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Posts

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    @italianranma‌ actually, on my Prime I put on two MPLS a NARC and whatever fits in the ballistic arm

    3basnids3lf9.jpg




  • XantomasXantomas Registered User regular
    I got nostalgic for my old training mech, my Hunchback 4SP. Almost 93kph, 4 ML and 2 SRM6+Artemis. It was a mediocre match with a mediocre performance from me. But I made 100k. Anybody can do it!
    9rtklgklkrzy.jpg
    gwbbqg79140z.jpg

  • XantomasXantomas Registered User regular
    Then I had a pretty good match in my brand new Firebrand while apparently on twitch.tv. I wonder if there is a way to find that video, I think I put a pair of AC10 rounds into the streamer's face and killed him. And then got chewed up by a Timberwolf and almost died at the very end.
    3vrbrehemf2x.jpg
    80g7ahkdokdw.jpg

    TOGSolidHydroSqueegee
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    I love LRM's, but I don't like to boat them. All my TBR's have LRM's, but they are my BVR/support weapon, not my primary fire (right now I'm favoring 2 ERLL and 3 ERML as my primary armament on my prime).

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    @italianranma‌ If you make the same SummonerB that I have and we team up it'll be awesome. 48 SRMS and 4 MGs chewing through the Internal nougat while we have 4 AMS's covering us.

    Actually, @Nips‌ , while I'm thinking about it, I really want to do some AMS tests. I want to see how two mechs side by side fare against a volley, and then I want to see how they fare if the target of the missiles steps backwards while the teammate steps forward, and then how they fare if both mechs back up.

    3basnids3lf9.jpg




  • Phoenix-DPhoenix-D Registered User regular
    Kashaar wrote: »
    Phoenix-D wrote: »
    Also the news about joystick enhancements* makes me very, very happy. I like PGI's mouse control- de-syncing the arms and torso was great, and arm-lock a silly idea- but MW games feel like stick games to me, and MWO's implementation doesn't cut it right now.
    *this quote:
    and to enable absolute inputs for Joystick users

    is really, really important for stick use.

    Wait, wait, wait. What news?

    Sorry, was a bit sleep deprived when I wrote that post.

    The quote is from the first update about the next patch. They are adding absolute control for joysticks, which means stick control should play more like previous MW games and less like trying to aina mouse pointer with a stick

  • KashaarKashaar Low OrbitRegistered User regular
    Phoenix-D wrote: »
    Kashaar wrote: »
    Phoenix-D wrote: »
    Also the news about joystick enhancements* makes me very, very happy. I like PGI's mouse control- de-syncing the arms and torso was great, and arm-lock a silly idea- but MW games feel like stick games to me, and MWO's implementation doesn't cut it right now.
    *this quote:
    and to enable absolute inputs for Joystick users

    is really, really important for stick use.

    Wait, wait, wait. What news?

    Sorry, was a bit sleep deprived when I wrote that post.

    The quote is from the first update about the next patch. They are adding absolute control for joysticks, which means stick control should play more like previous MW games and less like trying to aina mouse pointer with a stick

    Wait... You want to aim with a stick? :open_mouth:

    I'm using a joystick because analog throttle and turning are way too useful, but mouse aiming is far too good to pass up.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
    Elvenshaejjae2123
  • italianranmaitalianranma Registered User regular
    Like Beetlejuice when you @ my name three times I'm compelled to group with you. Maybe later in the afternoon?

    飛べねぇ豚はただの豚だ。
    Kusmeroglu
  • Phoenix-DPhoenix-D Registered User regular
    Kashaar wrote: »
    Phoenix-D wrote: »
    Kashaar wrote: »
    Phoenix-D wrote: »
    Also the news about joystick enhancements* makes me very, very happy. I like PGI's mouse control- de-syncing the arms and torso was great, and arm-lock a silly idea- but MW games feel like stick games to me, and MWO's implementation doesn't cut it right now.
    *this quote:
    and to enable absolute inputs for Joystick users

    is really, really important for stick use.

    Wait, wait, wait. What news?

    Sorry, was a bit sleep deprived when I wrote that post.

    The quote is from the first update about the next patch. They are adding absolute control for joysticks, which means stick control should play more like previous MW games and less like trying to aina mouse pointer with a stick

    Wait... You want to aim with a stick? :open_mouth:

    I'm using a joystick because analog throttle and turning are way too useful, but mouse aiming is far too good to pass up.

    It feels better. :P And the reason mouse aiming is superior in MWO right now is because of the way the inputs work.

    Ran a 3 AMS/ECM/2ERLL Kit Fox...I think this build is sticking around. I spent most of the round hanging around the team and taking pot-shots; the other team concentrated on the more dangerous targets, leaving me free to blast away. Finished with 500 damage, 1 kill, 8 assists and 160k cbills.

    GethNips
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    I had to log off last night after like three games. Had the dumbest teammates. Lost the first game because half my team decided to leave the heavy artillery mechs (which included me) alone on a hill while they chased a kitfox 1km away.

    Then twice in a row I died early in the game because a teammate would walk their mech right up behind me and just stand there, stopping me from maneuvering.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
    Gnome-Interruptus
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited June 2014
    Xantomas wrote: »
    Then I had a pretty good match in my brand new Firebrand while apparently on twitch.tv. I wonder if there is a way to find that video, I think I put a pair of AC10 rounds into the streamer's face and killed him. And then got chewed up by a Timberwolf and almost died at the very end.
    3vrbrehemf2x.jpg
    80g7ahkdokdw.jpg

    Speaking as the self-appointed Pope of the Holy Church of Dakka, you're doing the Lord's work.


    So are the regular Firestarters as good as they look on paper or am I setting myself up for disappointment because god damn, that's a lot of pew pew.

    TOGSolid on
    wWuzwvJ.png
    ElvenshaeXantomas
  • Phoenix-DPhoenix-D Registered User regular
    Speaking of Dakka, you can fit a UAC/20 on an Adder.

    ..this has to be done.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Phoenix-D wrote: »
    Speaking of Dakka, you can fit a UAC/20 on an Adder.

    ..this has to be done.

    I about crapped my pants when i ran into an Adder with 2 LRM20s.

    ... A UAC 20 Adder sounda delicious .

    kx3klFE.png
    Elvenshae
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Also, you hardly get over 5 million bills when you go to sell Dire Wolfs. :neutral_face:

    kx3klFE.png
    Gnome-Interruptus
  • Phoenix-DPhoenix-D Registered User regular
    edited June 2014
    Phoenix-D wrote: »
    Speaking of Dakka, you can fit a UAC/20 on an Adder.

    ..this has to be done.

    I about crapped my pants when i ran into an Adder with 2 LRM20s.

    ... A UAC 20 Adder sounda delicious .

    Amusingly enough that's a stock build.

    First run with the UAC/20 Adder ending in spectacular failure. Classic "went to flank, ran into entire enemy team instead" moment, and the UAC jammed.

    The second game went a lot better. Conquest, a Firestarter and I double-teamed a dual-Gauss Firebrand and took him out, then doubled back and ripped open a few more mechs. We still lost in the end, but it was a good run.

    The number of light pilots I'm seeing who stop moving is distressing.

    Phoenix-D on
    Elvenshae
  • ButtcleftButtcleft Registered User regular
    I never stop moving in my Jenner, unless I faceplant into a cliff or an atlas's knee.

    Elvenshae
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Buttcleft wrote: »
    I never stop moving in my Jenner, unless I faceplant into a cliff or an atlas's knee.

    Which is all the damn time for me. :/

    kx3klFE.png
  • KashaarKashaar Low OrbitRegistered User regular
    edited June 2014
    Phoenix-D wrote: »
    Kashaar wrote: »
    Phoenix-D wrote: »
    Kashaar wrote: »
    Phoenix-D wrote: »
    Also the news about joystick enhancements* makes me very, very happy. I like PGI's mouse control- de-syncing the arms and torso was great, and arm-lock a silly idea- but MW games feel like stick games to me, and MWO's implementation doesn't cut it right now.
    *this quote:
    and to enable absolute inputs for Joystick users

    is really, really important for stick use.

    Wait, wait, wait. What news?

    Sorry, was a bit sleep deprived when I wrote that post.

    The quote is from the first update about the next patch. They are adding absolute control for joysticks, which means stick control should play more like previous MW games and less like trying to aina mouse pointer with a stick

    Wait... You want to aim with a stick? :open_mouth:

    I'm using a joystick because analog throttle and turning are way too useful, but mouse aiming is far too good to pass up.

    It feels better. :P And the reason mouse aiming is superior in MWO right now is because of the way the inputs work

    I'm with you on the feels ;-) but I don't see joystick aim being even close to comparable to mouse aim, even with absolute inputs. Keep in mind joysticks only tend to have 8bit analog input, i.e. 256 steps per axis. That is awfully imprecise for the 180°+ torso twist most mechs have. Absolute input will definitely take it from being loljoystickaim to something at least workable, but I can't see it being competitive with a mouse.

    And I'm saying this as a joystick stomper and advocate ;-)

    Kashaar on
    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • italianranmaitalianranma Registered User regular
    edited June 2014
    Question about the Jenner-D, I'm running it right now with 4ML, 2SRM4(1.5), 2JJ, XL295. I went through that SRM4 ammo pretty quickly, and I'm thinking of downgrading the engine to add more ammo. How low would you go on the engine size to fit more ammo and maybe an additional DHS?

    italianranma on
    飛べねぇ豚はただの豚だ。
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    I always ran the D with an XL280

    kx3klFE.png
    Nips
  • italianranmaitalianranma Registered User regular
    I've got one of those so I'll check it out.

    飛べねぇ豚はただの豚だ。
  • CycloneRangerCycloneRanger Registered User regular
    Your one and only gimmick as an IS light 'mech is speed. Max it out.

  • Phoenix-DPhoenix-D Registered User regular
    Your one and only gimmick as an IS light 'mech is speed. Max it out.

    I'd disagree here; if the build will benefit from it dropping 10-15 KPH from max is fine. I wouldn't go below 120, though.

    Gnome-InterruptusCampyElvenshae
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    280 is the lowest I would go, and even that's pretty low considering how big jenners are

    maybe just drop a DHS and add a ton of ammo? 4xMla isn't too terribly hot

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • CampyCampy Registered User regular
    Once you elite the Jenners out you can easily drop to a 280. I hit about 151kph with a 300XL in, which is often actually annoying as any lights I'm running with can't keep up. Especially the ones with ECM I'm trying to hide under.

    Also lolecm.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    the thing is that with XLs, dropping speed for really anything else doesn't produce a big return in terms of tonnage. For every ton of engine you lose, you're losing 6-8 kph and for the most part that is just not a good trade; you need that speed for survival, scouting, etc., and realistically it doesn't buy you that much more firepower/DPS.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    also regular firestarters are pretty good; similar to a jenner F really, but with options to do some funny stuff like boat 8xSLa (I really with they could fit the clan small lasers)

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    I put an XL260 on my 4xLRM5 Oxide for funsies. That was silly.

    sXXjb1B.png
  • CampyCampy Registered User regular
    the thing is that with XLs, dropping speed for really anything else doesn't produce a big return in terms of tonnage. For every ton of engine you lose, you're losing 6-8 kph and for the most part that is just not a good trade; you need that speed for survival, scouting, etc., and realistically it doesn't buy you that much more firepower/DPS.

    I'd have to disagree there, depending on the build and it's intention of course. For me, dropping from a 300 to a 280 XL is a 3 ton decrease (taking into account the lost engine heat sink, otherwise 4 tons). For a 35 ton mech this is not insignificant, allowing for example a whole AMS setup (plus spare tonnage), an SRM4 + ammo or just a decent increase in heat capacity.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited June 2014
    a 280 is only 1.5 tons lighter than a 300xl; to gain three tons you need to all the way down like, a 255 or something

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • CampyCampy Registered User regular
    Damn I screwed up looking up XL engines next to XLs, ignore me then! :D

    Elvenshae
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited June 2014
    I routinely run an XL280 in my 35t mechs, if it's for a good reason. That reason, prior to half-ton ammo, was usually to preserve a given weapon loadout while adding AMS+1t ammo.

    A 35t Light with Tweak and an XL300 goes 151 kph. A 35t Light with Tweak and an XL280 goes 142 kph, and then also has room for AMS to stave off death by small-to-medium LRM pokes/small Streak flights.

    I would generally agree with Pig and Gorn here; dropping engine rating for firepower on a light mech is not a good trade, as you usually aren't going to improve your loadout all that much. Trading that speed for utility, however, is perfectly fine by me. I wouldn't go below 140 kph in any light mech, though, because speed really is your protection.

    Been playing all Kit Foxes and Adders lately. They're like lightly-armored and armed mediums. I miss my speed-capped IS lights. :/

    Also, the 4x3 MM patch still can't get here fast enough. The queues dropped as low as 5% lights at one point last night, with lights+mediums together as low as 20% regularly. Fucking gross.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • CampyCampy Registered User regular
    Is tentative 3-3-3-3 in tomorrows patch? Or are they still testing it?

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited June 2014
    It'll be a Wednesday patch this week, due to a Canadian holiday, but yeah, the MM fixes are supposed to be going in this week.

    In other discussion: Clan Ultra Autocannons. I've got a UAC5 on a Kit Fox and a UAC10 on an Adder. I feel like I'm jamming at higher-than-average rates that are probably my fault entirely. How I doubletap for damage? Note: I am a novice Ultra user.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • GokerzGokerz Registered User regular
    edited June 2014
    TOGSolid wrote: »
    All I'm seeing is that after you account for there being more Clan mechs on the field, they are still ahead of the IS in damage (not as important) and kills (important). PEBCAC issues are just an opinion.

    The sample size is still small, however.

    And most of those pilots have not changed their builds or tactics.
    What are those changes to builds and tactics the IS would have to do?
    I'm just getting back in after not having played in months, so I am curious.

    I mostly noticed that my beloved 3AC2 Victor performs worse now, might be because of clan mech meta or because I'm not used to playing anymore.

    Gokerz on
    causality.png
  • GaslightGaslight Registered User regular
    Gokerz wrote: »
    TOGSolid wrote: »
    All I'm seeing is that after you account for there being more Clan mechs on the field, they are still ahead of the IS in damage (not as important) and kills (important). PEBCAC issues are just an opinion.

    The sample size is still small, however.

    And most of those pilots have not changed their builds or tactics.
    What are those changes to builds and tactics the IS would have to do?
    I'm just getting back in after not having played in months, so I am curious.

    I mostly noticed that my beloved 3AC2 Victor performs worse now, might be because of clan mech meta or because I'm not used to playing anymore.

    It's actually because they gimped AC/2's for no reason.

    Gnome-InterruptusElvenshae
  • DocshiftyDocshifty Registered User regular
    Gokerz wrote: »
    TOGSolid wrote: »
    All I'm seeing is that after you account for there being more Clan mechs on the field, they are still ahead of the IS in damage (not as important) and kills (important). PEBCAC issues are just an opinion.

    The sample size is still small, however.

    And most of those pilots have not changed their builds or tactics.
    What are those changes to builds and tactics the IS would have to do?
    I'm just getting back in after not having played in months, so I am curious.

    I mostly noticed that my beloved 3AC2 Victor performs worse now, might be because of clan mech meta or because I'm not used to playing anymore.

    If you've taken a long break, they took AC/2 stacking and beat it over the head with a stick.

    As far as IS tactics changes, to be short, up until now, proper torso twisting is not a skill that has been required. At all. With the damage clan mechs put out, the IS need to properly twist to survive brawls. Speed is now even more paramount on IS mechs. Most players just don't rotate properly, or disengage soon enough.

    In essence, they don't play to the strengths of their mechs while avoiding the strengths of their enemy.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Docshifty wrote: »
    Gokerz wrote: »
    TOGSolid wrote: »
    All I'm seeing is that after you account for there being more Clan mechs on the field, they are still ahead of the IS in damage (not as important) and kills (important). PEBCAC issues are just an opinion.

    The sample size is still small, however.

    And most of those pilots have not changed their builds or tactics.
    What are those changes to builds and tactics the IS would have to do?
    I'm just getting back in after not having played in months, so I am curious.

    I mostly noticed that my beloved 3AC2 Victor performs worse now, might be because of clan mech meta or because I'm not used to playing anymore.

    If you've taken a long break, they took AC/2 stacking and beat it over the head with a stick.

    As far as IS tactics changes, to be short, up until now, proper torso twisting is not a skill that has been required. At all. With the damage clan mechs put out, the IS need to properly twist to survive brawls. Speed is now even more paramount on IS mechs. Most players just don't rotate properly, or disengage soon enough.

    In essence, they don't play to the strengths of their mechs while avoiding the strengths of their enemy.

    Yeah, a lot of people are far too willing to walk straight up to the Clans which is exactly what the Clans want you to do. Overcomitting in a brawl against the Clans will get you torn to pieces in a hurry. The IS have superior alpha striking capabilities so the better plan is to put those to work by not getting right up into point blank range and instead using the terrain and cover to jab at them. Basically, instead of just diving headlong into the brawl like we used to, we need to play a bit more cautiously.

    wWuzwvJ.png
  • DocshiftyDocshifty Registered User regular
    TOGSolid wrote: »
    Docshifty wrote: »
    Gokerz wrote: »
    TOGSolid wrote: »
    All I'm seeing is that after you account for there being more Clan mechs on the field, they are still ahead of the IS in damage (not as important) and kills (important). PEBCAC issues are just an opinion.

    The sample size is still small, however.

    And most of those pilots have not changed their builds or tactics.
    What are those changes to builds and tactics the IS would have to do?
    I'm just getting back in after not having played in months, so I am curious.

    I mostly noticed that my beloved 3AC2 Victor performs worse now, might be because of clan mech meta or because I'm not used to playing anymore.

    If you've taken a long break, they took AC/2 stacking and beat it over the head with a stick.

    As far as IS tactics changes, to be short, up until now, proper torso twisting is not a skill that has been required. At all. With the damage clan mechs put out, the IS need to properly twist to survive brawls. Speed is now even more paramount on IS mechs. Most players just don't rotate properly, or disengage soon enough.

    In essence, they don't play to the strengths of their mechs while avoiding the strengths of their enemy.

    Yeah, a lot of people are far too willing to walk straight up to the Clans which is exactly what the Clans want you to do. Overcomitting in a brawl against the Clans will get you torn to pieces in a hurry. The IS have superior alpha striking capabilities so the better plan is to put those to work by not getting right up into point blank range and instead using the terrain and cover to jab at them. Basically, instead of just diving headlong into the brawl like we used to, we need to play a bit more cautiously.

    On the surface, it sounds like the jumpsnipe meta is perfectly suited to fighting Clans. And it kind of is. But to go back to TOG's initial point, people aren't modifying their tactics.

    Traditional meta play is you just jumpsnipe constantly, even after the enemy closes, just keep jumpsniping. The problem is, they never pull back when the enemy pushes forward, they just keep jumpsniping, confident the enemy will be too beaten to put up a fight when they actually get close. This isn't the case with the Clans. So suddenly, your meta Victor finds itself in a fight with somebody that won't fold after four jumpsnipes, and no ability to disengage. The habit of scooping out a ST is demonstrably less effective on a clan mech, given the XLs, but you still see people doing it as a priority. This gives the Clans more than enough time to take out the IS mech.

    NipsLD50
  • WolveSightWolveSight Registered User regular
    I've also found that getting a fast IS light into the back line of clan mechs can really disrupt things fast. That daishi is going to get a little worried when his back armor dissapears in a few seconds. Overall, I'm cautiously optimistic so far in regards to he balance between IS and Clan. Balance between individual mechs, well, that's another story. We'll just have to see how the meta continues to play out, and how the 4x3 system opens things up for groups that reguarly play mix-weight instead of just whatever the meta happens to be that week.

    253J736.png
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