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Splatoon (Wii U) - YOU'RE A NEW THREAD NOW seriously go to the new thread

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Posts

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    My wife and I were taking turns playing the demo. We found a fun way to kind of co-op by having the non-player watch the gamepad and act as a radar person. I'd see an area getting covered quickly and uniformly and I'd tell her, "Enemy roller at location X." Having a set of eyes on the gamepad allowed her to react quickly to people sneaking up behind her.

    I highly encourage everyone to give it a try if the have a second player handy. Makes for great interactivity with a non-gamer too. They can actually help in a meaningful way without having to be good with shooter controls.

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  • NotoriusBENNotoriusBEN Registered User regular
    that makes me smile so much, MNC Dover.

    I remember in the early versions of CS when a buddy would die and they would assume skynet coverage by watching and flying about the map

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  • PMAversPMAvers Registered User regular
    uguuuuu, need more ink.

    Watching the Treehouse archive just to fill the void.

    Wish I didn't have to work tomorrow.

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  • ReynoldsReynolds Gone Fishin'Registered User regular
    What are the times tomorrow, again? I have the day off, whee.

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  • skeldareskeldare Gresham, ORRegistered User regular
    edited May 2015
    Reynolds wrote: »
    What are the times tomorrow, again? I have the day off, whee.

    4 AM to 5 AM / 12 PM to 1 PM Pacific
    7 AM to 8 AM / 3 PM to 4 PM Eastern

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  • Maz-Maz- 飛べ Registered User regular
    Sounds like you guys had a great time playing it. Looking forward to playing it myself later.

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  • edzeppedzepp Registered User regular
    edited May 2015
    It's so fun, and the controls make sense almost immediately. I was amazed how intuitive it all was.

    One tutorial and it already felt like I had been playing it for years.

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  • ReynoldsReynolds Gone Fishin'Registered User regular
    Squid time!

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  • The WolfmanThe Wolfman Registered User regular
    The more I play, 2 things really come to mind.

    1: This is intended for everybody to play, from new kids to old veterans. Well, Nintendo, duh.

    2: As such, most of the design decisions seems to be based around catering mostly to the new and inexperienced, but in a way that minimizes experienced people.

    There's no voice chat, but they designed a game that doesn't really need it. In fact it's totally viable to go lone wolf and still be helping your team as long as you're covering something. And if you want to be a team player, pick a gun, stalk somebody, and kill anything that approaches them. Some of the best games I had were where one person with the sniper rifle would get onto some choice high ground and start covering me and everybody while we kept rolling and rolling. And I don't feel guilty if I peel off on my own down a corridor, because it's either clean or covered in bad paint, so I'm still helping. It's all designed so that even the beginner who doesn't know what he's doing can still contribute significantly and won't bring the team down (...well in theory anyways, there are always terrible players in anything). If you don't know what to do... shoot the bad paint. Don't need twitch skills to do that.

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  • The WolfmanThe Wolfman Registered User regular
    Nothing feels more dickish than being a few paces behind an oblivious enemy roller, rolling up the trail he's laying down.

    Then again that may have happened to me on more than one occasion. :)

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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  • ReynoldsReynolds Gone Fishin'Registered User regular
    The spawn camping is rrrrreeeeeeeaaaaaaaaalll in this game.

    If one team manages to push to the other's spawn point, it's all over. I lost a game 80 to 10 thanks to this. Two guys with Splatterguns standing right next to our spawn, just pumping paint continuously while two rollers spun around in circles in the area nearby. If one of us snuck past or killed someone the rollers got us, and then the others jumped back over immediately.

    It was a total lockdown.

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  • Maz-Maz- 飛べ Registered User regular
    And done!

    Man, that was super fun. I can't wait to play more.

    I won 5 matches and lost 2, I believe. My best score was 1100.

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  • Ratsult2Ratsult2 Registered User regular
    Well, after an hour with the sniper, I believe it is the fastest painter. It's also amazing at the start of the map, you can get your team to the center of the map in half the time it takes any other weapon.

  • Maz-Maz- 飛べ Registered User regular
    What exactly is the difference between the Splattershot and the Splattershot Jr.?

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  • NotoriusBENNotoriusBEN Registered User regular
    edited May 2015
    yea, the oil derick is easy enough. I don't think there is any way up to the spawn points, but in walleye warehouse, you can get camped super hard.

    I've tried the sniper and the guns, but the roller seems to be my gig, if the damn controls weren't so twitchy, even with rolling the pad around. Maybe in the final round I'll lower my camera speed to -4 or -6.

    Still, that feeling you get when you paintroll the *entire* enemy team in 2 seconds... *umphf* I'm still hard about that one.

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  • mp122984mp122984 Registered User regular
    Nothing feels more dickish than being a few paces behind an oblivious enemy roller, rolling up the trail he's laying down.

    Then again that may have happened to me on more than one occasion. :)

    Almost as satisfying is seeing a lone path where a roller used to be and just rolling right over that.

  • Toxic ToysToxic Toys Are you really taking my advice? Really?Registered User regular
    I don't know if I suck at the sniper gun or just suck because I had 5 hours of sleep.

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  • PMAversPMAvers Registered User regular
    People know about the barrier on the spawn point itself, right? That blocks enemy fire. Probably could use it as a beachhead to push out.

    Unless you're four rollers, in which you deserve what you got.

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  • NotoriusBENNotoriusBEN Registered User regular
    also, 3 rollers is stronk, and a 4th with a sniper or a shooter. I ran against this combo and while I had a roller, and I had to play killer. Its super hard to fight, but I managed to lockdown 2 rollers, which let my team have enough time to cover the ground and squik a 48% / 46% win.

    For reals, if you are playing multiple rounds with the same people, find the roller guy with the most points at round end, and shut him down next round. 1 Roller is easily 40% of a team's coverage potential.

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  • pirateluigipirateluigi Arr, it be me. Registered User regular
    That hour flew by. I can't wait for this game.

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  • SageinaRageSageinaRage Registered User regular
    Ov3rcharge wrote: »
    -You respawn so fast that it feels like kills are meaningless, and there's never any sense of winning even when you're in the lead.

    You say this as a negative, but it's the big selling point of the game for me. It's fascinating that kills are only a secondary factor in a shooter, and I want to see the strategies and tactics that arise from that. And the sense of winning comes from when you look at the minimap and see all of your color there.

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  • mp122984mp122984 Registered User regular
    Something I've noticed as a roller is that if you don't spot one until they're almost on top of you and try to shoot them directly that still gives the roller a chance to squash you first or at least double ko. I'm remembering a team in particular where I got two or three kills that way.

    Playing against another team, I was wondering why I almost got kills this way but then stopped moving and died. I realized that it was because they were shooting at the ground in front of me, mucking up my mobility and relying on me to run into their firing (which I did two three times before I figured it out.)

    Great game, still love the roller, and can't wait for the next hour.

  • NotoriusBENNotoriusBEN Registered User regular
    edited May 2015
    kills are most definitely a factor to winning, but it is secondary to the objective of turf war.

    Your primary concern is covering the ground with your paint. Your paint lets you maneuver faster, reload your tank and slows enemy players down. In order to effectively maneuver and fire on you, they need to divert attention to shooting the floor, and not you.

    Kills help you because they deny the enemy precious seconds of paint coverage.
    3second respawn, 2 seconds to charge a jump, another 2 seconds of flight time -or- 3 to 4 seconds of squid travel time to get to a place to paint. If you get killed 4 or 5 times, that eats up your 180seconds of a round.

    Look at it like this:
    - 4 players on a team have about 720 seconds of game time in a round.
    - Being killed can take someone about ~10 seconds to get back into the fight.

    I've seen players with kill counts as high as 16 (rare, usually its about 5 kills) so that means from 50 to 160 seconds of time that could have been used to paint, was spent in timeout.
    That is so close to literally only fighting without your 4th team mate.

    All that said, in the final 30 seconds as a roller, I'd rather paint enemy territory than spend time chasing an enemy player, unless they were on my way or withing striking distance.
    That's probably different for a sniper seeing as they're kill denies the enemy painting that area/time to paint.

    jeez, this can get cutthroat meta fast, and I'm liking it. Definitely leagues above CoD and BF


    edit**

    also, regarding the testing times. I didn't experience any lag, and I was playing against players with full kanji names, so its fair I might have been playing against Japanese players. The longest I had to wait for a game was probably 30 to 40 seconds, once because there were some network issues, and a second time waiting for that last person to fill the 8th slot. other than that, join up start wrekin face.

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  • PMAversPMAvers Registered User regular
    Yeah, I can't say I really noticed the wait to fill groups, because Squid Jump gets addictive. Especially on the later levels when they start throwing new stuff at you.

    And hooray for not being able to sleep, because I happened to roll over and notice that it was time for the second Testfire. And yeah, didn't see any lag again this morning, even though probably playing against people on the other side of the world.

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  • pirateluigipirateluigi Arr, it be me. Registered User regular
    PMAvers wrote: »
    Yeah, I can't say I really noticed the wait to fill groups, because Squid Jump gets addictive. Especially on the later levels when they start throwing new stuff at you.

    And hooray for not being able to sleep, because I happened to roll over and notice that it was time for the second Testfire. And yeah, didn't see any lag again this morning, even though probably playing against people on the other side of the world.

    I played with a lot of Japanese players and never noticed any lag.

    Also, I can't get the music out of my head. It's so good you guys.

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  • AlphagaiaAlphagaia Registered User regular
    I've noticed some kind of lag: I was spraying a wall and wanted to squid up on it, but the ink would not stick. I sprayed some more to no avail and just as I wanted to take another route the ink appeared and I was able to climb the wall. Weird.

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  • President_BurgerPresident_Burger Registered User regular
    (First post, hello!). Absolutely loved the splatfest although I was pretty terrible as I have zero shooter experience and had trouble getting the hang of motion controls (which were admittedly much better than trying to use a stick IMO). My conclusion was that squid-mode and manoeuvring quickly are going to be key - being able to shoot a path and quickly move to a new nest will make the charger/ sniper much more powerful, and conversely good manoeuvring will make your opponents rollers weaker (to the point that they need protecting even).

    I didn't miss voice-chat because I've never played tactical shooters before. But I was happy that I didn't have to be exposed to the toxicity of the internet, or try to talk advanced tactics with two eight-year-olds and someone who doesn't speak English. Once the fixed team and custom tournament options open up you can always use you own chat server with the myriad of other devices we all own anyway right?

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  • BronzeKoopaBronzeKoopa Registered User regular
    It would be nice if your ink ammo also appeared on the HUD. Having it be on a tank on your back makes it really easy to run out.

    BlueBlueReynolds
  • BlueBlueBlueBlue Registered User regular
    It would be nice if your ink ammo also appeared on the HUD. Having it be on a tank on your back makes it really easy to run out.

    I do think that after a short time everyone will get a feel for their ink usage and capacity

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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Ugh, I accidentally missed two of the three beta times. I wonder if I should even bother with the third.

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  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Ugh, I accidentally missed two of the three beta times. I wonder if I should even bother with the third.

    You totally totally should

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  • The WolfmanThe Wolfman Registered User regular
    If I were a betting man, I'd say that if this is the success it appears to be, then they'll do more testfires before launch.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    I'd be more interested in trying this demo if Nintendo didn't tell me I could only play it at a specific time. What the hell is with that?

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  • BlueBlueBlueBlue Registered User regular
    Matchmaking and server load test

    Trying to jam in as many as possible all at once

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  • PolaritiePolaritie Sleepy Registered User regular
    I'd be more interested in trying this demo if Nintendo didn't tell me I could only play it at a specific time. What the hell is with that?

    If you force people to play at a specific time you artificially boost the connections to the server for that period. It's a stress test, that makes the test better.

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  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    Well, that makes sense I guess. A singleplayer demo would still be nice.

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  • Ivan HungerIvan Hunger Registered User regular
    After trying all four weapons, I have only this to say.
    Snipin's good work, mate.

  • The WolfmanThe Wolfman Registered User regular
    Counter weapon argument:
    They see me rollin', they hatin', patrollin' and tryin' to catch me ridin' dirty.

    ...Which as fucking played out as that is, the lyrics sure as shit fit for Splatoon. :)

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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    With 3 more weeks before launch, I wouldn't be surprised if they open up more Stress Tests or freeplay times.

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  • ChopperDaveChopperDave Registered User regular
    The sniper rifle is weird to me because it doesn't seem to actually go that far, even fully charged.

    When I used it it felt almost better to treat it like a shotgun with a very narrow spread. Charge, walk around the corner, and instagib the person in front of you. Maybe I'll get a better feel for it when the next stress test happens.

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This discussion has been closed.