I keep telling myself I'm not going to do things in my playthroughs however I seem to be incapable of not making every character The Listener/Guildleader of the Thieves Guild/Archmage/Head of the Companions/etc
The questlist... it calls to me
Also I am so over this Dawnguard quest. I think I'm going to uninstall this for future playthroughs.
For all the hours ive put in, i still have not gone any further in dawnguard further than "the choice" and have touched the dragonborn island.... once. I keep saying ill get to it. No really i will! To think i finished falskar just fine.
I'm looking forward to Dragonborn stuff just for the new scenery but this Vampire stuff could have ended hours ago and I would have been a-ok with that
Thankfully I think I'm finally nearing in on the end
I started the vampire thing, got up to the point where you rescue the priest, and then rolled a new character. I was *not* feeling it. The only thing that character did that I really enjoyed was being a greatsword user, which I either haven't tried before or haven't tried recently enough for the fatality moves to be fun and cool.
Now I'm playing sword/torch which is fine because one-handed swords have always had the best fatality moves (spinning backhand decapitation for the win).
I've never actually finished the Dawnguard side of Dawnguard, but i've done the vampire side a couple of times. I just lose interest at some point and wander away from the quest line.
It kind of helps that the rewards for the vampire side are pretty great for a vampire, whereas the Dawnguard rewards are just meh.
Also the nordic carved armor/weapon set from the dragon dlc is the best looking armor in the game, including any armors introduced by mods (mod armors tend to suffer from oversaturation, like the creators just couldn't quite limit themselves to the palette of Skyrim and tried to apply just a touch of color saturation and then BAM it's the MLP:FIM armor set). I want to be buried in carved nordic plate. It's that great.
Unfortunately it also makes it difficult to ever want to use light armor.
I've never actually finished the Dawnguard side of Dawnguard, but i've done the vampire side a couple of times. I just lose interest at some point and wander away from the quest line.
It kind of helps that the rewards for the vampire side are pretty great for a vampire, whereas the Dawnguard rewards are just meh.
I don't think I've ever finished anything in Skyrim. Well, the guild quests (all of them, actually). I saw Skyreach temple and met Parthunax once. That's about the furthest in I've gotten. Don't really have any regrets
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited July 2014
I'm actually quite fond of Dawnguard, I like it more than Dragonborn in some ways though I will not dispute Dragonborn being objectively better.
Skyrim did a nice job of bringing werewolves back into play with a werewolf guild, hircine werewolf quest and some NPCs with beast blood but there wasn't really much on offer for vampires. DG fixed that.
The supernatural horror stuff is one of my favorite bits of TES lore, I grew up watching lots of werewolf and vampire flicks so I must admit I have a soft spot for the first DLC.
I don't care about rewards anymore because 100 smithing/enchanting/alchemy
My bow does 600 damage before sneak attack modifiers and my helm by itself gives me over 250 armor. I think my actual armor rating is somewher close to double the armor cap.
You ain't got nothing to offer me, endless quest I don't care about
I don't care about rewards anymore because 100 smithing/enchanting/alchemy
My bow does 600 damage before sneak attack modifiers and my helm by itself gives me over 250 armor. I think my actual armor rating is somewher close to double the armor cap.
You ain't got nothing to offer me, endless quest I don't care about
And that's why I am constantly re-rolling characters. Once you break the game with smithing/enchanting/alchemy that character is toast. The sooner you save over the slot the better. Never look back (and never stop breaking the game because the process of breaking it is incredibly fun, even if the results are less so).
Speaking of which, did my first enchanting loop last night just for fun (you can totally break the game without looping so I never bothered and wanted to try).
I made a potion of fortify enchanting plus 512,000% and yes, the game crashed when I tried to enchant something while under the effects.
However, making it leveled my alchemy from about 50 all the way to 100, and vendoring to a merchant capped my speechcraft instantly.
This character is gonna finish just about everything I can achievement-wise because I figure for a game I've nearly put 500 hours into I might as well 100% it
But yeah I'm already thinking of new builds but I think once I manage 100% I really need to dig into my backlog more
Approaching 300 hours and I have...
Completed the campaign once.
Beaten Dawnguard once (vampire).
Beaten the Thieves' Guild campaign once (though I didn't finish the missions to restore the guild).
I think I finished with the Companions once.
I've never finished the Dark Brotherhood
nor the Mages' Guild.
I've never set foot on the island for Dragonborn.
Finally installed Falskaar this time around and intend to try it out.
Apparently there's some kind of forsworn conspiracy?
I fought in a battle in the civil war once.
But you'd better believe I've 'beaten' Hearthstonefire a dozen times. On top of several games with the 'Build your own home' mod.
Ok, I've beaten the main quest, finished the war, finished all the guild quests (except the radiant random Thieving shit), crushed the fucking forsworn (gods I hate them), gotten most of the daedric artifacts.
I've finished the Soul Cairn (which is almost as fucking lame as oblivion gates), and been to Solsthein once.
After 650 hours, I've done pretty much everything more than once. There are probably a couple random dungeons I've missed and I've only done the Dark Brotherhood once (no particular reason), but I'm confident I've seen 99.9% of what the game has to offer. That said, I'm still missing a handful of achievements because I make new characters all the time instead of just sticking with one.
This character is gonna finish just about everything I can achievement-wise because I figure for a game I've nearly put 500 hours into I might as well 100% it
I have over 1400 hours played in Skyrim and have not only not gotten 100%, I don't think I've even hit 50% on achievements.
I've also never finished the main quest... probably got to Paarthanax once.
Never finished the civil war.
I'm certain there are a few Daedric questlines I've never even started, much less completed.
I have finished the Mage and Companions guilds, but not the Dark Brotherhood (got as far as the emperor before stopping) nor the Thieves guild which I never intend to finish because I think the quest story sucks and if I do it at all, it's only to get the skeleton key before abandoning the guild to its fate. I did complete the Bard's College once, then have basically never touched it again in any play-through.
Never finished either DLC and only been to Dragonborn island once or twice.
It's crazy how much I've messed around in this game without ever doing much of anything.
The Thieves Guild story is alright, but the whole Nightingale thing really doesn't jive with being the dragonborn, or being a nord in general. Similar issues with the Dark Brotherhood. I think those guilds are best experienced with dedicated characters (via the alternate start mod) who never become the dragonborn.
Also the Bard's College isn't a proper guild, it's just a couple of radiant quests and they never teach you how to sing.
The Thieves Guild story is alright, but the whole Nightingale thing really doesn't jive with being the dragonborn, or being a nord in general. Similar issues with the Dark Brotherhood. I think those guilds are best experienced with dedicated characters (via the alternate start mod) who never become the dragonborn.
Also the Bard's College isn't a proper guild, it's just a couple of radiant quests and they never teach you how to sing.
It's not really the story itself which I have a problem with in the Thieves Guild, but more the way it's told. I like the general atmosphere of the guild, how it's in decline and needs someone awesome to come along and help turn their fortunes around, and I even like the story of betrayal running throughout.
Lots of people have said of Skyrim quests (and other Bethesda games) that they are a bit generic at times, because they have to be in order to accommodate all the different things a character can be. The Thieves Guild quest is an example of exactly why this is necessary, as it feels like whoever wrote it did so for his or her own personal character and the journey they take from simple pickpocket to Nightingale ruler of all. The responses I'm allowed to give throughout the entire questline just tend to infuriate me, from the first time Brynjolf approaches all the way to not being able to refuse either becoming a Nightingale or the guild leadership (this last bit is an issue I have with all the guild quests, admittedly).
I have wondered if the Bard's College wasn't intentionally made completely ridiculous on purpose in order to encourage someone to build a bard mod (which has happened), because it's hard to imagine someone legitimately designed that quest and went, 'Yep, that's a good bard quest'.
Way back in November of 2011, Glowing Ore was the very first mod I installed after playing for awhile and thinking, "Why is ore so fucking hard to see?"
The Thieves Guild story is alright, but the whole Nightingale thing really doesn't jive with being the dragonborn, or being a nord in general. Similar issues with the Dark Brotherhood. I think those guilds are best experienced with dedicated characters (via the alternate start mod) who never become the dragonborn.
Also the Bard's College isn't a proper guild, it's just a couple of radiant quests and they never teach you how to sing.
The Thieves' Guild line in Skyrim is affected by something similar to the Dark Brotherhood: Religions and the beings they center on in the setting are really, really weird and tend to diverge quite a bit from how they're presented in other fantasy settings. Morrowind slowly walked you through being the Nevarine so you got a decent handle on it as you progressed. In contrast, wanting to kill people for money suddenly means you worship Sithis without anything ever explaining what Sithis is.
'pushactoraway 19de2 50000' and you'll never have to deal with From-Deepest-Fathoms stalking you around the Riften docks ever again. Bitch got some serious air.
Apparently the push actor command isn't 100% safe, while npcs normally land somewhere unharmed and eventually find their way back to path, occasionally it will kill them. Of course, corpses are easy to recover with the console command 'moveto player' and then you can resurrect them.
Or, if you know an npc is totally worthless (Nazeem) you can just keep flinging them around until they disappear and leave it at that.
Praise Talos! While I was hopping around to all the towns I have fast travel access to, buying anything useful and selling off my smithed-enchanted garbage, good old Lucan Valerus was selling an amulet of 100% disease resistance.
I no longer have to run in terror from every wild animal out in the wilderness.
I went through a period where every single time I fought a bear, first hit every single time would cause rockjoint. This happened a dozen times at least.
And yes, this was a melee character so that's horrible.
This time around I was like "nope, this shit is never happening again" so I spent the first half hour of the game on top of Castle Dour shooting eagles out of the sky. With 20+ eagle feathers in my pouch, I was prepared for anything.
And... basically haven't been diseased yet. And now this amulet. So much variance from one game to another.
The Thieves Guild story is alright, but the whole Nightingale thing really doesn't jive with being the dragonborn, or being a nord in general. Similar issues with the Dark Brotherhood. I think those guilds are best experienced with dedicated characters (via the alternate start mod) who never become the dragonborn.
Also the Bard's College isn't a proper guild, it's just a couple of radiant quests and they never teach you how to sing.
I think that's one of the reasons that my argonian character was actually my favorite. I always felt like an outsider looking into the culture, instead of belonging to any particular part of it.
Bonus points for killing the guards that would occasionally throw the odd racial slur at me.
It's creepy how the three hired thugs who get sent after you when you have sticky fingers all look identical. A few times one member of the trio was a female character model, but that's rare. The others times it's all the same dude x3, coming to kill my little level 5 thief with their full steel gear.
One time though they actually spawned inside Riften on me, which seemed to confuse them because they just stood at the front gate. I spotted them before they spotted me, and plinked them with max range arrows.
I played all the way through the civil war tonight. It's really shallow and underwhelming. All it seems to do, ultimately, is cause you to skip the peace summit in the main quest and royally fuck up Whiterun and either Solitude or Windhelm (although it's hard to even tell the difference with Windhelm, the city is really fucking ugly to begin with).
Tullius gave me his sword at the end and it was a nice sword but meh. Then the war is just sort of over.
I played all the way through the civil war tonight. It's really shallow and underwhelming. All it seems to do, ultimately, is cause you to skip the peace summit in the main quest and royally fuck up Whiterun and either Solitude or Windhelm (although it's hard to even tell the difference with Windhelm, the city is really fucking ugly to begin with).
Tullius gave me his sword at the end and it was a nice sword but meh. Then the war is just sort of over.
IT's super sad, and barely makes any difference to the world. The one big difference is the bunch of defeated jarls in the winning side's castle. That's it.
All the dialogue options about the war are still there.
The great thing about the civil war quest is if you side with the Imperials and win Heimskr will now be in the Whiterun jail, where he will preach and blab instead of out in public. That's if you haven't already offed him in his sleep to fill a black soul gem.
I'm looking at Requiem right now and I don't know if I want to take the plunge. But I really like Requiem's idea for deleveling enemies. Is there a similar mod that fixes enemy levels by type rather than by location?
Posts
Steam, Warframe: Megajoule
The questlist... it calls to me
Also I am so over this Dawnguard quest. I think I'm going to uninstall this for future playthroughs.
Thankfully I think I'm finally nearing in on the end
Now I'm playing sword/torch which is fine because one-handed swords have always had the best fatality moves (spinning backhand decapitation for the win).
It kind of helps that the rewards for the vampire side are pretty great for a vampire, whereas the Dawnguard rewards are just meh.
Unfortunately it also makes it difficult to ever want to use light armor.
I don't think I've ever finished anything in Skyrim. Well, the guild quests (all of them, actually). I saw Skyreach temple and met Parthunax once. That's about the furthest in I've gotten. Don't really have any regrets
Skyrim did a nice job of bringing werewolves back into play with a werewolf guild, hircine werewolf quest and some NPCs with beast blood but there wasn't really much on offer for vampires. DG fixed that.
The supernatural horror stuff is one of my favorite bits of TES lore, I grew up watching lots of werewolf and vampire flicks so I must admit I have a soft spot for the first DLC.
I don't care about rewards anymore because 100 smithing/enchanting/alchemy
My bow does 600 damage before sneak attack modifiers and my helm by itself gives me over 250 armor. I think my actual armor rating is somewher close to double the armor cap.
You ain't got nothing to offer me, endless quest I don't care about
And that's why I am constantly re-rolling characters. Once you break the game with smithing/enchanting/alchemy that character is toast. The sooner you save over the slot the better. Never look back (and never stop breaking the game because the process of breaking it is incredibly fun, even if the results are less so).
Speaking of which, did my first enchanting loop last night just for fun (you can totally break the game without looping so I never bothered and wanted to try).
I made a potion of fortify enchanting plus 512,000% and yes, the game crashed when I tried to enchant something while under the effects.
However, making it leveled my alchemy from about 50 all the way to 100, and vendoring to a merchant capped my speechcraft instantly.
So that was highly amusing.
But yeah I'm already thinking of new builds but I think once I manage 100% I really need to dig into my backlog more
So many games I've never even installed
Completed the campaign once.
Beaten Dawnguard once (vampire).
Beaten the Thieves' Guild campaign once (though I didn't finish the missions to restore the guild).
I think I finished with the Companions once.
I've never finished the Dark Brotherhood
nor the Mages' Guild.
I've never set foot on the island for Dragonborn.
Finally installed Falskaar this time around and intend to try it out.
Apparently there's some kind of forsworn conspiracy?
I fought in a battle in the civil war once.
But you'd better believe I've 'beaten' Hearthstonefire a dozen times. On top of several games with the 'Build your own home' mod.
I've finished the Soul Cairn (which is almost as fucking lame as oblivion gates), and been to Solsthein once.
And now I know what game you're playing when you're not building a house in the Hearthfire DLC for Skyrim.
Steam: MightyPotatoKing
.... damnit.
I have over 1400 hours played in Skyrim and have not only not gotten 100%, I don't think I've even hit 50% on achievements.
I've also never finished the main quest... probably got to Paarthanax once.
Never finished the civil war.
I'm certain there are a few Daedric questlines I've never even started, much less completed.
I have finished the Mage and Companions guilds, but not the Dark Brotherhood (got as far as the emperor before stopping) nor the Thieves guild which I never intend to finish because I think the quest story sucks and if I do it at all, it's only to get the skeleton key before abandoning the guild to its fate. I did complete the Bard's College once, then have basically never touched it again in any play-through.
Never finished either DLC and only been to Dragonborn island once or twice.
It's crazy how much I've messed around in this game without ever doing much of anything.
Also the Bard's College isn't a proper guild, it's just a couple of radiant quests and they never teach you how to sing.
It's not really the story itself which I have a problem with in the Thieves Guild, but more the way it's told. I like the general atmosphere of the guild, how it's in decline and needs someone awesome to come along and help turn their fortunes around, and I even like the story of betrayal running throughout.
Lots of people have said of Skyrim quests (and other Bethesda games) that they are a bit generic at times, because they have to be in order to accommodate all the different things a character can be. The Thieves Guild quest is an example of exactly why this is necessary, as it feels like whoever wrote it did so for his or her own personal character and the journey they take from simple pickpocket to Nightingale ruler of all. The responses I'm allowed to give throughout the entire questline just tend to infuriate me, from the first time Brynjolf approaches all the way to not being able to refuse either becoming a Nightingale or the guild leadership (this last bit is an issue I have with all the guild quests, admittedly).
I have wondered if the Bard's College wasn't intentionally made completely ridiculous on purpose in order to encourage someone to build a bard mod (which has happened), because it's hard to imagine someone legitimately designed that quest and went, 'Yep, that's a good bard quest'.
The Thieves' Guild line in Skyrim is affected by something similar to the Dark Brotherhood: Religions and the beings they center on in the setting are really, really weird and tend to diverge quite a bit from how they're presented in other fantasy settings. Morrowind slowly walked you through being the Nevarine so you got a decent handle on it as you progressed. In contrast, wanting to kill people for money suddenly means you worship Sithis without anything ever explaining what Sithis is.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
pushactoraway <id> <distance>
'pushactoraway 19de2 50000' and you'll never have to deal with From-Deepest-Fathoms stalking you around the Riften docks ever again. Bitch got some serious air.
Or, if you know an npc is totally worthless (Nazeem) you can just keep flinging them around until they disappear and leave it at that.
I like to think thats their time working on Fallout 3 rubbing off on them abit for the better.
I no longer have to run in terror from every wild animal out in the wilderness.
And yes, this was a melee character so that's horrible.
This time around I was like "nope, this shit is never happening again" so I spent the first half hour of the game on top of Castle Dour shooting eagles out of the sky. With 20+ eagle feathers in my pouch, I was prepared for anything.
And... basically haven't been diseased yet. And now this amulet. So much variance from one game to another.
Much less tedious than looking up the cell code, purging your cell buffer, and manually resetting the cell.
I think that's one of the reasons that my argonian character was actually my favorite. I always felt like an outsider looking into the culture, instead of belonging to any particular part of it.
Bonus points for killing the guards that would occasionally throw the odd racial slur at me.
One time though they actually spawned inside Riften on me, which seemed to confuse them because they just stood at the front gate. I spotted them before they spotted me, and plinked them with max range arrows.
Tullius gave me his sword at the end and it was a nice sword but meh. Then the war is just sort of over.
Only until you help update the census.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
IT's super sad, and barely makes any difference to the world. The one big difference is the bunch of defeated jarls in the winning side's castle. That's it.
All the dialogue options about the war are still there.