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Posts

  • ButtcleftButtcleft Registered User regular
    Whats wrong with trebs?

  • imperialparadoximperialparadox Houston, TXRegistered User regular
    edited August 2014
    you don't save anything by buying a mech vs. just buying the engine, unless the mech is on sale

    it looks like the treb 7m comes with a 250, if for some reason you want a trebuchet

    True, but I was thinking along the lines of if I'm going to buy an engine I could just buy a mech I don't have, because reasons, but Trebuchets...looks like the Spider Hero has a engine that would work as well but I'm not impressed by it.
    also, I don't get the point of releasing a new IS mech saddled with (for the most part) a low engine cap. The main thing IS lights and mediums have going for them at this point is moving faster than clan counterparts

    With a 250 it does 90 pre-tweak, that's not bad.

    imperialparadox on
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    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited August 2014
    you don't save anything by buying a mech vs. just buying the engine, unless the mech is on sale

    it looks like the treb 7m comes with a 250, if for some reason you want a trebuchet

    True, but I was thinking along the lines of if I'm going to buy an engine I could just buy a mech I don't have, because reasons, but Trebuchets...looks like the Spider Hero has a engine that would work as well but I'm not impressed by it.
    also, I don't get the point of releasing a new IS mech saddled with (for the most part) a low engine cap. The main thing IS lights and mediums have going for them at this point is moving faster than clan counterparts

    With a 250 it does 90 pre-tweak, that's not bad.

    Yea. I dont like buying XLs unless they come with a mech. That way, i at least get a new mech with the huge cbill sink.

    Id just get the BJ-1c for its XL235 or the IV4 for its XL240. But if you really want a Trebuchet (which you dont) the 7M is the better of the bunch and you get that sweet XL250.

    HydroSqueegee on
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  • imperialparadoximperialparadox Houston, TXRegistered User regular
    1st CW module is just guilds basically, right?

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    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
    XBL Gamertag: Paradox3351 | PSN: imperialparadox
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    1st CW module is just guilds basically, right?

    Pretty much.

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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    have they ever posted much information about what all features come with units/guilds? Group formation/out of game chat/etc? I mean, I already have most everybody in my friends list

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    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • TaranisTaranis Registered User regular
    It would be pretty cool if they would offer sizable discounts for clan colors or something like that once CW is implemented.

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    Elvenshae
  • ErlkönigErlkönig Seattle, WARegistered User regular
    edited August 2014
    Have to admit: if MWO ever became functional on my main gaming desktop again, I'd be tempted by that Vindicator. For no other reason than to name the mech "Dr. Jones".

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
    Elvenshae
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Taranis wrote: »
    It would be pretty cool if they would offer sizable discounts for clan colors or something like that once CW is implemented.

    They have had faction colors on sale the last 2 weekends.

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    bit of a bug. all the clan laser modules say they increase the range for small lasers. probably just a typo. probably...

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    Gnome-Interruptus
  • CycloneRangerCycloneRanger Registered User regular
    rJbSu74.png?1


    Hurr hurr, Clan lasers.

    Taranis
  • chrisnlchrisnl Registered User regular
    Alright who gave Gorn clan tech? Won't somebody think of the freebirths?

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  • CycloneRangerCycloneRanger Registered User regular
    Next game:
    qRVjmdA.jpg?1

    It's like playing with a 1000m lightsaber. I can't imagine what using Clan ERLLAS must have been like before the nerf.

  • ButtcleftButtcleft Registered User regular
    Boy if I was that Padre dick I'd be ashamed of those scores.

    Nips
  • chrisnlchrisnl Registered User regular
    305 damage and 7 assists seems perfectly fine for somebody that hasn't been playing the game for the last two years.

    steam_sig.png
    ElvenshaeGaslightStabbity Style
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I decided I don't like kit foxes, so I sold them and bought another firestarter

    IS lights without speed tweak woooo

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • GaslightGaslight Registered User regular
    I generally consider anything over 300 damage done a passable result for a match, if you're piloting a heavy or assault. It doesn't mean you did well, but it probably means you didn't, to borrow Tycho's phrase talking about LoL a few days ago, "comport yourself like a mindless rodent."

    ElvenshaeGnome-InterruptusStabbity Style
  • SyngyneSyngyne Registered User regular
    Buttcleft wrote: »
    Boy if I was that Padre dick I'd be ashamed of those scores.

    haha

    wait until you take an Atlas for a spin, stumble into half the enemy company and get primaried in the first minute of the match, and end up with 29 damage and no kills

    ask me how I know

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    ElvenshaeOrickBRIAN BLESSEDjjae2123
  • ButtcleftButtcleft Registered User regular
    edited August 2014
    Syngyne wrote: »
    Buttcleft wrote: »
    Boy if I was that Padre dick I'd be ashamed of those scores.

    haha

    wait until you take an Atlas for a spin, stumble into half the enemy company and get primaried in the first minute of the match, and end up with 29 damage and no kills

    ask me how I know

    I can beat that.

    I had a match on Frozen city that, thanks to the random spawning (I think they removed that in the current patch?) put me right next to an enemy mech. It managed a snap pinpoint alpha on my CT.

    My Jager was cored and dead 6 seconds into the match.

    Buttcleft on
    Gnome-Interruptus
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    if everybody on my teams always managed 300 damage I swear I'd win every match

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    ElvenshaeGnome-InterruptusTOGSolidStabbity StyleBRIAN BLESSEDNipsjjae2123
  • XantomasXantomas Registered User regular
    666 damage in my Ember, would have been more appropriate in my Firebrand (FROM HELL), but I'll take it. I planted a very nice airstrike in the middle of a big fat wad of assaults/heavies who didn't move out of it because they were shooting at me as I jumped over a ridge. Not sure how much of this damage that represented.
    5bcs3mg7sqq2.jpg

    Elvenshae
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    So interesting bug. If you already had artillery and air strike modules equipped and set to auto reload, you can use both in a battle.

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    Gnome-Interruptus
  • chrisnlchrisnl Registered User regular
    Buttcleft wrote: »
    Syngyne wrote: »
    Buttcleft wrote: »
    Boy if I was that Padre dick I'd be ashamed of those scores.

    haha

    wait until you take an Atlas for a spin, stumble into half the enemy company and get primaried in the first minute of the match, and end up with 29 damage and no kills

    ask me how I know

    I can beat that.

    I had a match on Frozen city that, thanks to the random spawning (I think they removed that in the current patch?) put me right next to an enemy mech. It managed a snap pinpoint alpha on my CT.

    My Jager was cored and dead 6 seconds into the match.

    Wait, it is (or was) possible to spawn next to an enemy mech? That is like all sorts of terrible, and if it isn't a bug I don't even know what to say about PGI this time.

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  • Phoenix-DPhoenix-D Registered User regular
    There was (is?) a bug that would occasionally dump you ino the wrong spawn zone.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    also, does anybody else get the bug where the UI suddenly stops showing you targeting info for friendlies? It's super annoying

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    OrickBolthorn
  • CycloneRangerCycloneRanger Registered User regular
    Having never actually used an artillery strike or airstrike, how do they work, exactly? The smoke just appears at the spot under your targeting reticle when you activate it, right? Is it instant (in that I can look at the target, click, and look away--I know the artillery shells are delayed). What if I'm pointed at the side of a vertical wall (e.g. a building in River City) when I try to activate the artillery?

  • heckelsheckels Registered User regular
    shdwcaster wrote: »
    -- Looks at the F-35 program.

    "F-35 is junk..." Bitter A-10 units everywhere....

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  • XantomasXantomas Registered User regular
    The smoke just appears at the spot under your targeting reticle when you activate it, right? Is it instant

    Yes. Some people drop an airstrike right before they die as sort of a revenge thing, no matter what happens after you activate it those bombs are coming.
    What if I'm pointed at the side of a vertical wall (e.g. a building in River City) when I try to activate the artillery?

    I dunno, I've never tried doing that. I did plant one just inside the tunnel on Forest Colony once and I don't think it hit anybody, bombs probably landed on the outside roof. I would guess that the smoke would appear just on the top of the wall you activated it on.

  • CycloneRangerCycloneRanger Registered User regular
    Buttcleft wrote: »
    Boy if I was that Padre dick I'd be ashamed of those scores.
    After watching you play, I would suggest that you switch to a standoff build for ~ 5 matches. I don't mean some shitty LRM boat, but something with long-range direct fire--maybe a Gauss jager. Playing the game from that perspective for a while will make your brawling more effective later on. Your biggest weakness seems to be that you have a weak sense of where to position yourself at any given time and end up jogging along, shooting, and then suddenly get wasted by twelve guys firing at once. This is much harder to get right in a short-range build than in a standoff build, but it is probably the most important "skill" in MWO.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    the 'marker' for air/artillery is just like a laser; you point it, first thing it hits it 'sticks' and that's the point the strike targets. The bombs come in from a relatively high angle (I believe originating from behind your mech), and they'll hit any objects in the way. You can use this to good effect on crimson straight by dropping the strike underneath the overpass, and the bombs will land on the top.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    also, does anybody else get the bug where the UI suddenly stops showing you targeting info for friendlies? It's super annoying

    Yep. Noticed this tonight quite a bit. I get the feeling QA fell asleep at the wheel with this patch.

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  • nonoffensivenonoffensive Registered User regular
    So the IS gets an ER LL module now that the OP Clan version does and everything, right?

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    BAAAAHAHAHAHAHA! So the modules, yea, they still add heat. "Database" errors caused it not to show in the text, but yes, they still do heat. Until its actually removed Aug 26th.

    ... And more modules are on the way soon. Specifically cooldown modules. Because you know, theyre not happy with the low TTK currently, so lets make it worse.
    Greetings MechWarriors,

    You may have noticed in this most recent patch that a heat penalty from weapon modules appears removed from the descriptions of those modules.
    The removal of this text was caused by database error as a result of work being done towards the August 26th patch.

    We’ve discussed the concern and Alex has asked me to share what is to come for the modules:
    For those curious, first, we intend to introduce additional levels to the Weapon Range modules, giving each a total of 5 ranks. This shall be introduced for the August 26th patch.

    In the meantime though, all you need to know is that heat penalties will continue to occur with weapon range modules until August 26th, when they will be removed. For now, you can still see the effect of these penalties reflected in the Heat Management bar of your Mechlab.

    Second, we are beginning to look into a new series of modules which will affect the cooldown on weapons. These modules are currently estimated to arrive in-game for early to mid-September and will be the next in a variety of other modules systems we are currently investigating.

    We apologize for any confusion on this matter and thank you for raising your concerns on this matter to us. See you on the Battlefield!

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  • imperialparadoximperialparadox Houston, TXRegistered User regular
    the 'marker' for air/artillery is just like a laser; you point it, first thing it hits it 'sticks' and that's the point the strike targets. The bombs come in from a relatively high angle (I believe originating from behind your mech), and they'll hit any objects in the way. You can use this to good effect on crimson straight by dropping the strike underneath the overpass, and the bombs will land on the top.

    I hate trying to drop arty in the caldera of Terra Therma. Not the entrance walkway, but on the steel girders themselves - because every time I try the bombs would land 100m up, either striking the cables for the suspension or the top of the mountain even though it was way off from where I was actually pointing...wtf...

    ... And more modules are on the way soon. Specifically cooldown modules. Because you know, theyre not happy with the low TTK currently, so lets make it worse.

    I think they switched from the idea that modules should have tradeoffs to the idea that modules are flat-out upgrades, and they are eventually (three years from now) going to offer several modules for a weapon so your choice is "What module upgrade do I want?" Except of course one type of module will end up being the best choice - because of, math - and the other ones will be noob traps anyways.

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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I'm buying a Monster tonight and staying up late to stomp bits of bots

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    Elvenshae
  • GokerzGokerz Registered User regular
    I'm trying to build a Gauss Jaeger, but can't to fit more than 4 tons of ammo using a 255XL, which seems awfully low.
    I could try without the AMS, but that seems an even worse idea.

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  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited August 2014
    Gokerz wrote: »
    I'm trying to build a Gauss Jaeger, but can't to fit more than 4 tons of ammo using a 255XL, which seems awfully low.
    I could try without the AMS, but that seems an even worse idea.

    Do you have Endo, and have you trimmed armor from the legs? An example, flavor to taste: JM6-A: 2xGauss(4.5t), 2xML, XL260, Endo

    And four tons is forty slugs, which is twenty salvos. It's not inexhaustible, but it's sufficient for most matches. You have to pick and place your shots.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • CycloneRangerCycloneRanger Registered User regular
    Gokerz wrote: »
    I'm trying to build a Gauss Jaeger, but can't to fit more than 4 tons of ammo using a 255XL, which seems awfully low.
    I could try without the AMS, but that seems an even worse idea.
    I don't use AMS at all. The volume of LRMs people bring quickly overwhelms it even while it's running, it gives away my position while firing, and it runs out of ammo long before the LRMs do.

    Gnome-InterruptusnonoffensiveTaranis
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Gokerz wrote: »
    I'm trying to build a Gauss Jaeger, but can't to fit more than 4 tons of ammo using a 255XL, which seems awfully low.
    I could try without the AMS, but that seems an even worse idea.
    I don't use AMS at all. The volume of LRMs people bring quickly overwhelms it even while it's running, it gives away my position while firing, and it runs out of ammo long before the LRMs do.

    I kinda agree, even if I still put it on just about every mech. It definitely feels like LRMs vs. AMS needs to have some balance scrutiny applied. Though, it's hard to get a good sense of its effectiveness when half a team starts dropping an LRM100 on your head. ECM and Radar Deprivation are just so much better than even one or two AMS.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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