I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.
I can't wait to get the oozes. They are probably going to be very big in druid decks (summon ooze buff it crazy, then you have 2 of them).
Stercus, Stercus, Stercus, Morituri Sum
0
lwt1973King of ThievesSyndicationRegistered Userregular
I had two eggs out against a mage with two Geomancers and he dropped Arcane Missile to try and hit my other guys. 4 of them hit the eggs.
It was over soon after that.
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.
The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.
Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.
I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.
The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.
Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.
The PvE boss fights were an additional pay/grind wall against new players who don't have substantial card pools yet.
I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.
I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.
The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.
Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.
It strikes me that they didn't seem to test how those bosses played up against popular decks.
I sweeped the regular ones with Shockadin.
The heroics I 1st timed Anub'rekhan with Ramp Druid, 1st timed Faerlina with Zoolock.
Heroic Maexxna was the only one I had real difficulty with winning against, but the desk that @TheStig posted did the charm for me.
I'm hoping next week will be a bit harder. Loatheb sounds interesting, but it sounds like Zoolock is going to walk it.
PSN: Holy-Promethium
+1
ObiFettUse the ForceAs You WishRegistered Userregular
I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.
The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.
Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.
It strikes me that they didn't seem to test how those bosses played up against popular decks.
I sweeped the regular ones with Shockadin.
The heroics I 1st timed Anub'rekhan with Ramp Druid, 1st timed Faerlina with Zoolock.
Heroic Maexxna was the only one I had real difficulty with winning against, but the desk that @TheStig posted did the charm for me.
I'm hoping next week will be a bit harder. Loatheb sounds interesting, but it sounds like Zoolock is going to walk it.
Eventually it will be zoolocks all the time everywhere
I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.
That sounds a bit ridiculous to keep up from a balance perspective.
Witty signature comment goes here...
wra
0
ObiFettUse the ForceAs You WishRegistered Userregular
I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.
That sounds a bit ridiculous to keep up from a balance perspective.
CCGs have been doing it for decades
Its even easier to do in a digital game because its possible to alter everyone's copy of their cards to fix balance issues.
I dunno, I had fun. Most fun was against maex because I actually experimented with decks myself instead of reading what other people did. Then I created some decks with the new cards. I had tons of fun so far. I'm going to clear the wing on the eu side tonight. That side is totally f2p for me, so it'll be fun to see how I do.
I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.
The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.
Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.
The PvE boss fights were an additional pay/grind wall against new players who don't have substantial card pools yet.
Oh come on. You should be able to beat all three bosses in this wing with just custom 20/20 decks. Anub, for example, is ridiculously vulnerable to mage, because the worst case scenario of his hero power is you need to use mana on your hero power.
As to the original question, I like the idea of Naxx, but I'd like to see new cards seeded between stuff like this as well. I do like the LCG style guaranteed drops of Naxx over CCG random bullshit. It's a way better method of selling for consumers.
I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.
The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.
Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.
The PvE boss fights were an additional pay/grind wall against new players who don't have substantial card pools yet.
Yeah if you were to tell me I could pay 7 dollars to get 2 (x2) and 2 (x1) guaranteed cards + a legendary I would say sure! For those that have thousands and thousands of dust and all cards most likely not so much but for the majority of us it is a great little addition. Especially since these cards are some of the more powerful ones in the game.
I had fun yesterday with the expansion. People complaining about the 'ease' of the heroic bosses dont seem to understand that figuring out the trick and having the cards to make a deck that will exploit the trick is the hard part. It's just a puzzle. I think they could make it more fun if they had different versions of the bosses maybe with different decks or a random deck for the same boss, that way its got some more randomness to it but overall i bet most of the people complaining looked up what they needed to put together and from that point its mostly easy as long as you dont make silly mistakes.
The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.
Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.
The PvE boss fights were an additional pay/grind wall against new players who don't have substantial card pools yet.
Oh come on. You should be able to beat all three bosses in this wing with just custom 20/20 decks. Anub, for example, is ridiculously vulnerable to mage, because the worst case scenario of his hero power is you need to use mana on your hero power.
Yeah, if anything Naxx is going to HELP new players by bolstering their card pool with some pretty damn good cards. The Normal modes are not difficult at all. I beat all of them on my first go, except Faerlina because I was getting shit draws with Zoo, but even then it only took like maybe 3.
I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.
That sounds a bit ridiculous to keep up from a balance perspective.
Magic The Gathering Card Count: 11,441
Hearthstone Card Count: 382, prior to Naxx
If MtG can balance 11,000+ cards, then I think Blizzard can balance, like, 10 a month for the next few years.
Taking so long to release new cards is pretty re-god-damned-diculous.
Edit: Especially if you factor in that Leery is considered balanced.
I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.
The only reason this took a while is because they had to develop the framework to support solo adventure mode. I'm guessing that future solo adventures will release quicker now that the framework is in place and they will now be able to dedicate more resources towards a future full set.
I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.
That sounds a bit ridiculous to keep up from a balance perspective.
Magic The Gathering Card Count: 11,441
Hearthstone Card Count: 382, prior to Naxx
If MtG can balance 11,000+ cards, then I think Blizzard can balance, like, 10 a month for the next few years.
Taking so long to release new cards is pretty re-god-damned-diculous.
I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.
That sounds a bit ridiculous to keep up from a balance perspective.
Magic The Gathering Card Count: 11,441
Hearthstone Card Count: 382, prior to Naxx
If MtG can balance 11,000+ cards, then I think Blizzard can balance, like, 10 a month for the next few years.
Taking so long to release new cards is pretty re-god-damned-diculous.
MtG can't balance 11,000+ cards.
I was going to say, aren't some cards outright banned in tournaments? And don't most tournaments rotate out sets of cards? That's a far cry from balancing every card they've ever released.
I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.
The only reason this took a while is because they had to develop the framework to support solo adventure mode. I'm guessing that future solo adventures will release quicker now that the framework is in place and they will now be able to dedicate more resources towards a future full set.
That's possible, I'm saying that Naxx shouldn't be released piecemeal over a month though.
I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.
The only reason this took a while is because they had to develop the framework to support solo adventure mode. I'm guessing that future solo adventures will release quicker now that the framework is in place and they will now be able to dedicate more resources towards a future full set.
That's possible, I'm saying that Naxx shouldn't be released piecemeal over a month though.
I kind of prefer that, actually. Get the fun in a few separate evenings throughout the month, and also have a slower trickle of incoming new cards to make things more interesting every week.
I really think you should get 50 gold back when you retire, some drafts are just so bad that your only chance is your opponent disconnecting or having a heart attack
0
ObiFettUse the ForceAs You WishRegistered Userregular
So I haven't played ranked in the two days since Naxx released. What have the new cards done to the meta? Or is it too early to tell?
I really think you should get 50 gold back when you retire, some drafts are just so bad that your only chance is your opponent disconnecting or having a heart attack
Eh, some Arenas you just lose out on. Some Arenas you'll win big. It's part of the fun!
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited July 2014
Goddammit I'm playing this game again. gg no re free time. Naxx was fun. I want more of those class specific challenges, I felt like the decks they gave me to do it were like...really powerful against those bosses.
I wonder if mid game control Hunter is a thing. I want it to be a thing. I choose to make it a thing. I don't like having to count on good aggro play but I like Hunter cards a lot.
3cl1ps3 on
+1
LibrarianThe face of liberal fascismRegistered Userregular
I think there's no doubt that releasing more cards more frequently is far better for the competitive scene. This is a fun distraction that is in no way worth spreading over 5 weeks or taking months of build up. They gotta monetise somehow, I guess.
That sounds a bit ridiculous to keep up from a balance perspective.
Magic The Gathering Card Count: 11,441
Hearthstone Card Count: 382, prior to Naxx
If MtG can balance 11,000+ cards, then I think Blizzard can balance, like, 10 a month for the next few years.
Taking so long to release new cards is pretty re-god-damned-diculous.
MtG can't balance 11,000+ cards.
I was going to say, aren't some cards outright banned in tournaments? And don't most tournaments rotate out sets of cards? That's a far cry from balancing every card they've ever released.
I think in regular tournament play you can only use the current sets, which are released new every year, so that people that are committed to the game have to spend lots of money on it.
And Magic has a ton of banned cards you won't see in tournament play. Or only in some special free for all tournaments.
Librarian on
0
LibrarianThe face of liberal fascismRegistered Userregular
So what is the next Legendary I should aim for?
I got Cairne, Leeroy, Alexstrasza from the neutrals.
Jaraxxus and Tirion from the classes.
I play Paladin, Lock and Rogue mostly and I am missing Van Cleef, so that would be the obvious choice, but maybe Thalos? Because he seems to fit in almost any deck?
So what is the next Legendary I should aim for?
I got Cairne, Leeroy, Alexstrasza from the neutrals.
Jaraxxus and Tirion from the classes.
I play Paladin, Lock and Rogue mostly and I am missing Van Cleef, so that would be the obvious choice, but maybe Thalos? Because he seems to fit in almost any deck?
I think I'd rather have bloodmage than Van Cleef in a miracle rogue deck, mana addict or questing are passible in the same role as van cleef but kobold geomancer isn't nearly as fun as bloodmage is, and fills into other spell decks well
So what is the next Legendary I should aim for?
I got Cairne, Leeroy, Alexstrasza from the neutrals.
Jaraxxus and Tirion from the classes.
I play Paladin, Lock and Rogue mostly and I am missing Van Cleef, so that would be the obvious choice, but maybe Thalos? Because he seems to fit in almost any deck?
I'm a fan of the Black Knight personally. And ofc Rag/Ysera.
0
LibrarianThe face of liberal fascismRegistered Userregular
Yeah, but Rag/Ysera are for slower decks and they don't fit my Paladin or Handlock and if I want to go control warrior I would need to craft about 5 other legendaries.
I think Bloodmage Thalos might be the best choice.
So I haven't played ranked in the two days since Naxx released. What have the new cards done to the meta? Or is it too early to tell?
Eggs. Eggs errywhere.
I thought that would happen. It's too good as a way to make people second guess using clearance spells.
Are there a lot more silences being thrown around as well?
PSN: Holy-Promethium
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Thoughts on Maexxna as a legendary card? I threw her into my Hunter deck because it has so many Beast synergies and she seems useful for taking down big taunters.
somehow I'm failing at poison seeds in arena....the two opponents who had them got excellent plays with them while in the 3 games I've had it they stuck in my hand until the end win or lose, there wasn't a good time to play them
the card seems to be really powerful against priest that relies on getting wins by securing a board with healable minions, but not as useful against other classes (potential liability against shaman) and totally useless against "rushy" opponents
Here's a trio of lists that breaks the Legendaries into a crafting order based on what you'd like to do. I'd like to fine tune this list based on what people think, then add it into the OP. While I'm at it, I'll create a list of Neutral commons/rare/epics to craft as well.
Class - Obviously, you craft by your favorite class, but this is an approximate tier listing.
Top:
Tirion
Cenarius
Groomash
Mid:
Al'Akir
VanCleef
Antonidas
Bottom:
King Krush
Jarraxas
Velen
Neutral - These are broken into all-around best (top/good tiers), then cards that have specific uses in decks (average), then just bad cards. The cards are in no particular order within their respective tiers.
Top:
Leeroy
Black Knight
Ragnaros
Bloodmage
Cairne
Good:
Ysera
Baron
Alexstraza
Harrison
Sylvannas
Average:
Deathwing
Greenskin
Grull
Hogger
King Mukla
Nat Pagle
Onyxia
Malygos
The Beast
Thoughts on Maexxna as a legendary card? I threw her into my Hunter deck because it has so many Beast synergies and she seems useful for taking down big taunters.
I doubt she'll be useful because look at the minions she's directly competing against in in the 6 mana slot:
Cairne
Silvanas
Argent Commander
Highmane
Sunwalker
Fire Elemental
All of the these guys make a giant impact when they land on the board and are resistant to removal. Maexxna doesn't really impact the board the same way and is easier to get rid of even with her 8 health.
Battlenet ID: NullPointer
+1
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Thoughts on Maexxna as a legendary card? I threw her into my Hunter deck because it has so many Beast synergies and she seems useful for taking down big taunters.
I doubt she'll be useful because look at the minions she's directly competing against in in the 6 mana slot:
Cairne
Silvanas
Argent Commander
Highmane
Sunwalker
Fire Elemental
All of the these guys make a giant impact when they land on the board and are resistant to removal. Maexxna doesn't really impact the board the same way and is easier to get rid of even with her 8 health.
It's true, but when you're a no-cards-having scrub like me anything is good
Posts
I can't wait to get the oozes. They are probably going to be very big in druid decks (summon ooze buff it crazy, then you have 2 of them).
It was over soon after that.
Those eggs and other deathrattles might make spamming low cost minions a little too good...
The bold is what stands out to me as the best summary. I was surprised by how underwhelmed I was by the expansion. It gave us all something different to do yesterday afternoon. But...now it's back to grinding Arenas and Ranked, with a few new cards.
Do you guys think the PvE stuff was worth it? They could have just added the new cards to the pool and released this months ago. I do not know what the PvE boss fights were supposed to accomplish, given how insubstantial they are.
The PvE boss fights were an additional pay/grind wall against new players who don't have substantial card pools yet.
It strikes me that they didn't seem to test how those bosses played up against popular decks.
I sweeped the regular ones with Shockadin.
The heroics I 1st timed Anub'rekhan with Ramp Druid, 1st timed Faerlina with Zoolock.
Heroic Maexxna was the only one I had real difficulty with winning against, but the desk that @TheStig posted did the charm for me.
I'm hoping next week will be a bit harder. Loatheb sounds interesting, but it sounds like Zoolock is going to walk it.
Eventually it will be zoolocks all the time everywhere
Xbox Live / Steam
That sounds a bit ridiculous to keep up from a balance perspective.
Witty signature comment goes here...
wra
CCGs have been doing it for decades
Its even easier to do in a digital game because its possible to alter everyone's copy of their cards to fix balance issues.
Xbox Live / Steam
Oh come on. You should be able to beat all three bosses in this wing with just custom 20/20 decks. Anub, for example, is ridiculously vulnerable to mage, because the worst case scenario of his hero power is you need to use mana on your hero power.
As to the original question, I like the idea of Naxx, but I'd like to see new cards seeded between stuff like this as well. I do like the LCG style guaranteed drops of Naxx over CCG random bullshit. It's a way better method of selling for consumers.
Yeah if you were to tell me I could pay 7 dollars to get 2 (x2) and 2 (x1) guaranteed cards + a legendary I would say sure! For those that have thousands and thousands of dust and all cards most likely not so much but for the majority of us it is a great little addition. Especially since these cards are some of the more powerful ones in the game.
Yeah, if anything Naxx is going to HELP new players by bolstering their card pool with some pretty damn good cards. The Normal modes are not difficult at all. I beat all of them on my first go, except Faerlina because I was getting shit draws with Zoo, but even then it only took like maybe 3.
Battle.net Tag: Dibby#1582
Magic The Gathering Card Count: 11,441
Hearthstone Card Count: 382, prior to Naxx
If MtG can balance 11,000+ cards, then I think Blizzard can balance, like, 10 a month for the next few years.
Taking so long to release new cards is pretty re-god-damned-diculous.
Edit: Especially if you factor in that Leery is considered balanced.
Full HP, and yes that's a handful of bananas she's holding
The only reason this took a while is because they had to develop the framework to support solo adventure mode. I'm guessing that future solo adventures will release quicker now that the framework is in place and they will now be able to dedicate more resources towards a future full set.
Xbox Live / Steam
I was going to say, aren't some cards outright banned in tournaments? And don't most tournaments rotate out sets of cards? That's a far cry from balancing every card they've ever released.
That's possible, I'm saying that Naxx shouldn't be released piecemeal over a month though.
I kind of prefer that, actually. Get the fun in a few separate evenings throughout the month, and also have a slower trickle of incoming new cards to make things more interesting every week.
3DS Friend Code: 3110-5393-4113
Steam profile
Xbox Live / Steam
Eh, some Arenas you just lose out on. Some Arenas you'll win big. It's part of the fun!
3DS Friend Code: 3110-5393-4113
Steam profile
I wonder if mid game control Hunter is a thing. I want it to be a thing. I choose to make it a thing. I don't like having to count on good aggro play but I like Hunter cards a lot.
I think in regular tournament play you can only use the current sets, which are released new every year, so that people that are committed to the game have to spend lots of money on it.
And Magic has a ton of banned cards you won't see in tournament play. Or only in some special free for all tournaments.
I got Cairne, Leeroy, Alexstrasza from the neutrals.
Jaraxxus and Tirion from the classes.
I play Paladin, Lock and Rogue mostly and I am missing Van Cleef, so that would be the obvious choice, but maybe Thalos? Because he seems to fit in almost any deck?
Please don't go. The drones need you. They look up to you.
I think I'd rather have bloodmage than Van Cleef in a miracle rogue deck, mana addict or questing are passible in the same role as van cleef but kobold geomancer isn't nearly as fun as bloodmage is, and fills into other spell decks well
He can go in a lot of decks!
I'm a fan of the Black Knight personally. And ofc Rag/Ysera.
I think Bloodmage Thalos might be the best choice.
Eggs. Eggs errywhere.
I thought that would happen. It's too good as a way to make people second guess using clearance spells.
Are there a lot more silences being thrown around as well?
the card seems to be really powerful against priest that relies on getting wins by securing a board with healable minions, but not as useful against other classes (potential liability against shaman) and totally useless against "rushy" opponents
Here's a trio of lists that breaks the Legendaries into a crafting order based on what you'd like to do. I'd like to fine tune this list based on what people think, then add it into the OP. While I'm at it, I'll create a list of Neutral commons/rare/epics to craft as well.
Class - Obviously, you craft by your favorite class, but this is an approximate tier listing.
Tirion
Cenarius
Groomash
Mid:
Al'Akir
VanCleef
Antonidas
Bottom:
King Krush
Jarraxas
Velen
Neutral - These are broken into all-around best (top/good tiers), then cards that have specific uses in decks (average), then just bad cards. The cards are in no particular order within their respective tiers.
Leeroy
Black Knight
Ragnaros
Bloodmage
Cairne
Good:
Ysera
Baron
Alexstraza
Harrison
Sylvannas
Average:
Deathwing
Greenskin
Grull
Hogger
King Mukla
Nat Pagle
Onyxia
Malygos
The Beast
Bad:
Norzdomou
Millhouse
Tinker
Lorewalker
Illidan
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I doubt she'll be useful because look at the minions she's directly competing against in in the 6 mana slot:
Cairne
Silvanas
Argent Commander
Highmane
Sunwalker
Fire Elemental
All of the these guys make a giant impact when they land on the board and are resistant to removal. Maexxna doesn't really impact the board the same way and is easier to get rid of even with her 8 health.
It's true, but when you're a no-cards-having scrub like me anything is good