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Analog Random Number Generators (Tabletop Thread)

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Posts

  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited April 2007
    zenpotato wrote: »
    Manifest wrote: »
    Uriel wrote: »
    I like slandered D&D but I fucking hate Forgotten Realms.

    How can anyone hate Forgotten Realms?

    Could it be because it is the most generic, uninteresting, cliched, plagiarized and boring fictional mileu ever postulated?

    Ed Greenwood wrote the worst novel of all time when he shat out Elminster: Making of a Mage. You could practically read the dice rolls on the page and hear the creaking wheels of the Deus Ex Machina.

    Uh, actually, since Greyhawk was intentionally created to be a facsimile of Middle Earth, I'm going to say that it is probably the most uncreative setting.

    Shorty on
  • UrielUriel Registered User regular
    edited April 2007
    I don't know why everyone shits on Ebberon so much, it's gotta be one of the most interesting and original settings I know of.

    Uriel on
  • mrgenericmrgeneric __BANNED USERS regular
    edited April 2007
    Quetzi wrote: »
    mrgeneric wrote: »
    now, as far as lacking the coherency that games workshop's does, that may have something to do with the fact that confronation isn't about huge blocks of units that all need to look/be painted in a similar way in order to appear cohesive. the average sized confrontation game (400 ap, or army points) typically doesn't include more than 18-20 models for the horde-type armies like the goblins.. the elite armies, such as the devourers (werewolves in armor i posted earlier) frequently only field 8-12 models in the standard game-size.


    Y'know a 400 point game for 40k would be fielding similar numbers of units.

    yep. the thing is, 40k isn't really designed for 400 point battles, it's designed for massive 1500-2000 point encounters. it's pretty clear to me that GW designed their games with larger sized battles in mind, since the rules for 40k as well as FB don't really have the depth that make skirmish-level games compelling for me (ie. rules for hitting individual soldiers on specific parts of their body, rather than saving that sort of rule for larger targets like tanks and dreadnoughts)

    of course, things like mordheim and necromunda obviously accomplish this very well.. but we're not talking about those two games, we're talking about 40K/FB. and you can't really argue that what tactics/strategy exist in those systems only REALLY shine through when you're playing larger battles, of at least 1000 points.

    don't get me wrong, i can see the appeal of huge squads of gun/sword wielding dudes fighting other huge squads of gun/sword wielding dudes, and i have enjoyed the handful of FB games i've played with my friend's skaven army..

    but i just happen to prefer a system more geared towards smaller games. this might just be because i am incapable of not spending a massive amount of time on each individual model, and confrontation's scale just so happens to suit this better. i don't think i could comprimise the quality of my painting just to pump out a few squads of fire warriors/guardsmen/etcetc, assembly-line style.

    like i said in an earlier post, rackham is more geared towards artists than wargamers.. it just so happens that the rules system behind their models are just as good as the sculpts themselves. :D

    mrgeneric on
  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited April 2007
    Uriel wrote: »
    But I'm a fan of Ebberon so what the fuck do I know.


    Isn't that the one created for a contest and is now used in DDO? I wouldn't have noticed; it's different yet it looks the same.

    If I hadn't read about the differences in D&D settings you couldn't convince me there was more than one, even then they all sort of sound like house rules to me. V:|V

    Utsanomiko on
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  • zenpotatozenpotato Registered User regular
    edited April 2007
    Uriel wrote: »
    I don't know why everyone shits on Ebberon so much, it's gotta be one of the most interesting and original settings I know of.

    Actually, I always thought that it just seemed like the dude read Perdido Street Station by CHina Mieville and then changed some names and made D&D adjustments.

    zenpotato on
  • UrielUriel Registered User regular
    edited April 2007
    zenpotato wrote: »
    Uriel wrote: »
    I don't know why everyone shits on Ebberon so much, it's gotta be one of the most interesting and original settings I know of.

    Actually, I always thought that it just seemed like the dude read Perdido Street Station by CHina Mieville and then changed some names and made D&D adjustments.

    I have never read that.

    So I dunno, I think it's pretty cool.

    Uriel on
  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    edited April 2007
    It's really really bland.

    Zombies Tossed My Salad! on
  • GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited April 2007
    zenpotato wrote: »
    Manifest wrote: »
    Uriel wrote: »
    I like slandered D&D but I fucking hate Forgotten Realms.

    How can anyone hate Forgotten Realms?

    Could it be because it is the most generic, uninteresting, cliched, plagiarized and boring fictional mileu ever postulated?

    Ed Greenwood wrote the worst novel of all time when he shat out Elminster: Making of a Mage. You could practically read the dice rolls on the page and hear the creaking wheels of the Deus Ex Machina.

    While I agree that Forgotten Realms isn't exactly Planescape in terms of originality, I've always liked it simply because it's so incredibly fleshed out. You can't judge the value of a campaign setting based on the novels that spin out of it. Most of those books are so horribly fan-fictiony that they read like someone is transcribing their campaigns. (And in a few cases, I know that this is exactly what happened.)

    GABBO GABBO GABBO on
  • zenpotatozenpotato Registered User regular
    edited April 2007
    Shorty wrote: »
    Uh, actually, since Greyhawk was intentionally created to be a facsimile of Middle Earth, I'm going to say that it is probably the most uncreative setting.

    Granted, Greyhawk is pretty clearly influenced by Tolkien, it also has a big spoonful of Swords and Sorcery style influences that I've always love (Lovecraft, Howard, Lieber). It also was never designed to be sold and marketed like FR was; it was just a comglomeration of the homebrew worlds that Arneson, Gygax and Co. used.

    zenpotato on
  • UrielUriel Registered User regular
    edited April 2007
    ZeroZero wrote: »
    It's really really bland.

    How can you say that about Ebberon when you're a fan of Forgotten Realms.

    Uriel on
  • zenpotatozenpotato Registered User regular
    edited April 2007
    Manifest wrote: »
    While I agree that Forgotten Realms isn't exactly Planescape in terms of originality, I've always liked it simply because it's so incredibly fleshed out. You can't judge the value of a campaign setting based on the novels that spin out of it. Most of those books are so horribly fan-fictiony that they read like someone is transcribing their campaigns. (And in a few cases, I know that this is exactly what happened.)

    I suppose I can see that. It's always bothered me that FR is so damn busy though. There's no sense of cohesiveness between all the earthshattering events that constantly seem to be going on (most of which mysteriously shatter no earth).

    I think I like the simple yet deep mysteries of Greyhawk a lot better. You've got Iuz, you've got Vecna, a couple of ancient empires that destroyed each other, and you've got hundreds of locales and stories. The place just oozes character, not plot. And that's what I like in a setting. A setting. Not a storyline to plug into.

    Edit: The very first time I played D&D it was with a full set of first edition books I bought off of usenet for $10. My brother in law had a copy of Ravenloft sitting around, and I bugged him enough to get him to play with me. It was awesome, even if we never really finished. I like RPGs, but I want to play them with friends. None of my friends played, so I never really got into them that much. I spent hours and hours reading the source material though. Anything I could get my hands on.

    zenpotato on
  • WrenWren ninja_bird Registered User regular
    edited April 2007
    Uriel wrote: »
    ZeroZero wrote: »
    It's really really bland.

    How can you say that about Ebberon when you're a fan of Forgotten Realms.

    seriously, I can't stand FR and its blandness

    Wren on
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  • zenpotatozenpotato Registered User regular
    edited April 2007
    Uriel wrote: »
    ZeroZero wrote: »
    It's really really bland.

    How can you say that about Ebberon when you're a fan of Forgotten Realms.

    I think he may be talking about Perdido Street Station.

    I'd argue with that, but the book isn't a fast paced adventure fantasy. It's postmodern literature wearing steampunk clothing. And I love it.

    zenpotato on
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited April 2007
    Wren wrote: »
    Uriel wrote: »
    ZeroZero wrote: »
    It's really really bland.

    How can you say that about Ebberon when you're a fan of Forgotten Realms.

    seriously, I can't stand FR and its blandness

    I don't think you guys know what "bland" means.

    Shorty on
  • WrenWren ninja_bird Registered User regular
    edited April 2007
    I think FR is in the dictionary as the definition of bland

    Wren on
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  • Aroused BullAroused Bull Registered User regular
    edited April 2007
    zenpotato wrote: »
    Manifest wrote: »
    While I agree that Forgotten Realms isn't exactly Planescape in terms of originality, I've always liked it simply because it's so incredibly fleshed out. You can't judge the value of a campaign setting based on the novels that spin out of it. Most of those books are so horribly fan-fictiony that they read like someone is transcribing their campaigns. (And in a few cases, I know that this is exactly what happened.)

    I suppose I can see that. It's always bothered me that FR is so damn busy though. There's no sense of cohesiveness between all the earthshattering events that constantly seem to be going on (most of which mysteriously shatter no earth).

    I think I like the simple yet deep mysteries of Greyhawk a lot better. You've got Iuz, you've got Vecna, a couple of ancient empires that destroyed each other, and you've got hundreds of locales and stories. The place just oozes character, not plot. And that's what I like in a setting. A setting. Not a storyline to plug into.

    I don't see the attraction in any of the shelf settings. Why use someone else's when you can make your own?

    Aroused Bull on
  • UrielUriel Registered User regular
    edited April 2007
    I just like the character and style, and especially the art of Ebberon, it help you get immersed into the world so easy, even though I've never even gotten to play a game of it yet, because everyone in the area is into Forgotten Realms.

    Uriel on
  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    edited April 2007
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    Zombies Tossed My Salad! on
  • mrpakumrpaku Registered User regular
    edited April 2007
    i liked forgotten realms, that was one of only two d&d games i ever played

    forget you

    mrpaku on
  • WrenWren ninja_bird Registered User regular
    edited April 2007
    I'm not a fan of Eberron either. But DDO might have been the root cause of that.

    Wren on
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  • GABBO GABBO GABBOGABBO GABBO GABBO Registered User regular
    edited April 2007
    zenpotato wrote: »
    Manifest wrote: »
    While I agree that Forgotten Realms isn't exactly Planescape in terms of originality, I've always liked it simply because it's so incredibly fleshed out. You can't judge the value of a campaign setting based on the novels that spin out of it. Most of those books are so horribly fan-fictiony that they read like someone is transcribing their campaigns. (And in a few cases, I know that this is exactly what happened.)

    I suppose I can see that. It's always bothered me that FR is so damn busy though. There's no sense of cohesiveness between all the earthshattering events that constantly seem to be going on (most of which mysteriously shatter no earth).

    I think I like the simple yet deep mysteries of Greyhawk a lot better. You've got Iuz, you've got Vecna, a couple of ancient empires that destroyed each other, and you've got hundreds of locales and stories. The place just oozes character, not plot. And that's what I like in a setting. A setting. Not a storyline to plug into.

    Ha. You just listed the reasons for why I prefer FR over Greyhawk.
    Hi-Larious.
    I love that FR feels like a real living world. All the stories and mythology just make me feel like I'm playing a great campaign, even when the DM sucks ass.
    Don't get me wrong, I've still got wicked love for Greyhawk, I just also have a lot of love for FR.
    I've always wanted to play a Dragonlance campaign, but I've never gotten to. Everyone who does play it raves about it though.

    GABBO GABBO GABBO on
  • QuetziQuetzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User, Moderator mod
    edited April 2007
    FR annoys me to run games in is a major factor for me. It's too fleshed out. I mean I can run preexisting campaign settings, although it's not my preference, but I need to be able to make things for myself and when I can open up the FR book and tell me, no, my plot idea will not work because of such and such and such I get angry. And yeah, I could just change things, but my players know FR better than I do, so they bitch and moan when I throw in a magocracy or whatnot.

    Quetzi on
  • WrenWren ninja_bird Registered User regular
    edited April 2007
    it has layers and layers of cardboard that FR does. so many layers it could be an entire warhouse of cardboard boxes

    Wren on
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  • UrielUriel Registered User regular
    edited April 2007
    ZeroZero wrote: »
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    Yes, it's essentially a series of events that usually don't change the world in any meaningful way, and a bunch of generic one dimensional characters.

    Uriel on
  • WrenWren ninja_bird Registered User regular
    edited April 2007
    its like a setting of fantasy cliches

    Wren on
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  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    edited April 2007
    Uriel wrote: »
    ZeroZero wrote: »
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    Yes, it's essentially a series of events that usually don't change the world in any meaningful way, and a bunch of generic one dimensional characters.
    The world is so big, why would some thing on the Sword Coast effect the southern reaches, or the Moonshaes? And the characters are two dimensional becasue the writing in the books is terrible. The actuall setting is amazing.

    Zombies Tossed My Salad! on
  • zenpotatozenpotato Registered User regular
    edited April 2007
    ZeroZero wrote: »
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    What's deep about every third NPC being a god of some sort and a world where everyone has magic items falling out of their butts? FR drips with magic, and I find it distasteful. I've always been of the opinion that magic should inspire awe and be feared. In the very few games I've ever played, wizards are just as likely to be burned at the stake as rewarded for their magical derring do. That's the way it should be.

    (I think my favorite game that I ever designed (though never got around to running) was an all-dwarf adventure that took place on a world where the sun didn't rise one day. A hundred years later... well, let's just say that it was really really cold and a trip to the surface was rather interesting.)

    zenpotato on
  • WrenWren ninja_bird Registered User regular
    edited April 2007
    on a small scale, just going around killing stuff it isnt anymore different than any other setting. kobolds are kobolds. in that regard its fine, like any other setting really.

    Wren on
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  • zenpotatozenpotato Registered User regular
    edited April 2007
    Manifest wrote: »
    I've always wanted to play a Dragonlance campaign, but I've never gotten to. Everyone who does play it raves about it though.

    Reading a couple of Dragonlance books from my local library are what got me started with RPGs and most fantasy in general. As shitty as some of those books are, they'll always have a special place in my childhood memories. I'm just glad the next thing I picked up was Conan novels by R.E. Howard. If I had picked up something ghost-written for Piers Anthony, I probably wouldn't love fantasy the way I do today.

    zenpotato on
  • mrpakumrpaku Registered User regular
    edited April 2007
    dragonlance was the other d&d game i played, i liked it a lot

    mrpaku on
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited April 2007
    Uriel wrote: »
    ZeroZero wrote: »
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    Yes, it's essentially a series of events that usually don't change the world in any meaningful way, and a bunch of generic one dimensional characters.

    What the fuck? What does this have to do with running a game, with using the setting? You make your own events and the players make their own characters. What the hell, it's not like your party has to be made up of Drizzt, Kelben Blackstaff, Elminster, and Halaster fucking Blackcloak.

    Shorty on
  • UrielUriel Registered User regular
    edited April 2007
    Shorty wrote: »
    Uriel wrote: »
    ZeroZero wrote: »
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    Yes, it's essentially a series of events that usually don't change the world in any meaningful way, and a bunch of generic one dimensional characters.

    What the fuck? What does this have to do with running a game, with using the setting? You make your own events and the players make their own characters. What the hell, it's not like your party has to be made up of Drizzt, Kelben Blackstaff, Elminster, and Halaster fucking Blackcloak.

    Fucking duh, but what is interesting about the setting then? It just turns into more generic fantasy tripe, which is what forgotten realms is at it's very core.

    A good setting should have interesting characters for the party to meet, and interesting places for them to explore. I find nothing in Forgotten Realms interesting at all.

    I guess it really just comes down to taste.

    Uriel on
  • zenpotatozenpotato Registered User regular
    edited April 2007
    Shorty wrote: »
    Uriel wrote: »
    ZeroZero wrote: »
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    Yes, it's essentially a series of events that usually don't change the world in any meaningful way, and a bunch of generic one dimensional characters.

    What the fuck? What does this have to do with running a game, with using the setting? You make your own events and the players make their own characters. What the hell, it's not like your party has to be made up of Drizzt, Kelben Blackstaff, Elminster, and Halaster fucking Blackcloak.

    My complaint is the exact opposite actually. There are too many damn uber NPCs running around doing shit. There's no room to play and make your own stuff in FR.

    zenpotato on
  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    edited April 2007
    zenpotato wrote: »
    Shorty wrote: »
    Uriel wrote: »
    ZeroZero wrote: »
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    Yes, it's essentially a series of events that usually don't change the world in any meaningful way, and a bunch of generic one dimensional characters.

    What the fuck? What does this have to do with running a game, with using the setting? You make your own events and the players make their own characters. What the hell, it's not like your party has to be made up of Drizzt, Kelben Blackstaff, Elminster, and Halaster fucking Blackcloak.

    My complaint is the exact opposite actually. There are too many damn uber NPCs running around doing shit. There's no room to play and make your own stuff in FR.
    He just named pretty much all the major NPCs. If you had a good DM that moved you away from the fucking Sword Coast, and into the actual fun areas you would be ok.

    Zombies Tossed My Salad! on
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited April 2007
    zenpotato wrote: »
    Shorty wrote: »
    Uriel wrote: »
    ZeroZero wrote: »
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    Yes, it's essentially a series of events that usually don't change the world in any meaningful way, and a bunch of generic one dimensional characters.

    What the fuck? What does this have to do with running a game, with using the setting? You make your own events and the players make their own characters. What the hell, it's not like your party has to be made up of Drizzt, Kelben Blackstaff, Elminster, and Halaster fucking Blackcloak.

    My complaint is the exact opposite actually. There are too many damn uber NPCs running around doing shit. There's no room to play and make your own stuff in FR.

    This is also retarded! YOU ARE THE DM, YOU HAVE ABSOLUTE AND FINAL CONTROL OVER ANYTHING AND EVERYTHING THAT HAPPENS IN YOUR GAME!

    This is a basic concept of gaming that I should not have to explain!

    Shorty on
  • WrenWren ninja_bird Registered User regular
    edited April 2007
    oh boy waterdeep sewers... again

    Wren on
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  • WrenWren ninja_bird Registered User regular
    edited April 2007
    then we play RIFTs and where do we end up? In some god damned fucking sewers

    Wren on
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  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited April 2007
    Uriel wrote: »
    Shorty wrote: »
    Uriel wrote: »
    ZeroZero wrote: »
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    Yes, it's essentially a series of events that usually don't change the world in any meaningful way, and a bunch of generic one dimensional characters.

    What the fuck? What does this have to do with running a game, with using the setting? You make your own events and the players make their own characters. What the hell, it's not like your party has to be made up of Drizzt, Kelben Blackstaff, Elminster, and Halaster fucking Blackcloak.

    Fucking duh, but what is interesting about the setting then? It just turns into more generic fantasy tripe, which is what forgotten realms is at it's very core.

    A good setting should have interesting characters for the party to meet, and interesting places for them to explore. I find nothing in Forgotten Realms interesting at all.

    I guess it really just comes down to taste.

    No, what it comes down to is that you can't come up with any of your own shit and have to be spoonfed a bunch of events and characters to go along with.

    Shorty on
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited April 2007
    Wren wrote: »
    oh boy waterdeep sewers... again

    Okay, I'm with you on this one. I am so tired of sewers.

    Shorty on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited April 2007
    Shorty wrote: »
    zenpotato wrote: »
    Shorty wrote: »
    Uriel wrote: »
    ZeroZero wrote: »
    Dudes, FR has less blandness that cardboard. It's so god damn deep. Have you even looked at it?

    Yes, it's essentially a series of events that usually don't change the world in any meaningful way, and a bunch of generic one dimensional characters.

    What the fuck? What does this have to do with running a game, with using the setting? You make your own events and the players make their own characters. What the hell, it's not like your party has to be made up of Drizzt, Kelben Blackstaff, Elminster, and Halaster fucking Blackcloak.

    My complaint is the exact opposite actually. There are too many damn uber NPCs running around doing shit. There's no room to play and make your own stuff in FR.

    This is also retarded! YOU ARE THE DM, YOU HAVE ABSOLUTE AND FINAL CONTROL OVER ANYTHING AND EVERYTHING THAT HAPPENS IN YOUR GAME!

    This is a basic concept of gaming that I should not have to explain!

    Shorty's pretty much hit the nail on the head here.

    If you're playing FR and all you do is hit unstoppable one-dimensional uber-npcs, your DM is an unimaginative dickhead.

    Rankenphile on
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