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[Hearthstone] THREAD IS DEAD! POST IN THE NEW ONE!!

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Posts

  • LilnoobsLilnoobs Alpha Queue Registered User regular
    Hah, I love that new card. A 1/1 with a fun deathrattle.

    Neurotika
  • KonphujunKonphujun Illinois, USARegistered User regular
    edited June 2014
    Played some drunkstone in the wee hours of the morning. Turns out double vision isn't always bad. In fact, it won me the game!

    More seriously, that turn was my first actual attack to the shaman himself in the entire game. 28 damage. The other two came from him frost shocking my leper gnome early on.
    b4bfb04txofc.jpg

    Konphujun on
    Everything: Konphujun(#1458)
    MMMigMNC Dover
  • SpawnbrokerSpawnbroker Registered User regular
    Are they releasing more cards than just the ones they have revealed? Or is Naxxramus only releasing one card per class?

    Steam: Spawnbroker
  • KambingKambing Registered User regular
    Are they releasing more cards than just the ones they have revealed? Or is Naxxramus only releasing one card per class?

    Allegedly the class cards are obtainable for completing a class-specific Naxx challenge, so as it stands, it is only a single card per class.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • KonphujunKonphujun Illinois, USARegistered User regular
    Kambing wrote: »
    Are they releasing more cards than just the ones they have revealed? Or is Naxxramus only releasing one card per class?

    Allegedly the class cards are obtainable for completing a class-specific Naxx challenge, so as it stands, it is only a single card per class.

    Plus the 21 neutral cards.

    Everything: Konphujun(#1458)
    Kambing
  • CoinageCoinage Heaviside LayerRegistered User regular
    Oh hey, I finally broke rank 6. It was with aggro warrior against someone who auto conceded, but NO TAKE BACKS

    MMMigGoodKingJayIIImrflippy
  • 815165815165 Registered User regular
    I wonder how they're going to distribute the neutral Naxx cards, I hope they're not just mixed in with the existing cards in the packs.

  • CoinageCoinage Heaviside LayerRegistered User regular
    815165 wrote: »
    I wonder how they're going to distribute the neutral Naxx cards, I hope they're not just mixed in with the existing cards in the packs.
    All of the Naxx cards are unlocked by completing the wings.

  • MMMigMMMig Registered User regular
    Konphujun wrote: »
    Kambing wrote: »
    Are they releasing more cards than just the ones they have revealed? Or is Naxxramus only releasing one card per class?

    Allegedly the class cards are obtainable for completing a class-specific Naxx challenge, so as it stands, it is only a single card per class.

    Plus the 21 neutral cards.

    Have we seen these 21 neutral cards?
    I saw the legendaries from the different halls but I can't recall 21 new cards.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    MMMig wrote: »
    Konphujun wrote: »
    Kambing wrote: »
    Are they releasing more cards than just the ones they have revealed? Or is Naxxramus only releasing one card per class?

    Allegedly the class cards are obtainable for completing a class-specific Naxx challenge, so as it stands, it is only a single card per class.

    Plus the 21 neutral cards.

    Have we seen these 21 neutral cards?
    I saw the legendaries from the different halls but I can't recall 21 new cards.

    Where?

  • 815165815165 Registered User regular
    Coinage wrote: »
    815165 wrote: »
    I wonder how they're going to distribute the neutral Naxx cards, I hope they're not just mixed in with the existing cards in the packs.
    All of the Naxx cards are unlocked by completing the wings.

    That is pretty sweet.

  • MMMigMMMig Registered User regular
    ObiFett wrote: »
    MMMig wrote: »
    Konphujun wrote: »
    Kambing wrote: »
    Are they releasing more cards than just the ones they have revealed? Or is Naxxramus only releasing one card per class?

    Allegedly the class cards are obtainable for completing a class-specific Naxx challenge, so as it stands, it is only a single card per class.

    Plus the 21 neutral cards.

    Have we seen these 21 neutral cards?
    I saw the legendaries from the different halls but I can't recall 21 new cards.

    Where?

    Sorry, ONE legendary and a few of the neutrals have been revealed.

    So yes according to this site, we've only seen 5 of 21 new neutral cards.

    http://hearthstone.gamepedia.com/Curse_of_Naxxramas

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    Kambing
  • I needed anime to post.I needed anime to post. boom Registered User regular
    WHO RUNS FOUR FLAMESTRIKES IN ARENA

    liEt3nH.png
    KambingkimeMMMigLucedesArithon32schuss
  • RozRoz Boss of InternetRegistered User regular
    the luckiest SOB alive?

    kimeMMMigschuss
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Murlock is just the most fun thing to play after resets. It doesn't take much to get the bullshit train rolling.

    MMMig
  • SensationalSensational Registered User regular
    I saw something cool from a druid today. He was playing some kind of a token hybrid, with wild growths and gadgetzans. At 10 mana he put down a gadgetzan, wild growth (1 draw) and excess mana (2 draws), turning a late wild growth into 3 cards. Interesting way to hedge.

  • VorpalVorpal Registered User regular
    Wait, is handlock supposed to be a counter to miracle rogue or the other way around, lol.

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited June 2014
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    In honor of the final class card being released (w00t Hunter!), I'm giving out a free PA card for the next three people that ask! GO GO GO!

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • Wolf of DresdenWolf of Dresden Registered User regular
    "Favorite" card to discover someone has tech'd into a deck: Molten Giant. No, seriously, I absolutely love finding out that a Miracle Rogue just got a cheap 8/8 minion or that the Freeze Mage is, in fact, a Giants Mage. What could be better in life?

    kime
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    something else?

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    38thDoe
  • VorpalVorpal Registered User regular
    I had a zoo warlock throw down a boulderfist ogre. Kinda threw me for a loop.

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • KambingKambing Registered User regular
    edited June 2014
    I put a doomhammer in a museum. Drawing 6 cards is swell.

    Kambing on
    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
    MMMigKafkaAUJurgTeriferin
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    MNC Dover wrote: »
    In honor of the final class card being released (w00t Hunter!), I'm giving out a free PA card for the next three people that ask! GO GO GO!

    Lets see what ya got

  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Kambing wrote: »
    I put a doomhammer in a museum. Drawing 6 cards is swell.

    Done this a few times. Even "wasted" some cards so I wouldn't burn some.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
    Kambing
  • SeGaTaiSeGaTai Registered User regular
    Vorpal wrote: »
    Wait, is handlock supposed to be a counter to miracle rogue or the other way around, lol.

    I find handlock a hard matchup, but I haven't been playing miracle rogue long, it requires you to draw specific cards much more then other matchups since they'll have taunts out by the time you get rolling

    PSN SeGaTai
  • milskimilski Poyo! Registered User regular
    MNC Dover wrote: »
    In honor of the final class card being released (w00t Hunter!), I'm giving out a free PA card for the next three people that ask! GO GO GO!

    I guess I'll take one. Woo!

    I ate an engineer
  • CoinageCoinage Heaviside LayerRegistered User regular
    So I finally got enough dust to craft Alex, and it seems freeze mage, while infuriating to play against, is kind of hard to actually win with. And playing against priest is the worst thing for both of you!
    Vorpal wrote: »
    Wait, is handlock supposed to be a counter to miracle rogue or the other way around, lol.
    I've heard it counters rogue, but I think it really depends on your draw. They don't have an answer for early mountain giants and taunt, but if you don't get them they can easily otk you.

  • milskimilski Poyo! Registered User regular
    Also, I'm starting to get worried about the way Hearthstone words cards. I understand that since the game runs the rules for you, the wording doesn't have to be laser precise so that a referee can unambiguously interpret the card if there is a dispute, but I'm starting to think their "go with what feels best" approach could lead to problems. As it stands, you mostly have to know that every card that activates on your opponent's turn is random in general, and a few specific things (bane of doom, lightwell, etc).

    However, as expansions add in more cards, and many cards become used for specific tricky decks or simply become less popular due to the increased card pool (or in bane of doom's case, nobody playing it to begin with), non standardized wording could increase the barrier to entry and lead to players being frustrated by misunderstanding multiple ambiguous cards. I understand that one match won't sway people, and that it's easy to learn any individual card, but as large numbers of cards are released and large numbers of new people try large numbers of games, I can see imprecise wording having an aggregate negative effect on the game.

    Also also, while Naxx is 30 cards, I believe they've stated they want true expansions (and not single player experiences+cards) to be 100+ cards, which offers more potential for oddness.

    I ate an engineer
  • mrflippymrflippy Registered User regular
    First match of a new arena run, my opponent gets out a Dust Devil and Goldshire Footman first turn. I had a poor first draw, and didn't have anything to play until turn 3. He got me down to 7 health by turn 4 or 5, then I rallied and beat him. (I'm learning to love the Warrior's armor ability)

  • CoinageCoinage Heaviside LayerRegistered User regular
    I feel so awful when my Alex does 15 damage.
    mrflippy wrote: »
    First match of a new arena run, my opponent gets out a Dust Devil and Goldshire Footman first turn.
    Sentences I never expected to read.

    KafkaAU
  • mrflippymrflippy Registered User regular
    milski wrote: »
    Also, I'm starting to get worried about the way Hearthstone words cards. I understand that since the game runs the rules for you, the wording doesn't have to be laser precise so that a referee can unambiguously interpret the card if there is a dispute, but I'm starting to think their "go with what feels best" approach could lead to problems. As it stands, you mostly have to know that every card that activates on your opponent's turn is random in general, and a few specific things (bane of doom, lightwell, etc).

    However, as expansions add in more cards, and many cards become used for specific tricky decks or simply become less popular due to the increased card pool (or in bane of doom's case, nobody playing it to begin with), non standardized wording could increase the barrier to entry and lead to players being frustrated by misunderstanding multiple ambiguous cards. I understand that one match won't sway people, and that it's easy to learn any individual card, but as large numbers of cards are released and large numbers of new people try large numbers of games, I can see imprecise wording having an aggregate negative effect on the game.

    Some of the stuff was super confusing for me at first.

    For example, the in-game wording for Stealth is "Can't be attacked or targeted until it deals damage." In reality, it's only enemy stuff that can't target it. This totally confused me when my opponent did stuff to his stealthed minions.

    Grobian
  • APODionysusAPODionysus Registered User regular
    WHO RUNS FOUR FLAMESTRIKES IN ARENA

    I'd probably take the third Flamestrike over most other cards. The fourth I'd honestly have to think about. Would depend on my curve, cause in theory you still need a late game minion or two and that's getting to be a heavy backend.

    I'd probably end up taking it, but it'd put me in the tank .

  • I needed anime to post.I needed anime to post. boom Registered User regular
    mrflippy wrote: »
    milski wrote: »
    Also, I'm starting to get worried about the way Hearthstone words cards. I understand that since the game runs the rules for you, the wording doesn't have to be laser precise so that a referee can unambiguously interpret the card if there is a dispute, but I'm starting to think their "go with what feels best" approach could lead to problems. As it stands, you mostly have to know that every card that activates on your opponent's turn is random in general, and a few specific things (bane of doom, lightwell, etc).

    However, as expansions add in more cards, and many cards become used for specific tricky decks or simply become less popular due to the increased card pool (or in bane of doom's case, nobody playing it to begin with), non standardized wording could increase the barrier to entry and lead to players being frustrated by misunderstanding multiple ambiguous cards. I understand that one match won't sway people, and that it's easy to learn any individual card, but as large numbers of cards are released and large numbers of new people try large numbers of games, I can see imprecise wording having an aggregate negative effect on the game.

    Some of the stuff was super confusing for me at first.

    For example, the in-game wording for Stealth is "Can't be attacked or targeted until it deals damage." In reality, it's only enemy stuff that can't target it. This totally confused me when my opponent did stuff to his stealthed minions.

    yeah there's a lot of really subtle "this is our first CCG" trip-ups that aren't as obvious as things like "nat pagle is fucking ridiculously good", and bad wording is one of them

    liEt3nH.png
    kime
  • mrflippymrflippy Registered User regular
    edited June 2014
    Coinage wrote: »
    I feel so awful when my Alex does 15 damage.
    mrflippy wrote: »
    First match of a new arena run, my opponent gets out a Dust Devil and Goldshire Footman first turn.
    Sentences I never expected to read.

    It was such a bad start for me. D:

    Edit: I had a game earlier where I was at 28 health when my opponent played Alexstrasza :(

    mrflippy on
  • So It GoesSo It Goes We keep moving...Registered User regular
    yuck at rank 10 it's mages all the way down

    ice lance mages, giant mages, ice block mages blah

  • So It GoesSo It Goes We keep moving...Registered User regular
    lost six in a row after winning like six in a row

    whelp

  • JurgJurg In a TeacupRegistered User regular
    So It Goes wrote: »
    lost six in a row after winning like six in a row

    whelp

    Time for some Hunter!

    sig.gif
  • I needed anime to post.I needed anime to post. boom Registered User regular
    i got a golden deathwing today

    maybe the only "bad legendary" i wouldn't dust, just for the style points of burning everything

    liEt3nH.png
    KambingJurgMMMigkimeLucedes38thDoeGoodKingJayIII
  • mrflippymrflippy Registered User regular
    I feel like there's something wrong with me beacuse I'm always upset when people say "well played" (or "gg" in other games) when it obviously wasn't.

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