Man, I have thought to myself, " Self, I should level up this crafting class in parallel with this battle class so I can make my own gear," so many times.
And every single time the plan almost immediately fails because levelling up crafting classes is torture.
Incredibly boring torture.
This is what I tried to do with Armorer.
"Man! I can finally get some badass pants for my MRD!"
I've been meaning to fix this for a while, but which config command do I need to enable so that when the enemy I'm currently targeting dies, I immediately target the next enemy that my party is fighting?
As a Tank and DPS, I spend too much time manually targeting the next enemy my group is fighting after killing my last target.
The cycle I presented was BB/RoH the primary, then Overpower/Flash the group as they coalesce into a blob.
I'm sorry, I don't understand what you're trying to say then.
So the healer starts healing immediately and heals their most powerful heals, tearing threat off of anything but a non-comboed Rage of Halone/BB immediately off the bat
....so you should add a GCD before using your AoE threat ability? Why not start with Overpower/Flash(Maybe twice, which is what I normally do), then do the full threat combo, then Flash/Overpower again in between full combos?
Tomahawk -> Overpower -> Overpower (JUST TO BE SURE) -> Start workin' that combo -> maybe get Maim up on the last 15% of the first mob's health bar -> resume combo on mob2, or panic Overpower / panic Tomahawk if i've lost aggro on something
EDIT: also keep throwing brutal swing on stuff, and wasting Mercy Stroke exactly 0.5s too early or late
Made 50 on my Armorsmith, then promptly went nuts. Sold about a million gil's worth of stuff, then turned that into materials, then made more stuff, then put that stuff on. As things sold I replaced them with more and more. I can comfortably HQ everything up to and including 1 star crafts. I need a few more pieces of BIS gear, and then I need to start melding like a mother (I anticipate this is going to be 2 mil or so) to prepare for 2 and 3 star crafts.
So Armorsmiths: what sells well? I made a battery of glamour prisms across all 5 ranks, a bunch of militia gear, some furniture (Moogle post box, FC box, fireplaces) and enough HQ Cobalt Ingots to build a house with.
Made 50 on my Armorsmith, then promptly went nuts. Sold about a million gil's worth of stuff, then turned that into materials, then made more stuff, then put that stuff on. As things sold I replaced them with more and more. I can comfortably HQ everything up to and including 1 star crafts. I need a few more pieces of BIS gear, and then I need to start melding like a mother (I anticipate this is going to be 2 mil or so) to prepare for 2 and 3 star crafts.
So Armorsmiths: what sells well? I made a battery of glamour prisms across all 5 ranks, a bunch of militia gear, some furniture (Moogle post box, FC box, fireplaces) and enough HQ Cobalt Ingots to build a house with.
That's most of the things that sell well. Other things I can think of: HQ Cooking tools, and you may want to check to see how much Cobalt/Darksteel Rivets sell for, since they're used pretty commonly for other crafting profession's recipes. (Most of the other rivets can be purchased from beast tribes) It can be hit or miss though. Oh and don't forget dyes, but the price on those tends to be all over the place.
Tomahawk -> Overpower -> Overpower (JUST TO BE SURE) -> Start workin' that combo -> maybe get Maim up on the last 15% of the first mob's health bar -> resume combo on mob2, or panic Overpower / panic Tomahawk if i've lost aggro on something
EDIT: also keep throwing brutal swing on stuff, and wasting Mercy Stroke exactly 0.5s too early or late
i'm... not the best
But seriously, [Tomahawk - Overpower - Overpower (different mob) - Infuriate - Steel Cyclone] should get you through a lot of shit as far as generating Emnity on multiple mobs.
And don't forget to weave your defensive skills in either your first rotation or right after that.
Trying to decide whether Miasma --> Bio --> Bio II is a better initial setup than Miasma --> Bio II --> Bio, and here's you guys with these elaborate tank sequences, making me feel like small time.
I think I recall that pretty much setting Miasma and Bio II to expire at the same time. Shouldn't I be staggering them so that I can keep them all going?
I think I recall that pretty much setting Miasma and Bio II to expire at the same time. Shouldn't I be staggering them so that I can keep them all going?
I'd stagger them so you can keep them up at all times.
That will sync Miasma and Bio, but that isn't as big an issue as Bio has no casting time and so can be re-applied as soon as Miasma is.
You actually don't want to sync them. The Dots are on just the perfect duration to allow you to set up a reapplication when they are at about 2-3 seconds from falling off without having one of the DoTs be off while you reapply the other.
Ideally you want to do Bio II> Miasma > Bio > Bio > Miasma > Bio II > whichever is about to fall off in 3 secs.
Basic starting rotation is Raging Strikes > Bio II > Rouse > Miasma > Spur > Bio > Fester > Enkindle > (Miasma 2 only if in short range)> Contagion > Swiftcast > Shadowflare > Ruin Spam > Bio (cast with 1-2 sec left) > Miasma (cast with 3 seconds left) > Bio II (cast with 3 seconds left)
Then you keep up Rouse/Spur whenever they are up and keep refreshing your DoTs as they are about to fall off while you spam ruin and hardcast Shadowflare when it's got 3 seconds left.
That should maximize your DPS on longer fights. Taken from someone who has mained Summoner since day one and progressed through the hardest content in the game and tried a LOT of different rotations to maximize damage. The thing about Summoner DoTs is that they work on a global server DoT tick. Which means that every 3 seconds the server "ticks" and all DoTs that are currently active will do their damage. This means ideally you don't want the DoTs to ever fall off (lest they miss a tick during reapplication) and you have a bit of leeway to reapply them with 1 or 2 seconds left without worrying about losing DPS.
The only time you would ever want to start Miasma is in a situation where you need to apply Heavy on a target quickly, such as the Dreadknights in Turn 5 or in PvP. Every other situations you would want to start with Bio II.
But don't take my word for it There is a lot of good info out there of Summoner rotations and the optimal setup for maximum DPS.
As for your questions about Bio II and Miasma syncing up. Bio II has a 30 second duration, and Miasma has a 24 second duration. Given a 2.5 cast time (It actually should be less than this) that means when you apply Bio II by the time you apply Miasma there is a difference of about 3 seconds. This is the perfect timing to reapply them because Miasma will fall off when Bio II has about 3-4 seconds left and Bio will fall off when Miasma has about 4-5 seconds left. Meaning you can reapply them in reverse order with perfect timing to not miss a beat.
This is the reason there are exactly 6 seconds between the duration for Bio II, Miasma, and Bio. (Well maybe not the reason for, but because of this the above rotation will maximize your DoT uptime.
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Can someone please explain hunts to me? I feel like I'm missing out big time, especially now that I'm 50 and should be gearing up. Are the GC specific? How do people know when/where monsters will be? Do I need to accept the things from the hunt board before killing the monster? Does our FC pick nights to "run hunts" or anything like that?
*whimper*
Battle.net: ChubbyBunny#1452 | Steam: Bunny1248 | Xbox Live: CBunny1
Can someone please explain hunts to me? I feel like I'm missing out big time, especially now that I'm 50 and should be gearing up. Are the GC specific? How do people know when/where monsters will be? Do I need to accept the things from the hunt board before killing the monster? Does our FC pick nights to "run hunts" or anything like that?
*whimper*
So there's two parts to hunts, one is the things you accept from the hunt board. (5 daily marks and 1 weekly elite) The weekly gives you 20 Allied Seals, the Dailys give 1-2 each. Then there are the Elite Marks, of which there are three in each zone, one each of ran B (weakest), A and S (Strongest).
A's & B's spawn on their own: The B ranks have roughly a one hour cooldown, A's are generally between 3:30 and 4:30. S's have conditions which cause them to spawn: Like catching Legendary fish for Thousand Catch Theda or completing a certain fate in a certain way for the worm in NThanalan. I think their cooldown is 24h from the last maintenance or 48h from their last spawn, something like that.
The rewards for hunts are kind of crazy if your server is organized about it:
B - 5 Allied Seals, 30 Mythology, 10 Soldiery
A - 20 Allied Seals, 80 Mythology, 20 Soldiery
S - 50 Allied Seals, 200 Mythology, 40 Soldiery
A&S ranks can also drop Blood-spattered Mark Logs, which I'll get to in a sec.
So let's get to the positives:
Allied Seals can be exchanged for a couple things, first of which is the ilevel 90 AF2 class gear. For 270 Seals total, a fresh/alt class 50 can get to something like i88/89 in a few hours! Great way for people to catch up to current content so they can play with their friends!
You can buy some sweet looking glamour items, see the linky to my cat below. These are expensive as shit though...
And here's where a lot of the controversy stems from: i110 gear, and shitloads of Mythology and Soldiery tomes fast. So you can exchange Seals for mark logs, and mark logs for Sands/Oils of Time which upgrade your Soldiery 100 gear to ilevel 110, which puts it on par with Coil2 gear.
So the bad:
Getting i110 gear through hunts is, without a doubt, muuuuch easier than getting it from raiding. The first complaint is completely opinion based: There are people that believe that it's unfair to the raiders that anyone be able to get raid quality gear without earning it through raiding.
The amount of Mythology and Soldiery earned makes dungeons "obsolete."
There can be quite a bit of player toxicity aver the damn things.
So as someone that hunts constantly for cute outfits, achievements and titles, I'll chime in a few of my opinions about the complaints. For one, I totally agree that the Soldiery rewards are crazy good and I'm capped about an hour into Tuesday. However, that's not the reason I don't run dungeons anymore, I'd totally run them if they dropped anything other than Minium and Cooking Sherry because I need freaking turn-ins for GC seals and things to desynth..... (Actually I do run dungeons every day, just not the Expert roulette)
Myth rewards... I don't know. Even when I'm just doing Syrcus Tower the Myth flows like water now, and they did say a while ago that they would increase the Myth rate to ease Atma/Animus/Novus, idk. It feels about the same as Philosophy did back when CT came out, I was always drowning in it and buying crafting mats left and right.
And the ilevel 110 gear... As someone that runs Coil2 I say.... Fantastic! More gear for everyone! Downing Coil doesn't guarantee you a drop anyway; Take it from me, it took something like 30 kills of T5 after it was farmable before I got my freaking weapon... So hunts can help your unlucky BLM stop being 7 ilevels behind everyone else, and maybe it'll be that little bit that the struggling FC's need to get past that next turn.
They're also doing something in tonight's maintenance to adjust hunts, nobody knows what it is yet. If you hear anyone insisting there's a nerf to rewards or increase to dailys or anything like that, they're speculating out their ass.
Can someone please explain hunts to me? I feel like I'm missing out big time, especially now that I'm 50 and should be gearing up. Are the GC specific? How do people know when/where monsters will be? Do I need to accept the things from the hunt board before killing the monster? Does our FC pick nights to "run hunts" or anything like that?
*whimper*
I've got this, inc wall of text...
Oh god. IT'S THE END! TO THE LIFEBOATS! WOMEN AND BARDS FIRST!
Can someone please explain hunts to me? I feel like I'm missing out big time, especially now that I'm 50 and should be gearing up. Are the GC specific? How do people know when/where monsters will be? Do I need to accept the things from the hunt board before killing the monster? Does our FC pick nights to "run hunts" or anything like that?
*whimper*
I've got this, inc wall of text...
Oh god. IT'S THE END! TO THE LIFEBOATS! WOMEN AND BARDS FIRST!
Haha not sure why this made me laugh so hard. But yeah, I'm pumped for the wall of text actually. The amount of things to do now that I'm 50 is just overwhelming. Hopefully I can wrap my brain around hunts to figure out if that's how I should be spending my time.
Battle.net: ChubbyBunny#1452 | Steam: Bunny1248 | Xbox Live: CBunny1
That will sync Miasma and Bio, but that isn't as big an issue as Bio has no casting time and so can be re-applied as soon as Miasma is.
You actually don't want to sync them. The Dots are on just the perfect duration to allow you to set up a reapplication when they are at about 2-3 seconds from falling off without having one of the DoTs be off while you reapply the other.
Ideally you want to do Bio II> Miasma > Bio > Bio > Miasma > Bio II > whichever is about to fall off in 3 secs.
Basic starting rotation is Raging Strikes > Bio II > Rouse > Miasma > Spur > Bio > Fester > Enkindle > (Miasma 2 only if in short range)> Contagion > Swiftcast > Shadowflare > Ruin Spam > Bio (cast with 1-2 sec left) > Miasma (cast with 3 seconds left) > Bio II (cast with 3 seconds left)
Then you keep up Rouse/Spur whenever they are up and keep refreshing your DoTs as they are about to fall off while you spam ruin and hardcast Shadowflare when it's got 3 seconds left.
That should maximize your DPS on longer fights. Taken from someone who has mained Summoner since day one and progressed through the hardest content in the game and tried a LOT of different rotations to maximize damage. The thing about Summoner DoTs is that they work on a global server DoT tick. Which means that every 3 seconds the server "ticks" and all DoTs that are currently active will do their damage. This means ideally you don't want the DoTs to ever fall off (lest they miss a tick during reapplication) and you have a bit of leeway to reapply them with 1 or 2 seconds left without worrying about losing DPS.
The only time you would ever want to start Miasma is in a situation where you need to apply Heavy on a target quickly, such as the Dreadknights in Turn 5 or in PvP. Every other situations you would want to start with Bio II.
But don't take my word for it There is a lot of good info out there of Summoner rotations and the optimal setup for maximum DPS.
As for your questions about Bio II and Miasma syncing up. Bio II has a 30 second duration, and Miasma has a 24 second duration. Given a 2.5 cast time (It actually should be less than this) that means when you apply Bio II by the time you apply Miasma there is a difference of about 3 seconds. This is the perfect timing to reapply them because Miasma will fall off when Bio II has about 3-4 seconds left and Bio will fall off when Miasma has about 4-5 seconds left. Meaning you can reapply them in reverse order with perfect timing to not miss a beat.
This is the reason there are exactly 6 seconds between the duration for Bio II, Miasma, and Bio. (Well maybe not the reason for, but because of this the above rotation will maximize your DoT uptime.
Hmm. I see. Alright, I'll give that a shot. Knowing the right DOT rotation should help on Scholar as well.
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
The cycle I presented was BB/RoH the primary, then Overpower/Flash the group as they coalesce into a blob.
I'm sorry, I don't understand what you're trying to say then.
So the healer starts healing immediately and heals their most powerful heals, tearing threat off of anything but a non-comboed Rage of Halone/BB immediately off the bat
....so you should add a GCD before using your AoE threat ability? Why not start with Overpower/Flash(Maybe twice, which is what I normally do), then do the full threat combo, then Flash/Overpower again in between full combos?
This is exactly what you should do.
For me it's:
Shield Toss -> Flash -> Flash -> RoH combo -> Spirits Within (on CD) -> RoH combo x2 -> Flash.
Once I'm 50, I'll replace one of the flashes with a Circle of Scorn, and weave CoS in there every couple of RoH combos.
Can someone please explain hunts to me? I feel like I'm missing out big time, especially now that I'm 50 and should be gearing up. Are the GC specific? How do people know when/where monsters will be? Do I need to accept the things from the hunt board before killing the monster? Does our FC pick nights to "run hunts" or anything like that?
*whimper*
I've got this, inc wall of text...
Oh god. IT'S THE END! TO THE LIFEBOATS! WOMEN AND BARDS FIRST!
Check and mate, I'm out.
Wait, Bard's my main-alt-class, that still counts, right?
GnomeTankWhat the what?Portland, OregonRegistered Userregular
So the AF2 thing confuses me. I'm not really seeing any information about them online, but it seems like pretty much the first thing I should go for (after an ilvl 70 weapon) once hitting 50. I mean, 270 seals for ilvl 90 armor seems to good to be true, and seems to make running AK for Darklight really pointless. Where do I do this? Is basically trading in the AF1 set + the seals for the AF2 set?
Just a bit of context here, this is sort of a weird time to be hitting 50, in terms of gearing. Basically you hit at just the right time, a bargain basement sale on iLvl 90 stuff in anticipation of new things.
Obviously, they kept all the old stuff in, but there are certainly more rapid ways to gear now that before.
Can someone please explain hunts to me? I feel like I'm missing out big time, especially now that I'm 50 and should be gearing up. Are the GC specific? How do people know when/where monsters will be? Do I need to accept the things from the hunt board before killing the monster? Does our FC pick nights to "run hunts" or anything like that?
*whimper*
So there's two parts to hunts, one is the things you accept from the hunt board. (5 daily marks and 1 weekly elite) The weekly gives you 20 Allied Seals, the Dailys give 1-2 each. Then there are the Elite Marks, of which there are three in each zone, one each of ran B (weakest), A and S (Strongest).
A's & B's spawn on their own: The B ranks have roughly a one hour cooldown, A's are generally between 3:30 and 4:30. S's have conditions which cause them to spawn: Like catching Legendary fish for Thousand Catch Theda or completing a certain fate in a certain way for the worm in NThanalan. I think their cooldown is 24h from the last maintenance or 48h from their last spawn, something like that.
The rewards for hunts are kind of crazy if your server is organized about it:
B - 5 Allied Seals, 30 Mythology, someone fill in the Soldiery since I'm always capped
A - 20 Allied Seals, 80 Mythology, ??? Soldiery
S - 50 Allied Seals, 200 Mythology, ??? Soldiery
A&S ranks can also drop Blood-spattered Mark Logs, which I'll get to in a sec.
So let's get to the positives:
Allied Seals can be exchanged for a couple things, first of which is the ilevel 90 AF2 class gear. For 270 Seals total, a fresh/alt class 50 can get to something like i88/89 in a few hours! Great way for people to catch up to current content so they can play with their friends!
You can buy some sweet looking glamour items, see the linky to my cat below. These are expensive as shit though...
And here's where a lot of the controversy stems from: i110 gear, and shitloads of Mythology and Soldiery tomes fast. So you can exchange Seals for mark logs, and mark logs for Sands/Oils of Time which upgrade your Soldiery 100 gear to ilevel 110, which puts it on par with Coil2 gear.
So the bad:
Getting i110 gear through hunts is, without a doubt, muuuuch easier than getting it from raiding. The first complaint is completely opinion based: There are people that believe that it's unfair to the raiders that anyone be able to get raid quality gear without earning it through raiding.
The amount of Mythology and Soldiery earned makes dungeons "obsolete."
There can be quite a bit of player toxicity aver the damn things.
So as someone that hunts constantly for cute outfits, achievements and titles, I'll chime in a few of my opinions about the complaints. For one, I totally agree that the Soldiery rewards are crazy good and I'm capped about an hour into Tuesday. However, that's not the reason I don't run dungeons anymore, I'd totally run them if they dropped anything other than Minium and Cooking Sherry because I need freaking turn-ins for GC seals and things to desynth..... (Actually I do run dungeons every day, just not the Expert roulette)
Myth rewards... I don't know. Even when I'm just doing Syrcus Tower the Myth flows like water now, and they did say a while ago that they would increase the Myth rate to ease Atma/Animus/Novus, idk. It feels about the same as Philosophy did back when CT came out, I was always drowning in it and buying crafting mats left and right.
And the ilevel 110 gear... As someone that runs Coil2 I say.... Fantastic! More gear for everyone! Downing Coil doesn't guarantee you a drop anyway; Take it from me, it took something like 30 kills of T5 after it was farmable before I got my freaking weapon... So hunts can help your unlucky BLM stop being 7 ilevels behind everyone else, and maybe it'll be that little bit that the struggling FC's need to get past that next turn.
They're also doing something in tonight's maintenance to adjust hunts, nobody knows what it is yet. If you hear anyone insisting there's a nerf to rewards or increase to dailys or anything like that, they're speculating out their ass.
Awesome write up. I wanted to touch on one thing purely opinion-based from my own thoughts on the subject..
I was thinking about it and back in 2.0 the only way to get ilvl 90 gear was via Coil and Myth. You were capped at 300 myth a week (upped later to 450) and so it was tough to get gear. As you went through Coil and got some drops you supplemented it with Myth gear you got.
Now let's fast forward to 2.2
The only way to get ilvl 110 gear is via Coil and Soldiery. Except that's not strictly true. You see you can't actually get 110 gear with soldiery alone, not like you used to be able to get ilvl 90 gear with Myth alone in 2.0 and 2.1. Instead you need the Soldiery AND an item to upgrade it.
So essentially they nerfed how you obtain gear. No longer can you get drops from Coil and supplement them with Tomestone gear alone. now you need to ALSO get an item that drops once a week to upgrade one piece of gear to ilvl 110.
Fast forward a bit more to 2.3
Hunts are added. (As well as ST for Oil and UAT), now it is much easier to upgrade your gear to ilvl 110 provided you have spent the soldiery on the ilvl 100 gear. This has essentially returned the progression back to how it worked in 2.0 and 2.1 where you can get an equal ilvl via tomes as you can from Coil itself.
People complain that it's "too easy" to get ilvl 110 gear now but really all that has happened is that they've returned it to how it worked back in 2.0 and 2.1.
I will concede it is a bit easier to get Soldiery than it was to get Myth back then, but honestly you are still gated by the weekly cap like you were back then, and it's still technically harder to get ilvl 110 than it was to get ilvl 90 because it does require you to do an additional step (get sands/oil/UAT) in addition to the weekly soldiery to do it, as opposed to just using Myth to get ilvl 90 gear.
Upon this realization I basically stopped having an issue with hunts because it was basically a restorative measure to how things used to work anyways. I still take issue at the rampant negativity associated with Hunts though, and think it still has a massive negative influence on the community, but as a tool for progression it seems fine to me given how progression worked with Coil 1 and Myth.
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+1
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Just a bit of context here, this is sort of a weird time to be hitting 50, in terms of gearing. Basically you hit at just the right time, a bargain basement sale on iLvl 90 stuff in anticipation of new things.
Obviously, they kept all the old stuff in, but there are certainly more rapid ways to gear now that before.
And this gets me the Valor set? Basically the upgraded version of the Gallant set?
That's awesome. So when I hit 50, I'll start working on that and Curtana/Holy Shield.
That will sync Miasma and Bio, but that isn't as big an issue as Bio has no casting time and so can be re-applied as soon as Miasma is.
You actually don't want to sync them. The Dots are on just the perfect duration to allow you to set up a reapplication when they are at about 2-3 seconds from falling off without having one of the DoTs be off while you reapply the other.
Ideally you want to do Bio II> Miasma > Bio > Bio > Miasma > Bio II > whichever is about to fall off in 3 secs.
Basic starting rotation is Raging Strikes > Bio II > Rouse > Miasma > Spur > Bio > Fester > Enkindle > (Miasma 2 only if in short range)> Contagion > Swiftcast > Shadowflare > Ruin Spam > Bio (cast with 1-2 sec left) > Miasma (cast with 3 seconds left) > Bio II (cast with 3 seconds left)
Then you keep up Rouse/Spur whenever they are up and keep refreshing your DoTs as they are about to fall off while you spam ruin and hardcast Shadowflare when it's got 3 seconds left.
That should maximize your DPS on longer fights. Taken from someone who has mained Summoner since day one and progressed through the hardest content in the game and tried a LOT of different rotations to maximize damage. The thing about Summoner DoTs is that they work on a global server DoT tick. Which means that every 3 seconds the server "ticks" and all DoTs that are currently active will do their damage. This means ideally you don't want the DoTs to ever fall off (lest they miss a tick during reapplication) and you have a bit of leeway to reapply them with 1 or 2 seconds left without worrying about losing DPS.
The only time you would ever want to start Miasma is in a situation where you need to apply Heavy on a target quickly, such as the Dreadknights in Turn 5 or in PvP. Every other situations you would want to start with Bio II.
But don't take my word for it There is a lot of good info out there of Summoner rotations and the optimal setup for maximum DPS.
As for your questions about Bio II and Miasma syncing up. Bio II has a 30 second duration, and Miasma has a 24 second duration. Given a 2.5 cast time (It actually should be less than this) that means when you apply Bio II by the time you apply Miasma there is a difference of about 3 seconds. This is the perfect timing to reapply them because Miasma will fall off when Bio II has about 3-4 seconds left and Bio will fall off when Miasma has about 4-5 seconds left. Meaning you can reapply them in reverse order with perfect timing to not miss a beat.
This is the reason there are exactly 6 seconds between the duration for Bio II, Miasma, and Bio. (Well maybe not the reason for, but because of this the above rotation will maximize your DoT uptime.
So this is pretty good, but I would suggest a sliiiightly different rotation.
The off GCD stuff does take still a tiny bit of time to cast(.5 seconds on macro, as fast as you can catch them for non-macro). So I prefer using the non-GCD stuff between insta-casts. So if you're using a little bit of wasted time if you're putting the non-GCD through the casted stuff instead of through the instsa-cast stuff.
My favourite rotation, even though it delays the buffs a bit is:
Raging strikes - Bio II - Miasma - Bio - Fester - Ruin II - Swiftcast - Shadow Flare - Rouse - Ruin II - Spur - (Ruin II - Enkindle, if they're up) - Ruin if you have time - Bio - Miasma - Bio II.
Alternately once you get to the bio - fester - bit you could theoretically go bio - swiftcast - shadow flare - fester, if you notice problems waiting for bio to activate before festering.
Since I started weaving in the non-GCD specifically with instant-cast stuff I noticed a huuuuuuuge increase in my dps. Basically if you possibly can, I would suggest any time you have a non-GCD thing to cast, either cast it after Bio, Ruin II, or a swift-casted spell.
I may not do hunts this week, since I'm still working on the story (just finished Thornmarch), but I'll keep this in mind. Not even sure if I'm geared well enough for hunts at i78. I assume so?
My gear is kind of all over the place. I still have 4 i60 pieces and the rest are between I think i70 and i90.
That will sync Miasma and Bio, but that isn't as big an issue as Bio has no casting time and so can be re-applied as soon as Miasma is.
You actually don't want to sync them. The Dots are on just the perfect duration to allow you to set up a reapplication when they are at about 2-3 seconds from falling off without having one of the DoTs be off while you reapply the other.
Ideally you want to do Bio II> Miasma > Bio > Bio > Miasma > Bio II > whichever is about to fall off in 3 secs.
Basic starting rotation is Raging Strikes > Bio II > Rouse > Miasma > Spur > Bio > Fester > Enkindle > (Miasma 2 only if in short range)> Contagion > Swiftcast > Shadowflare > Ruin Spam > Bio (cast with 1-2 sec left) > Miasma (cast with 3 seconds left) > Bio II (cast with 3 seconds left)
Then you keep up Rouse/Spur whenever they are up and keep refreshing your DoTs as they are about to fall off while you spam ruin and hardcast Shadowflare when it's got 3 seconds left.
That should maximize your DPS on longer fights. Taken from someone who has mained Summoner since day one and progressed through the hardest content in the game and tried a LOT of different rotations to maximize damage. The thing about Summoner DoTs is that they work on a global server DoT tick. Which means that every 3 seconds the server "ticks" and all DoTs that are currently active will do their damage. This means ideally you don't want the DoTs to ever fall off (lest they miss a tick during reapplication) and you have a bit of leeway to reapply them with 1 or 2 seconds left without worrying about losing DPS.
The only time you would ever want to start Miasma is in a situation where you need to apply Heavy on a target quickly, such as the Dreadknights in Turn 5 or in PvP. Every other situations you would want to start with Bio II.
But don't take my word for it There is a lot of good info out there of Summoner rotations and the optimal setup for maximum DPS.
As for your questions about Bio II and Miasma syncing up. Bio II has a 30 second duration, and Miasma has a 24 second duration. Given a 2.5 cast time (It actually should be less than this) that means when you apply Bio II by the time you apply Miasma there is a difference of about 3 seconds. This is the perfect timing to reapply them because Miasma will fall off when Bio II has about 3-4 seconds left and Bio will fall off when Miasma has about 4-5 seconds left. Meaning you can reapply them in reverse order with perfect timing to not miss a beat.
This is the reason there are exactly 6 seconds between the duration for Bio II, Miasma, and Bio. (Well maybe not the reason for, but because of this the above rotation will maximize your DoT uptime.
So this is pretty good, but I would suggest a sliiiightly different rotation.
The off GCD stuff does take still a tiny bit of time to cast(.5 seconds on macro, as fast as you can catch them for non-macro). So I prefer using the non-GCD stuff between insta-casts. So if you're using a little bit of wasted time if you're putting the non-GCD through the casted stuff instead of through the instsa-cast stuff.
My favourite rotation, even though it delays the buffs a bit is:
Raging strikes - Bio II - Miasma - Bio - Fester - Ruin II - Swiftcast - Shadow Flare - Rouse - Ruin II - Spur - (Ruin II - Enkindle, if they're up) - Ruin if you have time - Bio - Miasma - Bio II.
Alternately once you get to the bio - fester - bit you could theoretically go bio - swiftcast - shadow flare - fester, if you notice problems waiting for bio to activate before festering.
Since I started weaving in the non-GCD specifically with instant-cast stuff I noticed a huuuuuuuge increase in my dps.
I don't macro anything so it's really not been an issue. I've tried it the way you mentioned but didn't notice an appreciable increase in DPS to justify the increased mana cost. On top of that in a fair amount of fights the Paladin likes to use flash to blind at key points so throwing out Ruin II a lot will screw that up by pushing it quickly into diminishing returns.
A minor thing and not applicable in all fights, but again as I don't macro anything there wasn't enough of a DPS gain to justify the mana cost ( know Mana isn't a huge deal on SMN but in longer fights it can be if you spam a lot of higher mana abilities like Ruin II.)
I pretty much only use Ruin II during movement or if I am specifically trying to blind the target.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Speaking of Curtana/Holy Shield...I hope some of you are ready to run AK and the hard primals with me soon
Oh yeah, if there are needed blinds, then don't ruin II.
I don't macro either, but there's still a floor for how quickly you can switch from gcd-nongcd-gcd I think. To be fair, I may be completely wrong about that, I know I have buffs on arcane ctrl+number stuff, but I'm pretty fast at hitting them and I still find it slower to add them between filled cast bars versus filling them during the gcd.
It could just be me, and I could even be wrong about there being a delay. But I've definitely found alternating between GCD and non-GCD raised my DPS a lot.
Really though, if you are keeping your DoTs up and using pet buffs correctly, and Fester whenever it's up, and if you have absolutely nothing else to do cast Ruin a bunch.... that's the main part, I just noticed for me doing the weaving was a big improvement. Also I haven't yet had mana problems.
It's a tiny, tiny, tiny difference though if you're doing everything else.
I still take issue at the rampant negativity associated with Hunts though, and think it still has a massive negative influence on the community, but as a tool for progression it seems fine to me given how progression worked with Coil 1 and Myth.
The negativity is terrible and I can't come up with a good solution. Even with as organized as Faerie is (I'm in six hunt Linkshells, leader of two and all but one are extremely anti-drama) there's a ton of hostility during prime time. And it's not really anyone's fault: The hunt mob disappears due to culling from too many people in the area, people panic and rush forward, accidentally face pull before the called "pull time." The twelve help anyone on PS3 with their load times: I'll port the second something is called and barely make it in time on a SSD. So even too much cooperation can cause drama, we're getting early pulls on B ranks due to player culling from like 100+ people showing up. Yep, culling on the hunt mobs that were originally designed to be soloed.
Despite that, I'm having so much fun with them, honestly. I'm part of the secret hunt society that spawns the S ranks. Getting a mark log is like winning a slot jackpot, even though I'm totally out of Soldiery stuff to upgrade. All my alts are caught up to i90. I have a pile of the chocobo respec coins... Now I'm saving up for the Maelstrom tank set. My FC thinks I'm crazy, but they sure don't mind if I lead them on the loot train...
Another thing I'm grateful for: Certain classes, Scholar being one, have upgraded Soldiery items as like almost all of their BIS gear... So I need an absolutely selfish amount of Sands, which everyone else needs too. And while my static is pretty great about spreading the love I only had one upgraded i110 item pre-hunts. (And now glowing Bard earrings! Seriously #$%^& Coil's RNG) But now, I can farm out all my crap and let everyone else that doesn't have the time also get their upgrades, and it just works out for everyone.
Although the abrupt +8 ilevel jump has caused my overhealing to skyrocket, whoops.
To clarify, there's no real bonus to using Ruin II over Ruin, DPS-wise , right? It casts instantly, but everything has to cool down over about the same amount of time that it takes to cast Ruin anyway.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Hunts to me sound like they have the same inherent problems that Timeless Isle in WoW has. The negativity comes from two places (at least there): Players who got equivalent gear through much more difficult means, creating resentment (even though this is just the natural march of MMO's). Second, the open world nature of them means you're simply going to get some asshats. You can't get a pool of people together in one spot and not expect some of them to be dicks/trolls.
To clarify, there's no real bonus to using Ruin II over Ruin, DPS-wise , right? It casts instantly, but everything has to cool down over about the same amount of time that it takes to cast Ruin anyway.
yeah i think it's slightly faster to just ruin spam, like .2 seconds or something? II is really just for the blind i think or if you're running/repositioning, because 2 uses a bunch more mana
Posts
The cycle I presented was BB/RoH the primary, then Overpower/Flash the group as they coalesce into a blob.
"Man! I can finally get some badass pants for my MRD!"
*gets close to appropriate level*
"Alms... alms for the poor...."
Wait, this is an option?!
I'm sorry, I don't understand what you're trying to say then.
So the healer starts healing immediately and heals their most powerful heals, tearing threat off of anything but a non-comboed Rage of Halone/BB immediately off the bat
....so you should add a GCD before using your AoE threat ability? Why not start with Overpower/Flash(Maybe twice, which is what I normally do), then do the full threat combo, then Flash/Overpower again in between full combos?
Tomahawk -> Overpower -> Overpower (JUST TO BE SURE) -> Start workin' that combo -> maybe get Maim up on the last 15% of the first mob's health bar -> resume combo on mob2, or panic Overpower / panic Tomahawk if i've lost aggro on something
EDIT: also keep throwing brutal swing on stuff, and wasting Mercy Stroke exactly 0.5s too early or late
i'm... not the best
So Armorsmiths: what sells well? I made a battery of glamour prisms across all 5 ranks, a bunch of militia gear, some furniture (Moogle post box, FC box, fireplaces) and enough HQ Cobalt Ingots to build a house with.
Currently playing: GW2 and TSW
That's most of the things that sell well. Other things I can think of: HQ Cooking tools, and you may want to check to see how much Cobalt/Darksteel Rivets sell for, since they're used pretty commonly for other crafting profession's recipes. (Most of the other rivets can be purchased from beast tribes) It can be hit or miss though. Oh and don't forget dyes, but the price on those tends to be all over the place.
But seriously, [Tomahawk - Overpower - Overpower (different mob) - Infuriate - Steel Cyclone] should get you through a lot of shit as far as generating Emnity on multiple mobs.
And don't forget to weave your defensive skills in either your first rotation or right after that.
I think I recall that pretty much setting Miasma and Bio II to expire at the same time. Shouldn't I be staggering them so that I can keep them all going?
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I'd stagger them so you can keep them up at all times.
Always Be Dotting
or for Bards:
Always Be Critting Dots
That will sync Miasma and Bio, but that isn't as big an issue as Bio has no casting time and so can be re-applied as soon as Miasma is.
You actually don't want to sync them. The Dots are on just the perfect duration to allow you to set up a reapplication when they are at about 2-3 seconds from falling off without having one of the DoTs be off while you reapply the other.
Ideally you want to do Bio II> Miasma > Bio > Bio > Miasma > Bio II > whichever is about to fall off in 3 secs.
Basic starting rotation is Raging Strikes > Bio II > Rouse > Miasma > Spur > Bio > Fester > Enkindle > (Miasma 2 only if in short range)> Contagion > Swiftcast > Shadowflare > Ruin Spam > Bio (cast with 1-2 sec left) > Miasma (cast with 3 seconds left) > Bio II (cast with 3 seconds left)
Then you keep up Rouse/Spur whenever they are up and keep refreshing your DoTs as they are about to fall off while you spam ruin and hardcast Shadowflare when it's got 3 seconds left.
That should maximize your DPS on longer fights. Taken from someone who has mained Summoner since day one and progressed through the hardest content in the game and tried a LOT of different rotations to maximize damage. The thing about Summoner DoTs is that they work on a global server DoT tick. Which means that every 3 seconds the server "ticks" and all DoTs that are currently active will do their damage. This means ideally you don't want the DoTs to ever fall off (lest they miss a tick during reapplication) and you have a bit of leeway to reapply them with 1 or 2 seconds left without worrying about losing DPS.
The only time you would ever want to start Miasma is in a situation where you need to apply Heavy on a target quickly, such as the Dreadknights in Turn 5 or in PvP. Every other situations you would want to start with Bio II.
But don't take my word for it
As for your questions about Bio II and Miasma syncing up. Bio II has a 30 second duration, and Miasma has a 24 second duration. Given a 2.5 cast time (It actually should be less than this) that means when you apply Bio II by the time you apply Miasma there is a difference of about 3 seconds. This is the perfect timing to reapply them because Miasma will fall off when Bio II has about 3-4 seconds left and Bio will fall off when Miasma has about 4-5 seconds left. Meaning you can reapply them in reverse order with perfect timing to not miss a beat.
This is the reason there are exactly 6 seconds between the duration for Bio II, Miasma, and Bio. (Well maybe not the reason for, but because of this the above rotation will maximize your DoT uptime.
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*whimper*
My Digital Pin Lanyard || PAX East '13, '14, '15, '19 | PAX South '15
So there's two parts to hunts, one is the things you accept from the hunt board. (5 daily marks and 1 weekly elite) The weekly gives you 20 Allied Seals, the Dailys give 1-2 each. Then there are the Elite Marks, of which there are three in each zone, one each of ran B (weakest), A and S (Strongest).
A's & B's spawn on their own: The B ranks have roughly a one hour cooldown, A's are generally between 3:30 and 4:30. S's have conditions which cause them to spawn: Like catching Legendary fish for Thousand Catch Theda or completing a certain fate in a certain way for the worm in NThanalan. I think their cooldown is 24h from the last maintenance or 48h from their last spawn, something like that.
The rewards for hunts are kind of crazy if your server is organized about it:
B - 5 Allied Seals, 30 Mythology, 10 Soldiery
A - 20 Allied Seals, 80 Mythology, 20 Soldiery
S - 50 Allied Seals, 200 Mythology, 40 Soldiery
A&S ranks can also drop Blood-spattered Mark Logs, which I'll get to in a sec.
So let's get to the positives:
Allied Seals can be exchanged for a couple things, first of which is the ilevel 90 AF2 class gear. For 270 Seals total, a fresh/alt class 50 can get to something like i88/89 in a few hours! Great way for people to catch up to current content so they can play with their friends!
You can buy some sweet looking glamour items, see the linky to my cat below. These are expensive as shit though...
And here's where a lot of the controversy stems from: i110 gear, and shitloads of Mythology and Soldiery tomes fast. So you can exchange Seals for mark logs, and mark logs for Sands/Oils of Time which upgrade your Soldiery 100 gear to ilevel 110, which puts it on par with Coil2 gear.
So the bad:
Getting i110 gear through hunts is, without a doubt, muuuuch easier than getting it from raiding. The first complaint is completely opinion based: There are people that believe that it's unfair to the raiders that anyone be able to get raid quality gear without earning it through raiding.
The amount of Mythology and Soldiery earned makes dungeons "obsolete."
There can be quite a bit of player toxicity aver the damn things.
So as someone that hunts constantly for cute outfits, achievements and titles, I'll chime in a few of my opinions about the complaints. For one, I totally agree that the Soldiery rewards are crazy good and I'm capped about an hour into Tuesday. However, that's not the reason I don't run dungeons anymore, I'd totally run them if they dropped anything other than Minium and Cooking Sherry because I need freaking turn-ins for GC seals and things to desynth..... (Actually I do run dungeons every day, just not the Expert roulette)
Myth rewards... I don't know. Even when I'm just doing Syrcus Tower the Myth flows like water now, and they did say a while ago that they would increase the Myth rate to ease Atma/Animus/Novus, idk. It feels about the same as Philosophy did back when CT came out, I was always drowning in it and buying crafting mats left and right.
And the ilevel 110 gear... As someone that runs Coil2 I say.... Fantastic! More gear for everyone! Downing Coil doesn't guarantee you a drop anyway; Take it from me, it took something like 30 kills of T5 after it was farmable before I got my freaking weapon... So hunts can help your unlucky BLM stop being 7 ilevels behind everyone else, and maybe it'll be that little bit that the struggling FC's need to get past that next turn.
They're also doing something in tonight's maintenance to adjust hunts, nobody knows what it is yet. If you hear anyone insisting there's a nerf to rewards or increase to dailys or anything like that, they're speculating out their ass.
Oh god. IT'S THE END! TO THE LIFEBOATS! WOMEN AND BARDS FIRST!
Currently playing: GW2 and TSW
Haha not sure why this made me laugh so hard. But yeah, I'm pumped for the wall of text actually. The amount of things to do now that I'm 50 is just overwhelming. Hopefully I can wrap my brain around hunts to figure out if that's how I should be spending my time.
My Digital Pin Lanyard || PAX East '13, '14, '15, '19 | PAX South '15
Hmm. I see. Alright, I'll give that a shot. Knowing the right DOT rotation should help on Scholar as well.
This is exactly what you should do.
For me it's:
Shield Toss -> Flash -> Flash -> RoH combo -> Spirits Within (on CD) -> RoH combo x2 -> Flash.
Once I'm 50, I'll replace one of the flashes with a Circle of Scorn, and weave CoS in there every couple of RoH combos.
Check and mate, I'm out.
Wait, Bard's my main-alt-class, that still counts, right?
Just a bit of context here, this is sort of a weird time to be hitting 50, in terms of gearing. Basically you hit at just the right time, a bargain basement sale on iLvl 90 stuff in anticipation of new things.
Obviously, they kept all the old stuff in, but there are certainly more rapid ways to gear now that before.
Awesome write up. I wanted to touch on one thing purely opinion-based from my own thoughts on the subject..
I was thinking about it and back in 2.0 the only way to get ilvl 90 gear was via Coil and Myth. You were capped at 300 myth a week (upped later to 450) and so it was tough to get gear. As you went through Coil and got some drops you supplemented it with Myth gear you got.
Now let's fast forward to 2.2
The only way to get ilvl 110 gear is via Coil and Soldiery. Except that's not strictly true. You see you can't actually get 110 gear with soldiery alone, not like you used to be able to get ilvl 90 gear with Myth alone in 2.0 and 2.1. Instead you need the Soldiery AND an item to upgrade it.
So essentially they nerfed how you obtain gear. No longer can you get drops from Coil and supplement them with Tomestone gear alone. now you need to ALSO get an item that drops once a week to upgrade one piece of gear to ilvl 110.
Fast forward a bit more to 2.3
Hunts are added. (As well as ST for Oil and UAT), now it is much easier to upgrade your gear to ilvl 110 provided you have spent the soldiery on the ilvl 100 gear. This has essentially returned the progression back to how it worked in 2.0 and 2.1 where you can get an equal ilvl via tomes as you can from Coil itself.
People complain that it's "too easy" to get ilvl 110 gear now but really all that has happened is that they've returned it to how it worked back in 2.0 and 2.1.
I will concede it is a bit easier to get Soldiery than it was to get Myth back then, but honestly you are still gated by the weekly cap like you were back then, and it's still technically harder to get ilvl 110 than it was to get ilvl 90 because it does require you to do an additional step (get sands/oil/UAT) in addition to the weekly soldiery to do it, as opposed to just using Myth to get ilvl 90 gear.
Upon this realization I basically stopped having an issue with hunts because it was basically a restorative measure to how things used to work anyways. I still take issue at the rampant negativity associated with Hunts though, and think it still has a massive negative influence on the community, but as a tool for progression it seems fine to me given how progression worked with Coil 1 and Myth.
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And this gets me the Valor set? Basically the upgraded version of the Gallant set?
That's awesome. So when I hit 50, I'll start working on that and Curtana/Holy Shield.
And I can use Soldiery Tomes to get i100 gear, then buy logs to upgrade said i100 gear to i110?
So this is pretty good, but I would suggest a sliiiightly different rotation.
The off GCD stuff does take still a tiny bit of time to cast(.5 seconds on macro, as fast as you can catch them for non-macro). So I prefer using the non-GCD stuff between insta-casts. So if you're using a little bit of wasted time if you're putting the non-GCD through the casted stuff instead of through the instsa-cast stuff.
My favourite rotation, even though it delays the buffs a bit is:
Raging strikes - Bio II - Miasma - Bio - Fester - Ruin II - Swiftcast - Shadow Flare - Rouse - Ruin II - Spur - (Ruin II - Enkindle, if they're up) - Ruin if you have time - Bio - Miasma - Bio II.
Alternately once you get to the bio - fester - bit you could theoretically go bio - swiftcast - shadow flare - fester, if you notice problems waiting for bio to activate before festering.
Since I started weaving in the non-GCD specifically with instant-cast stuff I noticed a huuuuuuuge increase in my dps. Basically if you possibly can, I would suggest any time you have a non-GCD thing to cast, either cast it after Bio, Ruin II, or a swift-casted spell.
My gear is kind of all over the place. I still have 4 i60 pieces and the rest are between I think i70 and i90.
I don't macro anything so it's really not been an issue. I've tried it the way you mentioned but didn't notice an appreciable increase in DPS to justify the increased mana cost. On top of that in a fair amount of fights the Paladin likes to use flash to blind at key points so throwing out Ruin II a lot will screw that up by pushing it quickly into diminishing returns.
A minor thing and not applicable in all fights, but again as I don't macro anything there wasn't enough of a DPS gain to justify the mana cost ( know Mana isn't a huge deal on SMN but in longer fights it can be if you spam a lot of higher mana abilities like Ruin II.)
I pretty much only use Ruin II during movement or if I am specifically trying to blind the target.
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If I'm around and I have the time, I'll help. What's your name in-game?
I don't macro either, but there's still a floor for how quickly you can switch from gcd-nongcd-gcd I think. To be fair, I may be completely wrong about that, I know I have buffs on arcane ctrl+number stuff, but I'm pretty fast at hitting them and I still find it slower to add them between filled cast bars versus filling them during the gcd.
It could just be me, and I could even be wrong about there being a delay. But I've definitely found alternating between GCD and non-GCD raised my DPS a lot.
Really though, if you are keeping your DoTs up and using pet buffs correctly, and Fester whenever it's up, and if you have absolutely nothing else to do cast Ruin a bunch.... that's the main part, I just noticed for me doing the weaving was a big improvement. Also I haven't yet had mana problems.
It's a tiny, tiny, tiny difference though if you're doing everything else.
Same.
I'm coming up on finals for the summer so will mostly pretty much be on in the afternoon-evenings PST for a bit, but I'll still be game!
The negativity is terrible and I can't come up with a good solution. Even with as organized as Faerie is (I'm in six hunt Linkshells, leader of two and all but one are extremely anti-drama) there's a ton of hostility during prime time. And it's not really anyone's fault: The hunt mob disappears due to culling from too many people in the area, people panic and rush forward, accidentally face pull before the called "pull time." The twelve help anyone on PS3 with their load times: I'll port the second something is called and barely make it in time on a SSD. So even too much cooperation can cause drama, we're getting early pulls on B ranks due to player culling from like 100+ people showing up. Yep, culling on the hunt mobs that were originally designed to be soloed.
Despite that, I'm having so much fun with them, honestly. I'm part of the secret hunt society that spawns the S ranks. Getting a mark log is like winning a slot jackpot, even though I'm totally out of Soldiery stuff to upgrade. All my alts are caught up to i90. I have a pile of the chocobo respec coins... Now I'm saving up for the Maelstrom tank set. My FC thinks I'm crazy, but they sure don't mind if I lead them on the loot train...
Another thing I'm grateful for: Certain classes, Scholar being one, have upgraded Soldiery items as like almost all of their BIS gear... So I need an absolutely selfish amount of Sands, which everyone else needs too. And while my static is pretty great about spreading the love I only had one upgraded i110 item pre-hunts. (And now glowing Bard earrings! Seriously #$%^& Coil's RNG) But now, I can farm out all my crap and let everyone else that doesn't have the time also get their upgrades, and it just works out for everyone.
Although the abrupt +8 ilevel jump has caused my overhealing to skyrocket, whoops.
Zillius Rosh. I won't be 50 for a couple of days, just getting the feelers out there
yeah i think it's slightly faster to just ruin spam, like .2 seconds or something? II is really just for the blind i think or if you're running/repositioning, because 2 uses a bunch more mana