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Posts

  • azith28azith28 Registered User regular
    I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.

    I can't wait to get the oozes. They are probably going to be very big in druid decks (summon ooze buff it crazy, then you have 2 of them).

    Stercus, Stercus, Stercus, Morituri Sum
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    I had two eggs out against a mage with two Geomancers and he dropped Arcane Missile to try and hit my other guys. 4 of them hit the eggs.

    It was over soon after that.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
    JurgMMMigprogramjunkie
  • ShenShen Registered User regular
    I love that people dicking around with the new cards has made Mass Dispel value as fuck, always felt that Priest could use that extra draw.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • MrBodyMrBody Registered User regular
    edited July 2014
    Well, mass dispel would also get rid of the good enemy deathrattles like opponent draws a card and enemy hero takes damage.

    Those eggs and other deathrattles might make spamming low cost minions a little too good...

    MrBody on
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited July 2014
    azith28 wrote: »
    I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.

    The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.

    Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.

    _J_ on
  • DarkewolfeDarkewolfe Registered User regular
    _J_ wrote: »
    azith28 wrote: »
    I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.

    The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.

    Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.

    The PvE boss fights were an additional pay/grind wall against new players who don't have substantial card pools yet.

    What is this I don't even.
    SeGaTai
  • ShenShen Registered User regular
    I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • MuffinatronMuffinatron Registered User regular
    _J_ wrote: »
    azith28 wrote: »
    I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.

    The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.

    Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.

    It strikes me that they didn't seem to test how those bosses played up against popular decks.

    I sweeped the regular ones with Shockadin.

    The heroics I 1st timed Anub'rekhan with Ramp Druid, 1st timed Faerlina with Zoolock.

    Heroic Maexxna was the only one I had real difficulty with winning against, but the desk that @TheStig‌ posted did the charm for me.

    I'm hoping next week will be a bit harder. Loatheb sounds interesting, but it sounds like Zoolock is going to walk it.

    PSN: Holy-Promethium
    TheStig
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    _J_ wrote: »
    azith28 wrote: »
    I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.

    The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.

    Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.

    It strikes me that they didn't seem to test how those bosses played up against popular decks.

    I sweeped the regular ones with Shockadin.

    The heroics I 1st timed Anub'rekhan with Ramp Druid, 1st timed Faerlina with Zoolock.

    Heroic Maexxna was the only one I had real difficulty with winning against, but the desk that @TheStig‌ posted did the charm for me.

    I'm hoping next week will be a bit harder. Loatheb sounds interesting, but it sounds like Zoolock is going to walk it.

    Eventually it will be zoolocks all the time everywhere

    Lilnoobs
  • MMMigMMMig Registered User regular
    Shen wrote: »
    I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.


    That sounds a bit ridiculous to keep up from a balance perspective.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    MMMig wrote: »
    Shen wrote: »
    I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.


    That sounds a bit ridiculous to keep up from a balance perspective.

    CCGs have been doing it for decades

    Its even easier to do in a digital game because its possible to alter everyone's copy of their cards to fix balance issues.

    programjunkie_J_Lanlaorn
  • belligerentbelligerent Registered User regular
    I dunno, I had fun. Most fun was against maex because I actually experimented with decks myself instead of reading what other people did. Then I created some decks with the new cards. I had tons of fun so far. I'm going to clear the wing on the eu side tonight. That side is totally f2p for me, so it'll be fun to see how I do.

    JurgMMMigTheStigTeriferinKetBra
  • programjunkieprogramjunkie Registered User regular
    edited July 2014
    Darkewolfe wrote: »
    _J_ wrote: »
    azith28 wrote: »
    I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.

    The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.

    Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.

    The PvE boss fights were an additional pay/grind wall against new players who don't have substantial card pools yet.

    Oh come on. You should be able to beat all three bosses in this wing with just custom 20/20 decks. Anub, for example, is ridiculously vulnerable to mage, because the worst case scenario of his hero power is you need to use mana on your hero power.

    As to the original question, I like the idea of Naxx, but I'd like to see new cards seeded between stuff like this as well. I do like the LCG style guaranteed drops of Naxx over CCG random bullshit. It's a way better method of selling for consumers.

    programjunkie on
  • Jubal77Jubal77 Registered User regular
    edited July 2014
    Darkewolfe wrote: »
    _J_ wrote: »
    azith28 wrote: »
    I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.

    The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.

    Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.

    The PvE boss fights were an additional pay/grind wall against new players who don't have substantial card pools yet.

    Yeah if you were to tell me I could pay 7 dollars to get 2 (x2) and 2 (x1) guaranteed cards + a legendary I would say sure! For those that have thousands and thousands of dust and all cards most likely not so much but for the majority of us it is a great little addition. Especially since these cards are some of the more powerful ones in the game.

    Jubal77 on
    orthancstone
  • DibbyDibby I'll do my best! Registered User regular
    Darkewolfe wrote: »
    _J_ wrote: »
    azith28 wrote: »
    I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.

    The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.

    Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.

    The PvE boss fights were an additional pay/grind wall against new players who don't have substantial card pools yet.

    Oh come on. You should be able to beat all three bosses in this wing with just custom 20/20 decks. Anub, for example, is ridiculously vulnerable to mage, because the worst case scenario of his hero power is you need to use mana on your hero power.

    Yeah, if anything Naxx is going to HELP new players by bolstering their card pool with some pretty damn good cards. The Normal modes are not difficult at all. I beat all of them on my first go, except Faerlina because I was getting shit draws with Zoo, but even then it only took like maybe 3.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    kimeprogramjunkie
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited July 2014
    MMMig wrote: »
    Shen wrote: »
    I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.


    That sounds a bit ridiculous to keep up from a balance perspective.

    Magic The Gathering Card Count: 11,441
    Hearthstone Card Count: 382, prior to Naxx

    If MtG can balance 11,000+ cards, then I think Blizzard can balance, like, 10 a month for the next few years.

    Taking so long to release new cards is pretty re-god-damned-diculous.

    Edit: Especially if you factor in that Leery is considered balanced.

    _J_ on
  • SensationalSensational Registered User regular
    Alright I got the max style points win against maexxna (heroic of course) I was looking for:
    JpFHQ1d.jpg

    Full HP, and yes that's a handful of bananas she's holding >:)

    ShenMNC DoverkimeLt Muffin360MuffinatronGoodKingJayIIIJurgLanlaornRiokennImperfectMMMigTheStigThe Escape GoatMatev
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Shen wrote: »
    I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.

    The only reason this took a while is because they had to develop the framework to support solo adventure mode. I'm guessing that future solo adventures will release quicker now that the framework is in place and they will now be able to dedicate more resources towards a future full set.

    MetalMagusBillmaankime3cl1ps3JurgImperfect
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    _J_ wrote: »
    MMMig wrote: »
    Shen wrote: »
    I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.


    That sounds a bit ridiculous to keep up from a balance perspective.

    Magic The Gathering Card Count: 11,441
    Hearthstone Card Count: 382, prior to Naxx

    If MtG can balance 11,000+ cards, then I think Blizzard can balance, like, 10 a month for the next few years.

    Taking so long to release new cards is pretty re-god-damned-diculous.
    MtG can't balance 11,000+ cards.

    ...and of course, as always, Kill Hitler.
    MetalMagusJubal77MNC DoverSaldonasPMAversLt Muffin36038thDoeNobody3cl1ps3LibrarianLykouraghJurgImperfectMMMigThe EnderRozCapfalconMvrck
  • MetalMagusMetalMagus Too Serious Registered User regular
    Bethryn wrote: »
    _J_ wrote: »
    MMMig wrote: »
    Shen wrote: »
    I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.


    That sounds a bit ridiculous to keep up from a balance perspective.

    Magic The Gathering Card Count: 11,441
    Hearthstone Card Count: 382, prior to Naxx

    If MtG can balance 11,000+ cards, then I think Blizzard can balance, like, 10 a month for the next few years.

    Taking so long to release new cards is pretty re-god-damned-diculous.
    MtG can't balance 11,000+ cards.

    I was going to say, aren't some cards outright banned in tournaments? And don't most tournaments rotate out sets of cards? That's a far cry from balancing every card they've ever released.

  • ShenShen Registered User regular
    ObiFett wrote: »
    Shen wrote: »
    I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.

    The only reason this took a while is because they had to develop the framework to support solo adventure mode. I'm guessing that future solo adventures will release quicker now that the framework is in place and they will now be able to dedicate more resources towards a future full set.

    That's possible, I'm saying that Naxx shouldn't be released piecemeal over a month though.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • kimekime Queen of Blades Registered User regular
    Shen wrote: »
    ObiFett wrote: »
    Shen wrote: »
    I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.

    The only reason this took a while is because they had to develop the framework to support solo adventure mode. I'm guessing that future solo adventures will release quicker now that the framework is in place and they will now be able to dedicate more resources towards a future full set.

    That's possible, I'm saying that Naxx shouldn't be released piecemeal over a month though.

    I kind of prefer that, actually. Get the fun in a few separate evenings throughout the month, and also have a slower trickle of incoming new cards to make things more interesting every week.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • rembrandtqeinsteinrembrandtqeinstein Registered User regular
    I really think you should get 50 gold back when you retire, some drafts are just so bad that your only chance is your opponent disconnecting or having a heart attack

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    So I haven't played ranked in the two days since Naxx released. What have the new cards done to the meta? Or is it too early to tell?

  • kimekime Queen of Blades Registered User regular
    I really think you should get 50 gold back when you retire, some drafts are just so bad that your only chance is your opponent disconnecting or having a heart attack

    Eh, some Arenas you just lose out on. Some Arenas you'll win big. It's part of the fun!

    Battle.net ID: kime#1822
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    Dibbyorthancstone
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2014
    Goddammit I'm playing this game again. gg no re free time. Naxx was fun. I want more of those class specific challenges, I felt like the decks they gave me to do it were like...really powerful against those bosses.

    I wonder if mid game control Hunter is a thing. I want it to be a thing. I choose to make it a thing. I don't like having to count on good aggro play but I like Hunter cards a lot.

    3cl1ps3 on
    MMMig
  • LibrarianLibrarian The face of liberal fascism Registered User regular
    edited July 2014
    MetalMagus wrote: »
    Bethryn wrote: »
    _J_ wrote: »
    MMMig wrote: »
    Shen wrote: »
    I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.


    That sounds a bit ridiculous to keep up from a balance perspective.

    Magic The Gathering Card Count: 11,441
    Hearthstone Card Count: 382, prior to Naxx

    If MtG can balance 11,000+ cards, then I think Blizzard can balance, like, 10 a month for the next few years.

    Taking so long to release new cards is pretty re-god-damned-diculous.
    MtG can't balance 11,000+ cards.

    I was going to say, aren't some cards outright banned in tournaments? And don't most tournaments rotate out sets of cards? That's a far cry from balancing every card they've ever released.

    I think in regular tournament play you can only use the current sets, which are released new every year, so that people that are committed to the game have to spend lots of money on it.
    And Magic has a ton of banned cards you won't see in tournament play. Or only in some special free for all tournaments.

    Librarian on
  • LibrarianLibrarian The face of liberal fascism Registered User regular
    So what is the next Legendary I should aim for?
    I got Cairne, Leeroy, Alexstrasza from the neutrals.
    Jaraxxus and Tirion from the classes.
    I play Paladin, Lock and Rogue mostly and I am missing Van Cleef, so that would be the obvious choice, but maybe Thalos? Because he seems to fit in almost any deck?

  • MegamaniacoMegamaniaco Madrid, Spain (again!)Registered User regular
    Grand Widow Faerlina on Heroic Mode is BULLSHIT. At least, vs my decks. Going to have to tune them up a lot u_u

    Steam ID: Megamaniaco // LoL summoner: Corcorigan (NA), Megamaniaco (EUW) // Hearthstone: Megamaniaco.2120

    Please don't go. The drones need you. They look up to you.
  • SeGaTaiSeGaTai Registered User regular
    Librarian wrote: »
    So what is the next Legendary I should aim for?
    I got Cairne, Leeroy, Alexstrasza from the neutrals.
    Jaraxxus and Tirion from the classes.
    I play Paladin, Lock and Rogue mostly and I am missing Van Cleef, so that would be the obvious choice, but maybe Thalos? Because he seems to fit in almost any deck?

    I think I'd rather have bloodmage than Van Cleef in a miracle rogue deck, mana addict or questing are passible in the same role as van cleef but kobold geomancer isn't nearly as fun as bloodmage is, and fills into other spell decks well

    PSN SeGaTai
    MuffinatronLibrarian
  • So It GoesSo It Goes We keep moving...Registered User regular
    Bloodmage is a value legendary

    He can go in a lot of decks!

    LibrarianGoodKingJayIII
  • Drunken BastardDrunken Bastard Registered User regular
    Librarian wrote: »
    So what is the next Legendary I should aim for?
    I got Cairne, Leeroy, Alexstrasza from the neutrals.
    Jaraxxus and Tirion from the classes.
    I play Paladin, Lock and Rogue mostly and I am missing Van Cleef, so that would be the obvious choice, but maybe Thalos? Because he seems to fit in almost any deck?

    I'm a fan of the Black Knight personally. And ofc Rag/Ysera.

  • LibrarianLibrarian The face of liberal fascism Registered User regular
    Yeah, but Rag/Ysera are for slower decks and they don't fit my Paladin or Handlock and if I want to go control warrior I would need to craft about 5 other legendaries.
    I think Bloodmage Thalos might be the best choice.

    ObiFett
  • JurgJurg In a TeacupRegistered User regular
    ObiFett wrote: »
    So I haven't played ranked in the two days since Naxx released. What have the new cards done to the meta? Or is it too early to tell?

    Eggs. Eggs errywhere.

    sig.gif
    Lt Muffin360
  • MuffinatronMuffinatron Registered User regular
    Jurg wrote: »
    ObiFett wrote: »
    So I haven't played ranked in the two days since Naxx released. What have the new cards done to the meta? Or is it too early to tell?

    Eggs. Eggs errywhere.

    I thought that would happen. It's too good as a way to make people second guess using clearance spells.

    Are there a lot more silences being thrown around as well?

    PSN: Holy-Promethium
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Thoughts on Maexxna as a legendary card? I threw her into my Hunter deck because it has so many Beast synergies and she seems useful for taking down big taunters.

  • rembrandtqeinsteinrembrandtqeinstein Registered User regular
    somehow I'm failing at poison seeds in arena....the two opponents who had them got excellent plays with them while in the 3 games I've had it they stuck in my hand until the end win or lose, there wasn't a good time to play them

    the card seems to be really powerful against priest that relies on getting wins by securing a board with healable minions, but not as useful against other classes (potential liability against shaman) and totally useless against "rushy" opponents

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Crafting Legendary Cards

    Here's a trio of lists that breaks the Legendaries into a crafting order based on what you'd like to do. I'd like to fine tune this list based on what people think, then add it into the OP. While I'm at it, I'll create a list of Neutral commons/rare/epics to craft as well.

    Class - Obviously, you craft by your favorite class, but this is an approximate tier listing.
    Top:
    Tirion
    Cenarius
    Groomash

    Mid:
    Al'Akir
    VanCleef
    Antonidas

    Bottom:
    King Krush
    Jarraxas
    Velen


    Neutral - These are broken into all-around best (top/good tiers), then cards that have specific uses in decks (average), then just bad cards. The cards are in no particular order within their respective tiers.
    Top:
    Leeroy
    Black Knight
    Ragnaros
    Bloodmage
    Cairne

    Good:
    Ysera
    Baron
    Alexstraza
    Harrison
    Sylvannas

    Average:
    Deathwing
    Greenskin
    Grull
    Hogger
    King Mukla
    Nat Pagle
    Onyxia
    Malygos
    The Beast

    Bad:
    Norzdomou
    Millhouse
    Tinker
    Lorewalker
    Illidan

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
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    3cl1ps3
  • KorrorKorror Registered User regular
    3clipse wrote: »
    Thoughts on Maexxna as a legendary card? I threw her into my Hunter deck because it has so many Beast synergies and she seems useful for taking down big taunters.

    I doubt she'll be useful because look at the minions she's directly competing against in in the 6 mana slot:
    Cairne
    Silvanas
    Argent Commander
    Highmane
    Sunwalker
    Fire Elemental

    All of the these guys make a giant impact when they land on the board and are resistant to removal. Maexxna doesn't really impact the board the same way and is easier to get rid of even with her 8 health.

    Battlenet ID: NullPointer
    The Ender
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Korror wrote: »
    3clipse wrote: »
    Thoughts on Maexxna as a legendary card? I threw her into my Hunter deck because it has so many Beast synergies and she seems useful for taking down big taunters.

    I doubt she'll be useful because look at the minions she's directly competing against in in the 6 mana slot:
    Cairne
    Silvanas
    Argent Commander
    Highmane
    Sunwalker
    Fire Elemental

    All of the these guys make a giant impact when they land on the board and are resistant to removal. Maexxna doesn't really impact the board the same way and is easier to get rid of even with her 8 health.

    It's true, but when you're a no-cards-having scrub like me anything is good :D

    ObiFettMMMigKonphujun
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