at the same time with a counterable attack, counter will block both.
If you can parry it, you can counter it.
You can basically see jumping attacks coming since they're really telegraphed, so I've actually been holding parry a lot more when fighting monsters if I need a breather. You can dodge, roll, attack and cast signs straight out of parry with no delay.
Also unlike the previous game parrying doesn't drain your stamina. At all.
Really makes me realise the purpose of letting you quick swap by holding block.
Although amusingly that quick swap has resulted in my Geralt randomly punching the air in order to swap outside of combat, since if you swing a weapon or punch with your fists it'll let you do the quick select.
Geralts just walking along and wham jab in the air.
For big monsters the bestiary told me you have to roll under their wing to dodge their big slow counter attack. I haven't had a chance to test this yet but I will as soon as I fight another one. I've always been rolling/dodging away from them.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
We're a ways off from a new Elder Scrolls. Fallout 4 will be Bethesda's next game. Rumor has it they are using a new engine (no, not id Tech 5). Skyrim pretty much pushed their GameBryo shambling corpse engine to it's breaking point.
e: Oh, and that screenshot was taken on an i5-2500k with a GTX 980. So not completely out of touch hardware.
I damn sure hope so, but I remember rumours like this being around for F3 and Skyrim as well (stupid Creation Engine renaming aside). It'll be interesting to see what Bethesda bring to the table, as Witcher 3 has defnitely set the benchmark for next-gen open-world RPGs in so many areas. We'll see.
Yea, I'll believe it when I see it. Bethesda has been using the same goddamn engine for like 15 years.
Just out of curiosity:
Witcher 3 budget: $40m
Skyrim budget: $80m
Edit: Skyrim had 100 development staff, CDProjektRed has 450 employees, but no breakdown I can find of who's on what project.
Either way, I can't wait to see what they have in store for Cyberpunk 2077.
From what I know there were 200 staff on Witcher 3 for 5 years, give or take whomever gets put back and forward from the Cyberpunk 2077 staff. Take this with a grain of salt as I got the new
So this is fucking bullshit. The default controls for jumping on horseback stays on spacebar, even if you rebind the on-foot jump command. I mouse left-handed, so I usually bind my jump to left ctrl, since jumping with my pinky is just weird. It boggles the mind how something like this can slide. Is there no one on their 100+ man dev team who is left-handed?
EDIT: Yes! I fixed it by editing the input.settings file in Documents\The Witcher 3. I guess it's not PC gaming unless you're editing stuff on notepad.
We're a ways off from a new Elder Scrolls. Fallout 4 will be Bethesda's next game. Rumor has it they are using a new engine (no, not id Tech 5). Skyrim pretty much pushed their GameBryo shambling corpse engine to it's breaking point.
e: Oh, and that screenshot was taken on an i5-2500k with a GTX 980. So not completely out of touch hardware.
I damn sure hope so, but I remember rumours like this being around for F3 and Skyrim as well (stupid Creation Engine renaming aside). It'll be interesting to see what Bethesda bring to the table, as Witcher 3 has defnitely set the benchmark for next-gen open-world RPGs in so many areas. We'll see.
Yea, I'll believe it when I see it. Bethesda has been using the same goddamn engine for like 15 years.
Just out of curiosity:
Witcher 3 budget: $40m
Skyrim budget: $80m
Edit: Skyrim had 100 development staff, CDProjektRed has 450 employees, but no breakdown I can find of who's on what project.
Either way, I can't wait to see what they have in store for Cyberpunk 2077.
From what I know there were 200 staff on Witcher 3 for 5 years, give or take whomever gets put back and forward from the Cyberpunk 2077 staff. Take this with a grain of salt as I got the new
Let's not forget that Poland's GDP per capita is less than half of what the US GDP is. I don't know how that traslates exactly, but I'm certain a Polish developer is a far less costly human resources than for example an American one. Assuming a Polish developer gets half the pay of a American developer working in the US, the same money buys a Polish studio double the work - maybe even more, given the social circumstances with more poverty and job scarcity. Evidently Polish developers are just as talented as their American and British and Japanese and whatever counterparts.
It's very likely that the team at CDPR put more man hours into creating The Witcher 3 than it took to make Skyrim, and that with half its budget. If I'd be a game developer in a high pay country, I'd start to get a little worried, for the games that are being produced in countries like Poland are indeed nothing to sneeze at anymore.
Triss. No choices Geralt can make are mistakes if they're made for her benefit.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Alright well I just parried a running leaping attack from a nekker.
I think this game just has monster specific knowledge and tactics.
Which is, if you come to think of it, extremely Witcher.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The game absolutely has scaling, the developers said so. Hot spots have level ranges, so a min and a max. You can still outlevel things and "RPG the system" if you will, but there is some mechanism to make it harder to run rough shod over the game with numbers.
I'm curious to see how far the scaling goes. With an achievement for hitting level 35, I'm guessing that you're not "intended" to get much higher than that, but there's an XP table in the guide that goes up to 70. I wonder what (if any) content exists that high.
"Peter "Durante" Thoman is the creator of PC downsampling tool GeDoSaTo and the modder behind Dark Souls' DSfix. He has previously analyzed PC ports of Valkyria Chronicles, Dark Souls 2, and FFXIII."
There has been a true flurry of discussion and analysis concerning The Witcher 3's technical aspects. The performance impact of each individual setting has been investigated in detail. As retreading that ground seems superfluous, my focus will instead be on an aspect which I feel has not received sufficient attention: how best to achieve smooth gameplay in The Witcher 3 on PC.
notably, he focuses on achieving a completely stable unfluctuating set fps with no input lag
im actually going to use his recommended settings aside from keeping my texture quality on ultra because i am a foolish fool who really need textures to look as good as possible
i barely notice any other graphical settings other than texture quality in a video game
okay i just tried it and holy shit so smooth
like
geralt can actually turn on a dime now
while walking around
i know right
im shocked
shadowplay stopped working with it though sigh
note that its still not perfect, but it does feel a lot more responsive in general
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
For those unaware, you can Igni beehives to loot honeycomb from them. Really helpful in the early game on higher difficulties when you're strapped for coin and can't meditate to heal.
The RivaTuner trick worked for me, too. Thanks Morninglord! I was getting around 50-55 fps before, but it was also stuttering quite a bit. I set RivaTuner to 45 and now it's buttery smooth.
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Posts
Nah, that screenshot was taken on my 980, running at 55-60 FPS pretty stable, occasional dips to the high 40's, but with G-Sync I almost don't notice. So you only have to spend 550 dollars, not 1000
Edit: Derp was beat on the last page. To save this post, Hunting the Witch spoilers.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Perhaps the game does have a bit of scaling.
Can someone explain to me how the name makes sense in its context (in spoilers if necessary)? The prefix 'tyro' means novice according to google, but I thought it'd be more relevant to the quest. Am I missing something?
This game really feels like the new benchmarking standard for good reason. I'm jealous of whatever your system specs are.
--
Also, as far as I'm concerned it's put Bethesda's Elder Scrolls on notice -- graphically, narratively, and with regards to scope and detail. More exciting than the game's quality itself, is the ripple effect it will undoubtedly have across the entire game industry. Hopefully I'm not just caught up in post-release excitement, but this really feels like a huge step forward in terms of RPG design.
Not that I'm trying to dismiss all of its mechanical faults, but in so many other areas it represents a massive paradigm shift. The investigative quest system in particular is a welcomed evolution of RPG gameplay.
e: Oh, and that screenshot was taken on an i5-2500k with a GTX 980. So not completely out of touch hardware.
I hoped I was the only one with that problem. Have searched through my entire inventory and there's nothing related to it there. Haven't played since. :bigfrown: Seems like a potentially game breaking bug, but I haven't explored further to really find out. I'm very interested to know if you can progress without it.
No key.
Supposed to be a key off the bandit leader.
Sorry guy, you are going to have to starve.
I had a similar bug with the burning house random event quest. Couldn't talk to the victim so I had to reload.
It reduces every sword's rune slots to one, so the only differentiating factors between them are damage and minor boosts for blocking damage (with the exception of the poisoned saber which gets a poison effect). Every armor set gets one enhancement slot. Half of the weapons and armor are basically completely removed (can't find diagrams for them) and the rest have basically cookie-cutter stats. Gloves, boots, and pants also get a max of 2 armor, so most of them are identical except for weight and appearance. There's little reason to try to craft any of them.
It also makes the import stuff (Aerondight, Raven's Armor, etc.) far more powerful, so I had no reason to swap any of them out until Act 3.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
So, heads up: The game auto equips the pops mold antidote to your R slot as soon as you get it. I searched for it too, and that is where it is.
:bro:
See, you post things like this and just reinforce my high opinion of you, program.
I've got it similar, replacing right touch with M and left touch with F5 to make quick saving and map access a bit easier. Also going to try mapping the swipes to spell selection and see if that's a less clunky way to switch between them.
I damn sure hope so, but I remember rumours like this being around for F3 and Skyrim as well (stupid Creation Engine renaming aside). It'll be interesting to see what Bethesda bring to the table, as Witcher 3 has defnitely set the benchmark for next-gen open-world RPGs in so many areas. We'll see.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
It recognizes it as a 360 pad.
Surprised Inputmapper doesn't allow that, that seems like pretty basic functionality.
Bethesda games are all about exploration and finding random stuff in the world. I've not played one of their games that has a story worth even a smidgen of a good goddamn outside of maybe a handful of quests per game.
Just out of curiosity:
Witcher 3 budget: $40m
Skyrim budget: $80m
Edit: Skyrim had 100 development staff, CDProjektRed has 450 employees, but no breakdown I can find of who's on what project.
Either way, I can't wait to see what they have in store for Cyberpunk 2077.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Different name, same great(horrible) aftertaste.
I'm not sure direct budget comparisons between the two games are really fair given that Polish industry wages are probably radically different than American industry wages. So the differences between the two budgets are probably not very telling in themselves without context.
I'm also not too concerned about how Bethesda improves their graphics, I'm sure they'll compare (they have to), but I'm wondering how detailed their quests will be in light of the quality gap between the witcher 3 and skyrim. The writing and gameplay is just so much better in the former.
I'd wait and see what AMD's got coming in June. If anything, it'll drive the price of NVidia's cards down.
Like someone said early, it's jumping attacks, specifically the attacks they make when they are a far distance from you eg wolf leaping bite, drowner leap, that can't be parried. If they are close up you can usually parry anything.
When you hit a monster enough times in quick succession it will go into a period of no hit stun, where you can't stagger it anymore, then it will do a counter attack. You can counter this. This is the purpose of frenzy, to give you more time. It's also the purpose of the counter talent in the swordsman tree.
Again, some monsters wont let you. eg the bear does a huge stand up ground smack. I havne't tried to counter this but I would be extremely surprised if it was possible. I would probably rule out countering against anything very large.
For the ones that do let you though, counter lets you finish them pretty handily because you can predict it easily. Counter also works on multiple creatures at once. If two things are attacking you at the same time with a counterable attack, counter will block both.
If you can parry it, you can counter it.
You can basically see jumping attacks coming since they're really telegraphed, so I've actually been holding parry a lot more when fighting monsters if I need a breather. You can dodge, roll, attack and cast signs straight out of parry with no delay.
Also unlike the previous game parrying doesn't drain your stamina. At all.
Really makes me realise the purpose of letting you quick swap by holding block.
Although amusingly that quick swap has resulted in my Geralt randomly punching the air in order to swap outside of combat, since if you swing a weapon or punch with your fists it'll let you do the quick select.
Geralts just walking along and wham jab in the air.
For big monsters the bestiary told me you have to roll under their wing to dodge their big slow counter attack. I haven't had a chance to test this yet but I will as soon as I fight another one. I've always been rolling/dodging away from them.
From what I know there were 200 staff on Witcher 3 for 5 years, give or take whomever gets put back and forward from the Cyberpunk 2077 staff. Take this with a grain of salt as I got the new
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EDIT: Yes! I fixed it by editing the input.settings file in Documents\The Witcher 3. I guess it's not PC gaming unless you're editing stuff on notepad.
Let's not forget that Poland's GDP per capita is less than half of what the US GDP is. I don't know how that traslates exactly, but I'm certain a Polish developer is a far less costly human resources than for example an American one. Assuming a Polish developer gets half the pay of a American developer working in the US, the same money buys a Polish studio double the work - maybe even more, given the social circumstances with more poverty and job scarcity. Evidently Polish developers are just as talented as their American and British and Japanese and whatever counterparts.
It's very likely that the team at CDPR put more man hours into creating The Witcher 3 than it took to make Skyrim, and that with half its budget. If I'd be a game developer in a high pay country, I'd start to get a little worried, for the games that are being produced in countries like Poland are indeed nothing to sneeze at anymore.
I think this game just has monster specific knowledge and tactics.
Which is, if you come to think of it, extremely Witcher.
I'm curious to see how far the scaling goes. With an achievement for hitting level 35, I'm guessing that you're not "intended" to get much higher than that, but there's an XP table in the guide that goes up to 70. I wonder what (if any) content exists that high.
Steam: MightyPotatoKing
happened to find this while looking up something else, thought somebody might like to see it
this is another really interesting article
http://www.pcgamer.com/durantes-witcher-3-analysis-the-alchemy-of-smoothness/
"Peter "Durante" Thoman is the creator of PC downsampling tool GeDoSaTo and the modder behind Dark Souls' DSfix. He has previously analyzed PC ports of Valkyria Chronicles, Dark Souls 2, and FFXIII."
notably, he focuses on achieving a completely stable unfluctuating set fps with no input lag
im actually going to use his recommended settings aside from keeping my texture quality on ultra because i am a foolish fool who really need textures to look as good as possible
i barely notice any other graphical settings other than texture quality in a video game
okay i just tried it and holy shit so smooth
like
geralt can actually turn on a dime now
while walking around
i know right
im shocked
shadowplay stopped working with it though sigh
note that its still not perfect, but it does feel a lot more responsive in general
I'm gonna try that durante guide for smooth fps, I swear it's chuggy as hell despite msi afterburner telling me it's 30fps.
Oh child, let me tell you about the glorious days of the Witcher's 2 launch.