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[Fallen London] et al.: Sunless Skies is out!

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Posts

  • akajaybayakajaybay Registered User regular
    It's taking me a while to drag my shadowy and dangerous up. Dangerous hasn't had a whole a lot of interesting things to do really. Maybe I'm missing it.

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Shadowy is cool because they have several actions that drop suspicious. The thing that sucks about it is that it's social action drops several things. Dangerous is quite annoying.

  • VeagleVeagle Registered User regular
    I've finally kicked my laudanum addiction!

    steam_sig.png
    38thDoe
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I finally burgled 1500 glim!

  • heenatoheenato Alice Leywind Registered User regular
    Veagle wrote: »
    I've finally kicked my laudanum addiction!
    Okay. Go to a well. that'll fix that.

    M A G I K A Z A M
    Kristmas Kthulhu
  • EnclaveofGnomesEnclaveofGnomes Registered User regular
    edited March 2015
    Coming back after a long break really brings home just how vital remembering your trade route is. Be nice if you could make notes on the map. (sunless sea)

    EnclaveofGnomes on
    Calica
  • Steel AngelSteel Angel Registered User regular
    Woo, new Sunless Sea update:

    http://www.failbettergames.com/magellan-and-the-stuttering-bug/
    Magellan v1.02 Patch Notes
    New feature

    There are now some variations on the way victory screens look based on the win condition you achieved. We will be adding more to the game soon.
    Bug fixes

    The periodic frame rate drop/stuttering issue has been fixed.
    A few edge cases that were occasionally preventing people from carrying forward their legacy items after exiting the game have been resolved.
    Mt Nomad and the Tree of Ages will now spawn more often.
    Some edge cases where trading vessels would pop into existence or get stuck on terrain have been fixed.
    The descriptions of A Dream of Red and A Travelling Light now correctly state which stats they enhance.
    The quantities of items usable in combat are now updated correctly when you gain more of them.
    Fixed an issue where trading in a vessel occasionally resulted in you getting more money than expected (sorry!).
    Zee-beast attacks that were reducing terror now increase it, as intended.
    The audio no longer clips out when selling multiple items in the shop.
    Removed an edge case that occasionally allowed you to carry legacy stat bonuses over from one set of character lineages to another.
    If you have multiple copies of an item that is currently equipped to a slot on your ship, they should now appear in your hold as well.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • DracomicronDracomicron Registered User regular
    Coming back after a long break really brings home just how vital remembering your trade route is. Be nice if you could make notes on the map. (sunless sea)

    Trade routes are pretty much the worst way to play the game, if you ask me. You make more money running port reports than you do with pure trading.

    Unless, like, you're doing surface runs, but that's so much a "trade route" as it is very profitable suicide.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Well, hit the point where I can push Watchful to 100 with equipment in FL and started on my way to becoming a person of some importance.

    Unfortunately my other three stats are hovering at around 50-60 so I've got a lot of grinding to do.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • Oh My GodOh My God Registered User regular
    So, just doing some back-of-the-napkin math, trying to figure out a reasonable way to generate Echoes, it looks like grinding out Rostygold might be the most action-to-Echo effective means of generating cash, netting me approximately 40 Echoes a day if I doggedly apply myself to it. A month of doing that nets me a pretty collection of a Parabola-Linen Suit, a Malevolent Monkey, Kingscale Boots etc. etc. &c.

    Is getting 'geared up' worth it? Are there events that eat your clothing, making this too much of a risk? Am I just overthinking this too much?

  • AnteCantelopeAnteCantelope Registered User regular
    You're overthinking it. If you do that so much you'll raise your skills a lot, do harder quests, and get more echoes. With 100 in a skill you'll get around 1 echo an action.

    The best thing to do at lower levels is get the best gear you can afford. At about 10 echoes each, instead of 400, you can get a lot more value.

  • Oh My GodOh My God Registered User regular
    You're overthinking it. If you do that so much you'll raise your skills a lot, do harder quests, and get more echoes. With 100 in a skill you'll get around 1 echo an action.

    The best thing to do at lower levels is get the best gear you can afford. At about 10 echoes each, instead of 400, you can get a lot more value.

    F'r examples, looking at what's for sale in Carrow's Steel... An Emergency Blunderbuss is half an Echo for +1 Dangerous. A Spyglass Knife is only +2 Dangerous, for 24 times the cost. It just doesn't feel like that extra one Dangerous is worth the cost, you know? Most of the lower-level 10ish Echoes cost gear feels like that.

  • milskimilski Poyo! Registered User regular
    There's plenty of gear that is a cheap +2, or a reasonably cheap +5. Dangerous especially has pretty cheap +5 hat and +5 gloves, and you should get a solid weapon and companion as well (from either the rats in your house or your ambition), and there are plenty of ~28 echo items that give +5 to a stat.

    More than that, money doesn't really matter that much. Sure, you can be cost limited, but unless you're trying to buy an overgoat, advance the very end of your ambition, get a really fancy wedding, or buy some cider, it's probably better to sell off (reasonable) quantities of items now for the benefit you get from gear, especially with regards to flexibility. In theory, selling items might be bad because they could be used for something later and it costs more to get them back, but in practice the farther on you get and the more expensive things get, the more suitable options you have for getting whatever specific item you need, and you're more likely limited by how rare the items are rather than how expensive they are, e.g. you need to get a 300 echo item that can be obtained all of two ways, rather than just throwing out 500 echoes of secrets.

    I ate an engineer
  • AnteCantelopeAnteCantelope Registered User regular
    Well, there's +1 dangerous for 0.50, 2 for 12.80, 4 for 28.80, 6 for 204.80, 7 for 400, and 8 for 420.

    Personally, I think the 1 dangerous is great when you're starting, the 2's not really worth it, but the 4 is half the best you can do, for about 5% the total cost. The 6 and 7 aren't worth it, then when you're drowning in cash grab the +8.

    Basically, I reckon save 28.80 for the +4, then the higher level ones can wait until you get around an echo an action, which means it'll only take about 4 days to buy.

  • milskimilski Poyo! Registered User regular
    There are multiple free +dangerous weapons (dependent on ambition, mostly) and there are multiple sources of +5 not-weapons for 28.80. I wouldn't buy the +4 dangerous weapon because in all likelihood, you can get a better weapon and/or a better dangerous upgrade for less money.

    I ate an engineer
  • Oh My GodOh My God Registered User regular
    milski wrote: »
    There are multiple free +dangerous weapons (dependent on ambition, mostly) and there are multiple sources of +5 not-weapons for 28.80. I wouldn't buy the +4 dangerous weapon because in all likelihood, you can get a better weapon and/or a better dangerous upgrade for less money.

    The +dangerous weapon for my Ambition is, impressively, worse than the half Echo weapon. It's a +1 Dangerous, -1 Shadowy Sandalwood Club.

    Smells nice, though.

  • milskimilski Poyo! Registered User regular
    That ambition has a menace reducing +3 dangerous weapon and a +4 dangerous weapon early on, so no, you're incorrect. By the time you've gotten the club, the game should have already told you to go get another item and smash them together in order to make a new weapon.

    Also, the only minuses that matter on items are the -25 to all stats rat and items with -menace on them. For the most part you only want to look for the item with the biggest + to whatever stat you're trying to improve, because you should be swapping gear for different tasks.

    I ate an engineer
  • EnclaveofGnomesEnclaveofGnomes Registered User regular
    Coming back after a long break really brings home just how vital remembering your trade route is. Be nice if you could make notes on the map. (sunless sea)

    Trade routes are pretty much the worst way to play the game, if you ask me. You make more money running port reports than you do with pure trading.

    Unless, like, you're doing surface runs, but that's so much a "trade route" as it is very profitable suicide.

    I kind of meant a circle journey where you pick up a bunch of reports, honey, clay men and whatever other quest items and end up back in london after selling/handing it all in.

  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    Money is just really frustrating to come by in Sunless Sea sometimes. I've got a chart that's pretty well explored aside from a couple of nooks and corners (I haven't found Kingeater's Castle yet, and for some reason I just cannot find Godfall) and I'm at the point where a bunch of stories need huge item or financial investments (this dude wants a Searing Enigma, this other dude wants me to carry more items than I can fit into my hold, everyone wants Judgement Eggs) to proceed and it's just like...lol.

    I understand that the game wants you to focus on stories rather than lucre but the constant slow erosion of my finances in the vain hope that something will happen in one of the few ports I haven't found yet to keep me afloat a while longer is just really wearying. Being able to make a few good trades would be really, really nice.

    rRwz9.gif
  • PhillisherePhillishere Registered User regular
    Jacobkosh wrote: »
    Money is just really frustrating to come by in Sunless Sea sometimes. I've got a chart that's pretty well explored aside from a couple of nooks and corners (I haven't found Kingeater's Castle yet, and for some reason I just cannot find Godfall) and I'm at the point where a bunch of stories need huge item or financial investments (this dude wants a Searing Enigma, this other dude wants me to carry more items than I can fit into my hold, everyone wants Judgement Eggs) to proceed and it's just like...lol.

    I understand that the game wants you to focus on stories rather than lucre but the constant slow erosion of my finances in the vain hope that something will happen in one of the few ports I haven't found yet to keep me afloat a while longer is just really wearying. Being able to make a few good trades would be really, really nice.

    The balance tips the other way in the latter stages of the game, as well. You start getting repeatable opportunities that make a lot of money (catching mirrorsnakes is extremely profitable) at about the same time that the content thins out. When that happens, the game becomes more about trying to figure out the best way to manage your inventory while completing the endgame goals.

    I've actually put Sunless Sea away for awhile (after 80 freaking hours, damn), probably until the expansion comes out. I still love the game, but its showing a weakness in early access RPG-style games that I'm beginning to realize is a pattern. You get a lot of attention and polish on the early parts of the game open to open access players and then have to wait for patches and updates to solidify the mid and end games.

    The developers do realize this and are working to fix it. This postmortem is a very frank read about the weaknesses and mistakes made in developing what is Failbetter's first attempt at a non-browser game.

    Jacobkosh
  • DracomicronDracomicron Registered User regular
    Jacobkosh wrote: »
    Money is just really frustrating to come by in Sunless Sea sometimes. I've got a chart that's pretty well explored aside from a couple of nooks and corners (I haven't found Kingeater's Castle yet, and for some reason I just cannot find Godfall) and I'm at the point where a bunch of stories need huge item or financial investments (this dude wants a Searing Enigma, this other dude wants me to carry more items than I can fit into my hold, everyone wants Judgement Eggs) to proceed and it's just like...lol.

    I understand that the game wants you to focus on stories rather than lucre but the constant slow erosion of my finances in the vain hope that something will happen in one of the few ports I haven't found yet to keep me afloat a while longer is just really wearying. Being able to make a few good trades would be really, really nice.

    Godfall is always near Polythreme and usually pretty close to the Khanate. Kingeater's Castle is always in the same place. Non-Reveal Hint:
    If you sail off the eastern edge of the map, it dumps you off at Kingeater's.

    Searing Enigmas are generally one of the two rewards for finishing an island quest chain.
    Try Nuncio.

    Anyway, my last game, I ended up having bought a total of 22 heirlooms (no, I didn't have them all at once), all of which I had earned that game. And that doesn't even count the 10K mansion or all the cash I blew at zee. There is a lot of money out there, but you kind of have to be a bad person to get it. Just like real life!
    You can re-do the Increasingly Inappropriately Named "Last Tour" as many times as you want. Grind Hunting Trophies/Godfall/Vendorbight/Tour for 1500 echoes and a Judgement's Egg. Even if you lose a couple of tourists, you still get 100 per cargo hold space, which is pretty much the gold standard of returns in the game.

    Everybody knows about the Salt Lions. The last delivery nets you 1,000 echoes.

    Even with the new Menace, you can make a LOT of cash doing surface runs with coffee and mirrorcatch boxes. Sell them to the Blind Bruiser instead of the Isle of Cats if you can and remember that you can sell the boxes back at the Khanate for 200 each when you're done. If you're going to the surface anyway, might as well load up on coffee as well. If you can get it low from the south (like Port Carnalian), you can make a pretty significant profit. While you're up there, why not do favors for the revolutionaries (be sure that your cargo hold is relatively empty when you cash in at London)?

    You can re-do the Mangrove College's Wisp-Ways for Captivating Treasures. Just bring a lot of candles (cheap at the southern ports and Khanate). While you're down there you can pick up a Shady Sort of Checkered Character to deliver for 100-120 echoes.

    Run Red Honey from the Isle of Cats to the Brass Embassy in London (obviously after you do Mt. Palmerston). 399 echoes for zero cargo hold investment is pretty considerable; either visit Cats several times (each one requires a SAY) and pay the fine, or just make sure you roll into London without a SAY (I don't think the customs guys show up unless you have one).

    The Cheery Man's cargo can be a pain in the ass, but 200 echoes plus some fuel and supplies is more than worth it. And you can always betray the Blind Bruiser and keep the 1,000 echoes if you have a plan for either avoiding him (he requires a SAY) or beating him.

    If you end up with too many supplies from quest rewards or Aestival or something, don't sell them for tiddlywinks in London. Take them to Abbey Rock where you'll at least get their full 20-echo value, or to Whither, where you can get Tales of Terror for them.

    Delivering wine to Godfall is not worth it if you have to buy the wine yourself; the only time you do this is if you end up with a bunch of wine as a quest reward.

    Blemmigans sometimes present unexpected opportunities. Try Nuncio (I love Nuncio!).

    Basically remember this: Less than 30 echoes/cargo hold in pure profit is not worth doing, at least not as your primary money making activity. Less than that, and your operating costs are out-stripping your income. What you really want is 100/hold space, if you can get find the opportunities. If you find yourself stuck, invite your officers to dinner and see what they're working on. Murder pirates or zee creatures. Look at a spot on your map that's undiscovered and zail there (lot of people take a long time to go south, but there's a ton of adventure down there, and also HE SUN THE SUN THE SUN T.

  • Oh My GodOh My God Registered User regular
    milski wrote: »
    That ambition has a menace reducing +3 dangerous weapon and a +4 dangerous weapon early on, so no, you're incorrect. By the time you've gotten the club, the game should have already told you to go get another item and smash them together in order to make a new weapon.

    Also, the only minuses that matter on items are the -25 to all stats rat and items with -menace on them. For the most part you only want to look for the item with the biggest + to whatever stat you're trying to improve, because you should be swapping gear for different tasks.

    The item I'm supposed to smash together with it is behind a rather steep item barrier in the Shuttered Palace; when I asked about how to get the required stuff, I was advised by the thread to slow down and not worry about advancing my Ambition because it'll take years. Which do you think it is? Should I be pushing the Ambition ahead after all?

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    edited March 2015
    tumblr_nlh1q0PZMz1qe6ohbo1_1280.png

    AHAHAHA
    haha

    ha......

    I'm not sure if any of you understand how long this took me or how much money / sanity / time / blood it cost me, but ghdfjadljf ha....

    (It's an owl with a well in its skull.)

    *e* Not to mention the Fate cost involved. Thank you to the person who sent me 100 Fate for my birthday. You need both the Fate-locked Breed A Beast option AND Flute Street (also fate-locked) to do this.

    Lucid_Seraph on
    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
    Alazull
  • heenatoheenato Alice Leywind Registered User regular

    (It's an owl with a well in its skull.)
    does this sound like an extremely bad thing to anyone else, or just me? that sounds horrifying and nightmare inducing.

    M A G I K A Z A M
  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    edited March 2015
    heenato wrote: »
    does this sound like an extremely bad thing to anyone else, or just me? that sounds horrifying and nightmare inducing.
    I'm not sure if any of you understand how long this took me or how much money / sanity / time / blood it cost me, but ghdfjadljf ha....

    I'm less concerned about the owl . . .
    Also, still working my way through the first week or so: http://fallenlondon.storynexus.com/Profile/Jadge

    The Judge on
    Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
  • SpuzSpuz Registered User regular
    So I recently started FL after hearing about Sunless Sea. http://fallenlondon.storynexus.com/Profile/andrewprime I'm trying to do things in the Forgotten Quarter, but I'm having trouble keeping my nightmares under control. Any tips?

    steam_sig.png
  • Steel AngelSteel Angel Registered User regular
    Spuz wrote: »
    So I recently started FL after hearing about Sunless Sea. http://fallenlondon.storynexus.com/Profile/andrewprime I'm trying to do things in the Forgotten Quarter, but I'm having trouble keeping my nightmares under control. Any tips?

    Laudnum. You're often getting over .5 echoes of goods per action at that point so you can finance an opiate habit pretty easily.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • milskimilski Poyo! Registered User regular
    Oh My God wrote: »
    milski wrote: »
    That ambition has a menace reducing +3 dangerous weapon and a +4 dangerous weapon early on, so no, you're incorrect. By the time you've gotten the club, the game should have already told you to go get another item and smash them together in order to make a new weapon.

    Also, the only minuses that matter on items are the -25 to all stats rat and items with -menace on them. For the most part you only want to look for the item with the biggest + to whatever stat you're trying to improve, because you should be swapping gear for different tasks.

    The item I'm supposed to smash together with it is behind a rather steep item barrier in the Shuttered Palace; when I asked about how to get the required stuff, I was advised by the thread to slow down and not worry about advancing my Ambition because it'll take years. Which do you think it is? Should I be pushing the Ambition ahead after all?

    If your ambition costs too much money for you, you also can't afford to drop 30 echoes on a better weapon.

    I mean, yeah, in general rushing your ambition is rather silly, but if you're talking about gearing up and aren't considering doing the part of your ambition that directly gives you gear, you're missing the chance to kill two birds with one stone.

    I ate an engineer
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Spuz wrote: »
    So I recently started FL after hearing about Sunless Sea. http://fallenlondon.storynexus.com/Profile/andrewprime I'm trying to do things in the Forgotten Quarter, but I'm having trouble keeping my nightmares under control. Any tips?

    The connections: the church card the one that costs rosty gold drops nightmares. When you can get into the shuttered palace and paint a picture in there, taking art lessons drops nightmares.

  • milskimilski Poyo! Registered User regular
    Also, if you grab a Reprehensible lizard and gamble on the opportunity card that feeds it, you can get generous quantities of Memories of Light (4x each, I believe). Every Memory of Light is good for one trip to the Mirror Marches when you go crazy, which lets you save your dreams, drop nightmares painlessly (and with connection boosters!) via opportunity cards, and lets you train Watchful at no risk while upping things like Eyes of Icarus and Touched by Fingerwork, which are normally in opportunity cards.

    The mirror marches are quite pleasant, and I went there quite often while grinding university actions (and I used the university to grind cash while lowering wounds and training watchful).

    I ate an engineer
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Well, looks like it's fine to get myself thrown in jail for a bit to meet the repentant forger

    No wonder I hadn't figured out where to meet him yet

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Is there someone better than the capering relicker who eventually comes?

  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    SS: Child is one visit away from being a scion. Head to sea. Get cursed by Salt along the way. Make it back to London.

    Get a message about something horrible happening to my family. Freak out. See the message only concerns scions - my spouse and child are safe. Curse is removed. Create scion two clicks later.

    I feel like I just put one over on the game and it's going to remember that and pay me back in horrible fashion . . .

    Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
    JacobkoshKristmas Kthulhu
  • BogartBogart Streetwise Hercules Registered User, Moderator mod
    So I bought this and am three captains into the game. Finally found fucking Mt Palmerston after looking for it for so long the terror ended up at 99 on the way back to London. It's really, really good.

    Is it worth it to upgrade the ship? I got a will and a townhouse, which I think is what keeps the chart and all my stash, right?

    GIANT MOTH AHHHH RUN AWAY.

    Jacobkosh
  • heenatoheenato Alice Leywind Registered User regular
    Oh...Jack of smiles. I'll admit. You got me. After I'm done playing chess with Charon here, I'll get you.

    M A G I K A Z A M
  • PhillisherePhillishere Registered User regular
    Bogart wrote: »
    So I bought this and am three captains into the game. Finally found fucking Mt Palmerston after looking for it for so long the terror ended up at 99 on the way back to London. It's really, really good.

    Is it worth it to upgrade the ship? I got a will and a townhouse, which I think is what keeps the chart and all my stash, right?

    GIANT MOTH AHHHH RUN AWAY.

    Definitely upgrade the ship. I usually stick with the corvette until I get to the point where the quests need more hull space, then upgrade to the freighter. The cruiser and dreadnaught are cool, but they both use up so much fuel while cutting down on hull space, making it difficult to stay solvent unless you want to farm sea monsters.

    Dracomicron
  • DracomicronDracomicron Registered User regular
    Bogart wrote: »
    I got a will and a townhouse, which I think is what keeps the chart and all my stash, right?

    The will lets you keep heirlooms and the house. You save the chart by unclicking "Rival" and re-clicking on "Correspondent" on the new captain page... but you should never do that, because Correspondent is terrible... if you save your chart, it prevents you from getting all that landmark discovery Fragments on your new captain. Basically you critically nerf your own XP gains.

    I usually take Rival because there's a very important gun that you can otherwise only make once per game that you can pass along, but if I have Scion and can take two Legacy backgrounds, I go for the Veils or Mirrors ones to pass on half my cash as well.

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I really, really want to get into Fallen London at some point, but I still have so little idea what it even is, game mechanics-wise

    Maybe I'll take this weekend to mess with it some

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  • Oh My GodOh My God Registered User regular
    Bogart wrote: »
    I got a will and a townhouse, which I think is what keeps the chart and all my stash, right?

    The will lets you keep heirlooms and the house. You save the chart by unclicking "Rival" and re-clicking on "Correspondent" on the new captain page... but you should never do that, because Correspondent is terrible... if you save your chart, it prevents you from getting all that landmark discovery Fragments on your new captain. Basically you critically nerf your own XP gains.

    I usually take Rival because there's a very important gun that you can otherwise only make once per game that you can pass along, but if I have Scion and can take two Legacy backgrounds, I go for the Veils or Mirrors ones to pass on half my cash as well.

    It hadn't even ocurred to me to save That Piece Of Machinery. I sold it off to <redacted>, because HE SUN THE SUN THE SUN T

    Or are you talking about a different gun? Is it really worth keeping?

  • DracomicronDracomicron Registered User regular
    edited March 2015
    Oh My God wrote: »
    Bogart wrote: »
    I got a will and a townhouse, which I think is what keeps the chart and all my stash, right?

    The will lets you keep heirlooms and the house. You save the chart by unclicking "Rival" and re-clicking on "Correspondent" on the new captain page... but you should never do that, because Correspondent is terrible... if you save your chart, it prevents you from getting all that landmark discovery Fragments on your new captain. Basically you critically nerf your own XP gains.

    I usually take Rival because there's a very important gun that you can otherwise only make once per game that you can pass along, but if I have Scion and can take two Legacy backgrounds, I go for the Veils or Mirrors ones to pass on half my cash as well.

    It hadn't even ocurred to me to save That Piece Of Machinery. I sold it off to <redacted>, because HE SUN THE SUN THE SUN T

    Or are you talking about a different gun? Is it really worth keeping?

    No, you're thinking of the correct gun. Not only is it the best weapon in the game by far (wouldn't think of going after high-end monsters without it), but imagine being able to sell it twice if you want.
    My favorite is selling it to the Khanate for 3 Captivating Treasures, preferably just before completing the quest to make a new copy... and then again to get Element of Dawn so you can complete the Impeller (and, probably shortly after finish that run).

    And you can pass it on to your next captain even if you sold it. Basically Rival lets you pick any weapon you've ever had on your previous run.

    Dracomicron on
    Kristmas Kthulhu
This discussion has been closed.