Game is Live; Get cooking, Spanky
"Another MMO!? No more, no more!"
There will always be another MMO, at least until Titan releases and collapses under its own hype, forming a black hole from which no MMO can escape. But Wildstar looks like a game that is just about having some fun instead of promising the revolutionize the genre. Here, have a launch and What Is video
https://www.youtube.com/watch?v=4N-95t5hk14http://youtube.com/watch?v=_4_riSI7Ydg
It's a bit...enthused, sure, but there's a bit of potential to be had here. The game's a cartoony sci-fi type that plays almost like a WoW 2 than anything, with kinetic combat that feels like a step up from Guild Wars 2, but it also makes sure to focus on areas besides combat with deep features like housing and paths. Carbine, the developers, seem to be making sure the end game is there, with raids and PvP content like war plots. So once you hit level cap there should be plenty left to do.
Might as well start at the beginning, with Wildstar's bevy of content. Can we get a neat little banner for that?
Awesome. Let's begin.
Wildstar features a revolutionary feature called Stuff. Carbine has even taken one step further, and Wildstar allows you todo stuff. "Incredible!" you exclaim, credit card already in hand, "but just what is this Stuff?" Well, let's split it up.
Dungeons: Your basic loot run with your closest friends (or complete strangers). Go in, kill the bosses, get the loot, and repeat until you're armed to the teeth. It's been said that dungeoneering enough can result in earning loot on par with raiding gear, but it may take longer than raiding (depending on how (un)lucky the player is).
Adventures: Dungeons, with a twist! These take place in the wide outdoors, and the scenarios vary a bit more than just "kill them all." Tower defense, escorting a convoy, even a pseudo-MOBA experience that you can try. Adventures also feature a number of choices that will change how the rest of adventure plays out, offering a bit of replayability.
Housing: At level 14 you unlock your own little piece of Nexus. Housing is completely bonkers in Wildstar, giving you tons of furniture to collect from dungeons, finding collectibles in the world, and so on. You can adjust the size and position of your stuff, and even pick the lighting that suits you best. You also have plots where you can build various odds and ends like a crafting station, a garden, targeting dummies, and even buff stations. If you like Animal Crossing, housing may utterly consume you.
Raiding: Yes, Wildstar loves the raid game. Like dungeons, this is very standard business, but Wildstar features 20 and 40 player raids in case you have some kind of sick longing for the old days of WoW raids.
Lore Searching: There are tons of datacubes and lore entries scattered across Nexus, and you get neat rewards like comic book covers to place in your house for finding enough.
Dress-Up: Wildstar doesn't just feature costume slots for you, but also for your mounts. Get the fanciest hats for your lizard mount, or deck out your hoverboard. Wildstar is all about being the prettiest space princess.
Crafting: Wildstar features a robust crafting system that is fairly deep and hard to fully explain here. I mean, each tradeskill has its own talent tree.
Battlegrounds: Wildstar will launch with two delicious battlegrounds, in both regular and ranked flavors. You can level just fine in battlegrounds, and get both loot bags and PvP currency after a game.
Arenas: Be it 2v2, 3v3, or 5v5, ranked or practice, Wildstar has you covered. The arenas here are a bit different, giving each team a pool of respawns to draw from. Once your team is out of respawns, you're gone for good once you die.
Warplots: This is the real shit. A 40v40 war against two fortresses. Using war coins, your gang customizes your warplot with all sorts of weapons and defenses, the most appealing of which is plopping a boss you downed in a dungeon or raid and letting it loose on your enemies.
But hey, in order to dive into this deep pool of stuff, you're going to need a diver. And a swim suit. And...sun screen? Okay, let's stop torturing this metaphor and break down the two factions and their respective races.
Refugees, renegades, and rebels, the Exiles are a loose coalition of peoples that are united in their opposition against the Dominion. For these haggard mercenaries and soldiers of fortune, Nexus offers at long last the possibility of a new place to call home, and they've banded together to keep it free from the Dominion.
Splitting from their Dominion counterparts centuries ago in a civil war, humans are largely a nomadic species looking for a place to call home. Tough and gritty, they're basically space cowboys without the cows. And they're not all boys. Alright, maybe that wasn't the best comparison, but you get the idea.
Exiled somewhat unfairly from their planet by their elders for breaking ancient rules in order to fight off the Dominion, the Granok are nonetheless a simple species. They like to fight, drink, and drink while fighting. Oh, and they're huge rock people. Is that worth mentioning? I feel it's worth mentioning.
Aurin are your standard treehugging pacifists, or they would be had the Dominion not torched their home planet. Sporting huge bunny ears and weird cat tails, they seek a new home while also checking off the prerequisite furry race. It's okay, we won't judge. Much.
Originally working for the Dominion, the Mordesh were left hanging after a botched immortality elixir left them with particularly undesirable side effects like rotting flesh and a desire to eat people. While they've since found a cure to the symptoms of their illness, they've hooked up with the Exiles while they search for a permanent cure. They tend to do the black ops and morally grey scientific research of the Exiles.
Formed by the ancient, advanced, and now mysteriously absent Eldan, the Dominion is a vast and powerful empire. While benevolent to their citizens, the Dominion also keeps them on a short leash, and refusing to keep in step can have dire consequences. Nexus is the legendary homeworld of the Eldans, and thus the Dominion is claiming the entire world as theirs.
Handpicked by the Eldan to lead an empire, the humans of Cassus have taken the task with gusto over the many centuries. Cassians tend to be the stuffy, arrogant prudes that one might expect from a race having their egos stoked for countless generations as the Chosen Ones of the Cosmos.
Drakens love hunting and fighting, and not much else. After a duel in which their Clan Lord lost to one of the Dominion's Emperors, the Draken have served as a rather potent part of the Dominion's military. They possess a love for skulls that rivals Khorne.
Built by the Eldan themselves, you can say that the Mechari are the ones that keep the Dominion running from behind the scenes. Centuries of protecting their creators' empire, however, have not done much for their sense of humor. Do not pull pranks on the deadly robot people.
Scientists, inventors, and researchers of the Dominion, the Chua are typically the black sheep of the empire on account of their insatiable lust for painful experimentation and all-around asocial tendencies. This is a race that turned their own home planet into a lifeless ball of slag and pollution. Aurin, the EPA, and Captain Planet do NOT care for the Chua.
Wildstar has six classes that each have three aspects: Assault, Support, and Utility. Every class does DPS through the Assault side, and the only difference is between ranged and melee. Support roles are either tanking (Warrior/Engineer/Stalker) or healing (Esper/Medic/Spellslinger), and have their own strengths and weaknesses. Utility is mostly for stuff like mobility, CC, and stuff that tends to be more useful in PvP, and these skills scale off a split of your Assault and Support power.
Warriors believe that if swords were good enough for Conan, then they're good enough for them. These muscle-bound berserkers are not luddites, however, and they know Conan would have used arm-mounted cannons if he had them back in what historians call Barbarian Times. Your handy arm cannon can fire missiles, ropes that drag your victim back towards you, and just generally solve the problem that vexed Conan for years: people running away from you.
Engineers have come up with a very simple principle: the best friends are the ones you build. Backed up by a small squadron of deadly automatons, the engineers finally had struck the perfect balance of companionship without backtalk, teasing, or being asked to pick up the bar tab. Miss the warmth of human physical contact? Strap on an exosuit, which provides both warmth and about 237% more firepower than the average hug. As a an Engineer, you'll enjoy the latest technological advancements that make loneliness someone else's problem.
Stalkers learned early in their lives that the best game of Hide and Seek involves just two people. And the hider is also the seeker. And the other person doesn't know they're part of the game. And the game ends with their abdomen being pierced by clawed gloves that would even make Freddie Krueger do an impressed little whistle. Dressed up in fancy nanosuits that can offer both cloaking AND defensive options when the whole "run and hide" thing isn't working out, Stalkers are the reason therapists are seeing a spike in patients with extreme paranoia.
Experts say we only use ten percent of our brains. In reality, these "experts" need to head back to school and really buckle down and finish this time. We use all our brains, and the Espers use them better. A lot better. Like "using your brain to take mastery over life itself" better. Think warm thoughts and watch as your allies recover from even the most grievous of wounds. If you ever wanted to think someone to death, then start working on that Esper application. Psychic swords that really cut? Taking your very nightmares and siccing them on your enemies? For an Esper, critical thinking means someone is about to lose a limb.
You might think Medics would be pretty straight-forward. They heal people, right? But on Nexus, healing is only half the story. This breed of Medics are borderline quacks that don't use their instruments as directed, utilizing their powerful resonators to heal and liquefy the viscera of others. Far away from hospitals and medical tents, these maniacal MDs strap on medium armor and get right in the thick of things. To really envision a Medic, just imagine a doctor with questionable credentials running around zapping people with a defibrillator.
Cowboys are boring. Spellslingers, however, are more like a spaghetti western mixed with a magic show. They dual-wield pistols, sure, but they also use magic sigils and spells to amplify their damage and recover from wounds. Spellslingers also consider armor to be incredibly wasteful and just outright unfashionable. Why give up a cool hat and badass coat when you can just use SPACE MAGIC to teleport all over the place? If you're in real trouble, then enter the "Wild West", by which I mean "an alternate dimension" and take a breather. Spellslingers are like being Clint Eastwood and Merlin at the same time, only without having to be the offspring of demons or yell at chairs.
Paths are something you pick when creating your character, and it sticks with you for the rest of that character's time on Nexus. Roughly based on the Bartle personality test for MMOs, it provides an alternate progression based on what activity you like doing best. As you complete normal quests out in the world, you'll also discover missions for your path which will award path experience upon completion. Your path has its own level, and you unlock various goodies as you level up such as costumes, titles, and abilities related to your path.
Are you the person that likes to uncover every spot on the map? Do you enjoy finding little shortcuts and hidden areas? Are you a fan of jumping puzzles? Well, Explorer might be up your allow. Explorer missions include seeking out special areas of Nexus, getting to specific landmarks, and trying to find the quickest route between two points. Explorer rewards help facilitate your lust for dangerous terrain by offering several abilities that reduce or outright stop fall damage. High level explorers can even tag any location in the world and teleport there later.
Scientists like to know stuff. If you've ever edited a wiki about some obscure factoid, then consider the path of Scientist. You'll get a little scanbot that follows you around and analyzes the various flora and fauna of Nexus. Scientists get abilities that help them navigate the world by reducing mob aggro radii, summoning groups to your location, and creating a portal back to your capital when you're all done.
So you're a people person. You like that "massively" part of MMO, and enjoy socializing with others. That's why you wisely picked Settler. They construct various structures in towns and quest hubs, from flavorful doodads to large projects that offer special quests when completed. There are even little camps out in the world that you can build up to be safe havens for questing players. A Settler's skill set includes enough abilites to basically summon a mini town, including vendors, mailboxes, and crafting stations.
Alright, fuck all that. You don't care about running around, clicking on shit, or dealing with people. You like grinding for bear asses and by god you're going to grind for bear asses like nobody else. Then be one of the proud Soldiers, who basically kill a lot of shit, be it with experimental weapons or whatever they have on them. Soldier gain combat techniques like quick healing between fights and the ability to dip out of a fight when things get too hot. Level up enough and you can enough drop a weapon supply crate for you and your group.
Wildstar has scads of media on their YouTube channel (check out the DevSpeaks), but I made sure to give you the prime bits.
http://youtube.com/watch?v=x-NXdWk9sm8http://youtube.com/watch?v=fn8648VGMKMhttp://youtube.com/watch?v=hCaIxmffFWYhttp://youtube.com/watch?v=lmCyPXv5APYhttp://youtube.com/watch?v=3cWhaTldG3khttp://youtube.com/watch?v=9pgK0I3FqvU
You can buy Wildstar in standard or deluxe flavors, and the game has a standard $14.99/mo subscription fee (with the first month being free). However, players can buy an in-game item called CREDD for $19.99 that, when consumed by a player, extends their current subscription by 30 days. CREDD can be sold on the auction house, essentially giving players a legal way to buy gold with real-world money and game time with gold.
Get it? Got it? Good!
Hope to see you in game!
Posts
WHERE DO I GO???
Click objectives on your question tracker, and a handy arrow will point the way! This also applies to Path missions.
I'm at the end of my newbie area, but I want to level with my friend. How do?
Both factions have two areas after the initial newbie/tutorial zone, which are split Human/Granok and Aurin/Mordesh for Exiles whereas Cassian/Mechari and Draken/Chua are the Dominion split. This is the default and where your quest will take you. If you'd rather go elsewhere, then turn in the quest but DO NOT use the terminal to take you out of the newbie zone. Just head to the far end of the area opposite from where you're at and look for a glowy terminal there to click. That'll take to you the other option instead of your racial default.
What do stats do!?
http://i.imgur.com/4jqQlrk.png
How it works: you have skills broken down into three categories (Assault/Support/Utility). Assault skills scale entirely off Assault Power, Support scales entirely off Support Power, and Utility evenly scales of both. For the sake of leveling, you want lots of Assault Power. If you plan on tanking or healing, you should take the opportunity to grab the odd piece of support gear every so often.
When do I unlock...?
PvP: Level 6 to queue for battlegrounds, and around 15 you can queue for the other battleground.
Crafting: Level 10 (you can only get as high as the journeyman skill for beta)
Housing: Level 14
Mounts: Level 15
Adventures: 15, 25 and 30 (you can enter a bit earlier but this is the recommended level)
Dungeons: 20 (ditto as above)
Raids/Warplots: Available at Level 50. If you are curious about the raid attunement you can check out This (Reverse faction for faction specific instructions)
There is also a thing in the menu that shows what each level specifically unlocks.
How do I change my costume?
You have to go to a Protostar vendor in your capital city and talk to him. The /costumes command no longer works. Same goes for dying items.
How do I unlock tier 2/3 AMPs?
Each zone has a rep vendor that will sell you two AMPs at the Popular reputation, which should be easy to hit just by leveling through the zone normally. AMPs rarely drop off mobs and AMPs have a decent chance to be inside scavenged bags from challenges but there's no guarantee they'll be for your class. Check the guild bank as people tend to store them there.
What's the difference between tradeskills and hobbies?
You have have two tradeskills and as many hobbies as are available (which is just cooking for the moment).
Gawd, I can't be an anime bunny princess for EVERY CLASS?
Racial restrictions are a product of time restrictions on the art department. Each model needs to be rigged for the animations of each class, and they did not have enough time. The current plan is to someday allow each race to play any class.
My warrior xxGokulordxx looks sick as fuck. How can I save his beautiful face for launch?
Currently during character creation AND ONLY during character creation, you can hit "customize" and look for a "save/load character" option. This will bring up a code that you can store somewhere until launch, upon which you can hit the same button and copy/paste the code for instant character. If the character has already been created, then you are shit outta luck unless Carbine lets us grab codes for pre-existing characters before beta ends. Also, make sure you have race and sex decided, because obviously you'll get errors if you try to paste in a female Mordesh code for a male Draken.
When do I get hoverboards?
Level 25 unless you were in the winter beta and got one of those. Also, use renown to buy a hoverboard, as it is significantly cheaper than the gold option.
Wait, what is renown?
Renown is a currency earned by doing group content like Adventures. It is largely spent on aesthetic items like furniture, mount flair, and so forth, but I believe you can buy crafting mats or something similar with it.
Any other fun moneys I should know about?
Prestige: PvP currency
Elder Gems: The endgame currency, similar to Valor from WoW. At 50 your experience bar earns a single gem every time it fills up, and there's a weekly cap on how many you can get that way. Gems buy a ton of stuff, such as raid gear (but only if you've beaten the boss that drops it), aesthetic items, and other stuff that is irrelevant since gems also buy ability tiers and AMP power and that's what you'll be spending the first months of level cap buying!
War Coins: Used to build stuff on warplots
Influence: Used to buy guild perks like bank tabs.
Crafting Vouchers: Earned via crafting dailies, these purchase schematics and various reagents.
How do I link/preview/etc. items?
To link an item, shift + right click the item. Note that you can pretty much only link items in your inventory.
To see how an item looks: same deal (shift + right click). This seems to work on inventory and items being sold by someone but NOT linked items.
I failed a challenge. How do I redeem myself?
There is a challenge menu that allows you to manually restart challenges. Completed challenges can even be repeated for another shot at goodies!
I got CC'd. How can I make this suck less?
Stun is the obvious one (press the button the game tells you to hit), but the others might be less intuitive.
Knockdown: You can dash (aka dodge) to break it early. This does require and consume a dash, so keep it in mind.
Tether: Kill the thing attached to the tether.
Subdue: This is subtle, but subdue is actually just a disarm. If you cannot do ANYTHING and aren't clearly stunned or whatever, then you are probably subdued. Your weapon got knocked somewhere, and you can run over and pick it up to clear the subdue.
Disorient: You cannot clear this early, but it simply random rebinds all your movement keys so just try to learn quickly the new directions.
Root: As far as I can tell, you're more or less forced to suck this up or burn a CC break.
Whoa, I casted a crowd control skill and NOTHING happened. What the hell?
Interrupt Armor (IA) is a little number in a circle next to the target frame (and your frame, but you have zero IA by default). If CC is used against a player with at least one IA, the CC fails and the target loses one IA (sometimes more depending on the skill). If a target has no IA, then you'll see a little broken red shield signaling their vulnerability (however, if you see neither shield nor number, it means the target has no IA and doesn't regenerate it on their own). If you see a gold shield with no number, it means the target has infinite IA and is effectively immune to CC.
Interrupt Armor is a key thing to learn, and not just for PvP, as mobs and even bosses can be vulnerable to CC if the party coordinates their crowd control properly. Most bosses regenerate IA quickly, so it's important that players plan ahead of time as to whom has the CC and the timing for getting it off. In some cases this is vital to beat an encounter.
An enemy's health bar turned purple. What the fuck?
This is known as a Moment of Opportunity (MOO), where an enemy was interrupting while casting a telegraph. During this short period, they take 50% more damage from all source. This rewards players who are even more on the ball by giving them a considerable DPS boost for not only coordinating their CC, but doing so at the right moment. It's also important in PvP, as interrupting a healer during a heal reaps even more of an advantage.
Need AMPs? Who Doesn't? Just follow this handy spreadsheet!
All the Amps
So who has that good shit at their house??
We Have a Spreadsheet for that(Exile)
And one for that(Dominion)
"...only mights and maybes."
Funky fresh.
I hit 33 yesterday. Highest I got in beta. But still doing the farside quests I did before.
Once I get to 35 the new shit begins.
I pugged a Seige run and actually felt like the worst player there. Naturally, this led to the first time I ever got loot on a run of something.
As a Slinger is it viable to not use Runic healing?
I'm going to test it out and give it a whirl hopefully tonight.
It seems like it would be easier at a higher level with some better skill tiers.
It's just that healing with telegraphs = awesome.
Healing with single target = eww.
And I can't use my regular control scheme if I'm using a single target as a primary heal. I can use one here and there no problem. But if it's my primary heal I have to use a much less fun control scheme that makes everything a little more complicated than it needs to be.
Did some AH manipulation this weekend, made like 60g in 3 days or so. Probably spent to much time on that and could have made as much leveling... oh well. Credd rocketted down to buy orders of 2.8 over the weekend. sell orders peaked at like 3.2. I was surprised to see price go down from the previous 3.7/3.4. Are that many people buying them and putting them up on buy orders?
I'm guessing you want to play with Lockdown or a similar mod toggled "on" all the time? I think medic is the only one that can get away with that.
¯\_(ツ)_/¯
Yes, but I can pop out of it easy enough to throw out a single target heal then pop back in. That is no problem. Using Runic as my main heal though causes me to leave it off and like that throwing out telegraphs is no bueno (for me). But I think if I leave it on my bar but use it more as back up it will be better. As it stands pugging Stormtalon means there are very few situations where have groups heals contantly queued up won't be useful...
In a 5 man group I would think the F1-5 keys would make targeting single people easy enough. Raids would be a totally different situation though.
The endgame builds are pretty well defined though if you go poking through the WS forums. Might be able to see what people use.
I wish they had just designed the game like TERA with mouselock being on by default. With my warrior I have it on 100% of the time and have absolutely no issues.... but nothing needs me to specifically target something.
¯\_(ツ)_/¯
Boss reset once because I didn't know the door opened right at the hub and I kept running back into the jumping puzzle room and using the teleporter there to get to the room.
The second attempt on him went much better than the first.
XBL:Phenyhelm - 3DS:Phenyhelm
Aye. Mouselock master race. I don't like Runic messing with a good thing.
And I can't use the F keys. I've never used them for games so my hand is not trained to press them and return to the proper spot.
I'm guessing it's a combination of people buying CREDD and selling them and speculators who are putting up the buy orders, getting them filled and immediately trying to flip them. If you can do that a number of times a day the margin isn't huge but you can make a good sum of money over time. That's all that some traders do in EVE with PLEX where margins are tiny but volume traded is huge.
Also, Sunday is typically the busiest trading day in games so it makes sense that there would be big movements that day.
I tell you what. That was a pretty tough event to get nothing but a blue dye from! We'll have to do it again now that we've gotten the hang of it.
Yesterday I struggled at level 30 with my Spellslinger. I wondered whether some of my gear might not be outdated, so I dumped mining to be a Weaponsmith/Tailor. This might have been the worst decision I ever made, as I went from 50g to 10g, but I guess I've got both tradeskills at level now, which is nice.
Is there any cut the game takes or do you get 100% of the trade value?
I got an aloe plant.
It looks nice next to my couch.
XBL:Phenyhelm - 3DS:Phenyhelm
That'll help with treating sunburn, too.
...in which I will offer a sample healing build, along with a few flex options, as well as the strategy under which this build works. And oh man does it work.
So, the basic build:
Tier 8 Discharge (this is the assault builder, yes)
Crisis Wave
Flash
Tier 8 Shield Surge
Protection Probes (preferably tier 3)
Rejuvenator (preferably tier 4)
Urgency
Paralytic Surge
How it works:
You may have noticed that I am using the assault builder instead of the support builder! I am, and this is because the tier 8 benefit of the assault builder accumulates actuators twice as quickly as the support one ever will. This means that in 3 ticks of discharge, you gain 2 full actuators, allowing you a use of shield surge or crisis wave immediately. This is perhaps a bit more focus intensive, however I've found that focus is rarely a problem when fights don't go horribly wrong, and especially when you stack the couple focus related amps. At the end of the day you're going to heal for so little with emission and so much with crisis wave and shield surge that emission becomes almost meaningless- and since how fast you can get two actuators back can spell the difference between the tank living and dying, I will definitely take that trade.
So, most of you have already tried shield surge, but if you haven't, go and use it. It's awesome. It's the best medic heal by far. It only heals shield, however the Tier 4 bonus increases shield mitigation of targets by 25%. Combine that with your innate (when you land a shield heal, increase shield mitigation by 25%) and the default mitigation of 50%, you have effectively reached 100% shield mitigation. Yes, that's right, 100% of damage taken by anyone you target with shield surge for the next six seconds will go to available shield instead of health.
The T8 bonus is awesome too, essentially nearly doubling it's heal value, as long as you can target only friendlies with it. This takes practice, but can usually be accomplished. We're talking 5-6k normals, and 8+k crits here, all for the low price of 2 actuators and 40ish focus. It's incredible.
So, for the most part you're going to be leading with protection probes and keeping the tank's shield up instead of health (since at this point his shield is another normal health bar anyway). Once the tank starts to lose health, pop flash and set a rejuvenator down on him and resume business as normal. If things get dicey, use 4 iterations of crisis wave and shield surge in a row using your innate.
The great thing about this build is that once you've spend yourself like this (0 actuators, innate popped) you don't actually need time to recharge, since every 1.25 seconds you've readied 2 more actuators again. Basically, while it may take awhile to recharge your burst (which as a medic, it always does), using it does NOT lock you out of a normal healing rotation, which it absolutely would for an emission build.
Bring urgency because lots of bosses have dodge phases and it's awesome. Bring paralytic surge because everyone needs to bring a stun.
Remember that T4 rejuvenator also grants interrupt armor. Interrupt armor on players is amazing! It's so good. Don't underestimate it. The healer not getting disarmed can mean the difference between no deaths and a tpk.
Substitutions:
Generally speaking paralytic surge is your flex skill- if you need something special, that's what gets replaced, since usually the healer doesn't need to be on the ball with stuns, and it's on a 30s cooldown anyway. If you can't get rid of stun, or you need a second flex, it would be rejuvenator. Urgency is very important for medic healing, since your range is so small- sometimes you need to warp across the battlefield if you've been separated by large telegraphs, and it's super important that you get to the tank fast.
Good candidates for flex replacements are antidote and extricate.
If for some reason you don't want to hit any enemies or cause damage (for instance, the blind huntress in the level 50 dungeon), you can replace discharge with T8 Emission, and Shield Surge with mending probes.
THANK YOU FOR READING
Maybe this isn't new, but hopefully this helps some people. I know that before I tried shield surge, I was healing pretty much only health, but my throughput skyrocketed when I started focusing on shields.
Yeah, you end up paying more than the listed value by like 10-15%
I remember when I think Suti was buying his first Credd there was a hidden 40 gold charge above and beyond the price listed. I didn't ask if it was a flat 40 or a percentage of the cost.
But a cut isn't taken off the seller's price?
That's interesting.
They email them to you.
XBL:Phenyhelm - 3DS:Phenyhelm
I received an email with 3 guest passes a few days after the game went live. I'm not sure if that will continue of if there is now a spot in account management for them.
The commodities exchange works the same way. The seller loses 12% to fees, but people posting buy orders also pay a fee.
American style, do the math yourself!
But on the CREDD the seller fee is removed?
Could have been 20 gold, my memory is fuzzy.
Currently I'm doing things a bit different for healing, but I like the variations. My build for healing is
1) Emission
2) Crisis Wave
3) Paralytic Surge
4) Fissure
5) Collider
6) Mending Probes
7) Triage
8) Flash
Obviously I substitute things in and out for different boss fights, but the general idea is I can give everyone that juicy tech bonus damage, and have a free attack every 12 seconds via collider. I use tier 8 mending probes, so I use triage or flash to blow up the probes for a big group heal, but I am a big fan of rejuvenator and protection probes since you can drop a heal somewhere for DPS to get to if they need a heal, and that straight up damage reduction is nice
XBL: Torn Hoodie
@hoodiethirteen
Yeah, its players waiting for bug fixes.
uhg, knowing credd will take an extra ~40g to buy is just infuriating. It both is and isnt a large amount of gold.
It makes sense that it isnt taxed to sold, someone literally paid cash for it at some point. That would be kind of shitty. Considering the black market price for a Credd over the weekend hovered around 9$, thing's aren't looking great for the economy. Hopefully it's just early and needs to balance out.
Thats pretty much what I immediately think of any time they talk about future content in the game. There is plenty of current content, an impressive amount for a new MMO even. But the content has some bugs, ones I can deal with for the most part.... but it has actual gameplay bugs (nameplates, breakout dialogue, engineers, etc.) and those are things that one can only live with for so long.
¯\_(ツ)_/¯
Level 40ish Story Speculation:
Unfortunately, whoever first mentioned the similarities with Starcraft/WH40K wasn't kidding
Law and Order ≠ Justice
I mean, I think its kind of a shitty line to walk. If you spend all your resources fixing things now, and not trying to make new content you loose all the players because there isn't stuffs to do at end game.
The harder the rain, honey, the sweeter the sun.
Standard game industry/economics/investor pressure aside:
This is why we have a period where the game isnt released, where people report a problem, and the creators take the time to fix those issues before release.
This probably doesnt effect a bunch of people yet, but there are mods getting released to fix basic bugs in UI functionality. Like this game has a huge cosmetic mechanic to it. It's gigantic. But you can't set your default mount for more time than to reload your ui or relaunch the game client. I had to go download a mod so I could ensure my faster mount was the default one.