The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
The Art & Animation Journey of LEGACY - [[NSFW]- GIF Heavy!]
Posts
Volumetrics
Here's some notes on how I'm approaching the level design:
Ironically I've got tons of mechanics and this only has a few, I was initially worried there wouldn't be enough mechanics to match content but it's the other way round now xD
Updates! Mostly level design and UI
If you want to see it with sound go to my twitter
Got more on imgur this time https://imgur.com/gallery/1EOJFB8
https://www.youtube.com/watch?v=p92dKAIPMEo
My Portfolio Site
Got a start on a material it could use
https://www.youtube.com/watch?v=3tXjwpgk1xg
https://www.youtube.com/watch?v=k-kyaDTff_0
https://www.youtube.com/watch?v=ekUTult9Scw
Honestly though, can't wait to give this a run, looks really fun.
My Portfolio Site
https://youtu.be/8P-A9tR5fwI
video of footprint deformation
https://twitter.com/LegacyGameDev/status/1310393495723540482?s=20
video of flowmap lookdev for sand elementals
https://twitter.com/LegacyGameDev/status/1310391372881342469?s=20
video of vector field R&D for real time sand, can't wait to get to skeletal mesh implementation and niagara
https://twitter.com/LegacyGameDev/status/1310366263131033600?s=20
video of material based world space deformation for burrowing/digging
https://twitter.com/LegacyGameDev/status/1310391423930232832?s=20
see it move here: https://twitter.com/LegacyGameDev/status/1315723307073765376
https://www.youtube.com/watch?v=ce5yNIPTBEc