Neither do phrases like "first person shooter" or "role playing game"
They do, however, tell you something. An open world game is like Far Cry, GTA, or Read Dead. It is not like Call of Duty or Bioshock Infinite.
Open world tells the consumer that they will be able to explore the world and tackle objectives as they please. Far Cry 3 was a excellent example of an open world first person shooter, which from everything I have read is what Homefront wants to be.
These phrases do not tell you much, but they do tell you something, often by exclusion. If I say we're having pizza for dinner, sure you might not know what type of pizza, or what the toppings are. But you know its not burgers or sushi. Similarly, "Open world" is a promise for a specific type of game. On that Ubisoft nailed with Far Cry 3.
The USA being conquered by anyone is so goddamned ludicrous. And I am not a USA USA USA GO AMERICA kind of guy, it is just ridiculous and not even in a cool way
DouglasDanger on
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
The USA being conquered by anyone is so goddamned ludicrous. And I am not a USA USA USA GO AMERICA kind of guy, it is just ridiculous and not even in a cool way
China could do it...if they found out how pull out the logistics to pull it off with their massive army.
Russia could do it... in their prime as the USSR, and also that logistics problem. Unless Canada was puppeted by Russia. Or Mexico, like in Red Dawn.
Oh, oh, Canada! Their army is pretty good by US standards... although they'd need a fuck-ton more manpower.
Humph.
(And this is a hypothetical situation where nukes and such aren't in play. Let's just say Superman threw them all into space.)
The USA being conquered by anyone is so goddamned ludicrous. And I am not a USA USA USA GO AMERICA kind of guy, it is just ridiculous and not even in a cool way
Well, a few nukes here and there without notice can fuck anyone up.
But the idea of liberation is something everyone can identify with.
Archsorcerer on
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
And in case anyone was curious what the name of the new studio working on this game is:
Deep Silver will publish the upcoming video game under a new Nottingham-based in-house developer, Deep Silver Dambuster Studios. Dambuster is the third Koch Media developer, along with Deep Silver Volition and Deep Silver Fishlabs.
Its a lot of risk and resources to make a competitive multiplayer game. Unless it has CoD or Battlefield in the title, most people will move on after a month or two. See Titanfall.
Imo: co-op multiplayer would be a better investment. Easier to make and adds more content per dollar. Also always fun.
I don't have a new console or high-end PC so I might not acquire the game. If someone with greater interest wants to start a new thread I have no problem.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Original Homefront was a less well executed battlefield game. The map design wasn't quite as good, with too many abusable geometry glitches. It was the first shooter I knew of using spotter drones, though, which made me play it way too long.
Posts
Can't say I blame you. Their games look pretty but play awful.
I think Ubisoft would of been the best choice. They know how to make a good open world shooter.
"Open world" is just a marketing buzzword. Let the game be made and see how it works.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Huh?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
They do, however, tell you something. An open world game is like Far Cry, GTA, or Read Dead. It is not like Call of Duty or Bioshock Infinite.
Open world tells the consumer that they will be able to explore the world and tackle objectives as they please. Far Cry 3 was a excellent example of an open world first person shooter, which from everything I have read is what Homefront wants to be.
These phrases do not tell you much, but they do tell you something, often by exclusion. If I say we're having pizza for dinner, sure you might not know what type of pizza, or what the toppings are. But you know its not burgers or sushi. Similarly, "Open world" is a promise for a specific type of game. On that Ubisoft nailed with Far Cry 3.
Let's see what Homefront comes up with it.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
The traveling did suck though.
China could do it...if they found out how pull out the logistics to pull it off with their massive army.
Russia could do it... in their prime as the USSR, and also that logistics problem. Unless Canada was puppeted by Russia. Or Mexico, like in Red Dawn.
Oh, oh, Canada! Their army is pretty good by US standards... although they'd need a fuck-ton more manpower.
Humph.
(And this is a hypothetical situation where nukes and such aren't in play. Let's just say Superman threw them all into space.)
Well, a few nukes here and there without notice can fuck anyone up.
But the idea of liberation is something everyone can identify with.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Except I can already get a Ubisoft game from Assassin's Creed, FarCry, Splinter Cell...
Their games may be fun, but they are all remarkably similar.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
.......................
Give it to CD Projekt RED.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I was wondering about that. What part of the Ukraine are they in? With all the... mess happening over there, I hope they're alright.
Also, yes.
Kiev I think.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
And it sucked
I hope they can add competitive multiplayer.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Imo: co-op multiplayer would be a better investment. Easier to make and adds more content per dollar. Also always fun.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Yesssss
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I don't have a new console or high-end PC so I might not acquire the game. If someone with greater interest wants to start a new thread I have no problem.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
the beta feels like a beta.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"RaaaaaaArrrgh raaaaaaagh raaaaaAaaAaagh"
Yell. that the AI often used.
That video does not make the game look good. Boring gameplay, ugly graphics, terrible color pallet.