The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
the "no true scotch man" fallacy.
+1
LudiousI just wanted a sandwich A temporally dislocated QuiznosRegistered Userregular
scheck doesn't write code to finish a project. He writes code that opens a portal to some hellish dimension where the finished project issues forth, along with another horseman of the apocalypse.
I don't know if I have ever really explained my background with the RPG community before.
I started gaming in 1989 with the 2e D&D Player's Handbook and my two best bros (who I still play with on Friday nights to this day, at least when jobs and babies and shit let us). And aside from some games with dudes in my dorm in the late 90s, that was basically it, from 1989 to, like, 2005. Me and a few friends and D&D. Sometimes in high school I would invent new RPGs to play with terrible custom rulesets I had fussed over (I think this is a phase we all go through, or I hope it is, anyway). We did a Dune game for like six months - that one was actually kind of fun, largely because in retrospect I had given up on the rules and just kind of ran it as a narrative freeform thing.
(A friend got a box of Palladium books in a sale but we could never make heads or tails of that shit. I thought it was because we weren't pro enough.)
We didn't have an FLGS; we just bought manuals from the comic shop, which had D&D stuff and maybe a random Shadowrun or Battletech book here or there. There was no, like, community of fellow gamers to talk to about any of this shit. Every so often someone's stoner friend would hear that we gamed and invite us to their basement and pass out some sheets for their homebrew system where you're all members of Slayer piloting giant robots in a fantasy world and it uses exclusively d12s and we'd play like a round of that and then they'd light up and start talking about how Mr. So and So in shop class is a real ball-buster, man and that would be it. It never turned into a thing.
So it was us and D&D, and we kept coming back to D&D, and I kept having these big ideas for campaigns, and I kept being frustrated by how it wouldn't really work out. My big boss would get one-shotted, or (after switching to 3.0) the players would be way more interested in their next feat than in anything about the story, and I was just like UGGGH I SUCK SO BAD AT THIS.
It's so funny; when you're a kid and someone gives you Bayou Billy or Ghosts and Goblins for the NES, you just assume that you suck at it; the thought that the game sucks is a completely foreign concept. But here I was, in the early 00's, and for some reason I was still stuck in that mindset.
FINALLY, and I have no idea why it took so long considering I'd been online for like ten years at that point, I was like "oh, I could try talking to people online about gaming, I guess. What a concept." And I registered on rpgnet and ENWorld and a couple of other places that I don't even remember now (you'll see my join date on rpgnet is like 2002, that represents my first tentative wading into this weird new world) and I had some fun reading some of the threads I could understand, like the infamous "worst gaming experience ever" thread with the Brazilian death squad, but a lot of the discussion was really kind of impenetrable to me at first - lots of jargon about Mentzer Basic and Moldvay This and That and BECMI Extra Crispy and all these references to these other games I had never heard of (and still can't keep fucking straight) like Glorantha, Torg, Tunnels & Trolls, etc etc. There was this shared language of concepts - die pools, fudge dice, G/N/S theory - all this stuff that I was constantly having to stop and try to look up.
And when it wasn't impenetrable, it was incredibly shitty. Just people being dicks about the weirdest, stupidest shit. Oh, you play Mage Revised? Fuck you. I hope your kid gets cancer. Oh, you like having fights in D&D? Why don't you go play a boardgame, kid, and leave this hobby to the real men? It took my breath away. I had been really, really deep into comics fandom for years and had seen some really grotesque stuff, but honestly - and I still believe this - the hardcore RPG crowd might be the most toxic of the lot.
So given those two things, the opacity and the tone, I kind of turned away from the community and didn't really take another stab at it until 4e came out. Because I was super-excited about 4e and wanted to gobble up every bit of news I could get, so I'd trawl the d20 forum on rpgnet and pore over every new tidbit. And this time, I stuck around. And now the jargon and shit is second nature to me, and I think the overall tone of the fandom really has improved considerably (maybe not in the D&D/d20/OSR community, but that community can roast in hell for all I care).
ANYWAY, the point of all this is that a lot of the things and experiences you guys talk about from years of actual lived experience are to me things I have probably just read and learned about in the last five or ten years. For better or for worse, I missed out on a lot of the cool formative experiences some gamers around our age have had. And that kind of sucks, but on the other hand, I can truthfully say I have only had like, one or two genuinely shitty gaming experiences ever.
I was about to say none, but I remembered this one thing...I will post about it when I am not at the end of some kind of weird discursive essay thing.
I entered RPGs via war gaming. My love of history popped up at an early age. And my dad was always looking for us to do stuff to bond with. So he started taking me to a group of historical miniatures gamers. From there I played the groggiest shit available. People joke about Campaign for North Africa. I played it. My role in that game was strictly logistics. So my tolerance for grog is high. The store we played at was pretty much the archetypical "how the hell has that place not gone out of business" kind of places. Poorly lit, no pretense of organization, the only thing it didn't have was the smell of cat pee. It was there that I met some people from the high school I went to who wanted me to play D&D with them. Seemed like a good fit. I had been doing some freeform RPG stuff online. This combined both of those things.
Thus I entered via 2nd edition. And that group was fucking terrible. Our DM was the poster boy of power tripping shit head. Facing dragons at level 1, warped and twisted wish spells, and the usual shit one expects from the horror stories. Thankfully his dad was transferred to another base so he moved away. And we all wanted to play D&D after school but needed a DM. So I did that. Did some Ravenloft, did the usual own homebrew setting thing. Someone else at the store noted if I liked urban settings with mercenaries and politics, maybe I might like this Shadowrun game. And from there it went on.
Fast forward through high school then college. I move to Texas part way through. My Ex liked CCGs and decided she wanted to try D&D. 3.0 was new so I ran the beginner's box for her. She got bored when she realized the amount of math she had to do. And that was the last time I played till I joined your M&M game.
re: epigenetics vs genetics nobody designed this system so if it seems like a ridiculous ill defined self modifying adhoc recursive clusterfuck that's because it is. It's like when scheck writes code.
Scheck literally writes code by natural selection
It's kind of amazing really
+1
AtomikaLive fast and get fucked or whateverRegistered Userregular
I don't know if I have ever really explained my background with the RPG community before.
I started gaming in 1989 with the 2e D&D Player's Handbook and my two best bros (who I still play with on Friday nights to this day, at least when jobs and babies and shit let us). And aside from some games with dudes in my dorm in the late 90s, that was basically it, from 1989 to, like, 2005. Me and a few friends and D&D. Sometimes in high school I would invent new RPGs to play with terrible custom rulesets I had fussed over (I think this is a phase we all go through, or I hope it is, anyway). We did a Dune game for like six months - that one was actually kind of fun, largely because in retrospect I had given up on the rules and just kind of ran it as a narrative freeform thing.
(A friend got a box of Palladium books in a sale but we could never make heads or tails of that shit. I thought it was because we weren't pro enough.)
We didn't have an FLGS; we just bought manuals from the comic shop, which had D&D stuff and maybe a random Shadowrun or Battletech book here or there. There was no, like, community of fellow gamers to talk to about any of this shit. Every so often someone's stoner friend would hear that we gamed and invite us to their basement and pass out some sheets for their homebrew system where you're all members of Slayer piloting giant robots in a fantasy world and it uses exclusively d12s and we'd play like a round of that and then they'd light up and start talking about how Mr. So and So in shop class is a real ball-buster, man and that would be it. It never turned into a thing.
So it was us and D&D, and we kept coming back to D&D, and I kept having these big ideas for campaigns, and I kept being frustrated by how it wouldn't really work out. My big boss would get one-shotted, or (after switching to 3.0) the players would be way more interested in their next feat than in anything about the story, and I was just like UGGGH I SUCK SO BAD AT THIS.
It's so funny; when you're a kid and someone gives you Bayou Billy or Ghosts and Goblins for the NES, you just assume that you suck at it; the thought that the game sucks is a completely foreign concept. But here I was, in the early 00's, and for some reason I was still stuck in that mindset.
FINALLY, and I have no idea why it took so long considering I'd been online for like ten years at that point, I was like "oh, I could try talking to people online about gaming, I guess. What a concept." And I registered on rpgnet and ENWorld and a couple of other places that I don't even remember now (you'll see my join date on rpgnet is like 2002, that represents my first tentative wading into this weird new world) and I had some fun reading some of the threads I could understand, like the infamous "worst gaming experience ever" thread with the Brazilian death squad, but a lot of the discussion was really kind of impenetrable to me at first - lots of jargon about Mentzer Basic and Moldvay This and That and BECMI Extra Crispy and all these references to these other games I had never heard of (and still can't keep fucking straight) like Glorantha, Torg, Tunnels & Trolls, etc etc. There was this shared language of concepts - die pools, fudge dice, G/N/S theory - all this stuff that I was constantly having to stop and try to look up.
And when it wasn't impenetrable, it was incredibly shitty. Just people being dicks about the weirdest, stupidest shit. Oh, you play Mage Revised? Fuck you. I hope your kid gets cancer. Oh, you like having fights in D&D? Why don't you go play a boardgame, kid, and leave this hobby to the real men? It took my breath away. I had been really, really deep into comics fandom for years and had seen some really grotesque stuff, but honestly - and I still believe this - the hardcore RPG crowd might be the most toxic of the lot.
So given those two things, the opacity and the tone, I kind of turned away from the community and didn't really take another stab at it until 4e came out. Because I was super-excited about 4e and wanted to gobble up every bit of news I could get, so I'd trawl the d20 forum on rpgnet and pore over every new tidbit. And this time, I stuck around. And now the jargon and shit is second nature to me, and I think the overall tone of the fandom really has improved considerably (maybe not in the D&D/d20/OSR community, but that community can roast in hell for all I care).
ANYWAY, the point of all this is that a lot of the things and experiences you guys talk about from years of actual lived experience are to me things I have probably just read and learned about in the last five or ten years. For better or for worse, I missed out on a lot of the cool formative experiences some gamers around our age have had. And that kind of sucks, but on the other hand, I can truthfully say I have only had like, one or two genuinely shitty gaming experiences ever.
I was about to say none, but I remembered this one thing...I will post about it when I am not at the end of some kind of weird discursive essay thing.
I entered RPGs via war gaming. My love of history popped up at an early age. And my dad was always looking for us to do stuff to bond with. So he started taking me to a group of historical miniatures gamers. From there I played the groggiest shit available. People joke about Campaign for North Africa. I played it. My role in that game was strictly logistics. So my tolerance for grog is high. The store we played at was pretty much the archetypical "how the hell has that place not gone out of business" kind of places. Poorly lit, no pretense of organization, the only thing it didn't have was the smell of cat pee. It was there that I met some people from the high school I went to who wanted me to play D&D with them. Seemed like a good fit. I had been doing some freeform RPG stuff online. This combined both of those things.
Thus I entered via 2nd edition. And that group was fucking terrible. Our DM was the poster boy of power tripping shit head. Facing dragons at level 1, warped and twisted wish spells, and the usual shit one expects from the horror stories. Thankfully his dad was transferred to another base so he moved away. And we all wanted to play D&D after school but needed a DM. So I did that. Did some Ravenloft, did the usual own homebrew setting thing. Someone else at the store noted if I liked urban settings with mercenaries and politics, maybe I might like this Shadowrun game. And from there it went on.
Fast forward through high school then college. I move to Texas part way through. My Ex liked CCGs and decided she wanted to try D&D. 3.0 was new so I ran the beginner's box for her. She got bored when she realized the amount of math she had to do. And that was the last time I played till I joined your M&M game.
I have never done any wargaming. Not really, anyway. When I visited the Chickamauga site I picked up a boardgame called "Chickamauga: River of Death" and I was super excited to try it (I was 12) and then we got home and it was just eight million cardboard squares that said ROSECRANS I-3 or whatever on them.
I feel like I might get more out of that stuff now, but I don't even know where I'd begin looking to play, or if I could stand the other players if I did find them. I am always super wary of "way too into the Germans" guy.
I never realized M&M was what brought you back into the RPG fold, though! That is a hell of a compliment. Or a condemnation, I guess, depending on how one feels about this dumb hobby :P :P :P
I don't know if I have ever really explained my background with the RPG community before.
I started gaming in 1989 with the 2e D&D Player's Handbook and my two best bros (who I still play with on Friday nights to this day, at least when jobs and babies and shit let us). And aside from some games with dudes in my dorm in the late 90s, that was basically it, from 1989 to, like, 2005. Me and a few friends and D&D. Sometimes in high school I would invent new RPGs to play with terrible custom rulesets I had fussed over (I think this is a phase we all go through, or I hope it is, anyway). We did a Dune game for like six months - that one was actually kind of fun, largely because in retrospect I had given up on the rules and just kind of ran it as a narrative freeform thing.
(A friend got a box of Palladium books in a sale but we could never make heads or tails of that shit. I thought it was because we weren't pro enough.)
We didn't have an FLGS; we just bought manuals from the comic shop, which had D&D stuff and maybe a random Shadowrun or Battletech book here or there. There was no, like, community of fellow gamers to talk to about any of this shit. Every so often someone's stoner friend would hear that we gamed and invite us to their basement and pass out some sheets for their homebrew system where you're all members of Slayer piloting giant robots in a fantasy world and it uses exclusively d12s and we'd play like a round of that and then they'd light up and start talking about how Mr. So and So in shop class is a real ball-buster, man and that would be it. It never turned into a thing.
So it was us and D&D, and we kept coming back to D&D, and I kept having these big ideas for campaigns, and I kept being frustrated by how it wouldn't really work out. My big boss would get one-shotted, or (after switching to 3.0) the players would be way more interested in their next feat than in anything about the story, and I was just like UGGGH I SUCK SO BAD AT THIS.
It's so funny; when you're a kid and someone gives you Bayou Billy or Ghosts and Goblins for the NES, you just assume that you suck at it; the thought that the game sucks is a completely foreign concept. But here I was, in the early 00's, and for some reason I was still stuck in that mindset.
FINALLY, and I have no idea why it took so long considering I'd been online for like ten years at that point, I was like "oh, I could try talking to people online about gaming, I guess. What a concept." And I registered on rpgnet and ENWorld and a couple of other places that I don't even remember now (you'll see my join date on rpgnet is like 2002, that represents my first tentative wading into this weird new world) and I had some fun reading some of the threads I could understand, like the infamous "worst gaming experience ever" thread with the Brazilian death squad, but a lot of the discussion was really kind of impenetrable to me at first - lots of jargon about Mentzer Basic and Moldvay This and That and BECMI Extra Crispy and all these references to these other games I had never heard of (and still can't keep fucking straight) like Glorantha, Torg, Tunnels & Trolls, etc etc. There was this shared language of concepts - die pools, fudge dice, G/N/S theory - all this stuff that I was constantly having to stop and try to look up.
And when it wasn't impenetrable, it was incredibly shitty. Just people being dicks about the weirdest, stupidest shit. Oh, you play Mage Revised? Fuck you. I hope your kid gets cancer. Oh, you like having fights in D&D? Why don't you go play a boardgame, kid, and leave this hobby to the real men? It took my breath away. I had been really, really deep into comics fandom for years and had seen some really grotesque stuff, but honestly - and I still believe this - the hardcore RPG crowd might be the most toxic of the lot.
So given those two things, the opacity and the tone, I kind of turned away from the community and didn't really take another stab at it until 4e came out. Because I was super-excited about 4e and wanted to gobble up every bit of news I could get, so I'd trawl the d20 forum on rpgnet and pore over every new tidbit. And this time, I stuck around. And now the jargon and shit is second nature to me, and I think the overall tone of the fandom really has improved considerably (maybe not in the D&D/d20/OSR community, but that community can roast in hell for all I care).
ANYWAY, the point of all this is that a lot of the things and experiences you guys talk about from years of actual lived experience are to me things I have probably just read and learned about in the last five or ten years. For better or for worse, I missed out on a lot of the cool formative experiences some gamers around our age have had. And that kind of sucks, but on the other hand, I can truthfully say I have only had like, one or two genuinely shitty gaming experiences ever.
I was about to say none, but I remembered this one thing...I will post about it when I am not at the end of some kind of weird discursive essay thing.
I entered RPGs via war gaming. My love of history popped up at an early age. And my dad was always looking for us to do stuff to bond with. So he started taking me to a group of historical miniatures gamers. From there I played the groggiest shit available. People joke about Campaign for North Africa. I played it. My role in that game was strictly logistics. So my tolerance for grog is high. The store we played at was pretty much the archetypical "how the hell has that place not gone out of business" kind of places. Poorly lit, no pretense of organization, the only thing it didn't have was the smell of cat pee. It was there that I met some people from the high school I went to who wanted me to play D&D with them. Seemed like a good fit. I had been doing some freeform RPG stuff online. This combined both of those things.
Thus I entered via 2nd edition. And that group was fucking terrible. Our DM was the poster boy of power tripping shit head. Facing dragons at level 1, warped and twisted wish spells, and the usual shit one expects from the horror stories. Thankfully his dad was transferred to another base so he moved away. And we all wanted to play D&D after school but needed a DM. So I did that. Did some Ravenloft, did the usual own homebrew setting thing. Someone else at the store noted if I liked urban settings with mercenaries and politics, maybe I might like this Shadowrun game. And from there it went on.
Fast forward through high school then college. I move to Texas part way through. My Ex liked CCGs and decided she wanted to try D&D. 3.0 was new so I ran the beginner's box for her. She got bored when she realized the amount of math she had to do. And that was the last time I played till I joined your M&M game.
For me, I was second generation at this stuff. My dad and my uncle played D&D, and my cousins played it. I was raised into it, started playing it when I was like 7 years old. My dad was obviously dumbing it down considerably for me in the beginning and mostly just letting me make choices like a story game and then roll dice and telling me what happened, but I had a blast. I grew up playing a house-ruled mishmash of 1st Edition Basic and AD&D and 2nd Edition rules, and I played a bunch of other games growing up with my family; Boot Hill, Twilight 2000, Rifts, Heroes Unlimited, TMNT, Champions, Paranoia, GURPS, a bunch of stuff. My cousins were always looking to try new stuff, so I played a lot of different things with them.
RPGs had a profound effect on me as a kid, in a whole bunch of ways too numerous for to get into in one post. I started DMing when I was 9 years old for buddies of mine. Obviously I had little idea what I was doing and I don't imagine my campaigns were very good but my friends had a blast and that was all that mattered at the time.
So I've been playing RPGs for nearly 25 years. That is longer than some people posting on here have been alive. Kinda weird to think about.
There were a lot of attractive 20-something girls at the book store today
I should read books
*sigh* I wish Scarlet lived closer to me. She's gorgeous, smart, intelligent, talented.. and she's very accepting of my weirdness.
Unlike random people I'd see in the bookstore.
holy fuck you're e-dating Scarlet?
like SC2 scarlet?
Doesn't matter that's what I'm telling everybody
SC2 Scarlett seems hella cool. If she wasn't like over then years younger than I am and in Canada, I'd date her.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Also, @OnTheLastCastle you should totally do my game what I am recruiting for. In fact, everyone should. If you like RPGs (and lets face it, you do), you should play in my game.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
0
LudiousI just wanted a sandwich A temporally dislocated QuiznosRegistered Userregular
if you switch it to something not grimdark maybe I will
i was reading john barth's short story collection and the first story was this whole existential thing and then you realize that you're reading a first-person account from a sperm
I was in bullcrap nowhereville south carolina, but man I wanted to try this D&D thing
It was like video games but with more freedom
So I bought one of those old starter sets they released back in...I don't know, 1999? The ones you would pick up at barnes and noble, they had really bad cardboard cutouts for your player characters and a slew of canned adventures
I remember none of my church friends would play with me (because they were of the chick-tract variety of southern Christians) so I played with my siblings
I will never forget the first time we played the first adventure. The goal was simple- Rescue a unicorn trapped at the bottom of the dungeon.
My brothers, my sister, and I started playing. I was the DM, and I threw everything the book told me to at them, but they persevered and finally reached the unicorn! It was under a magical spell, and I think you had to break the spell by smashing some orb located in the room.
I describe the room: "Your party comes across a large cavern. In the middle is the unicorn you were tasked with rescuing, deep asleep and covered with a faint glow. There are benches with strange magical devices strewn about the cave, and a beautiful glowing orb located prominently on a large, black table. What do you do?"
Brother number 1- "I shout at the unicorn to wake it up!"
Me- "The unicorn doesn't awaken. Try something else."
Sister- "I go and shake the unicorn!"
Me- "The unicorn doesn't awaken. You feel the faint signature of magic as you get closer."
Brother number 2- "I stab the unicorn in the face to wake it up."
Everyone else: .................
Me: "The unicorn is now dead, and you have failed the quest."
That got away from me- the point is that I really wanted to get into it, but the people around me didn't really know what they were doing, or have any real desire to play
Until I went to college, and met up with a few people, I didn't really play many tabletop games
troll epigenetics: the genetics of the epigenetic inheritance of bacterial populations
its epigenetics with genetics
LOL!
LOL!
LO!!!LLL!
What... what are the genetics of epigenetics?
I am not understanding how that isn't a convoluted way to say "epigenetics."
epigenetic mechanisms in human include inheritance of bacterial populations from the 'rents
the population genetics of those populations used as an explanation of human epigenetic changes
ie the most troll of epigenetics because its all genetics
just not OUR genetics
get more meta
describe the population genetics at the loci of the methyltransferase gene in humans and how the population structure of their inherited bacteria affects that
Posts
or for free on win7 using this program: http://sourceforge.net/projects/dualmonitortb/
the "no true scotch man" fallacy.
Boo.
Management level and up gets windows. Still, I have a huge whiteboard!
I know, right. This is almost as funny as when France got knocked out in the group stage when they were World Champions.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
I entered RPGs via war gaming. My love of history popped up at an early age. And my dad was always looking for us to do stuff to bond with. So he started taking me to a group of historical miniatures gamers. From there I played the groggiest shit available. People joke about Campaign for North Africa. I played it. My role in that game was strictly logistics. So my tolerance for grog is high. The store we played at was pretty much the archetypical "how the hell has that place not gone out of business" kind of places. Poorly lit, no pretense of organization, the only thing it didn't have was the smell of cat pee. It was there that I met some people from the high school I went to who wanted me to play D&D with them. Seemed like a good fit. I had been doing some freeform RPG stuff online. This combined both of those things.
Thus I entered via 2nd edition. And that group was fucking terrible. Our DM was the poster boy of power tripping shit head. Facing dragons at level 1, warped and twisted wish spells, and the usual shit one expects from the horror stories. Thankfully his dad was transferred to another base so he moved away. And we all wanted to play D&D after school but needed a DM. So I did that. Did some Ravenloft, did the usual own homebrew setting thing. Someone else at the store noted if I liked urban settings with mercenaries and politics, maybe I might like this Shadowrun game. And from there it went on.
Fast forward through high school then college. I move to Texas part way through. My Ex liked CCGs and decided she wanted to try D&D. 3.0 was new so I ran the beginner's box for her. She got bored when she realized the amount of math she had to do. And that was the last time I played till I joined your M&M game.
Especially if you're a dirty old man.
no
gi joe scarlett
duh
Scheck literally writes code by natural selection
It's kind of amazing really
They think having a mouthful of nuts is funny?
#atlanta
he's the white guy in a tyler perry movie, other than tyler perry
My smartest dog is too much of a grump to go out in the world and hang out with bus drivers, even if he figured out buses.
i
but
gfoddamit
I have never done any wargaming. Not really, anyway. When I visited the Chickamauga site I picked up a boardgame called "Chickamauga: River of Death" and I was super excited to try it (I was 12) and then we got home and it was just eight million cardboard squares that said ROSECRANS I-3 or whatever on them.
I feel like I might get more out of that stuff now, but I don't even know where I'd begin looking to play, or if I could stand the other players if I did find them. I am always super wary of "way too into the Germans" guy.
I never realized M&M was what brought you back into the RPG fold, though! That is a hell of a compliment. Or a condemnation, I guess, depending on how one feels about this dumb hobby :P :P :P
For me, I was second generation at this stuff. My dad and my uncle played D&D, and my cousins played it. I was raised into it, started playing it when I was like 7 years old. My dad was obviously dumbing it down considerably for me in the beginning and mostly just letting me make choices like a story game and then roll dice and telling me what happened, but I had a blast. I grew up playing a house-ruled mishmash of 1st Edition Basic and AD&D and 2nd Edition rules, and I played a bunch of other games growing up with my family; Boot Hill, Twilight 2000, Rifts, Heroes Unlimited, TMNT, Champions, Paranoia, GURPS, a bunch of stuff. My cousins were always looking to try new stuff, so I played a lot of different things with them.
RPGs had a profound effect on me as a kid, in a whole bunch of ways too numerous for to get into in one post. I started DMing when I was 9 years old for buddies of mine. Obviously I had little idea what I was doing and I don't imagine my campaigns were very good but my friends had a blast and that was all that mattered at the time.
So I've been playing RPGs for nearly 25 years. That is longer than some people posting on here have been alive. Kinda weird to think about.
SC2 Scarlett seems hella cool. If she wasn't like over then years younger than I am and in Canada, I'd date her.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Something with a chance of sunshine and happiness
i love that short story collection
Also, British, Jeremy Pacman's last night is tonight
said no one
ever
Those awesome Chilenians, though!
Is that right? Chilenes? Chillers?
epigenetic mechanisms in human include inheritance of bacterial populations from the 'rents
the population genetics of those populations used as an explanation of human epigenetic changes
ie the most troll of epigenetics because its all genetics
just not OUR genetics
I was in bullcrap nowhereville south carolina, but man I wanted to try this D&D thing
It was like video games but with more freedom
So I bought one of those old starter sets they released back in...I don't know, 1999? The ones you would pick up at barnes and noble, they had really bad cardboard cutouts for your player characters and a slew of canned adventures
I remember none of my church friends would play with me (because they were of the chick-tract variety of southern Christians) so I played with my siblings
I will never forget the first time we played the first adventure. The goal was simple- Rescue a unicorn trapped at the bottom of the dungeon.
My brothers, my sister, and I started playing. I was the DM, and I threw everything the book told me to at them, but they persevered and finally reached the unicorn! It was under a magical spell, and I think you had to break the spell by smashing some orb located in the room.
I describe the room: "Your party comes across a large cavern. In the middle is the unicorn you were tasked with rescuing, deep asleep and covered with a faint glow. There are benches with strange magical devices strewn about the cave, and a beautiful glowing orb located prominently on a large, black table. What do you do?"
Brother number 1- "I shout at the unicorn to wake it up!"
Me- "The unicorn doesn't awaken. Try something else."
Sister- "I go and shake the unicorn!"
Me- "The unicorn doesn't awaken. You feel the faint signature of magic as you get closer."
Brother number 2- "I stab the unicorn in the face to wake it up."
Everyone else: .................
Me: "The unicorn is now dead, and you have failed the quest."
Chileans. Like those miners a few years back.
Until I went to college, and met up with a few people, I didn't really play many tabletop games
Chickadees according to my autocorrect
What I'm hearing is that Scarlett is your Canadian girlfriend
twitch.tv/tehsloth
Ah, makes sense.
So eloquent and handsome, Scheck-senpai.
Right. Those guys. Awesome!
get more meta
describe the population genetics at the loci of the methyltransferase gene in humans and how the population structure of their inherited bacteria affects that