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The Art & Animation Journey of LEGACY - [[NSFW]- GIF Heavy!]

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Posts

  • LegacyGameLegacyGame Registered User regular
    I also made a seamless world space shader so you don't get those nasty intersections between objects it all just blends together (most of the time), bricks and sunshine are place holder as per usual

    HKqJTmE.jpg

    Volumetrics

    y9UMTT8.gif

  • bowenbowen Sup? Registered User regular
    wowzers

    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • DoodmannDoodmann Registered User regular
    That video was fantastic.

    Whippy wrote: »
    nope nope nope nope abort abort talk about anime
    I like to ART
  • LegacyGameLegacyGame Registered User regular
    tumblr_pqcghlKnxs1sg3x5go1_540.giftumblr_pqcghlKnxs1sg3x5go2_540.gif

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    Here's some notes on how I'm approaching the level design:
    • - Doors are gated by collectable counts i.e. you need ‘x’ coins to open ‘y’ door
    • - Each level is comprised of 4 parts each more difficult than the last
    • - The second half introduces a second mechanic, the 4th part combines the former and latter mechanics
    • - At the end of the hardest section is a map unveiling the location of all collectables and shortcuts
    • - This will help you find enough collectables to access the main treasure room of the level which always has a new ability
    • - Shortcuts are given to the player at the end of every 1st and 2nd section, every 3rd section it is hidden and has a complimentary save point, there are no shortcuts in the 4th section it is brutal
    • - You use the new ability to escape the treasure room and access the next level
    • - The final level compounds all learned abilities i.e 3rd Floor requires you to duck, sprint and jump in order to traverse and survive
    • - After you retrieve your first weapon you must make your way back down now with enemies, prepare to die

    Ironically I've got tons of mechanics and this only has a few, I was initially worried there wouldn't be enough mechanics to match content but it's the other way round now xD

  • LegacyGameLegacyGame Registered User regular
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    Updates! Mostly level design and UI

    • - Physics working on the belt plate finally
    • - Stamina bar fades away when not using stamina after 2 seconds
    • - Collectables UI fades away after not pinged for 2 seconds
    • - Collectables UI is pinged by doors that require them
    • - Basic Interactive Text UI
    • - Knowledge Cubes implemented: they’re a collectable and source of game tips
    • - Manual Camera Zoom finally exists
    • - Proximity Door: come close enough and it’ll open
    • - Interact Door: have to press the interact button for it to open
    • - Gold Gated Door: need ‘x’ amount of coins to unlock
    • - Knowledge Gated Door: need ‘x’ amount of knowledge cubes to unlock
    • - Main Menu: can quit the game and select levels
    • - Sound setup for all UI and doors


    If you want to see it with sound go to my twitter

  • LegacyGameLegacyGame Registered User regular
    Here we go again

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    Got more on imgur this time https://imgur.com/gallery/1EOJFB8

  • LegacyGameLegacyGame Registered User regular
    edited May 2019
    Broken links be damned

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    LegacyGame on
  • LegacyGameLegacyGame Registered User regular
  • LegacyGameLegacyGame Registered User regular
    Finally an update on visual language for elementals, learned what types of things require lots of fx to make look unique and decent and which ones can get away with just PBR textures, there's another 4 in the works

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  • ProspicienceProspicience The Raven King DenvemoloradoRegistered User regular
    Really love seeing the progress on this, the videos are fantastic. Love that you're seemingly having fun with it, know how rough game dev can be. Cannot wait to play this game honestly, looking like it'll be an absolute blast!

  • LegacyGameLegacyGame Registered User regular
    If you remember this
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    Got a start on a material it could use
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  • LegacyGameLegacyGame Registered User regular
    The journey so far, short recap since I've been doing level design for a bit now too

    https://www.youtube.com/watch?v=3tXjwpgk1xg

  • LegacyGameLegacyGame Registered User regular
    Level design is coming to a close, art is starting to seep in

    mtrpanje7kmf.jpg

  • barcsbarcs ireland Registered User regular
    love watching the progress on this! and that character design is fantastic!

  • LegacyGameLegacyGame Registered User regular
    edited August 2020
    LegacyGame on
  • ProspicienceProspicience The Raven King DenvemoloradoRegistered User regular
    edited August 2020
    Best dev videos of all time.

    Honestly though, can't wait to give this a run, looks really fun.

    Prospicience on
  • LegacyGameLegacyGame Registered User regular
    Another week another video!

    https://youtu.be/8P-A9tR5fwI

  • SublimusSublimus Artist. nowhereRegistered User regular
    This man is too strong. WAY too strong.

  • LegacyGameLegacyGame Registered User regular
    working on landscape lighting, surprisingly not straightforward at all

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  • LegacyGameLegacyGame Registered User regular
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    video of footprint deformation
    https://twitter.com/LegacyGameDev/status/1310393495723540482?s=20

    video of flowmap lookdev for sand elementals
    https://twitter.com/LegacyGameDev/status/1310391372881342469?s=20

    video of vector field R&D for real time sand, can't wait to get to skeletal mesh implementation and niagara
    https://twitter.com/LegacyGameDev/status/1310366263131033600?s=20

    video of material based world space deformation for burrowing/digging
    https://twitter.com/LegacyGameDev/status/1310391423930232832?s=20

  • LegacyGameLegacyGame Registered User regular
    recently went back to an old deviant art account and cleared it out to upload gifs, I stopped making gifs a while ago because tumblr had v strict limits making them an absolute pain to make but deviant art is easier to upload to so here we go

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  • LegacyGameLegacyGame Registered User regular
    edited May 2021
    I learned how to use houdini so the game doesn't have to be a potato for much longer

    https://www.youtube.com/watch?v=ce5yNIPTBEc

    LegacyGame on
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