Last game, me jungle pantheon
Vi laning against Ryze, Ryze is under our tower shooting at it, he has 2 minions left. I see Vi hanging back, she has her ult and full health
"Vi, now, go in" and I begin my panth orbital drop while pinging ryze
I see Vi run off
thankfully there was a Nami nearby who caught ryze with a wave as he tried to make his escape, still it just makes my blood boil when laners refuse to participate when they get a perfect gank teed up for them.
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Last game, me jungle pantheon
Vi laning against Ryze, Ryze is under our tower shooting at it, he has 2 minions left. I see Vi hanging back, she has her ult and full health
"Vi, now, go in" and I begin my panth orbital drop while pinging ryze
I see Vi run off
thankfully there was a Nami nearby who caught ryze with a wave as he tried to make his escape, still it just makes my blood boil when laners refuse to participate when they get a perfect gank teed up for them.
The agree notwithstanding, I find it's most irritating in bottom lane since you're so dependent on the other person for the first 15-20 minutes. They can ruin your whole game by being weird. At least in the jungle once you realize your lanes aren't going to do a darn thing, you can power-farm on most champions.
So I've been on a six loss streak in ranked. Had some horrible games, some of which were my fault (Mundo vs Riven is not my finest hour) and some of which were not (how did I outdamage my AD carry as Nami?). Then I decided to break out Zyra again.
I played some maokai support games. Actually went really well. It's hard to lose lane unless you are really far behind, you have good peel for your adc, plus free mini wards and brush checks with your derplings. I have built him tanky, but I could see him being super annoying built for damage in a poke lane with Caitlin or Varus. And the good news is the nerfs to him on the PBE won't affect his support play all that much. Since you don't build ROA you can't really run your ult for more than 12 seconds anyways.
Ok so the Q+W, then E, then Q + R + ignite on syndra is bonkers. I don't know how much damage it is, but it obliterates most mids and every adc.
Once you get the timing down you can Q in front of you and hit E so that both hit someone for damage+stun. Guarantees a W (which I always have a harder time hitting than an E if I'm chasing) and a second Q which will, as you basically said, guarantee a kill. Sometimes without ult, even.
First one is Graves ult applying muramana on primary target, that's whatever. The intersting ones are Syndra firing ult at Zed and a secondary target at the same time and Fizz doing damage while in statis.
First one is Graves ult applying muramana on primary target, that's whatever. The intersting ones are Syndra firing ult at Zed and a secondary target at the same time and Fizz doing damage while in statis.
I think more intersting is that Thresh breaks all normal move block interactions because he is thresh and fuck thresh
So I've been on a six loss streak in ranked. Had some horrible games, some of which were my fault (Mundo vs Riven is not my finest hour) and some of which were not (how did I outdamage my AD carry as Nami?). Then I decided to break out Zyra again.
First one is Graves ult applying muramana on primary target, that's whatever. The intersting ones are Syndra firing ult at Zed and a secondary target at the same time and Fizz doing damage while in statis.
I think more intersting is that Thresh breaks all normal move block interactions because he is thresh and fuck thresh
Ah right, that one I wonder how it works behind the scenes. It's hard to tell from the video because the Blitz grab is poorly timed. I'm wondering if it starts to pull Tresh, since he does get stunned, but the chain keeps on tugging on Tresh over and over until Tresh reaches his destination. Maybe if Blitz was behind Tresh and fired it earlier so you could get a better look at what might be happening...
Watching through the video series, you get to see some really interesting interactions.
Like if you fear Valor as the timer is about to run out he will not swap with Quinn and you get to be a bird until you either die or reactivate ult, or if Trundle uses pillar / Annivia uses wall to displace himself or a teammate then an enemy Yasuo can use that as an ult opportunity.
So I've been on a six loss streak in ranked. Had some horrible games, some of which were my fault (Mundo vs Riven is not my finest hour) and some of which were not (how did I outdamage my AD carry as Nami?). Then I decided to break out Zyra again.
Don't finish Liandry's before you finish the rest of your build. The burn damage isn't that much compared to more AP
It depends what you're doing, I think. If you're relying mostly on poke from Zyra's plants (like I tend to against super mobile teams like the one I was against in that match) then they've got an atrocious AP ratio and I'm guessing the 2% current health a second would work out as more damage to the average target.
If you're in a situation where you can easily land most of her skills then, yeah, more AP is considerably better and I'd normally be picking up a Deathcap or Void Staff first.
So I've been on a six loss streak in ranked. Had some horrible games, some of which were my fault (Mundo vs Riven is not my finest hour) and some of which were not (how did I outdamage my AD carry as Nami?). Then I decided to break out Zyra again.
Don't finish Liandry's before you finish the rest of your build. The burn damage isn't that much compared to more AP
It depends what you're doing, I think. If you're relying mostly on poke from Zyra's plants (like I tend to against super mobile teams like the one I was against in that match) then they've got an atrocious AP ratio and I'm guessing the 2% current health a second would work out as more damage to the average target.
If you're in a situation where you can easily land most of her skills then, yeah, more AP is considerably better and I'd normally be picking up a Deathcap or Void Staff first.
No, even with plants. The burn just isn't that strong because of reapplying. I mean say you get two plants out right? They hit at roughly the same time for .4 AP per second. If someone has 1000 HP then the burn is 20 damage/second. You break even at about 50 AP on just the plant damage
But only if they have 1000 HP and only if none of your other abilities hit.
You're better off getting Rylai (100 AP!, 400 HP!) and slowing them to get more hits than you are finishing the Liandry's.
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
So I've been on a six loss streak in ranked. Had some horrible games, some of which were my fault (Mundo vs Riven is not my finest hour) and some of which were not (how did I outdamage my AD carry as Nami?). Then I decided to break out Zyra again.
Don't finish Liandry's before you finish the rest of your build. The burn damage isn't that much compared to more AP
It depends what you're doing, I think. If you're relying mostly on poke from Zyra's plants (like I tend to against super mobile teams like the one I was against in that match) then they've got an atrocious AP ratio and I'm guessing the 2% current health a second would work out as more damage to the average target.
If you're in a situation where you can easily land most of her skills then, yeah, more AP is considerably better and I'd normally be picking up a Deathcap or Void Staff first.
No, even with plants. The burn just isn't that strong because of reapplying. I mean say you get two plants out right? They hit at roughly the same time for .4 AP per second. If someone has 1000 HP then the burn is 20 damage/second. You break even at about 50 AP on just the plant damage
But only if they have 1000 HP and only if none of your other abilities hit.
You're better off getting Rylai (100 AP!, 400 HP!) and slowing them to get more hits than you are finishing the Liandry's.
Once you have the Rylai's, then the Liandry's interaction is twice as good.
So I've been on a six loss streak in ranked. Had some horrible games, some of which were my fault (Mundo vs Riven is not my finest hour) and some of which were not (how did I outdamage my AD carry as Nami?). Then I decided to break out Zyra again.
Don't finish Liandry's before you finish the rest of your build. The burn damage isn't that much compared to more AP
It depends what you're doing, I think. If you're relying mostly on poke from Zyra's plants (like I tend to against super mobile teams like the one I was against in that match) then they've got an atrocious AP ratio and I'm guessing the 2% current health a second would work out as more damage to the average target.
If you're in a situation where you can easily land most of her skills then, yeah, more AP is considerably better and I'd normally be picking up a Deathcap or Void Staff first.
No, even with plants. The burn just isn't that strong because of reapplying. I mean say you get two plants out right? They hit at roughly the same time for .4 AP per second. If someone has 1000 HP then the burn is 20 damage/second. You break even at about 50 AP on just the plant damage
But only if they have 1000 HP and only if none of your other abilities hit.
You're better off getting Rylai (100 AP!, 400 HP!) and slowing them to get more hits than you are finishing the Liandry's.
Once you have the Rylai's, then the Liandry's interaction is twice as good.
Yes but you should still be focusing on AP before you finish the Liandry's. Zyra is a burst mage.
Your idelal build order is Pick, Sight, Sorc, Guise, Void/Finish FQQ (your choice for order, Finishing FQQ gives you really solid pick potential since you can FQQ to set up easy roots), Rylai/Cap/Abyssal/DFG*, finish Liandry's, finish Ruby Sight. You don't pick up Guise because it builds into Liandry's you pick up Guise because it and void are the most efficient AP burst damage items in the game
*Cap if you need AoE, Abyssal if you need AoE and they don't have much MR such that the flat pen actually matters. This is very rare once you already have void. DFG if someone on the enemy team absolutely has to die immediately. Rylai if you need tank*
*Between Sight, Rylai, and Liandry you will have +850 HP (+1100 with ruby)
@Goumindong on that note, how long do you delay RSS in general? Sometimes I build it early just out of a terrified desire for more HP, but otherwise....
If i am a tank support i will sometimes get it after my first or second big tank item. Its 250 HP for 800 gold, so its never particularly efficient unless you're slot constrained or have a problem with needing immediate power and nothing you can buy in the right range
If i am not a tank support i get it last with the sole exception of if i am waiting on a large lump of cash for my 6th item slot but want power now or need that 6th item slot for pinks due to the way the game is playing out
Ritos servers sure are freaking busted right now. 700+ ping, 2-3 seconds of input delay, it's terrible.
Something's busted for sure. If I'm not having ping spikes and/or packet loss ("ping" stays steady, teleporting like woah), my pet Blitzcrank is and my jungler is disconnecting.
Holy fuck. Just had a Malzahar mid who could somehow just spam out QWE like mad without ever running out of mana. After level 3 or so he could just drop em all and walk back to his tower and I couldn't do anything to him because he was able to farm without ever being anywhere near danger.
Does he have some mana regen passive I'm not remembering, or was he just tricked out on MP/5 in runes/masteries, or what? He didn't even have ring iirc.
Holy fuck. Just had a Malzahar mid who could somehow just spam out QWE like mad without ever running out of mana. After level 3 or so he could just drop em all and walk back to his tower and I couldn't do anything to him because he was able to farm without ever being anywhere near danger.
Does he have some mana regen passive I'm not remembering, or was he just tricked out on MP/5 in runes/masteries, or what? He didn't even have ring iirc.
His E gives him mana if a unit dies while it has on them.
Holy fuck. Just had a Malzahar mid who could somehow just spam out QWE like mad without ever running out of mana. After level 3 or so he could just drop em all and walk back to his tower and I couldn't do anything to him because he was able to farm without ever being anywhere near danger.
Does he have some mana regen passive I'm not remembering, or was he just tricked out on MP/5 in runes/masteries, or what? He didn't even have ring iirc.
His E gives him mana if a unit dies while it has on them.
What. So all he has to do is chip them down with Q and W's not insignificant AoE and then let E cascade through half the wave and he can do it forever without ever being in danger? That needs to get nerfed hard. That was the most non-interactive lane I have ever played. Ever. I'd have had better luck against fucking Janna.
Holy fuck. Just had a Malzahar mid who could somehow just spam out QWE like mad without ever running out of mana. After level 3 or so he could just drop em all and walk back to his tower and I couldn't do anything to him because he was able to farm without ever being anywhere near danger.
Does he have some mana regen passive I'm not remembering, or was he just tricked out on MP/5 in runes/masteries, or what? He didn't even have ring iirc.
His E gives him mana if a unit dies while it has on them.
What. So all he has to do is chip them down with Q and W's not insignificant AoE and then let E cascade through half the wave and he can do it forever without ever being in danger? That needs to get nerfed hard. That was the most non-interactive lane I have ever played. Ever. I'd have had better luck against fucking Janna.
Let it bounce onto you if he's playing the AFK farming game, he'll run out of mana quickly. The reason he's got that passive is because his mana costs are high otherwise.
That aside, Malz is kind of a "win lane, lose game" champ anyway.
Holy fuck. Just had a Malzahar mid who could somehow just spam out QWE like mad without ever running out of mana. After level 3 or so he could just drop em all and walk back to his tower and I couldn't do anything to him because he was able to farm without ever being anywhere near danger.
Does he have some mana regen passive I'm not remembering, or was he just tricked out on MP/5 in runes/masteries, or what? He didn't even have ring iirc.
His E gives him mana if a unit dies while it has on them.
What. So all he has to do is chip them down with Q and W's not insignificant AoE and then let E cascade through half the wave and he can do it forever without ever being in danger? That needs to get nerfed hard. That was the most non-interactive lane I have ever played. Ever. I'd have had better luck against fucking Janna.
Let it bounce onto you if he's playing the AFK farming game, he'll run out of mana quickly. The reason he's got that passive is because his mana costs are high otherwise.
That aside, Malz is kind of a "win lane, lose game" champ anyway.
Yeah. In this case though their Trynd got fed. Their Lee got fed... I got fed. On Katarina. And it didn't matter at all.
Fortunately his lategame is balls and his wave clear is not hard. (that it, it takes time which means that you can shove him under tower and siege).
Edit: I mean i think that Malzahar is better as a support than as a mid.
As a support he can max his silence first or his AoE damage first. This gives him the CC he needs to effect team fights and the damage he needs to damage tank earlier. It also allows him to focus on penetration rather than AP since he doesn't have to clear waves. Basically, Malzahar can turn into a hard peel/hard pick support. Whereas when he is mid, the need to do damage for the team and the need to use E to wave clear weakens his ability to have a mid game presence with Q and W and weakens his ability to just get some penetration and ult the enemy tank on top of his W while the AD blasts the shit out of them for 2.5 seconds.
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fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
Holy fuck. Just had a Malzahar mid who could somehow just spam out QWE like mad without ever running out of mana. After level 3 or so he could just drop em all and walk back to his tower and I couldn't do anything to him because he was able to farm without ever being anywhere near danger.
Does he have some mana regen passive I'm not remembering, or was he just tricked out on MP/5 in runes/masteries, or what? He didn't even have ring iirc.
His E gives him mana if a unit dies while it has on them.
What. So all he has to do is chip them down with Q and W's not insignificant AoE and then let E cascade through half the wave and he can do it forever without ever being in danger? That needs to get nerfed hard. That was the most non-interactive lane I have ever played. Ever. I'd have had better luck against fucking Janna.
his only hard cc is a self stun, and aiming his silence is hard unless your opponents are idiots
he shouldn't be using his aoe pool to clear minions cause it does% dmg and will barley get a minion to half health before all the minions push/die and move out of it
Holy fuck. Just had a Malzahar mid who could somehow just spam out QWE like mad without ever running out of mana. After level 3 or so he could just drop em all and walk back to his tower and I couldn't do anything to him because he was able to farm without ever being anywhere near danger.
Does he have some mana regen passive I'm not remembering, or was he just tricked out on MP/5 in runes/masteries, or what? He didn't even have ring iirc.
His E gives him mana if a unit dies while it has on them.
What. So all he has to do is chip them down with Q and W's not insignificant AoE and then let E cascade through half the wave and he can do it forever without ever being in danger? That needs to get nerfed hard. That was the most non-interactive lane I have ever played. Ever. I'd have had better luck against fucking Janna.
his only hard cc is a self stun, and aiming his silence is hard unless your opponents are idiots
he shouldn't be using his aoe pool to clear minions cause it does% dmg and will barley get a minion to half health before all the minions push/die and move out of it
he also has nothing to stop a gank
Yea, Malzahar is really weird. His W has terrible scaling (800 AP to double damage, at which point it will still not clear an entire wave), and his E needs points and AP and it also needs to get lucky sometimes to clear an entire wave. If he doesn't max E then a wave gives him 60 mana if it had E on it. But its hard to get everything to die with E on it unless you max it.
Its kinda like Morgana's problem. As a mid you need to max W to wave clear (even if W was hard clear this would be an issue) but because of that your primary engagement tool (root) has a low CC duration and damage. Causing your overall damage to champions to be potentially lower (one of the reason that support Morg is so good is that she can max Q first!). Malzahar is like this, when mid, his need to farm negates his ability to level the things which have mid-game power.
The other good thing about Support Malz is that his E procs the gold generation on FQQ. So you just E their support/carry when you have full stacks to keep the gold generation going.
It's a bit unfair to say that Malz's W has terrible AP scaling, when it's more that its scaling pales in comparison to its ridiculous base damage
If you actually get that 800 AP it's capable of dealing 80% of an enemy's health with a single cast
Well when you think about scaling you should be thinking about "AP to double damage" because what you really care about is whether or not you should be building AP or Penetration. And how heavy you should favor utility rather than AP. The higher AP to double damage the less you want to build raw AP.
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no you know what's worse?
Passive laners when you jungle
Last game, me jungle pantheon
Vi laning against Ryze, Ryze is under our tower shooting at it, he has 2 minions left. I see Vi hanging back, she has her ult and full health
"Vi, now, go in" and I begin my panth orbital drop while pinging ryze
I see Vi run off
thankfully there was a Nami nearby who caught ryze with a wave as he tried to make his escape, still it just makes my blood boil when laners refuse to participate when they get a perfect gank teed up for them.
The agree notwithstanding, I find it's most irritating in bottom lane since you're so dependent on the other person for the first 15-20 minutes. They can ruin your whole game by being weird. At least in the jungle once you realize your lanes aren't going to do a darn thing, you can power-farm on most champions.
Note to self; never stop playing Zyra.
Syndra is fun.
hey, port/revive is a legit strat...
Joe's Stream.
The patch for worlds is already set right? That means they can do whatever they want on PBE and it's all good.
First one is Graves ult applying muramana on primary target, that's whatever. The intersting ones are Syndra firing ult at Zed and a secondary target at the same time and Fizz doing damage while in statis.
I think more intersting is that Thresh breaks all normal move block interactions because he is thresh and fuck thresh
Don't finish Liandry's before you finish the rest of your build. The burn damage isn't that much compared to more AP
Ah right, that one I wonder how it works behind the scenes. It's hard to tell from the video because the Blitz grab is poorly timed. I'm wondering if it starts to pull Tresh, since he does get stunned, but the chain keeps on tugging on Tresh over and over until Tresh reaches his destination. Maybe if Blitz was behind Tresh and fired it earlier so you could get a better look at what might be happening...
Like if you fear Valor as the timer is about to run out he will not swap with Quinn and you get to be a bird until you either die or reactivate ult, or if Trundle uses pillar / Annivia uses wall to displace himself or a teammate then an enemy Yasuo can use that as an ult opportunity.
It depends what you're doing, I think. If you're relying mostly on poke from Zyra's plants (like I tend to against super mobile teams like the one I was against in that match) then they've got an atrocious AP ratio and I'm guessing the 2% current health a second would work out as more damage to the average target.
If you're in a situation where you can easily land most of her skills then, yeah, more AP is considerably better and I'd normally be picking up a Deathcap or Void Staff first.
No, even with plants. The burn just isn't that strong because of reapplying. I mean say you get two plants out right? They hit at roughly the same time for .4 AP per second. If someone has 1000 HP then the burn is 20 damage/second. You break even at about 50 AP on just the plant damage
But only if they have 1000 HP and only if none of your other abilities hit.
You're better off getting Rylai (100 AP!, 400 HP!) and slowing them to get more hits than you are finishing the Liandry's.
Yes but you should still be focusing on AP before you finish the Liandry's. Zyra is a burst mage.
Your idelal build order is Pick, Sight, Sorc, Guise, Void/Finish FQQ (your choice for order, Finishing FQQ gives you really solid pick potential since you can FQQ to set up easy roots), Rylai/Cap/Abyssal/DFG*, finish Liandry's, finish Ruby Sight. You don't pick up Guise because it builds into Liandry's you pick up Guise because it and void are the most efficient AP burst damage items in the game
*Cap if you need AoE, Abyssal if you need AoE and they don't have much MR such that the flat pen actually matters. This is very rare once you already have void. DFG if someone on the enemy team absolutely has to die immediately. Rylai if you need tank*
*Between Sight, Rylai, and Liandry you will have +850 HP (+1100 with ruby)
If i am not a tank support i get it last with the sole exception of if i am waiting on a large lump of cash for my 6th item slot but want power now or need that 6th item slot for pinks due to the way the game is playing out
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Something's busted for sure. If I'm not having ping spikes and/or packet loss ("ping" stays steady, teleporting like woah), my pet Blitzcrank is and my jungler is disconnecting.
Does he have some mana regen passive I'm not remembering, or was he just tricked out on MP/5 in runes/masteries, or what? He didn't even have ring iirc.
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His E gives him mana if a unit dies while it has on them.
What. So all he has to do is chip them down with Q and W's not insignificant AoE and then let E cascade through half the wave and he can do it forever without ever being in danger? That needs to get nerfed hard. That was the most non-interactive lane I have ever played. Ever. I'd have had better luck against fucking Janna.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Let it bounce onto you if he's playing the AFK farming game, he'll run out of mana quickly. The reason he's got that passive is because his mana costs are high otherwise.
That aside, Malz is kind of a "win lane, lose game" champ anyway.
SOMEONE CALLED FOR A MALZAHAR NERF
STREAMERS, BALLOONS, TIME TO PARTY
Yeah. In this case though their Trynd got fed. Their Lee got fed... I got fed. On Katarina. And it didn't matter at all.
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Edit: I mean i think that Malzahar is better as a support than as a mid.
As a support he can max his silence first or his AoE damage first. This gives him the CC he needs to effect team fights and the damage he needs to damage tank earlier. It also allows him to focus on penetration rather than AP since he doesn't have to clear waves. Basically, Malzahar can turn into a hard peel/hard pick support. Whereas when he is mid, the need to do damage for the team and the need to use E to wave clear weakens his ability to have a mid game presence with Q and W and weakens his ability to just get some penetration and ult the enemy tank on top of his W while the AD blasts the shit out of them for 2.5 seconds.
his only hard cc is a self stun, and aiming his silence is hard unless your opponents are idiots
he shouldn't be using his aoe pool to clear minions cause it does% dmg and will barley get a minion to half health before all the minions push/die and move out of it
he also has nothing to stop a gank
Yea, Malzahar is really weird. His W has terrible scaling (800 AP to double damage, at which point it will still not clear an entire wave), and his E needs points and AP and it also needs to get lucky sometimes to clear an entire wave. If he doesn't max E then a wave gives him 60 mana if it had E on it. But its hard to get everything to die with E on it unless you max it.
Its kinda like Morgana's problem. As a mid you need to max W to wave clear (even if W was hard clear this would be an issue) but because of that your primary engagement tool (root) has a low CC duration and damage. Causing your overall damage to champions to be potentially lower (one of the reason that support Morg is so good is that she can max Q first!). Malzahar is like this, when mid, his need to farm negates his ability to level the things which have mid-game power.
The other good thing about Support Malz is that his E procs the gold generation on FQQ. So you just E their support/carry when you have full stacks to keep the gold generation going.
If you actually get that 800 AP it's capable of dealing 80% of an enemy's health with a single cast
Well when you think about scaling you should be thinking about "AP to double damage" because what you really care about is whether or not you should be building AP or Penetration. And how heavy you should favor utility rather than AP. The higher AP to double damage the less you want to build raw AP.
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You could say things are getting pretty serious...
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Guys
I think this champ works for me