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Dragon Age Thread - Where is your maker now?

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Posts

  • initiatefailureinitiatefailure Registered User regular
    vsove wrote: »
    vsove wrote: »
    evilthecat wrote: »
    not commenting on whether one is more offensive than the other, I'm suggesting that the people with consoles are easy to spot.

    I'm a giant fucking nerd. I don't really see it as an insult because I will gleefully identify as one and then talk to you for hours about encumbrance mechanics and weapon degradation and why I love them in specific contexts.

    And, I mean, I play a ton of PC games, but I also play console games. Sometimes, I just want to sit on my couch because I'm an old man (not really) who spends most of his day at a desk in front of a computer and sometimes wants to be comfortable in a situation that doesn't feel like I'm at work.

    Aanyways. What I dig about the game is that there's a lot of content that even if you finish the core storyline, if you're literally just doing enough to complete it you won't be able to succeed at. Some of those dragons are HARD, and that's something I dig, we have a game with such a wide gulf between 'minimum playthrough' and 'maximum playthrough' that you can basically tailor your 'faffing about in wildernesses' however you'd like. You can 'beat' the game without ever seeing some of our areas.

    When did you get promoted to producer?

    whoa it's almost like I was responding to the people worried about having to do a ton of busywork.

    what a concept, a guy who worked on a game being excited about it and responding to a question someone had.

    WHAT A NOVEL IDEA.

    Nerd!

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    vsove wrote: »
    vsove wrote: »
    evilthecat wrote: »
    not commenting on whether one is more offensive than the other, I'm suggesting that the people with consoles are easy to spot.

    I'm a giant fucking nerd. I don't really see it as an insult because I will gleefully identify as one and then talk to you for hours about encumbrance mechanics and weapon degradation and why I love them in specific contexts.

    And, I mean, I play a ton of PC games, but I also play console games. Sometimes, I just want to sit on my couch because I'm an old man (not really) who spends most of his day at a desk in front of a computer and sometimes wants to be comfortable in a situation that doesn't feel like I'm at work.

    Aanyways. What I dig about the game is that there's a lot of content that even if you finish the core storyline, if you're literally just doing enough to complete it you won't be able to succeed at. Some of those dragons are HARD, and that's something I dig, we have a game with such a wide gulf between 'minimum playthrough' and 'maximum playthrough' that you can basically tailor your 'faffing about in wildernesses' however you'd like. You can 'beat' the game without ever seeing some of our areas.

    When did you get promoted to producer?

    whoa it's almost like I was responding to the people worried about having to do a ton of busywork.

    what a concept, a guy who worked on a game being excited about it and responding to a question someone had.

    WHAT A NOVEL IDEA.

    Nah. I just like this.
    You can 'beat' the game without ever seeing some of our areas.

    It reminds me of a time a game I was working on had the producer go into hype mode when asked about what he liked most about the game and he stated it was the side quests the player could do.


    And there was only one in the entire game and it was easily missable. I'd give anybody crap for making that kind of statement.



    I mean, really. You're basically communicating with people who will obtain a game world map, draw grid squares on it, and then systematically work through each square like they were playing Battleship. A statement like that is a challenge.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2014
    I know I will!

    I'm pretty sure I went to every location in Fallout 3 and Skyrim...

    Dragkonias on
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    vsove wrote: »
    Dragkonias wrote: »
    Well...Apparently you can use operations to send your troops out to gather stuff for you.

    Which I'm hoping is very efficient because I don't want to have to pick up every piece of Elfroot or Deep Mushroom I see.

    Yes, but I dread that a convenience like that will be balanced against something more useful than time-saving, like how expanding your inventory seems to require an Inquisition perk. So if it requires Power or a Perk or something to send people out to harvest, I'm probably going to sigh and spend it on the "more dialogue" or "open moar locks" thing and resign myself to laboring in the fields, like a peasant.

    Honestly, you can grab enough resources while you're faffing about in the wilderness. Specifically gathering items for potions - I've never felt I needed to go out and make a concerted Elfroot push in order to pick up Elfroot. I just get enough while I'm murdering dudes

    Occasionally I've done that when crafting, but with crafting you can swap in higher-tier materials to get bigger bonuses, so you're never forced to go back to a level 5 zone because you need Iron even though what you'd find in your usual adventuring areas is Ultra Iron.

    Not going to lie, this info is making my pants and OCD RPG tendencies happy.

    I just want to say vsove, that you and the rest of the team look to have done yeoman's work on this badass piece of code and I can't wait to sink my teeth into it just as soon as possible.

    And I have to ask, you still planning on rolling "Drunk" as your class?

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    vsove wrote: »
    Dragkonias wrote: »
    Well...Apparently you can use operations to send your troops out to gather stuff for you.

    Which I'm hoping is very efficient because I don't want to have to pick up every piece of Elfroot or Deep Mushroom I see.

    Yes, but I dread that a convenience like that will be balanced against something more useful than time-saving, like how expanding your inventory seems to require an Inquisition perk. So if it requires Power or a Perk or something to send people out to harvest, I'm probably going to sigh and spend it on the "more dialogue" or "open moar locks" thing and resign myself to laboring in the fields, like a peasant.

    Honestly, you can grab enough resources while you're faffing about in the wilderness. Specifically gathering items for potions - I've never felt I needed to go out and make a concerted Elfroot push in order to pick up Elfroot. I just get enough while I'm murdering dudes

    Occasionally I've done that when crafting, but with crafting you can swap in higher-tier materials to get bigger bonuses, so you're never forced to go back to a level 5 zone because you need Iron even though what you'd find in your usual adventuring areas is Ultra Iron.
    holy shit

    expectations continue to ascend

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • vsovevsove ....also yes. Registered User regular
    vsove wrote: »
    vsove wrote: »
    evilthecat wrote: »
    not commenting on whether one is more offensive than the other, I'm suggesting that the people with consoles are easy to spot.

    I'm a giant fucking nerd. I don't really see it as an insult because I will gleefully identify as one and then talk to you for hours about encumbrance mechanics and weapon degradation and why I love them in specific contexts.

    And, I mean, I play a ton of PC games, but I also play console games. Sometimes, I just want to sit on my couch because I'm an old man (not really) who spends most of his day at a desk in front of a computer and sometimes wants to be comfortable in a situation that doesn't feel like I'm at work.

    Aanyways. What I dig about the game is that there's a lot of content that even if you finish the core storyline, if you're literally just doing enough to complete it you won't be able to succeed at. Some of those dragons are HARD, and that's something I dig, we have a game with such a wide gulf between 'minimum playthrough' and 'maximum playthrough' that you can basically tailor your 'faffing about in wildernesses' however you'd like. You can 'beat' the game without ever seeing some of our areas.

    When did you get promoted to producer?

    whoa it's almost like I was responding to the people worried about having to do a ton of busywork.

    what a concept, a guy who worked on a game being excited about it and responding to a question someone had.

    WHAT A NOVEL IDEA.

    Nah. I just like this.
    You can 'beat' the game without ever seeing some of our areas.

    It reminds me of a time a game I was working on had the producer go into hype mode when asked about what he liked most about the game and he stated it was the side quests the player could do.


    And there was only one in the entire game and it was easily missable. I'd give anybody crap for making that kind of statement.



    I mean, really. You're basically communicating with people who will obtain a game world map, draw grid squares on it, and then systematically work through each square like they were playing Battleship. A statement like that is a challenge.

    Well, specifically - there are areas you can go to that are entirely adjacent to the main plot. The main plot affects them and the reason you go there is tied into it, but you don't -need- to go there. The Bog area we showed at PAX was one of them, there are a couple of others.

    I've been here for 7 years and this is really the first time I can say that the majority of the game's areas are places you never have to go to in order to finish the critical path. As someone whose favourite game series is STALKER, this excites the shit outta me.

    WATCH THIS SPACE.
  • vsovevsove ....also yes. Registered User regular
    vsove wrote: »
    Dragkonias wrote: »
    Well...Apparently you can use operations to send your troops out to gather stuff for you.

    Which I'm hoping is very efficient because I don't want to have to pick up every piece of Elfroot or Deep Mushroom I see.

    Yes, but I dread that a convenience like that will be balanced against something more useful than time-saving, like how expanding your inventory seems to require an Inquisition perk. So if it requires Power or a Perk or something to send people out to harvest, I'm probably going to sigh and spend it on the "more dialogue" or "open moar locks" thing and resign myself to laboring in the fields, like a peasant.

    Honestly, you can grab enough resources while you're faffing about in the wilderness. Specifically gathering items for potions - I've never felt I needed to go out and make a concerted Elfroot push in order to pick up Elfroot. I just get enough while I'm murdering dudes

    Occasionally I've done that when crafting, but with crafting you can swap in higher-tier materials to get bigger bonuses, so you're never forced to go back to a level 5 zone because you need Iron even though what you'd find in your usual adventuring areas is Ultra Iron.

    Not going to lie, this info is making my pants and OCD RPG tendencies happy.

    I just want to say vsove, that you and the rest of the team look to have done yeoman's work on this badass piece of code and I can't wait to sink my teeth into it just as soon as possible.

    And I have to ask, you still planning on rolling "Drunk" as your class?

    I already have.

    More seriously, I'll do my first playthrough as dual-wield rogue. I've beaten the game as mage, so time for something completely different.

    WATCH THIS SPACE.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Though I'm wondering how I'm going to mix SP and MP if I like the multiplayer even half as much as I liked ME3's.

    I know in ME2 I had like 9 playthroughs.

    In ME3 I only had 2 playthroughs but about 500 hours in multiplayer.

    But I'm sure I at least want to do 2 full playthroughs of single player for both my Wardens and Hawkes.

  • am0nam0n Registered User regular
    hippofant wrote: »
    Dr. Chaos wrote: »
    I love resource gathering in RPGs. Mining, fishing, plant nabbing. etc.

    I don't mean the concept of resource gathering, I mean the way I expect it to be in DAI. I don't know how to explain it, but watching them highlight and then pluck elfroot in the footage makes me think it's going to feel like uninteresting busywork in a way I don't find in Minecraft or Skyrim or whatever. Could be wrong (and boy, do I hope so), but that's my expectation—these kinds of overarching gameplay systems aren't things I find Bioware excels at.

    I loved mining in World of Warcraft.

    Click the vein. Wait. Click loot all.
    Click the vein. Wait. Click loot all.
    Click the vein. Wait. Click loot all.
    Click the vein. Wait. Click loot all.
    Click the vein. Wait. Click loot all. Oh shit, my inventory's full, hold on jus... NOPE, the thorium just DISAPPEARED!

    Mining in UO was better. You had to play hopscotch with your Ore and then sit there for 30 minutes and hold it with your mouse when some thief came by to try and snag it when you tried to jump with it again.

    Man, nostalgia makes me miss UO. Pretty sure if I ever tried to go back I'd last all of about 3 minutes before uninstalling.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    vsove wrote: »
    Dragkonias wrote: »
    Well...Apparently you can use operations to send your troops out to gather stuff for you.

    Which I'm hoping is very efficient because I don't want to have to pick up every piece of Elfroot or Deep Mushroom I see.

    Yes, but I dread that a convenience like that will be balanced against something more useful than time-saving, like how expanding your inventory seems to require an Inquisition perk. So if it requires Power or a Perk or something to send people out to harvest, I'm probably going to sigh and spend it on the "more dialogue" or "open moar locks" thing and resign myself to laboring in the fields, like a peasant.

    Honestly, you can grab enough resources while you're faffing about in the wilderness. Specifically gathering items for potions - I've never felt I needed to go out and make a concerted Elfroot push in order to pick up Elfroot. I just get enough while I'm murdering dudes.
    Basically how I do it in Skyrim.

    As long as you grab everything you come across, you're usually pretty good to go.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    vsove wrote: »
    Not going to lie, this info is making my pants and OCD RPG tendencies happy.

    I just want to say vsove, that you and the rest of the team look to have done yeoman's work on this badass piece of code and I can't wait to sink my teeth into it just as soon as possible.

    And I have to ask, you still planning on rolling "Drunk" as your class?

    I already have.

    More seriously, I'll do my first playthrough as dual-wield rogue. I've beaten the game as mage, so time for something completely different.

    Nice, I'm 50/50 right now between mage or archer rogue.

    The decision between long range elemental death vs. fletched death from afar with Varric or Sera as bow/x-bow bros is a difficult one.

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • PLAPLA The process.Registered User regular
    evilthecat wrote: »
    ok so "console players are basically adhd monkeys" is offensive but "nerds like obtuse magic systems" is not?

    I'm smelling bias!

    Yeah, the bias of nerds who like obtuse magic-systems. Hi, this is me.

    Foolish Chaos
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    You guys will get a 10/10 from me as long as you have a satisfying pickaxe on ore sound effect.


    ...I may or may not have resource gathering related fetishes.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    One thing is for sure.

    I know I'm not giving my Qunari a beard.

    SoundsPlushValleoMancingtom
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited November 2014
    I thought Salit had a pretty good one.

    Would love to have one like that.

    "Oh this? This is just my beard, forged in fire and dripping with the blood of my enemies."

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    Dragkoniashtm
  • Ken OKen O Registered User regular
    If I pass by a glowie collectable I'm clicking it. It doesn't matter if I have 9,000 Elfroot already, if I see another Elfroot I'm clicking it.

    http://www.fingmonkey.com/
    Comics, Games, Booze
    Dr. ChaoshtmRegina FongOats
  • CaptainNemoCaptainNemo Registered User regular
    Sorry, I just can't get past that "You can see who owns a console." guy. He's gotta be Orlaisian. Gots ta be.

    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
    BassguyOats
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2014
    Dr. Chaos wrote: »
    I thought Salit had a pretty good one.

    Would love to have one like that.

    "Oh this? This is just my beard, forged in fire and dripping with the blood of my enemies."

    See. That one is nice.

    Maybe you just need one that matches the skin tone.

    Dragkonias on
  • AistanAistan Tiny Bat Registered User regular
    I haven't watched any character creation videos or gameplay or anything because I want to go in blind, but I do have two important questions.

    Are female Qunari as tall as male Qunari, and how fancy is the horn selection?

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Aistan wrote: »
    I haven't watched any character creation videos or gameplay or anything because I want to go in blind, but I do have two important questions.

    Are female Qunari as tall as male Qunari, and how fancy is the horn selection?

    No, they're slightly shorter. Taller than human males though.

    The selection is FABULOUS! Sadly you can't pick your hairstyle too since they come in sets.

    Dr. Chaos
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Are female Qunari as tall as male Qunari, and how fancy is the horn selection?
    Qunari females are a good bit smaller and not as thick as males. Still tall as hell though.

    The horn selection is pretty detailed. Different sizes, shapes, some with adornments, some broken or look entirely sawed off and you can also go completely born hornless like Sten.

    Wish I could remember the stream where they showed it all off.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    Damn Qunari with a beard looks awesome.

    Renegade playthrough: Qunari w/gray beard - Krampus
    -
    Paragon playthrough: Dwarf with white beard - Santa

    Xbox Live: Jefe414
    Andy Joe
  • htmhtm Registered User regular
    edited November 2014
    Dragkonias wrote: »
    Rather I'm asking about Origins on its own merits.

    Because a lot of people talk about it like its a 9/10 or a 10/10 game. And I've shifted it and moved it and looked at it from every angle possible and I just don't see it.

    It was definitely a 9+ game at the time of its release. The proper basis for grading it isn't DA2, but the BW RPGs (i.e. the NWNs and KoTORs) that came before it. And versus those games, which were also great in their time, it was more ambitious and technically superior in virtually every way:

    -It was huge and pretty.
    -It was original lore and not a franchise .
    -It ditched the horrible d20 system.

    ME1 did all those things, too, but ME1 was a shooter. For the BW fans who grew up playing BW RPGs, ME1 was great, but DA:O was the metaphorical super-sized serving of red meat.

    htm on
    Dr. ChaosKetBraMild Confusion
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Does the thing about all children born between humans and elves/dwarves result in humans apply for qunari aswell?

    I'm trying to imagine what it would be like growing up with a dad who looks like he rules the seventh circle of hell.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    Origins was in no way a 9 when it released. The combat was always pretty 'meh', and in a game with so much of it, that is kind of important.

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
    BlackjackEtiowsabalerbower
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Dr. Chaos wrote: »
    Does the thing about all children born between humans and elves/dwarves result in humans apply for qunari aswell?

    I'm trying to imagine what it would be like growing up with a dad who looks like he rules the seventh circle of hell.

    That hasn't been answered yet I don't think.

    Probably because Qunari mostly keep to themselves. But got to be a few out here like Iron Bull getting busy.

    Dr. Chaos
  • SpoitSpoit *twitch twitch* Registered User regular
    Dragkonias wrote: »
    Yeah, I guess its just a matter of taste.

    I'm just a stickler for technical stuff and I guess some things that bother me don't bother other people.
    See, that's exactly how I feel about DA2. It's like I'm the only one who cares about things like the tactics menu in general, and the UI in particular

    steam_sig.png
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Spoit wrote: »
    Dragkonias wrote: »
    Yeah, I guess its just a matter of taste.

    I'm just a stickler for technical stuff and I guess some things that bother me don't bother other people.
    See, that's exactly how I feel about DA2. It's like I'm the only one who cares about things like the tactics menu in general, and the UI in particular

    Well, I guess its because I played on consoles. So those things weren't that different between games for me.

    Actually, I think the one in DA2 functioned better.

  • AistanAistan Tiny Bat Registered User regular
    Dragkonias wrote: »
    Aistan wrote: »
    I haven't watched any character creation videos or gameplay or anything because I want to go in blind, but I do have two important questions.

    Are female Qunari as tall as male Qunari, and how fancy is the horn selection?

    No, they're slightly shorter. Taller than human males though.

    The selection is FABULOUS! Sadly you can't pick your hairstyle too since they come in sets.

    Hm... I hope not too much shorter. Something that always annoys me in fantasy settings is a huge disparity between male and female builds for humanoid species. Heck, in some games even humans fall under that category.

    I want my giant demon lady to be a giant demon lady, not just a tall human with horns standing next to her giant demon male counterparts. Once I get into the game i'm sure all my concerns will vanish into the enjoyment of it all though.

  • BlackjackBlackjack Registered User regular
    You really are literally the only person I've seen complain about/comment on the Tactics menu in DA2.

    camo_sig2.png

    3DS: 1607-3034-6970
    BionicPenguin
  • AspectVoidAspectVoid Registered User regular
    AspectVoid wrote: »
    Dragkonias wrote: »
    That's the thing though.

    When I ask the question I'm not asking.

    "Why do you like Dragon Age more than Dragon Age 2?" because that's how a lot of people seem to intrepret it.


    Rather I'm asking about Origins on its own merits.

    Because a lot of people talk about it like its a 9/10 or a 10/10 game. And I've shifted it and moved it and looked at it from every angle possible and I just don't see it.

    Like with Dragon Age 2. I like that game a lot, but I am fully aware of its faults. And I guess fans of Origins either don't mind all the faults I see in that game, or (as I'm seeing with combat) enjoyed them.

    And it confuses me even more when people hope that DA:I will be a "return to form".

    I'm not looking for a return to form, I'm looking for something way better than the last two attempts.

    Here's the thing, video games are art. And, like all art, they are subjective. Its why I've spent a good 15 years hating review scores. Things that you find bad about DA:O, I think are great. Because I have a subjectively different opinion than you about them.

    Its also why I can't really say why its a great game, because the things I would list as great about it are already things you've implied that you see as negatives. We are simply on different areas of the "Art" chart, so there is no way I could explain to you why its a great game.

    Well you can, it's rare as hell to find a piece of game criticism like you find in film, i'd love to read stuff like that but then again you'd be spur the wrath of dumb gamergaters who can't read so it's probably not worth it at all.

    Not really. I mean, not in any way that matters more than what I said. If you want, I can happily rewrite his list of complaints with everything in a positive light because I enjoyed all of them, but that seems like a waste of time to me. I mean, I can easily do something like:

    -Mages were OP and had most of the interesting abilities.
    - Mages were extremely powerful and correctly conveyed how someone with reality warping powers would be far and above a guy with a sharp, pointy, mettle stick.

    I can do that for everything he posted. But what's the point? The fact is that things that he hated I thought were rather awesome and really helped convey a sense of the world. We have completely separate opinions on the game. Its art, its subjective, he had issues, I loved it.

    PSN|AspectVoid
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2014
    Actually, both the male and female Qunari look a bit more human than the DA2 counterparts.

    It made me a little sad.

    But yeah, I also hate when males are made to look all monstrous and the females of the species just looking like human women with skin paint.

    Dragkonias on
    Dr. Chaos
  • The Cosmic FunctionThe Cosmic Function Registered User regular
    InkSplat wrote: »
    Origins was in no way a 9 when it released. The combat was always pretty 'meh', and in a game with so much of it, that is kind of important.

    We'll compare it to biowares previous fare at the time. As much praise as kotor gets, the combat was very light and un-involving. Jade empire was similarly numbing but of the action kind.

    Dao was really the only thing in recent memory at the time that combat fans could sink their teeth into despite its flaws. It's changed recently but at the time it was seen as a 'return to form'.

    hjpdlti27i67.jpg
    htmSpoit
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Aistan wrote: »
    Dragkonias wrote: »
    Aistan wrote: »
    I haven't watched any character creation videos or gameplay or anything because I want to go in blind, but I do have two important questions.

    Are female Qunari as tall as male Qunari, and how fancy is the horn selection?

    No, they're slightly shorter. Taller than human males though.

    The selection is FABULOUS! Sadly you can't pick your hairstyle too since they come in sets.

    Hm... I hope not too much shorter. Something that always annoys me in fantasy settings is a huge disparity between male and female builds for humanoid species. Heck, in some games even humans fall under that category.

    I want my giant demon lady to be a giant demon lady, not just a tall human with horns standing next to her giant demon male counterparts. Once I get into the game i'm sure all my concerns will vanish into the enjoyment of it all though.

    Mostly because that's how much of nature works especially when it comes to mammals.

    Not all mind you. And I get that it's fantasy so sure that could switcheroo that but I'm not sure how following nature can be seen as an issue.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Dragkonias wrote: »
    Actually, both the male and female Qunari look a bit more human than the DA2 counterparts.

    It made me a little sad.

    But yeah, I also hate when males are made to look all monstrous and the females of the species just looking like human women with skin paint.
    Aye. Hopefully through the character creator you can get them to look more rougher/inhuman along the lines of their perfect DA2 designs.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    Dragkonias
  • AistanAistan Tiny Bat Registered User regular
    Aistan wrote: »
    Dragkonias wrote: »
    Aistan wrote: »
    I haven't watched any character creation videos or gameplay or anything because I want to go in blind, but I do have two important questions.

    Are female Qunari as tall as male Qunari, and how fancy is the horn selection?

    No, they're slightly shorter. Taller than human males though.

    The selection is FABULOUS! Sadly you can't pick your hairstyle too since they come in sets.

    Hm... I hope not too much shorter. Something that always annoys me in fantasy settings is a huge disparity between male and female builds for humanoid species. Heck, in some games even humans fall under that category.

    I want my giant demon lady to be a giant demon lady, not just a tall human with horns standing next to her giant demon male counterparts. Once I get into the game i'm sure all my concerns will vanish into the enjoyment of it all though.

    Mostly because that's how much of nature works especially when it comes to mammals.

    Not all mind you. And I get that it's fantasy so sure that could switcheroo that but I'm not sure how following nature can be seen as an issue.

    It's lazy, and doing it shoehorns each gender into stereotypical roles. The males are big and strong and hit things with metal, the females are small and sneaky and clever. Yawn.

  • PLAPLA The process.Registered User regular
    Dimorphism is cool. No reason all females should look like humans, though.

  • JOE_1967JOE_1967 Registered User regular

    I mean, really. You're basically communicating with people who will obtain a game world map, draw grid squares on it, and then systematically work through each square like they were playing Battleship. A statement like that is a challenge.

    One summer my brother went through one of the Zelda games (I think it was the original Legend) and bombed literally every square on the entire map, just to check.

    PLA
  • AistanAistan Tiny Bat Registered User regular
    I did specify humanoid, anyway. Rock monsters or lizardpeople can look like whatever.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited November 2014
    Leaning more towards rolling qunari every day, I think.

    I just kind of shrug when I see the elven inquisitor referred to as dalish. Really messes with the ideal image in my head of my DA elf protagonists as opressed city elves rather than nature snobs.

    Dr. Chaos on
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    Ken O
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