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[Wildstar] J. Gaffney steps down as Carbine President

BeezelBeezel There was no agreement little morsel..Registered User regular
edited August 2014 in MMO Extravaganza
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Game is Live; Get cooking, Spanky

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"Another MMO!? No more, no more!"

There will always be another MMO, at least until Titan releases and collapses under its own hype, forming a black hole from which no MMO can escape. But Wildstar looks like a game that is just about having some fun instead of promising the revolutionize the genre. Here, have a launch and What Is video
https://www.youtube.com/watch?v=4N-95t5hk14
http://youtube.com/watch?v=_4_riSI7Ydg

It's a bit...enthused, sure, but there's a bit of potential to be had here. The game's a cartoony sci-fi type that plays almost like a WoW 2 than anything, with kinetic combat that feels like a step up from Guild Wars 2, but it also makes sure to focus on areas besides combat with deep features like housing and paths. Carbine, the developers, seem to be making sure the end game is there, with raids and PvP content like war plots. So once you hit level cap there should be plenty left to do.

Might as well start at the beginning, with Wildstar's bevy of content. Can we get a neat little banner for that?

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Awesome. Let's begin.

Wildstar features a revolutionary feature called Stuff. Carbine has even taken one step further, and Wildstar allows you todo stuff. "Incredible!" you exclaim, credit card already in hand, "but just what is this Stuff?" Well, let's split it up.

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Dungeons: Your basic loot run with your closest friends (or complete strangers). Go in, kill the bosses, get the loot, and repeat until you're armed to the teeth. It's been said that dungeoneering enough can result in earning loot on par with raiding gear, but it may take longer than raiding (depending on how (un)lucky the player is).
Adventures: Dungeons, with a twist! These take place in the wide outdoors, and the scenarios vary a bit more than just "kill them all." Tower defense, escorting a convoy, even a pseudo-MOBA experience that you can try. Adventures also feature a number of choices that will change how the rest of adventure plays out, offering a bit of replayability.
Housing: At level 14 you unlock your own little piece of Nexus. Housing is completely bonkers in Wildstar, giving you tons of furniture to collect from dungeons, finding collectibles in the world, and so on. You can adjust the size and position of your stuff, and even pick the lighting that suits you best. You also have plots where you can build various odds and ends like a crafting station, a garden, targeting dummies, and even buff stations. If you like Animal Crossing, housing may utterly consume you.
Raiding: Yes, Wildstar loves the raid game. Like dungeons, this is very standard business, but Wildstar features 20 and 40 player raids in case you have some kind of sick longing for the old days of WoW raids.
Lore Searching: There are tons of datacubes and lore entries scattered across Nexus, and you get neat rewards like comic book covers to place in your house for finding enough.
Dress-Up: Wildstar doesn't just feature costume slots for you, but also for your mounts. Get the fanciest hats for your lizard mount, or deck out your hoverboard. Wildstar is all about being the prettiest space princess.
Crafting: Wildstar features a robust crafting system that is fairly deep and hard to fully explain here. I mean, each tradeskill has its own talent tree.


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Battlegrounds: Wildstar will launch with two delicious battlegrounds, in both regular and ranked flavors. You can level just fine in battlegrounds, and get both loot bags and PvP currency after a game.
Arenas: Be it 2v2, 3v3, or 5v5, ranked or practice, Wildstar has you covered. The arenas here are a bit different, giving each team a pool of respawns to draw from. Once your team is out of respawns, you're gone for good once you die.
Warplots: This is the real shit. A 40v40 war against two fortresses. Using war coins, your gang customizes your warplot with all sorts of weapons and defenses, the most appealing of which is plopping a boss you downed in a dungeon or raid and letting it loose on your enemies.


But hey, in order to dive into this deep pool of stuff, you're going to need a diver. And a swim suit. And...sun screen? Okay, let's stop torturing this metaphor and break down the two factions and their respective races.

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Refugees, renegades, and rebels, the Exiles are a loose coalition of peoples that are united in their opposition against the Dominion. For these haggard mercenaries and soldiers of fortune, Nexus offers at long last the possibility of a new place to call home, and they've banded together to keep it free from the Dominion.

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Splitting from their Dominion counterparts centuries ago in a civil war, humans are largely a nomadic species looking for a place to call home. Tough and gritty, they're basically space cowboys without the cows. And they're not all boys. Alright, maybe that wasn't the best comparison, but you get the idea.

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Exiled somewhat unfairly from their planet by their elders for breaking ancient rules in order to fight off the Dominion, the Granok are nonetheless a simple species. They like to fight, drink, and drink while fighting. Oh, and they're huge rock people. Is that worth mentioning? I feel it's worth mentioning.

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Aurin are your standard treehugging pacifists, or they would be had the Dominion not torched their home planet. Sporting huge bunny ears and weird cat tails, they seek a new home while also checking off the prerequisite furry race. It's okay, we won't judge. Much.

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Originally working for the Dominion, the Mordesh were left hanging after a botched immortality elixir left them with particularly undesirable side effects like rotting flesh and a desire to eat people. While they've since found a cure to the symptoms of their illness, they've hooked up with the Exiles while they search for a permanent cure. They tend to do the black ops and morally grey scientific research of the Exiles.

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Formed by the ancient, advanced, and now mysteriously absent Eldan, the Dominion is a vast and powerful empire. While benevolent to their citizens, the Dominion also keeps them on a short leash, and refusing to keep in step can have dire consequences. Nexus is the legendary homeworld of the Eldans, and thus the Dominion is claiming the entire world as theirs.

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Handpicked by the Eldan to lead an empire, the humans of Cassus have taken the task with gusto over the many centuries. Cassians tend to be the stuffy, arrogant prudes that one might expect from a race having their egos stoked for countless generations as the Chosen Ones of the Cosmos.

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Drakens love hunting and fighting, and not much else. After a duel in which their Clan Lord lost to one of the Dominion's Emperors, the Draken have served as a rather potent part of the Dominion's military. They possess a love for skulls that rivals Khorne.

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Built by the Eldan themselves, you can say that the Mechari are the ones that keep the Dominion running from behind the scenes. Centuries of protecting their creators' empire, however, have not done much for their sense of humor. Do not pull pranks on the deadly robot people.

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Scientists, inventors, and researchers of the Dominion, the Chua are typically the black sheep of the empire on account of their insatiable lust for painful experimentation and all-around asocial tendencies. This is a race that turned their own home planet into a lifeless ball of slag and pollution. Aurin, the EPA, and Captain Planet do NOT care for the Chua.

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Wildstar has six classes that each have three aspects: Assault, Support, and Utility. Every class does DPS through the Assault side, and the only difference is between ranged and melee. Support roles are either tanking (Warrior/Engineer/Stalker) or healing (Esper/Medic/Spellslinger), and have their own strengths and weaknesses. Utility is mostly for stuff like mobility, CC, and stuff that tends to be more useful in PvP, and these skills scale off a split of your Assault and Support power.

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Warriors believe that if swords were good enough for Conan, then they're good enough for them. These muscle-bound berserkers are not luddites, however, and they know Conan would have used arm-mounted cannons if he had them back in what historians call Barbarian Times. Your handy arm cannon can fire missiles, ropes that drag your victim back towards you, and just generally solve the problem that vexed Conan for years: people running away from you.

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Engineers have come up with a very simple principle: the best friends are the ones you build. Backed up by a small squadron of deadly automatons, the engineers finally had struck the perfect balance of companionship without backtalk, teasing, or being asked to pick up the bar tab. Miss the warmth of human physical contact? Strap on an exosuit, which provides both warmth and about 237% more firepower than the average hug. As a an Engineer, you'll enjoy the latest technological advancements that make loneliness someone else's problem.

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Stalkers learned early in their lives that the best game of Hide and Seek involves just two people. And the hider is also the seeker. And the other person doesn't know they're part of the game. And the game ends with their abdomen being pierced by clawed gloves that would even make Freddie Krueger do an impressed little whistle. Dressed up in fancy nanosuits that can offer both cloaking AND defensive options when the whole "run and hide" thing isn't working out, Stalkers are the reason therapists are seeing a spike in patients with extreme paranoia.

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Experts say we only use ten percent of our brains. In reality, these "experts" need to head back to school and really buckle down and finish this time. We use all our brains, and the Espers use them better. A lot better. Like "using your brain to take mastery over life itself" better. Think warm thoughts and watch as your allies recover from even the most grievous of wounds. If you ever wanted to think someone to death, then start working on that Esper application. Psychic swords that really cut? Taking your very nightmares and siccing them on your enemies? For an Esper, critical thinking means someone is about to lose a limb.

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You might think Medics would be pretty straight-forward. They heal people, right? But on Nexus, healing is only half the story. This breed of Medics are borderline quacks that don't use their instruments as directed, utilizing their powerful resonators to heal and liquefy the viscera of others. Far away from hospitals and medical tents, these maniacal MDs strap on medium armor and get right in the thick of things. To really envision a Medic, just imagine a doctor with questionable credentials running around zapping people with a defibrillator.

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Cowboys are boring. Spellslingers, however, are more like a spaghetti western mixed with a magic show. They dual-wield pistols, sure, but they also use magic sigils and spells to amplify their damage and recover from wounds. Spellslingers also consider armor to be incredibly wasteful and just outright unfashionable. Why give up a cool hat and badass coat when you can just use SPACE MAGIC to teleport all over the place? If you're in real trouble, then enter the "Wild West", by which I mean "an alternate dimension" and take a breather. Spellslingers are like being Clint Eastwood and Merlin at the same time, only without having to be the offspring of demons or yell at chairs.

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Paths are something you pick when creating your character, and it sticks with you for the rest of that character's time on Nexus. Roughly based on the Bartle personality test for MMOs, it provides an alternate progression based on what activity you like doing best. As you complete normal quests out in the world, you'll also discover missions for your path which will award path experience upon completion. Your path has its own level, and you unlock various goodies as you level up such as costumes, titles, and abilities related to your path.

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Are you the person that likes to uncover every spot on the map? Do you enjoy finding little shortcuts and hidden areas? Are you a fan of jumping puzzles? Well, Explorer might be up your allow. Explorer missions include seeking out special areas of Nexus, getting to specific landmarks, and trying to find the quickest route between two points. Explorer rewards help facilitate your lust for dangerous terrain by offering several abilities that reduce or outright stop fall damage. High level explorers can even tag any location in the world and teleport there later.

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Scientists like to know stuff. If you've ever edited a wiki about some obscure factoid, then consider the path of Scientist. You'll get a little scanbot that follows you around and analyzes the various flora and fauna of Nexus. Scientists get abilities that help them navigate the world by reducing mob aggro radii, summoning groups to your location, and creating a portal back to your capital when you're all done.

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So you're a people person. You like that "massively" part of MMO, and enjoy socializing with others. That's why you wisely picked Settler. They construct various structures in towns and quest hubs, from flavorful doodads to large projects that offer special quests when completed. There are even little camps out in the world that you can build up to be safe havens for questing players. A Settler's skill set includes enough abilites to basically summon a mini town, including vendors, mailboxes, and crafting stations.

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Alright, fuck all that. You don't care about running around, clicking on shit, or dealing with people. You like grinding for bear asses and by god you're going to grind for bear asses like nobody else. Then be one of the proud Soldiers, who basically kill a lot of shit, be it with experimental weapons or whatever they have on them. Soldier gain combat techniques like quick healing between fights and the ability to dip out of a fight when things get too hot. Level up enough and you can enough drop a weapon supply crate for you and your group.

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Wildstar has scads of media on their YouTube channel (check out the DevSpeaks), but I made sure to give you the prime bits.
http://youtube.com/watch?v=x-NXdWk9sm8
http://youtube.com/watch?v=fn8648VGMKM
http://youtube.com/watch?v=hCaIxmffFWY
http://youtube.com/watch?v=lmCyPXv5APY
http://youtube.com/watch?v=3cWhaTldG3k
http://youtube.com/watch?v=9pgK0I3FqvU




You can buy Wildstar in standard or deluxe flavors, and the game has a standard $14.99/mo subscription fee (with the first month being free). However, players can buy an in-game item called CREDD for $19.99 that, when consumed by a player, extends their current subscription by 30 days. CREDD can be sold on the auction house, essentially giving players a legal way to buy gold with real-world money and game time with gold.

Get it? Got it? Good!

Hope to see you in game!

PSN: Waybackkidd
"...only mights and maybes."
Beezel on
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Posts

  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited June 2014
    The Big Fat FAQ for New People

    WHERE DO I GO???
    Click objectives on your question tracker, and a handy arrow will point the way! This also applies to Path missions.

    I'm at the end of my newbie area, but I want to level with my friend. How do?
    Both factions have two areas after the initial newbie/tutorial zone, which are split Human/Granok and Aurin/Mordesh for Exiles whereas Cassian/Mechari and Draken/Chua are the Dominion split. This is the default and where your quest will take you. If you'd rather go elsewhere, then turn in the quest but DO NOT use the terminal to take you out of the newbie zone. Just head to the far end of the area opposite from where you're at and look for a glowy terminal there to click. That'll take to you the other option instead of your racial default.


    What do stats do!?

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    How it works: you have skills broken down into three categories (Assault/Support/Utility). Assault skills scale entirely off Assault Power, Support scales entirely off Support Power, and Utility evenly scales of both. For the sake of leveling, you want lots of Assault Power. If you plan on tanking or healing, you should take the opportunity to grab the odd piece of support gear every so often.

    When do I unlock...?
    PvP: Level 6 to queue for battlegrounds, and around 15 you can queue for the other battleground.
    Crafting: Level 10 (you can only get as high as the journeyman skill for beta)
    Housing: Level 14
    Mounts: Level 15
    Adventures: 15, 25 and 30 (you can enter a bit earlier but this is the recommended level)
    Dungeons: 20 (ditto as above)
    Raids/Warplots: Available at Level 50. If you are curious about the raid attunement you can check out This (Reverse faction for faction specific instructions)

    There is also a thing in the menu that shows what each level specifically unlocks.

    How do I change my costume?
    You have to go to a Protostar vendor in your capital city and talk to him. The /costumes command no longer works. Same goes for dying items.

    How do I unlock tier 2/3 AMPs?
    Each zone has a rep vendor that will sell you two AMPs at the Popular reputation, which should be easy to hit just by leveling through the zone normally. AMPs rarely drop off mobs and AMPs have a decent chance to be inside scavenged bags from challenges but there's no guarantee they'll be for your class. Check the guild bank as people tend to store them there.

    What's the difference between tradeskills and hobbies?
    You have have two tradeskills and as many hobbies as are available (which is just cooking for the moment).

    Gawd, I can't be an anime bunny princess for EVERY CLASS?
    Racial restrictions are a product of time restrictions on the art department. Each model needs to be rigged for the animations of each class, and they did not have enough time. The current plan is to someday allow each race to play any class.

    My warrior xxGokulordxx looks sick as fuck. How can I save his beautiful face for launch?
    Currently during character creation AND ONLY during character creation, you can hit "customize" and look for a "save/load character" option. This will bring up a code that you can store somewhere until launch, upon which you can hit the same button and copy/paste the code for instant character. If the character has already been created, then you are shit outta luck unless Carbine lets us grab codes for pre-existing characters before beta ends. Also, make sure you have race and sex decided, because obviously you'll get errors if you try to paste in a female Mordesh code for a male Draken.

    When do I get hoverboards?
    Level 25 unless you were in the winter beta and got one of those. Also, use renown to buy a hoverboard, as it is significantly cheaper than the gold option.

    Wait, what is renown?
    Renown is a currency earned by doing group content like Adventures. It is largely spent on aesthetic items like furniture, mount flair, and so forth, but I believe you can buy crafting mats or something similar with it.

    Any other fun moneys I should know about?
    Prestige: PvP currency
    Elder Gems: The endgame currency, similar to Valor from WoW. At 50 your experience bar earns a single gem every time it fills up, and there's a weekly cap on how many you can get that way. Gems buy a ton of stuff, such as raid gear (but only if you've beaten the boss that drops it), aesthetic items, and other stuff that is irrelevant since gems also buy ability tiers and AMP power and that's what you'll be spending the first months of level cap buying!
    War Coins: Used to build stuff on warplots
    Influence: Used to buy guild perks like bank tabs.
    Crafting Vouchers: Earned via crafting dailies, these purchase schematics and various reagents.

    How do I link/preview/etc. items?

    To link an item, shift + right click the item. Note that you can pretty much only link items in your inventory.

    To see how an item looks: same deal (shift + right click). This seems to work on inventory and items being sold by someone but NOT linked items.

    I failed a challenge. How do I redeem myself?
    There is a challenge menu that allows you to manually restart challenges. Completed challenges can even be repeated for another shot at goodies!

    I got CC'd. How can I make this suck less?
    Stun is the obvious one (press the button the game tells you to hit), but the others might be less intuitive.

    Knockdown: You can dash (aka dodge) to break it early. This does require and consume a dash, so keep it in mind.
    Tether: Kill the thing attached to the tether.
    Subdue: This is subtle, but subdue is actually just a disarm. If you cannot do ANYTHING and aren't clearly stunned or whatever, then you are probably subdued. Your weapon got knocked somewhere, and you can run over and pick it up to clear the subdue.
    Disorient: You cannot clear this early, but it simply random rebinds all your movement keys so just try to learn quickly the new directions.
    Root: As far as I can tell, you're more or less forced to suck this up or burn a CC break.

    Whoa, I casted a crowd control skill and NOTHING happened. What the hell?
    Interrupt Armor (IA) is a little number in a circle next to the target frame (and your frame, but you have zero IA by default). If CC is used against a player with at least one IA, the CC fails and the target loses one IA (sometimes more depending on the skill). If a target has no IA, then you'll see a little broken red shield signaling their vulnerability (however, if you see neither shield nor number, it means the target has no IA and doesn't regenerate it on their own). If you see a gold shield with no number, it means the target has infinite IA and is effectively immune to CC.

    Interrupt Armor is a key thing to learn, and not just for PvP, as mobs and even bosses can be vulnerable to CC if the party coordinates their crowd control properly. Most bosses regenerate IA quickly, so it's important that players plan ahead of time as to whom has the CC and the timing for getting it off. In some cases this is vital to beat an encounter.

    An enemy's health bar turned purple. What the fuck?

    This is known as a Moment of Opportunity (MOO), where an enemy was interrupting while casting a telegraph. During this short period, they take 50% more damage from all source. This rewards players who are even more on the ball by giving them a considerable DPS boost for not only coordinating their CC, but doing so at the right moment. It's also important in PvP, as interrupting a healer during a heal reaps even more of an advantage.
    Rorus Raz wrote: »
    Someone wanted a rundown on classes that wasn't fluff and PR speak, so here we go...

    To start, Focus is a healing resource shared by three classes. You start with 1000 and deplete as you cast heals. Focus regenerates very slowly in combat unless you have some focus-regen gear, so healers much keep an eye on this resource throughout the fight. Note that classes without focus do half some limited healing capability (typically self-targeted), but it's not link to any resource except for whatever class resource they may have.

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    Armor: Light
    Weapon: Psyblades
    Roles: Ranged DPS (Assault), Healing (Support)
    Resources: Psi Points and Focus. Psy Points are more or less like combo points from WoW: build them up and use finishers that get a boosted effect with more Psy Points.
    Innate: You gain an absorb bubble, one Interrupt Armor, and you generate 1 Psy Point every second for five seconds. During this, you cannot move.

    How does it play? Espers are largely known as immobile casters with REALLY long range. Their damage potential is very high if they're allow to just sit and act like a turret firing off their rotation. Even in PvP this isn't terrible, as I have topped damage meters when enemies let me sit and do my thing. As you level up, you do gain a variety of more mobile spells but these tend to require the Esper to give up their range for it. Esper healing is mostly targeted compared to the telegraphs that other healers use. They do have pets, but these tend to be cooldowns rather than permanent entities like Engineers.

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    Armo: Light
    Weapon: Pistols
    Roles: Ranged DPS (Assault), Healing (Support)
    Resources: Spell Power and Focus. Spell Power is depleting by casting spells while surging, and slowly fills over time.
    Innate: Spell Surge, which gives your spells additional effects and boosted potency, but only lasts while you have enough spell power.

    How does it play? Spellslingers are similar to Espers in that they play from a distance, only they possess more mobility at the cost of using narrow cones for many of their telegraphs. Unlike other classes, they don't really have a builder/spender dynamic like other classes. Instead you carefully spend your spell power and then wait for it to regenerate. Slingers also use a lot of charged skills, where you start casting a spell and can finish early for a diminished effect (and cost) or wait the whole duration for the maximum. Healing is a mix of telegraphs and targeted skills, with some absorbs thrown in for fun.

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    Armor: Medium
    Weapon: Resonators
    Roles: Melee DPS (Assault), Healing (Support)
    Resources: Actuators and Focus. Actuators are built using specific skills, and other skills spend a specific amount of them to go off. Again, to put this in WoW terms, think the Monk's Chi.
    Innate: Energize, which passively gives any player who gets their shield healed by the medic to gain +25% shield mitigation. Above 30% HP, the Medic can activate to restore all Actuators and gain a temporary boost to Assault and Support Power. Below 30% HP, the Medic restores a portion of their shields in addition to gaining back the Actuators.

    How does it play? "Melee" is a bit of a fuzzy for Medics, who do possess a few ranged moves but have to be up close to be at their most effective. As a result, Medics enjoy very generous telegraphs for both healing and damage, with short but wide sizes. Unlike the other two healers, Medics have NO targeted heals, meaning you have to nail those telegraphs but they are very mobile with no heals requiring them to sit still. Medics also prefer to repair shields in additional to healing. As for DPS, they have a lot of aoe that does damage in a static area in addition to dots.

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    Armor: Medium
    Weapon: Claws
    Roles: Melee DPS (Assault), Tanking (Support)
    Resources: Suit Energy, which is just like a Rogue's energy bar. Many skill require it, and it quickly replenishes over time.
    Innates: Three suit modes: DPS, PvP, and Tanking. They all provide passive role-relevant buffs, and gain be activated to enter stealth. Stealth is usable in combat and each mode has its own perk when you leave stealth.

    How does it play? Stalkers are the more mobile of the traditionally melee classes and unlike other games you frequently use stealth throughout combat. It's all about efficient using stealth to maximize whatever it is you're doing. As you imagine, they have a variety of CC such as stuns, tethers, and knockdowns. They seem to be more limited than Warriors or Medics at range, relying on their mobility and CC to stick to targets. Similar to the Spellslinger, Stalkers don't have the builder/spender paradigm in case you dislike that playstyle.

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    Armor: Heavy
    Weapon: Greatswords
    Roles: Melee DPS (Assault), Tanking (Support)
    Resources: Kinetic Energy, which is built by attacks and required by other attacks. This is NOT similar to rage from WoW warriors: Kinetic Energy rapidly depletes and moves that require it do not consume it: skills just have a threshold of required energy before you can use them.
    Innates: Two stances: juggernaut and onslaught. One gives you tanking passives and the other gives you dps passives. Both can be activated to halt Kinetic Energy decay and give you further stat-relevant boosts for a few moments.

    How does it play? Warriors are basically chunky melee machines that give up the Stalker's mobility for being beefier and having better ranged options. They can use their arm cannons to fire some light ranged attacks, pull enemies in, or taunt. Warriors also seem to lean a bit more on the AoE side of things than Stalkers, and you might consider them a happy medium between the more single-target Stalker and AoE happy Medic. Some find the Warrior's resource to be rather annoying, as it depletes FAST, but a Warrior at max energy can dish out a variety of damage and effects in a short duration.

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    Armor: Heavy
    Weapon: Heavy Guns
    Roles: Ranged DPS (Assault), Tanking (Support)
    Resources: Volatility, which is basically is rage from WoW.
    Innates: Two modes: Eradicate and Provoke. As you might expect, one is for tanking and the other is for DPS with all the relevant passive buffs and both can be activated for even more buffs. Both innates also give you passive Volatility generation when activated. I should mention this also puts your character in a badass looking exo-suit.

    How does it play? Engineers are the "pet class" but it's a very scaled-down version. A pet requires an action slot to use, and while it's out that action slot then becomes a unique action for that bot. That's it: each bot has one skill instead of pet talent skills and six additional abilities. You can also use every single bot if you really, really wanted to (it's not effective though). The Engineer doesn't always have the longest ranges, but it does sport some rather wide conal telegraphs to facilitate tanking a bit more. They build and burn volatility, although some AMPs give you bonuses for being "in the zone" which is keeping volatility within a specific range.

    Need AMPs? Who Doesn't? Just follow this handy spreadsheet!
    All the Amps


    So who has that good shit at their house??
    We Have a Spreadsheet for that(Exile)

    And one for that(Dominion)

    A Brief Guide to Elder Game or: What Do I Do At 50?

    So you hit 50 and are overwhelmed by the options. Let this guide be your uh...guide.

    Elder Gems & You

    At 50 your experience bar turns into an elder point bar. Earning experience grants you elder points and filling the elder point bar awards a single Elder Gem. Unlike leveling, this bar fills up much faster (a quest will more or less award at least one gem), and all experience bonuses apply (flasks, your housing buff, rested xp). Each week you have a cap on your elder points earned equal to 140 Elder Gems, after which any experience you gain will be converted into cold hard cash (about 1-2.5 silver per mob kill to give you an idea). Elder Gems can be spent on a variety of goodies, including items from various dungeon/raid bosses (but you must have the achievement for the boss kills first) along with extra actions sets and ability points/AMP power.

    Finish Questing

    You might need to finish up Grimvault, and it's worth your time to do so. Western Grimvault in particular has the last main quest lines of the Wildstar's story (at launch), and these eventually award some potential upgrades. You also should finish beloved with the zone faction, who sell level 50 blue items.

    Dailies in the Badlands

    You should get a call about heading out to the Crimson Badlands upon hitting 50, at which point you head to your capital and hitch a ride to Crimson Badlands. This is one of the first zones for Dominion players, having experienced a few changes since their last visit. It's now a daily hub for level 50 players, which can be completed fairly quickly once you learn what to do (in under 30 minutes). Note to Dominion players: this is NOT the same zone as Crimson Isle, and trying to go won't take you to the daily hub.

    The place is broken down into three mini-hubs that have 3-4 quests each. There are also two elite quests intended for 2+ players (although most classes can solo it), and to access the second one just enter one of the glowing drills you may encounter. The Caretaker also has a short questline for this zone that awards a solid item, so take care of that while you're here. Finally, there is an event that occurs every so often where a mob named Aggregor spawns. He dies VERY fast (under a minute) and the event tends to award a nice blue item, so consider sticking around if you see the event starting up.

    As of June 20th, the Badlands now has a rep vendor that offers solid upgrades for players. In the next patch there will be two more hubs added to the game, so look out for those in about two weeks.

    Become a Bitter Veteran

    Upon 50 you have unlocked veteran difficulty for adventures and dungeons. You will almost definitely want to run adventures first, as they drop level 50 blues and can be completed without much trouble even when running them straight after 50. Getting a gold medal on these will also drop an epic item at the end of the run, although these might be slightly harder to do without some extra gear and practice. Really the major frustration of scoring gold medals is the lack of any kind of list of requirements beyond the occasional "This will hurt your rating!" chastisement. Here's a quick list that may not be totally accurate.

    War of the Wilds: Kill 10 champions (+2 more for each player death), complete both of your Commander's optional tasks, cap 12+ totems, suffer 2 or fewer player deaths
    Malgrave Trail: All 30 caravan members must survive
    Crimelords of Whitevale: Max out the notoriety bar (deaths decrease it), and finish in under 45 minutes? Don't have exact details yet.
    Siege of Tempest Refuge: Finish with the generator's shields above 90%

    Hycrest Insurrection and Riot in the Void do not have veteran modes. If you also want to mix things up a bit, you can do normal mode Shrine of the Swordmaiden. This place drops blues typically around level 49, so it's not the best place for gear but it might behoove you to run it a few times just to learn the layout and fights.

    The next step is veteran dungeons, which are a serious step up. I recommend being at least in all 50 blues before even considering this. Much like adventures, dungeons also have medals that award better loot at the end. I'm not going to go into specific here, but there general rundown is this:

    Bronze: Complete optional objectives.
    Silver: Do Bronze requirements along within a time limit
    Gold: Do Silver requirements along with all challenges and no player deaths

    Dungeons are quite challenging, and finishing even with a bronze might deserve a pat on the back this early in the game's lifespan.

    Get Crafty

    At 50 you unlock the daily eldan fragment quests for tradeskills. These are very simple, and award 1-5 fragments that are the main limit to your Elder Game crafting. You should also try to finish as many normal tradeskill dailies as possible too since you will be using those to purchase items that slowly get more expensive as you progress down the crafting tree.

    Unlock the Key

    If you want to raid, then check this out. Even if you aren't interested in raiding, you'll be doing most of these steps anyways just while playing, so might as well right?

    PvP

    PvP isn't terribly complicated: queue for stuff, get gear, and then consider forming a posse for ranked stuff (which unlocks better loot). Even a carebear should do a few battlegrounds to buy some AMPs off the PvP Consumable vendor.

    Sterica on
    PSN: Waybackkidd
    "...only mights and maybes."
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited June 2014
    Oh wow its still fresh.

    Funky fresh.

    I hit 33 yesterday. Highest I got in beta. But still doing the farside quests I did before.

    Once I get to 35 the new shit begins.

    I pugged a Seige run and actually felt like the worst player there. Naturally, this led to the first time I ever got loot on a run of something.

    Kai_San on
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    After making my first run at Stormtalon as a healer, I have a question.

    As a Slinger is it viable to not use Runic healing?

    I'm going to test it out and give it a whirl hopefully tonight.

    It seems like it would be easier at a higher level with some better skill tiers.

    It's just that healing with telegraphs = awesome.

    Healing with single target = eww.

    And I can't use my regular control scheme if I'm using a single target as a primary heal. I can use one here and there no problem. But if it's my primary heal I have to use a much less fun control scheme that makes everything a little more complicated than it needs to be.

  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    The thread is dead, long live the thread.

    steam_sig.png
  • ironzergironzerg Registered User regular
    Runic Healing is nice on a Spellslinger for when everything else is on CD, or you just need something efficient to heal up the tank a bit, instead of wasting focus on a group heal.

  • DiannaoChongDiannaoChong Registered User regular
    So I updated the spreadsheet for my land plot. I have this hedge maze, and its not an event or anything, but you can get an achievement from it. Not sure how to quantify that on the sheet so I just colored it grey.

    Did some AH manipulation this weekend, made like 60g in 3 days or so. Probably spent to much time on that and could have made as much leveling... oh well. Credd rocketted down to buy orders of 2.8 over the weekend. sell orders peaked at like 3.2. I was surprised to see price go down from the previous 3.7/3.4. Are that many people buying them and putting them up on buy orders?

    steam_sig.png
  • BadwrongBadwrong TokyoRegistered User regular
    After making my first run at Stormtalon as a healer, I have a question.

    As a Slinger is it viable to not use Runic healing?

    I'm going to test it out and give it a whirl hopefully tonight.

    It seems like it would be easier at a higher level with some better skill tiers.

    It's just that healing with telegraphs = awesome.

    Healing with single target = eww.

    And I can't use my regular control scheme if I'm using a single target as a primary heal. I can use one here and there no problem. But if it's my primary heal I have to use a much less fun control scheme that makes everything a little more complicated than it needs to be.

    I'm guessing you want to play with Lockdown or a similar mod toggled "on" all the time? I think medic is the only one that can get away with that.

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Badwrong wrote: »
    After making my first run at Stormtalon as a healer, I have a question.

    As a Slinger is it viable to not use Runic healing?

    I'm going to test it out and give it a whirl hopefully tonight.

    It seems like it would be easier at a higher level with some better skill tiers.

    It's just that healing with telegraphs = awesome.

    Healing with single target = eww.

    And I can't use my regular control scheme if I'm using a single target as a primary heal. I can use one here and there no problem. But if it's my primary heal I have to use a much less fun control scheme that makes everything a little more complicated than it needs to be.

    I'm guessing you want to play with Lockdown or a similar mod toggled "on" all the time? I think medic is the only one that can get away with that.

    Yes, but I can pop out of it easy enough to throw out a single target heal then pop back in. That is no problem. Using Runic as my main heal though causes me to leave it off and like that throwing out telegraphs is no bueno (for me). But I think if I leave it on my bar but use it more as back up it will be better. As it stands pugging Stormtalon means there are very few situations where have groups heals contantly queued up won't be useful...

  • BadwrongBadwrong TokyoRegistered User regular
    Badwrong wrote: »
    After making my first run at Stormtalon as a healer, I have a question.

    As a Slinger is it viable to not use Runic healing?

    I'm going to test it out and give it a whirl hopefully tonight.

    It seems like it would be easier at a higher level with some better skill tiers.

    It's just that healing with telegraphs = awesome.

    Healing with single target = eww.

    And I can't use my regular control scheme if I'm using a single target as a primary heal. I can use one here and there no problem. But if it's my primary heal I have to use a much less fun control scheme that makes everything a little more complicated than it needs to be.

    I'm guessing you want to play with Lockdown or a similar mod toggled "on" all the time? I think medic is the only one that can get away with that.

    Yes, but I can pop out of it easy enough to throw out a single target heal then pop back in. That is no problem. Using Runic as my main heal though causes me to leave it off and like that throwing out telegraphs is no bueno (for me). But I think if I leave it on my bar but use it more as back up it will be better. As it stands pugging Stormtalon means there are very few situations where have groups heals contantly queued up won't be useful...

    In a 5 man group I would think the F1-5 keys would make targeting single people easy enough. Raids would be a totally different situation though.

    The endgame builds are pretty well defined though if you go poking through the WS forums. Might be able to see what people use.

    I wish they had just designed the game like TERA with mouselock being on by default. With my warrior I have it on 100% of the time and have absolutely no issues.... but nothing needs me to specifically target something.

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • SeidkonaSeidkona Had an upgrade Registered User regular
    edited June 2014
    @Darkewolfe‌ and I ran the eldan lab he had on his plot.

    Boss reset once because I didn't know the door opened right at the hub and I kept running back into the jumping puzzle room and using the teleporter there to get to the room.

    The second attempt on him went much better than the first.

    Seidkona on
    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Badwrong wrote: »
    Badwrong wrote: »
    After making my first run at Stormtalon as a healer, I have a question.

    As a Slinger is it viable to not use Runic healing?

    I'm going to test it out and give it a whirl hopefully tonight.

    It seems like it would be easier at a higher level with some better skill tiers.

    It's just that healing with telegraphs = awesome.

    Healing with single target = eww.

    And I can't use my regular control scheme if I'm using a single target as a primary heal. I can use one here and there no problem. But if it's my primary heal I have to use a much less fun control scheme that makes everything a little more complicated than it needs to be.

    I'm guessing you want to play with Lockdown or a similar mod toggled "on" all the time? I think medic is the only one that can get away with that.

    Yes, but I can pop out of it easy enough to throw out a single target heal then pop back in. That is no problem. Using Runic as my main heal though causes me to leave it off and like that throwing out telegraphs is no bueno (for me). But I think if I leave it on my bar but use it more as back up it will be better. As it stands pugging Stormtalon means there are very few situations where have groups heals contantly queued up won't be useful...

    In a 5 man group I would think the F1-5 keys would make targeting single people easy enough. Raids would be a totally different situation though.

    The endgame builds are pretty well defined though if you go poking through the WS forums. Might be able to see what people use.

    I wish they had just designed the game like TERA with mouselock being on by default. With my warrior I have it on 100% of the time and have absolutely no issues.... but nothing needs me to specifically target something.

    Aye. Mouselock master race. I don't like Runic messing with a good thing.

    And I can't use the F keys. I've never used them for games so my hand is not trained to press them and return to the proper spot.

  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    Credd rocketted down to buy orders of 2.8 over the weekend. sell orders peaked at like 3.2. I was surprised to see price go down from the previous 3.7/3.4. Are that many people buying them and putting them up on buy orders?

    I'm guessing it's a combination of people buying CREDD and selling them and speculators who are putting up the buy orders, getting them filled and immediately trying to flip them. If you can do that a number of times a day the margin isn't huge but you can make a good sum of money over time. That's all that some traders do in EVE with PLEX where margins are tiny but volume traded is huge.

    Also, Sunday is typically the busiest trading day in games so it makes sense that there would be big movements that day.

    steam_sig.png
  • DarkewolfeDarkewolfe Registered User regular
    Entaru wrote: »
    @Darkewolfe‌ and I ran the eldan lab he had on his plot.

    Boss reset once because I didn't know the door opened right at the hub and I kept running back into the jumping puzzle room and using the teleporter there to get to the room.

    The second attempt on him went much better than the first.

    I tell you what. That was a pretty tough event to get nothing but a blue dye from! We'll have to do it again now that we've gotten the hang of it.

    Yesterday I struggled at level 30 with my Spellslinger. I wondered whether some of my gear might not be outdated, so I dumped mining to be a Weaponsmith/Tailor. This might have been the worst decision I ever made, as I went from 50g to 10g, but I guess I've got both tradeskills at level now, which is nice.

    What is this I don't even.
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    RE: Credd trading.

    Is there any cut the game takes or do you get 100% of the trade value?

  • SeidkonaSeidkona Had an upgrade Registered User regular
    edited June 2014
    Darkewolfe wrote: »
    Entaru wrote: »
    @Darkewolfe‌ and I ran the eldan lab he had on his plot.

    Boss reset once because I didn't know the door opened right at the hub and I kept running back into the jumping puzzle room and using the teleporter there to get to the room.

    The second attempt on him went much better than the first.

    I tell you what. That was a pretty tough event to get nothing but a blue dye from! We'll have to do it again now that we've gotten the hang of it.

    Yesterday I struggled at level 30 with my Spellslinger. I wondered whether some of my gear might not be outdated, so I dumped mining to be a Weaponsmith/Tailor. This might have been the worst decision I ever made, as I went from 50g to 10g, but I guess I've got both tradeskills at level now, which is nice.

    I got an aloe plant.

    It looks nice next to my couch.

    Seidkona on
    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • DarkewolfeDarkewolfe Registered User regular
    Entaru wrote: »
    Darkewolfe wrote: »
    Entaru wrote: »
    @Darkewolfe‌ and I ran the eldan lab he had on his plot.

    Boss reset once because I didn't know the door opened right at the hub and I kept running back into the jumping puzzle room and using the teleporter there to get to the room.

    The second attempt on him went much better than the first.

    I tell you what. That was a pretty tough event to get nothing but a blue dye from! We'll have to do it again now that we've gotten the hang of it.

    Yesterday I struggled at level 30 with my Spellslinger. I wondered whether some of my gear might not be outdated, so I dumped mining to be a Weaponsmith/Tailor. This might have been the worst decision I ever made, as I went from 50g to 10g, but I guess I've got both tradeskills at level now, which is nice.

    I got an aloe plant.

    It looks nice next to my couch.

    That'll help with treating sunburn, too.

    What is this I don't even.
  • surettesurette kill the switch Boston, MARegistered User regular
    aw shit new thread. hit level 43 last night, hopefully 50 soon!

  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    Was a good weekend for me too, went from 35 to 40 so the end is in sight.

    steam_sig.png
  • RendRend Registered User regular
    It's time for Rend's Mini-Guide to Medic Healing

    ...in which I will offer a sample healing build, along with a few flex options, as well as the strategy under which this build works. And oh man does it work.

    So, the basic build:

    Tier 8 Discharge (this is the assault builder, yes)
    Crisis Wave
    Flash
    Tier 8 Shield Surge
    Protection Probes (preferably tier 3)
    Rejuvenator (preferably tier 4)
    Urgency
    Paralytic Surge

    How it works:

    You may have noticed that I am using the assault builder instead of the support builder! I am, and this is because the tier 8 benefit of the assault builder accumulates actuators twice as quickly as the support one ever will. This means that in 3 ticks of discharge, you gain 2 full actuators, allowing you a use of shield surge or crisis wave immediately. This is perhaps a bit more focus intensive, however I've found that focus is rarely a problem when fights don't go horribly wrong, and especially when you stack the couple focus related amps. At the end of the day you're going to heal for so little with emission and so much with crisis wave and shield surge that emission becomes almost meaningless- and since how fast you can get two actuators back can spell the difference between the tank living and dying, I will definitely take that trade.

    So, most of you have already tried shield surge, but if you haven't, go and use it. It's awesome. It's the best medic heal by far. It only heals shield, however the Tier 4 bonus increases shield mitigation of targets by 25%. Combine that with your innate (when you land a shield heal, increase shield mitigation by 25%) and the default mitigation of 50%, you have effectively reached 100% shield mitigation. Yes, that's right, 100% of damage taken by anyone you target with shield surge for the next six seconds will go to available shield instead of health.

    The T8 bonus is awesome too, essentially nearly doubling it's heal value, as long as you can target only friendlies with it. This takes practice, but can usually be accomplished. We're talking 5-6k normals, and 8+k crits here, all for the low price of 2 actuators and 40ish focus. It's incredible.

    So, for the most part you're going to be leading with protection probes and keeping the tank's shield up instead of health (since at this point his shield is another normal health bar anyway). Once the tank starts to lose health, pop flash and set a rejuvenator down on him and resume business as normal. If things get dicey, use 4 iterations of crisis wave and shield surge in a row using your innate.

    The great thing about this build is that once you've spend yourself like this (0 actuators, innate popped) you don't actually need time to recharge, since every 1.25 seconds you've readied 2 more actuators again. Basically, while it may take awhile to recharge your burst (which as a medic, it always does), using it does NOT lock you out of a normal healing rotation, which it absolutely would for an emission build.

    Bring urgency because lots of bosses have dodge phases and it's awesome. Bring paralytic surge because everyone needs to bring a stun.

    Remember that T4 rejuvenator also grants interrupt armor. Interrupt armor on players is amazing! It's so good. Don't underestimate it. The healer not getting disarmed can mean the difference between no deaths and a tpk.

    Substitutions:
    Generally speaking paralytic surge is your flex skill- if you need something special, that's what gets replaced, since usually the healer doesn't need to be on the ball with stuns, and it's on a 30s cooldown anyway. If you can't get rid of stun, or you need a second flex, it would be rejuvenator. Urgency is very important for medic healing, since your range is so small- sometimes you need to warp across the battlefield if you've been separated by large telegraphs, and it's super important that you get to the tank fast.

    Good candidates for flex replacements are antidote and extricate.

    If for some reason you don't want to hit any enemies or cause damage (for instance, the blind huntress in the level 50 dungeon), you can replace discharge with T8 Emission, and Shield Surge with mending probes.

    THANK YOU FOR READING

    Maybe this isn't new, but hopefully this helps some people. I know that before I tried shield surge, I was healing pretty much only health, but my throughput skyrocketed when I started focusing on shields.

  • QanamilQanamil x Registered User regular
    RE: Credd trading.

    Is there any cut the game takes or do you get 100% of the trade value?

    Yeah, you end up paying more than the listed value by like 10-15%

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Also, are there any websites that currently track credd trends?

  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    Qanamil wrote: »
    RE: Credd trading.

    Is there any cut the game takes or do you get 100% of the trade value?

    Yeah, you end up paying more than the listed value by like 10-15%

    I remember when I think Suti was buying his first Credd there was a hidden 40 gold charge above and beyond the price listed. I didn't ask if it was a flat 40 or a percentage of the cost.

    steam_sig.png
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    So wait... a tax is applied to buy it?

    But a cut isn't taken off the seller's price?

    That's interesting.

  • imdointhisimdointhis I should actually stop doin' this. Registered User regular
    so i purchased the game - where do i find my guest passes?

  • SeidkonaSeidkona Had an upgrade Registered User regular
    imdointhis wrote: »
    so i purchased the game - where do i find my guest passes?

    They email them to you.

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    imdointhis wrote: »
    so i purchased the game - where do i find my guest passes?

    I received an email with 3 guest passes a few days after the game went live. I'm not sure if that will continue of if there is now a spot in account management for them.

    steam_sig.png
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    When I looked the credd tax was a flat and obvious 5%. And its annoying because you can't click on it to show the true price until you have enough for the pre tax price. That's kind of in between

  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    So wait... a tax is applied to buy it?

    But a cut isn't taken off the seller's price?

    That's interesting.

    The commodities exchange works the same way. The seller loses 12% to fees, but people posting buy orders also pay a fee.

  • surettesurette kill the switch Boston, MARegistered User regular
    if it was a 40 gold charge then it sounds like it's a 10% tax?

  • QanamilQanamil x Registered User regular
    Yeah, I wasn't really paying attention when I bought mine, just that it was a low % tax.

    American style, do the math yourself!

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    So wait... a tax is applied to buy it?

    But a cut isn't taken off the seller's price?

    That's interesting.

    The commodities exchange works the same way. The seller loses 12% to fees, but people posting buy orders also pay a fee.

    But on the CREDD the seller fee is removed?

  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    surette wrote: »
    if it was a 40 gold charge then it sounds like it's a 10% tax?

    Could have been 20 gold, my memory is fuzzy.

    steam_sig.png
  • TheKoolEagleTheKoolEagle Registered User regular
    Nice writeup @Rend ,
    Currently I'm doing things a bit different for healing, but I like the variations. My build for healing is
    1) Emission
    2) Crisis Wave
    3) Paralytic Surge
    4) Fissure
    5) Collider
    6) Mending Probes
    7) Triage
    8) Flash

    Obviously I substitute things in and out for different boss fights, but the general idea is I can give everyone that juicy tech bonus damage, and have a free attack every 12 seconds via collider. I use tier 8 mending probes, so I use triage or flash to blow up the probes for a big group heal, but I am a big fan of rejuvenator and protection probes since you can drop a heal somewhere for DPS to get to if they need a heal, and that straight up damage reduction is nice

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • hoodie13hoodie13 punch bro Registered User regular
    Possible event coming up? Just tweeted by @wildstar.

    PSN: HoodieThirteen
    XBL: Torn Hoodie
    @hoodiethirteen
  • DiannaoChongDiannaoChong Registered User regular
    edited June 2014
    hoodie13 wrote: »
    Possible event coming up? Just tweeted by @wildstar.


    Yeah, its players waiting for bug fixes.

    uhg, knowing credd will take an extra ~40g to buy is just infuriating. It both is and isnt a large amount of gold.

    It makes sense that it isnt taxed to sold, someone literally paid cash for it at some point. That would be kind of shitty. Considering the black market price for a Credd over the weekend hovered around 9$, thing's aren't looking great for the economy. Hopefully it's just early and needs to balance out.

    DiannaoChong on
    steam_sig.png
  • BadwrongBadwrong TokyoRegistered User regular
    hoodie13 wrote: »
    Possible event coming up? Just tweeted by @wildstar.


    Yeah, its players waiting for bug fixes.

    Thats pretty much what I immediately think of any time they talk about future content in the game. There is plenty of current content, an impressive amount for a new MMO even. But the content has some bugs, ones I can deal with for the most part.... but it has actual gameplay bugs (nameplates, breakout dialogue, engineers, etc.) and those are things that one can only live with for so long.

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • GONG-00GONG-00 Registered User regular
    hoodie13 wrote: »
    Possible event coming up? Just tweeted by @wildstar.


    Level 40ish Story Speculation:
    I am guessing Strain world event similar to the WoW zombie plague event?

    Unfortunately, whoever first mentioned the similarities with Starcraft/WH40K wasn't kidding :(

    “Those who cannot remember the past are condemned to repeat it.”
    Law and Order ≠ Justice
    xu257gunns6e.png
  • RadiationRadiation Registered User regular
    Didn't they say they have like 75% of the team dedicated to current bug fix stuffs?
    I mean, I think its kind of a shitty line to walk. If you spend all your resources fixing things now, and not trying to make new content you loose all the players because there isn't stuffs to do at end game.

    PSN: jfrofl
  • MuddBuddMuddBudd Registered User regular
    For those of you trying to make money still, on my server at least, a LOT of people are still selling basic mats below vendor cost.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • DiannaoChongDiannaoChong Registered User regular
    Radiation wrote: »
    Didn't they say they have like 75% of the team dedicated to current bug fix stuffs?
    I mean, I think its kind of a shitty line to walk. If you spend all your resources fixing things now, and not trying to make new content you loose all the players because there isn't stuffs to do at end game.

    Standard game industry/economics/investor pressure aside:
    This is why we have a period where the game isnt released, where people report a problem, and the creators take the time to fix those issues before release. :D

    This probably doesnt effect a bunch of people yet, but there are mods getting released to fix basic bugs in UI functionality. Like this game has a huge cosmetic mechanic to it. It's gigantic. But you can't set your default mount for more time than to reload your ui or relaunch the game client. I had to go download a mod so I could ensure my faster mount was the default one.

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