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The Art & Animation Journey of LEGACY - [[NSFW]- GIF Heavy!]

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Posts

  • LegacyGameLegacyGame Registered User regular
    I also made a seamless world space shader so you don't get those nasty intersections between objects it all just blends together (most of the time), bricks and sunshine are place holder as per usual

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    Volumetrics

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    bowenironsizideProspicience
  • bowenbowen How you doin'? Registered User regular
    wowzers

    Ladies.
    Doodmann
  • DoodmannDoodmann Registered User regular
    That video was fantastic.

  • LegacyGameLegacyGame Registered User regular
    tumblr_pqcghlKnxs1sg3x5go1_540.giftumblr_pqcghlKnxs1sg3x5go2_540.gif

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    Here's some notes on how I'm approaching the level design:
    • - Doors are gated by collectable counts i.e. you need ‘x’ coins to open ‘y’ door
    • - Each level is comprised of 4 parts each more difficult than the last
    • - The second half introduces a second mechanic, the 4th part combines the former and latter mechanics
    • - At the end of the hardest section is a map unveiling the location of all collectables and shortcuts
    • - This will help you find enough collectables to access the main treasure room of the level which always has a new ability
    • - Shortcuts are given to the player at the end of every 1st and 2nd section, every 3rd section it is hidden and has a complimentary save point, there are no shortcuts in the 4th section it is brutal
    • - You use the new ability to escape the treasure room and access the next level
    • - The final level compounds all learned abilities i.e 3rd Floor requires you to duck, sprint and jump in order to traverse and survive
    • - After you retrieve your first weapon you must make your way back down now with enemies, prepare to die

    Ironically I've got tons of mechanics and this only has a few, I was initially worried there wouldn't be enough mechanics to match content but it's the other way round now xD

    YoshisummonsIrukaDoodmannbowen
  • LegacyGameLegacyGame Registered User regular
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    Updates! Mostly level design and UI

    • - Physics working on the belt plate finally
    • - Stamina bar fades away when not using stamina after 2 seconds
    • - Collectables UI fades away after not pinged for 2 seconds
    • - Collectables UI is pinged by doors that require them
    • - Basic Interactive Text UI
    • - Knowledge Cubes implemented: they’re a collectable and source of game tips
    • - Manual Camera Zoom finally exists
    • - Proximity Door: come close enough and it’ll open
    • - Interact Door: have to press the interact button for it to open
    • - Gold Gated Door: need ‘x’ amount of coins to unlock
    • - Knowledge Gated Door: need ‘x’ amount of knowledge cubes to unlock
    • - Main Menu: can quit the game and select levels
    • - Sound setup for all UI and doors


    If you want to see it with sound go to my twitter

    ironsizideYoshisummonsbowenSublimusProspicience
  • LegacyGameLegacyGame Registered User regular
    Here we go again

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    Got more on imgur this time https://imgur.com/gallery/1EOJFB8

  • LegacyGameLegacyGame Registered User regular
    edited May 7
    Broken links be damned

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    LegacyGame on
    acadiaProspicience
  • LegacyGameLegacyGame Registered User regular
    Story time

    Sublimus
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