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The Art & Animation Journey of LEGACY - [[NSFW]- GIF Heavy!]

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Posts

  • m3nacem3nace Registered User regular
    Dude this is all so great.
    You work fast as hell man.

    SeveredHead
  • LegacyGameLegacyGame Registered User regular
    edited July 3
    Took all week to put together a new lopoly mesh, originally when I was updating the rig it was all over the place, bits and pieces in maya, some only done in zbrush, so I started from scratch with my new and improved topo and workflow.

    tumblr_os6o29jame1sg3x5go1_r3_540.jpgtumblr_os6o29jame1sg3x5go2_r3_540.jpg


    tumblr_os6o29jame1sg3x5go4_r3_400.jpgtumblr_os6o29jame1sg3x5go6_r3_400.jpg


    tumblr_os6o29jame1sg3x5go3_r3_400.jpgtumblr_os6o29jame1sg3x5go5_r3_400.jpg

    LegacyGame on
    Toasticus
  • IrukaIruka Registered User, Moderator mod
    I feel like it would be very hard to flex your wrist in those things, but I love it otherwise.

  • LegacyGameLegacyGame Registered User regular
    Iruka wrote: »
    I feel like it would be very hard to flex your wrist in those things, but I love it otherwise.

    Surprisingly it's ok with only a little crashing

  • LegacyGameLegacyGame Registered User regular
    edited July 5
    LegacyGame on
    bowenToasticusBrolo
  • LegacyGameLegacyGame Registered User regular
    So this is done, might add more shots, was more fun than I thought, also more tricky than I expected, secondary animaiton and subtle arcs be damned!

    Angel_of_BaconYoshisummonsbowenProspicienceMortifiedPenguin
  • IrukaIruka Registered User, Moderator mod
    I love it. Its fun to watch that helmet move. Until it was animated I was reading it completely wrong, I just figured it did not open up.

  • LegacyGameLegacyGame Registered User regular
    edited July 31
    @Iruka thanks dude, your initial presumption was correct, the original mesh didn't open and was a solid helmet, in the update I made it a visor

    Here's some zbrush practice/r&d for that suit of armor, it's gonna be a toughie. Did some contrast and filter in post, considering certain things are material based that zbrush is not set up for very well

    before post process
    tumblr_oty1yklIam1sg3x5go4_r3_400.jpgtumblr_oty1yklIam1sg3x5go3_r1_400.jpg

    after post process
    tumblr_oty1yklIam1sg3x5go7_r1_400.jpgtumblr_oty1yklIam1sg3x5go5_r1_400.jpg

    LegacyGame on
    bowenIruka
  • LegacyGameLegacyGame Registered User regular
    edited August 10
    Just picked up substance painter, way easier to generate damage and generic materials in general, for simple CG you could skip zbrush easily with substance painter/designer

    tumblr_ouhghpWvP31sg3x5go2_500.jpg
    tumblr_ouhghpWvP31sg3x5go3_500.gif

    LegacyGame on
    bowen
  • IrukaIruka Registered User, Moderator mod
    Substance painter seems like goddamn magic.

    bowen
  • LegacyGameLegacyGame Registered User regular
    Iruka wrote: »
    Substance painter seems like goddamn magic.

    my dude it is, they say it was founded by the descendants of merlin, intuitive UI, powerful application, versatile: the holy trinity of art software

  • LegacyGameLegacyGame Registered User regular
    edited August 15
    substance designerrrrrrrrrrrrrr

    tumblr_oujvb6Y7Va1sg3x5go2_400.gif

    also glitz n glamour

    tumblr_ouhghpWvP31sg3x5go3_r4_400.gif

    LegacyGame on
    ProspicienceBrolo
  • LegacyGameLegacyGame Registered User regular
    tumblr_oujvb6Y7Va1sg3x5go2_r3_400.gif
    tumblr_oujvb6Y7Va1sg3x5go3_r3_400.gif

    Brolo
  • LegacyGameLegacyGame Registered User regular
    tumblr_oujvb6Y7Va1sg3x5go3_r4_400.giftumblr_oujvb6Y7Va1sg3x5go2_r4_500.gif
    tumblr_oujvb6Y7Va1sg3x5go1_r1_400.giftumblr_oujvb6Y7Va1sg3x5go4_r2_400.gif
    tumblr_oujvb6Y7Va1sg3x5go5_r1_400.giftumblr_oujvb6Y7Va1sg3x5go6_r1_400.gif

    tumblr_outpp2Rshl1sg3x5go2_400.png
    tumblr_outpp2Rshl1sg3x5go3_500.png

  • IrukaIruka Registered User, Moderator mod
    edited August 17
    So like, this is coming from a very uninformed place, but, what does the program do, and what are you doing? Like does it come with a bunch of stock textures and you adjust a bunch of sliders to get the effect you want?

    Do you add a bunch of tiled textures that you made and it helps generate the proper lighting properties for them?

    I dont really expect you to explain this in detail, I feel like I watched a video of substance painter adding rust by literally running sparkles over a plane, and I was like "WTF is even actually happening"

    Iruka on
  • LegacyGameLegacyGame Registered User regular
    edited August 17
    Oh this is substance designer, substance painter is something else entirely, in designer I create logic trees to create shapes and noises which generate maps used to create deformation:

    tumblr_inline_outp7cirB11s7ignu_540.gif

    Textures are in fact not used at all weirdly enough, these leaves are not leaves they are waveform noises tinkered into a leaf shape with layers of macro/micro detail:

    MVAH2ix.png
    QqyzD92.png

    It's a procedural material that can be generated, tiled, randomized infinitely, they can be used to texture assets or used in world building.

    After I made the leaf shape I tiled it and made 3 versions then mixed a total of 4 materials (dirt/leaf variation x3) into one material. It may seem daunting and complex but you always start with something simple and layer in more detail and necessities over time and when you're done it's one big hot mess but if you organized it all into sections and commented on important nodes you'll be fine.

    LegacyGame on
    BroloIrukaYoshisummonsProspicienceDversedNightDragon
  • LegacyGameLegacyGame Registered User regular
    tumblr_outpp2Rshl1sg3x5go1_r1_400.gif
    tumblr_outpp2Rshl1sg3x5go4_r1_400.gif
    tumblr_outpp2Rshl1sg3x5go6_r1_400.gif

  • IrukaIruka Registered User, Moderator mod
    Fascinating! Thanks for posting the little explanation, The process is something to appreciate, and I feel like its hard to know about unless you just dive right into it.

    bowen
  • LegacyGameLegacyGame Registered User regular
    aaaaaaaaand now I got it in the engine, the circle is complete

    tumblr_outpp2Rshl1sg3x5go5_r2_400.gif

    BrolobowenNightDragon
  • IrukaIruka Registered User, Moderator mod
    Looks edible. Like if someone told be that was some new bubble tea ingredient I'd be like "yeah of course"

    Brolo
  • LegacyGameLegacyGame Registered User regular
    Fun fact certain lilies are edible but you gotta be careful since some are extremely poisonous

  • LegacyGameLegacyGame Registered User regular
    edited August 20
    Tested substance out in unity as well, was disappointed by the lack of modular effects, scripted oscillated textures to simulate (crude) water movement, the other options were mesh deformation shaders which require heavy programming (by my standards of capability).

    tumblr_ouz0csjo2Z1sg3x5go1_400.giftumblr_ouz0csjo2Z1sg3x5go2_400.gif

    LegacyGame on
  • LegacyGameLegacyGame Registered User regular
    edited August 24
    tumblr_ov7k8oZsGe1sg3x5go6_400.giftumblr_ov7k8oZsGe1sg3x5go5_400.gif

    tumblr_ov7k8oZsGe1sg3x5go3_400.giftumblr_ov7k8oZsGe1sg3x5go7_r1_400.gif


    tumblr_ov7k8oZsGe1sg3x5go4_400.giftumblr_ov7k8oZsGe1sg3x5go8_r1_400.gif


    tumblr_ov7k8oZsGe1sg3x5go2_400.giftumblr_ov7k8oZsGe1sg3x5go1_400.gif

    LegacyGame on
    bowenNightDragon
  • LegacyGameLegacyGame Registered User regular
    edited August 25
    busted into world machine, generated some terrain

    tumblr_ov9bvfAzDS1sg3x5go1_400.gif
    tumblr_ov9bvfAzDS1sg3x5go2_400.gif

    LegacyGame on
  • LegacyGameLegacyGame Registered User regular
    edited August 26
    Trying out unity terrain builder, my wallet won't stop cringing: "would you like this standard feature? $75 please" D:<

    tumblr_ovav6cDnJ01sg3x5go3_500.gif
    tumblr_ovav6cDnJ01sg3x5go2_400.gif
    tumblr_ovav6cDnJ01sg3x5go1_400.gif

    LegacyGame on
  • bowenbowen How you doin'? Registered User regular
    Yeah that's the thing I'm most disappointed with unity and unreal. To get some decent tools you gotta drop like another $500.

    Which, if I was serious, it wouldn't be a huge deal to me.

    But then I start trudging around for code on how to do it with shit like heightmaps/dem files and everyone's like "yeah just buy the $500 tool, it's not worth the hassle to DIY".

    So then I get frustrated and give up on doing hobbyist game stuff.

    Ladies.
    LegacyGame
  • LegacyGameLegacyGame Registered User regular
    edited August 28
    bowen wrote: »
    Yeah that's the thing I'm most disappointed with unity and unreal. To get some decent tools you gotta drop like another $500.

    Which, if I was serious, it wouldn't be a huge deal to me.

    But then I start trudging around for code on how to do it with shit like heightmaps/dem files and everyone's like "yeah just buy the $500 tool, it's not worth the hassle to DIY".

    So then I get frustrated and give up on doing hobbyist game stuff.

    I haven't run into pay walls with unreal yet, but I haven't made a character controller in there either, through everything terrain is amazing in unreal, unity feels like a beta and requires an entire library of 3rd party scripts and plugins to almost reach standard unreal.

    LegacyGame on
  • bowenbowen How you doin'? Registered User regular
    True but it doesn't have the shitty licensing stuff.

    Ladies.
  • LegacyGameLegacyGame Registered User regular
    wrapping up on the terrain builder

    tumblr_oveox3lvya1sg3x5go2_540.gif
    tumblr_oveox3lvya1sg3x5go3_540.gif
    tumblr_oveox3lvya1sg3x5go4_540.gif

    bowen
  • LegacyGameLegacyGame Registered User regular
    bowen wrote: »
    True but it doesn't have the shitty licensing stuff.

    I feel the licensing on unreal is ok since it has more going for it out of the box and keeps it open for students and small indies without leaving you obstructed by walled off necessary script libraries

  • LegacyGameLegacyGame Registered User regular
    edited September 12
    [deleted]

    LegacyGame on
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    I get the following error:
    There should be 'Lost_Legacy_Build_V.1.4.0_Data'
    folder next to the executable

  • LegacyGameLegacyGame Registered User regular
    oh snap, guess I have to recall it, the data folder is huge no wonder the exe was so small, it exceeds my upload limits by a lot

    sorry bout that :<

  • LegacyGameLegacyGame Registered User regular
    edited September 1
    @Brolo with how disappointing unity has been for the last 2 years, this last fail pushed me to build it from scratch in unreal, not only did I fix every problem I ever had in unity, I've made it into alpha and I can build proper levels now

    tumblr_ovmiz0zmhl1sg3x5go1_500.gif
    tumblr_ovmiz0zmhl1sg3x5go2_r1_500.gif
    tumblr_ovmiz0zmhl1sg3x5go3_r1_500.gif

    LegacyGame on
    BroloMortifiedPenguin
  • LegacyGameLegacyGame Registered User regular
    edited September 4
    The single frame falling animation has been replaced with

    tumblr_ovrsghOv5M1sg3x5go1_400.giftumblr_ovrsghOv5M1sg3x5go2_400.gif
    tumblr_ovrsghOv5M1sg3x5go3_400.giftumblr_ovrsghOv5M1sg3x5go4_400.gif

    Combat state is being put in and the ground pound transitions to it

    tumblr_ovoh17W89b1sg3x5go1_500.gif
    tumblr_ovoh17W89b1sg3x5go3_500.gif

    Also fixed old calm idle

    tumblr_ovoh17W89b1sg3x5go2_r1_400.gif


    LegacyGame on
    bowen
  • LegacyGameLegacyGame Registered User regular
    Finally a sprint

    tumblr_ovse5dETin1sg3x5go2_400.gif
    tumblr_ovse5dETin1sg3x5go1_400.gif

    BrolobowenBlameless Cleric
  • LegacyGameLegacyGame Registered User regular
    The magic of substance painter and designer

    tumblr_ovvu9zeIHE1sg3x5go3_540.giftumblr_ovvu9zeIHE1sg3x5go2_400.giftumblr_ovvu9zeIHE1sg3x5go1_400.gif

    NightDragonbowen
  • LegacyGameLegacyGame Registered User regular
    edited September 8
    I wonder if this will embed EDIT: it doesn't but the link works, blocking a dragon landing, i already made the rig this just simplifies the controls at this stage

    https://vtt.tumblr.com/tumblr_ovzgwcYruP1sg3x5g.mp4#_=_

    LegacyGame on
  • LegacyGameLegacyGame Registered User regular
    finishing touches added

    tumblr_ovvu9zeIHE1sg3x5go2_r2_500.jpgtumblr_ovvu9zeIHE1sg3x5go3_r3_500.jpgtumblr_ovvu9zeIHE1sg3x5go4_r3_500.jpgtumblr_ovvu9zeIHE1sg3x5go5_r3_500.jpgtumblr_ovvu9zeIHE1sg3x5go1_r2_500.jpg

    bowenProspicience
  • LegacyGameLegacyGame Registered User regular
    fixed the wings

    tumblr_ow3y24h7St1sg3x5go1_500.giftumblr_ow3y24h7St1sg3x5go2_500.gif

    IrukabowenProspiciencebombardier
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