The Elder Scrolls V: Skyrim is a role-playing video game being developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. It was released on November 11, 2011 for Microsoft Windows, PlayStation 3 and Xbox 360.
Skyrim's main story revolves around the player character's efforts to defeat a dragon god who is prophesied to destroy the world. Set two hundred years after Oblivion, the game takes place in the land of Skyrim in the midst of a civil war after the assassination of the king. The open world gameplay of the Elder Scrolls series is continued in Skyrim, as the player character can explore the land at will and ignore or postpone the main quest indefinitely.
In the game's launcher, disable traditional anti-aliasing and enable FXAA instead. And under its View Distance tab, check the Object Detail Fade box.
Open "My Documents\My Games\Skyrim\SkyrimPrefs.ini" and change the "fGrassStartFadeDistance=" value from 7000 (its max in the launcher/in-game display options) to 14000. You won't see any difference between 14000 and higher values, but 7000 to 14000 is a fantastic improvement.
Open "My Documents\My Games\Skyrim\SkyrimPrefs.ini" and add "iMinGrassSize=20" under the [GRASS] heading.
Disable "HighResTexturePack01.esp" and "HighResTexturePack02.esp" in Skyrim's launcher. Next, open "steamapps\common\Skyrim\Skyrim_default.ini" and "My Documents\My Games\Skyrim\Skyrim.ini" and change the following entry to look like this:
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa
If there's a mod not in this list that you feel should be, send me a PM and I'll check it out.
Most of the descriptions below have been taken from their pages.
Every Skyrim in-game book, available in Kindle and e-pub format.Nexus Mod Manager - The Nexus Mod Manager is a free and open source piece of software that allows you to download, install, update and manage your mods through an easy to use interface.
Mod Organizer - Mod Organizer is similar to the Nexus Mod Manager but provides a more advanced and ultimately hassle-free experience.
Skyrim Script Extender - Required for many advanced mods
BOSS - BOSS is designed to assist mod users in avoiding serious conflicts, by setting the correct load order for the plugins they have installed.
LOOT - The Load Order Optimization Tool (LOOT) automates load order sorting. Unlike BOSS, it looks at what a mod changes in relation to what other mods change.
Wrye Bash - This is an advanced tool that allows you to merge mods and leveled lists together.
Skyrim GEMS - Skyrim GEMS is a 1-page, quick-reference catalog of lore-friendly gameplay enhancement mods for Skyrim with a focus on mods that create a more realistic, immersive and challenging experience.
INTERFACESkyUI - SkyUI is mod that aims to improve Skyrim's User Interface by making it easier to use with mouse and keyboard (it can also be used with a gamepad), less wasteful of available screen space and nicer to look at.
Immersive HUD - iHUD hides interface elements when not needed, and is fully configurable.
A Quality World Map - With Roads - This mod replaces the map with high resolution textures that also includes optional roads.
GAMEPLAYSkyrim Perk Enhancements and Rebalanced Gameplay - Perk/leveling overhaul mod
Alternative Start - Live Another Life - Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead.
ASIS - This mod increases the difficulty of combat by giving the AI access to more potions, perks and spells, improving their general intelligence, and includes options to increase and randomize their spawns.
The Dance of Death - The Dance of Death is a new kill moves mod built from the ground up. It adds around 25 new/reassigned kill moves against NPC's not already included in the 1.5 patch to virtually all of the combat styles and situations. Fully customizable.
Dual Wield Parrying - This allows the player to block while dual wielding.
Sneak Tools - This mod aims to improve stealth gameplay by adding new tools and options for the player, such as different types of arrows inspired by the Thief series.
Amazing Follower Tweaks - AFT gives you more control over your followers while also making them less prone to stupidity.
Deadly Dragons - This mod overhauls dragons making them a much tougher challenge, as well as introducing more than a dozen new types of dragons to fight.
Magic Duel - It lets you get into Dragonball Z energy beam fights with other mages.
Dragon Soul Relinquishment - This mod allows you to spend dragon souls to improve some of your character abilities.
When Vampires Attack - A small mod that makes citizens in a village or city run indoors during a random vampire attack. This includes eclipse attacks as well.
Run for Your Lives - A small mod that makes citizens in a village or city run indoors during a dragon attack.
Immersive Patrols - Adds fully functional, scheduled patrols of almost every major faction across all DLCs, including Stormcloaks, Thalmor, Imperials, Dawnguard, Travelers, Merchants, Bandits, Skaal, Redoran, Reavers and Rieklings without cluttering the world. Now also includes Warzones like battles with fort capture behavior.
Note: Use only one of the following magic overhaul mods. Do not use with SPERG, as that modifies all perk trees and not just magic.
Better Magic - The Better Magic series is a group of magic changes that was built simplistically in order to make it compatible with as many mods as possible.
Empowered Magic - This mod changes some mechanics related to general spell casting, as well as perks and spells in all schools of magic, making them scale with level and also more balanced.
Note: Use only one of the following two combat overhaul mods.
Duel - Combat Realism - Duel Combat Realism is a mod that improves the combat system of Skyrim, making them more realistic.
Deadly Combat - The mod makes the combat in Skyrim faster-paced, more responsive and realistic and more rewarding to skilled players.
WEAPONS, ARMORS & ITEMSBandolier - Bags and Pouches - This mod adds many new items that will increase carry weight and appear visually on your character.
JaySus Swords - This mod adds a large variety of new, high quality swords for you to craft.
Weapons of the Third Era - This mod contains a pack of 50+ new weapons (not replacements) with Morrowind-themed designs. They are added to the loot tables and so you can find them on enemies you encounter, and several can be crafted, as well.
Immersive Armors - This adds many new custom armors that have been seamlessly integrated into the world.
Immersive Weapons - This adds many new custom weapons that have been seamlessly integrated into the world.
Omegared99 Armor Compilation - Omegared99's compilation adds 14 high quality, lore friendly armors to the game.
Cloaks of Skyrim - This mod adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update.
Winter is Coming - Cloaks - Winter is Coming adds new cloaks, hoods, capes, scarves and wraps to the game's leveled and crafting lists, and is fully compatible with Cloaks of Skyrim.
Wearable Lanterns - Adds a craftable, wearable, Travel Lantern that can be hooked onto your belt or carried in your hand!
Tamriel Compendium - Tamriel Compendium adds 177 books that were present in past Elder Scrolls games but not included in Skyrim.
NEW QUESTS, LOCATIONS & NPCsMoonpath to Elswyer - Moonpath adds an entirely new landmass to explore in Skyrim, the deserts and lush jungles of Elsweyr, and features entirely new assets, items, voice work, quests and creatures.
Wyrmstooth - A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth.
Interesting NPCs - This mod adds more than 90 voiced NPCs with nearly 20,000 lines and over 300,000 words of player and NPC dialogue, and new quests and companions.
Falskaar - Falskaar is a new lands mod that adds an entirely new worldspace. It adds roughly 20+ hours of content, and favors all types of characters.
SOUNDSFantasy Soundtrack Project - Fantasy Soundtrack Project provides 10+ hours of new music for Skyirm.
Audio Overhaul - AOS is an extensive sound overhaul aiming to make the soundscape more immersive, clear, responsive, impactful and ultimately fun, while always aiming for maximum compatibility (more-so than Sounds of Skyrim), performance and coherency with the main game.
Sounds of Skyrim - The Dungeons - The Dungeons includes 115+ sound effects to add life to the dungeons.
Sounds of Skyrim - The Wilds - The Wilds focuses on adding sound effects in Skyrim's wilderness. With the 115 new sound effects, the purpose of The Wilds is to audibly enlarge Skyrim's fauna with the addition of various animals, birds and insects that play according to weather, time of day and region.
Sounds of Skyrim - Civilization - Civilization focuses on adding 223 new sound effects to cities, villages, farms and remote locations where civilization is present.
VISUALS: ENVIRONMENTS & WEATHERSkyFalls and SkyMills - Animated distant waterfalls and mills
Perfect Whiterun - This mod adds pines in Whiterun and its immediate surroundings and replaces its old textures with forest textures.
Texture Pack Combiner - The Texture Pack Combiner (TPC) merges the three popular texture packs - Skyrim HD 2K, Serious HD Retexture and Skyrim Realistic Overhaul - together. It also supports the merging of 33 optional mods, putting them all together into a single, fully compatible and load-order free package.
Enhanced Night Skyrim - This mod replaces the night sky with a beautiful, high resolution one.
Project Reality - Climates of Tamriel - Climates of Tamriel is a weather and lighting overhaul mod for Skyrim.
Note: This can be used with ENB mods.
WATER - Water and Terrain Enhancement Redux - WATER, Pure Waters and Realistic Water 2 provide water and related systems/objects with a complete overhaul. Choose only one.
Pure WatersRealistic Water 2Watercolor for ENB and Realistic Water 2 - This is just a simple plugin to change the color of the water making the Sunscattering effect of ENBseries more visible.
Lanterns of Skyrim - This mod adds lanterns and other light sources around the world of Skyrim - along its traveled paths, towns and bridges.
Enhanced Distant Terrain 2 - This small texture mod enhances the distant low-detail terrain by upping the amount of noise and quality of the the texture maps.
Better Dynamic Snow - A mod that changes the ugly, pure-white dynamic snow effect to actually use the default snow texture (landscape\snow01.dds). This minor change greatly improves the visual appearance of dynamic snow.
Footprints - Adds footprints to the snow from the player, NPCs, and creatures.
Vurt's Skyrim Flora Overhaul - Skyrim Flora Overhaul is a WIP mod project dedicated to overhauling the Skyrim flora.
Grass on Steroids - This mod increases the density of grass without impacting performance. It is compatible with SFO.
Moss Rocks - It adds dynamic moss to rocks.
Natural Grass Texture Floor - An HD texture replacer for the ground
Lush Trees and Grass - This enhances the world's foliage by making it look fuller and more lush. It is compatible with with SFO's Basic edition.
Real Ice - This mod retextures the ice/glaciers in the game, as well as adding parallax mapping to their surfaces.
Note: This or something similar is included with WATER.
Chopping Block / Wood Fires FIX - This mod fixes the missing textures on skyrim HD pack Chopping Blocks and replaces the ugly textures of Wood Fires.
Revamped Exterior Fog - This mod makes distance fog 50% thinner, making for a better view and more subtle blending with the skyline, and pushes the fog start distance further away.
Static Mesh Improvement - This mod edits many 3D models to improve their appearance and to fix many of the ugly seams and other oddities present in many of the 3D models.
Note: If using Better Dynamic Snow, install this after and select yes when it prompts you to replace.
Visible Windows - Visible Windows replaces the window glass (customizable), most frames, railings, and detailing with new, high resolution textures.
Supreme and Volumetric Fog - This mod tweaks the foggy weathers to make them more dense.
Supreme Storms - This mod tweaks the vanilla snow and rain storms weathers to make them more intense.
Ruins Clutter Improved - It improves the visual experience of catacombs and ruins by adding more detail to common clutter like pots, sconces, candles, doors and more.
VISUALS: CHARACTERS & EQUIPMENTEnhanced Camera - This is a SKSE plugin that enables a visible body when in first person.
aMidianBorn Book of Silence - This mod re-textures nearly every weapon, armor, and unique piece of equipment with higher resolution textures.
XCE - Xenius Character Enhancement - XCE is a compilation of Xenius' character enhancement mods.
Xenius Character Enhancement - Dawnguard - This improves the textures for the new Dawnguard races and characters. It requires XCE.
Apachii Sky Hair - This mod adds new hairstyles for females and males.
Superior Lore-Friendly Hair - Superior Lore Friendly Hair is a texture replacer for vanilla hair.
Beards - An HD texture replacer for beards as well as adding new ones
Brows - An HD texture replacer for brows as well as adding new ones
Wet and Cold - This mod adds dynamic wet and cold related effects to characters and certain creatures, and now has similar features to Get Snowy.
Wet and Cold - Ashes - An addon for Wet and Cold, which extends cold effects support to Solstheim and adds various ash related effects.
Bijin Warmaidens - This mod changes the appearances of Lydia, Jordis, Iona, Aela, Mjoll, Uthgerd, Ria, Frea, Rayya and Njada.
VISUALS: LIGHTINGIMAGINATOR - Visual Control Device - IMAGINATOR allows you to separately control visual elements like Brightness, Contrast, Saturation, Sky Brightness, Sunlight Output, Bloom and Tint all from within an easy-to-navigate helper spell.
Enhanced Lights and FX - Enhanced Lights and FX adds dynamic lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumetric lights, etc.
Realistic Colors and Real Nights - This mod use the power behind FXAA Post Process Injector to generate a new and realistic color palette and an enhanced night-time gameplay experience. It is much less system intensive than ENB-based mods.
Vividian ENB - Supports Climates of Tamriel, RCRN, Pure Weather, ELE and more
Serenity - Another highly customizable, easy to install ENB mod but very performance heavy
Enhanced Lighting for ENB - Lighting improvements for ENB
Note: ENBseries mods include a feature called SSAO, or Ambient Occlusion, which is a system intensive shadow rendering technique. For the best performance, you should disable it. You may have to do this manually, depending on the ENB mod you download, which you can do by opening your enbseries.ini file and changing the "EnableAmbientOcclusion=" variable to "false".
VISUALS: OTHERBook Covers Skyrim - Book Covers Skyrim is a retexture of all the readable books, journals, and notes in Skyrim. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.
Automatic Variants - AV provides an easy place to drag-and-drop alternate monster textures and have them automatically integrated into the game.
Enhanced Blood Textures - This mod adds a bloodier combat experience, with higher resolution and detailed textures.
Auto Unequip Ammo - This mod will automatically unequip ammo when ranged weapon is unequipped.
Deadly Spell Impacts - This mod gives fire, lightning, and frost spell impacts with their own unique textures, as well as improvements and variety to decal sizes.
Silly Level of Detail - Potions & Poisons - This mod replaces the textures for potions and poisons in the game.
Silly Level of Detail - Wine Cellar - This mod replaces the wine bottles and mead bottles in the game with higher quality ones.
- MGSO installs all the latest audio and graphical mods to the game through an easy to use application. You choose from a variety of different mods, and can make changes later with the press of a button through the same application and without having to start a fresh game. Included is a very detailed readme that will guide you through the install and setup process.
Posts
@Dashui asked me to post my mod list again to see if he can figure out what's causing my crashes near Whiterun. It's not too different from the list I posted before, but it shows which mods I installed and which I left out.
I took out "Tame the Beasts of Skyrim" thinking that might have been the cause, since it added a pet shop near Whiterun. I also made a new game and made Whiterun my starting town. That was looking hopeful as I was getting less stutter, but I soon CTD'd like usual.
I also used TES5Edit to clean the Update and DLC files, but left out any mods. They were verified clean by LOOT.
I also used PTDWrapper and followed the basic cleaning method.
The shaders error is the only one I would get on LOOT:
And lastly, here's a log of my last crash after following all the steps above: http://www.mediafire.com/view/2bs795c593hnu9s/latest_error.docx
Really hope someone can pinpoint the cause here. I'm running out of ideas.
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I didn't do that but the better grass floor mod makes grass look so much more natural
http://www.nexusmods.com/skyrim/mods/30164/?
Edit: Found that the light from the hanging chandelier in Angeline Aromatics also exhibits the issue, so it's not just portable light sources.
Edit: Found a video and more info now that I learned more about its nature.
https://www.youtube.com/watch?v=DxNUlWiXNlM
http://tesalliance.org/forums/index.php?/topic/6267-light-sources-turns-on-and-off/
http://www.ign.com/boards/threads/skyrim-really-could-have-done-with-deferred-lighting.453718693/
Apparently Skyrim doesn't use deferred lighting and the engine is capped at rendering four non-ambient light sources at once. This is why it's easy to reproduce with portable lights -- take one into an area with enough lights, and there's one too many. I don't know why I only have the issue with the bFloatPointRenderTarget setting on, but as an engine limitation, no mod can fix it. I'm not even sure whether ENB with its rendering settings on can make the game properly render additional light sources.
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Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Also there are some way better screenshots you could use, those ones are from like mid 2011 now:
I got it day of release. I've played over 200 hours. Still finding new things and I have never completed the main quest.
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And because I want my post to be seen again
ASIS is apparently a problem for some people since it's very script reliant and the install process is weird. Basically you run its stand alone program, it scans the mods you have installed and then builds itself a mod for your list. Its cool because any mods that gives you perks, potions or spells ASIS lets your enemies get access to them too. The increased spawns I mostly left alone for now.
I'm not sure the burden of occasionally needing to re-install a mod if I move something in NMM is enough of a downside to put up with how unintuitive and clunky MO is (or was, if it's gotten better).
I don't believe they conflict, but it's redundant to have both now.
Also, we should replace BOSS with LOOT.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
There's a lot you can do but the game is built to let you ignore most of it. At a certain point, you just get noticeably more powerful than anything you're facing so you don't have as much incentive to poke around and compared to previous games many of the guild quest lines feel much, much shorter. I remember the fighter and mage guild questlines of Morrowind sending you on grand tours of the cities and lands. This may be a consequence of how leveling feels a lot faster too. Many levels require much fewer than the 10 skillups per level previously used.
I do like how the Companions have radiant quests as part of the progression before it becomes all fight the Silver Hand since those have some nice variety. I started two characters recently and one was sent into a Falmer cave nearby at a level where the Falmer gear is actually useful but coming across a Steam Centurion at the end was a bit startling while another was asked to first punch one of the more annoying Battleborn npcs to submission and then kill a bear that had set up residence in the Markath Warren. The latter was especially neat as the npc beggar that stands around the foyer was leaning back and seemingly not aware that a bear was a dozen feet away from him before combat started and he freaked out.
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MO was updated as recently as a week ago. It's true that some older mods don't follow the convention of putting the new files /folders they provide into the base directory in the zip file, and instead put folders-within-folders, and then the Data-related files go into some folder n-levels deep. Mod Organizer, in this case, will pop up a little window that shows you the folder structure and says "Hey, I couldn't find the Data-related files, can you help me out?". Then you just point out which folder it should consider the base folder, and it's good to go - it even says "Nope, this doesn't look like the right folder" in red if you pick the wrong folder, and "Oh cool, this seems right!" in green when you find the right folder.
Of the ~90 mods I use, only one falls under this category, so I haven't run into this experience too often. When I did, MO did a pretty good job of walking me through it.
Oh, also, how were you getting mods into MO? One way is to manually download them, then tell MO where the downloaded archive is, and have it pick up from there. I rarely use this method, because I use the simpler one: Have MO masquerade as NMM, so when you go to Nexus in your browser and click the "Download with Manager" link for a mod, MO will open it instead of NMM. It'll do everything it needs to from there: grab the zipped-up mod, wait for you to double-click the download to install it, etc.
I can't speak to how MO was 6 months ago (I only started using it in... April, maybe?), but after the initial setup, my experience with the current version of MO has been that it functions exactly like NMM in most cases, and is a little more convenient/offers a few more functions in some other cases.
When I re-install and mod the game up, I tend to roll with a *huge* list of mods that have already been checked over for compatibility issues and I happily overwrite what needs to be overwritten.
But I also tend to do it once and then not change much until next time when I start fresh, so the convenience in terms of moving/changing mods on the same install isn't a big deal for me. Maybe I'll give MO another try at some point.
I don't change my mods all that often, but I do try to update them once in a while, and it's nice to have every mod live in its own little world when I do that, so that the updates don't have to clobber each other. Also, people link to things in this thread sometimes that make me go "oh, I gotta have that one", and then it's - once again - nice to have isolated environments for things, so that if the new mod doesn't play nice, it's easy to pull it out completely without compromising the existing, working mods.
Sorry, console. Thinking about a PC purchase, though.......
If I do pick it up for the PC master race edition....enlighten me on the mods I'd grab for that character pleeeeaaasssse.
but you can get dogs in vanilla i thought. I tried dogs and they're alright but they don't do stealth. I also had to mod out the barking. There is a great Dogs of Skyrim mod as well that changes textures and adds other breeds.
Shogun Streams Vidya
E: Actually they might be Malamutes. Either way, I audibly squealed when I went to the fort and first saw them there.
I think you mean best because you got to go to cool places and see cool shit. Reading the lore for each place was awesome too
Malamutes are just bigger, slightly more mellow Huskies anyway. It's like the same amount of energy and personality inside a larger frame.
Get revenge on humanity by cutting them down and seeing how they like it! Druid style.
Would I be better off deactivating everything and starting over using MO? It sounds like that's a better alternative to installing mods.
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Have you tried turning that one off?
I like it. Rage druid activate.
You can actually pick from a list in the configuration menu for what the perk gives you. There's things like a sabre cat, a bear, and a baby mastodon.
I think you mean the best armoured trolls.
I have to say I never used any followers other than when required to be a quest. They generally just annoy me by being bad at stealth.
I urge you to try Amazing Follower Tweaks if you haven't already. I was iffy on this mod but it + Interesting NPCs are making my follower experience a lot cooler. Some of the voice actors are meh, but then so are a lot of the ones Bethesda used so it's square.
And yeah some followers are shit it seems at certain things. I have not tried Belrand yet, but whenever I used him prior to this mod he just charged in everywhere shouting, swinging his sword, and casting that fucking spirit bear.
Shogun Streams Vidya
I vote Khajiit or Orc. Why? Because how often do you see a Khajiit or Orc druid, that's why.
That's among the things I advised that may have gotten lost at the end of the last thread, yes. Not the MO part. But MO is pretty spiffy, so it wouldn't be a bad idea, and enabling/disabling stuff for testing purposes is a lot quicker with it than NMM.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
But. I'm still benefiting from that ancient screwup that handed people free Dawnguard. If I do a full wipe, do I lose it?
Edit: Duh, move skyrim directory and let Steam "repair".
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