So I've heard of this book but this is the first time I've heard about it being dramatized or jazzed up with invented elements. What's the deal with that? Are there like, teams of Nintendo and Saga corporate espionage ninjas having swordfights?
Console Wars opens with an author’s note that explains, “In certain situations, details of settings and description have been altered, reconstructed, or imagined,” and goes on to reveal that “most of the dialogue in this book has been re-created.” These are the first warning signs of what proves to be a good story poorly told.
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Alas, Console Wars goes beyond the facts, and many chapters are built around scenes of conversation that Harris made up. The book follows the lead of quasi-historical accounts like The Devil In The White City, which similarly augments historical research with imagined details. It’s odd and regrettable that Harris would choose an approach that involves so much fabrication when most of the people involved in his story are still alive—and spoke with him for this book.
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And that really IS the question which lies at the very heart of the setting!
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there are several nonfiction history of games books that tell the same story without invented details
as far as we know
have you, ah, gone out into the park and pulled up the Gabeosaurs' skirts?
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http://www.avclub.com/review/nintendo-vs-sega-drama-console-wars-good-story-poo-204737 ...