Originally Posted by Blizzard
Diablo III - Patch 2.1.1.27255
CLASSES
General
Pets
Philosophy
We want pet survivability to be roughly equivalent to the player that summoned them
Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets
Crusader
Active Skills
Shield Bash
Can now be interrupted during the hit animation
Witch Doctor
Active Skills
Fetish Army
Fetish Life has been greatly increased
Fetish movement speed has been significantly increased
Fetish leash range has been slightly increased
Gargantuan
Gargantuan is now summoned at the location of your mouse cursor
Summon animation speed has been increased
Spirit Walk
No longer cancels early when the physical body that is left behind takes enough damage
Summon Zombie Dogs
Zombie Dog Life has been greatly increased
Passive Skills
Fetish Sycophants
Fetish Life has been greatly increased
Fetish movement speed has been significantly increased
Fetish leash range has been slightly increased
User Interface
Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover
Bug Fixes
Pets are now properly affected by Shield Pylons
ITEMS
Class-Specific Items
Wizard
Firebird's Finery
The infinite DoT debuff should now have a unique effect when it is applied
Legendary Gems
Boon of the Hoarder
The number of Gold piles that explode from enemies on kill has been reduced
To compensate, the amount of Gold in each pile has been increased
The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
Bug Fixes
The Moratorium secondary power can now be triggered by assists
The Bane of the Trapped damage increase is now properly applied to Frozen enemies
The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks
ADVENTURE MODE
Key of Bones, Key of Gluttony, and Key of War are now group drops
Rift Guardians and Greater Rift Guardians now drop more crafting materials
Greater Rifts
The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
Kadala
Philosophy
While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
The cost to purchase items from Kadala has been greatly increased
The chance for Kadala to drop a Legendary item has also been greatly increased
Bug Fixes
Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem
CRAFTING
Mystic
Enchanting
Philosophy
We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem
MONSTERS
The Electrified monster affix now has a short internal cooldown
The damage of The Butcher's Fan of Spears attack has been slightly reduced
The range of the Charging Beasts' Charge attack has been slightly reduced
Plague Nest Bats have had their health globe drop rate significantly decreased
Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts
Current obsession: Overwatch Battle.net: Raziya#1552
MONSTERS The Electrified monster affix now has a short internal cooldown
The damage of The Butcher's Fan of Spears attack has been slightly reduced
The range of the Charging Beasts' Charge attack has been slightly reduced
Plague Nest Bats have had their health globe drop rate significantly decreased Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts
Maybe this means electrified won't be literal instant death anymore grift 33+.
Also nice to see them finally do something about those monster types. If you're on your pony as a Crusader you do not summon them until you dismount. Meaning it's very easy to run through an already sparse rift not spawning them and not seeing monsters for stupidly long stretches of time.
Nice big buff for witch doctors. Maybe I'll make the witch doctor my seasonal Int character since not having one kinda makes gearing the enchantress a pain
Yeah, waller seems to fuck over both stampede and bowmen builds. Really wish they adopt the suggestion of just giving waller walls hp. Then all that dps wouldn't be wasted and it would make that affix less fucking obnoxious. "Oh hey, got boxed in by waller walls and need to get out of bad shit, I think I can burn those down before I get killed." Which would be much better than "well fuck, kulle aid is on CD and I'm boxed into bad shit, hope I don't die."
Anyways, as I've said the biggest issue with petsader is that the AIs are really dump. It also isn't helped by not having great AoE, but it's single target is very strong. I feel like if they made the AIs smarter - trying to reposition when they are unable to hit their target, having some priority parameters (aka don't target unaggroed goblins off screen and burn down elites first instead of focusing entirely on the shit summoned by elites or at least prioritize things within X distance of the player and then hit what's been up the longest). Not sure what the best option is for the collision problem, I'd like to keep the ability for them to box in mobs, given what they are, couldn't the devs consider letting them port past each other? AoE could probably be fixed by letting them benefit from area damage, I feel all pets should have some scaling with it (real issue with some paragon point expenditures either being crop or complete dead weight for certain builds - I mean max resource is bad, but at least you have the option to completely ignore it and invest in main stat). Letting bowmen piece is another option, but that only really helps the bowmen rune.
Going by the video MannerCookie put together, the bowmen spec seems like it works really well for T6 farming. It looks like the key is to forgo CDR and Akkarat's Champion entirely and gear like a pet witch doctor with T&T, Cain's set, Aughild's set and Harrington's. I have all that gear, plus Hexing Pants and Ice Climbers and a Phys/STR/CHD Xepherian amulet on my career crusader, just missing the ring. He's also swapping to a Mortal Drama for Bombardment to help out the bowmen with AoE. Single target is amazing though, bowmen just melt rift guardians.
I was thinking more in terms for grifts. Though, I wonder how much more mileage one could get in those with forgoing CDR and Akkarat's Champion. The slots not occupied by CDR could be filled with more defensive oriented stats. Only issue, I see is that leaves one open to CC and shorter CD on Laws and other CDs, is kind of handy. I think my setup with bowmen, CDR and Akkarat's Champion works just fine on T6. It might not be the quickest build, but it's fun and thing die fast enough. Totally agree on bowmen melting bosses.
Edit: As for the patch. Thank god for some of those changes. Hopefully, RG drops on crafting mats are enough to offset the Kadala changes. I'm also hoping Terror Demons aren't cloaked when in greater rifts and they just forgot to make that part of the notes. That would actually help plenty of people because those guys suck. Snake dudes are fine since you can see where they are and they'll aggro on pets and followers.
Yeah, waller seems to fuck over both stampede and bowmen builds. Really wish they adopt the suggestion of just giving waller walls hp. Then all that dps wouldn't be wasted and it would make that affix less fucking obnoxious. "Oh hey, got boxed in by waller walls and need to get out of bad shit, I think I can burn those down before I get killed." Which would be much better than "well fuck, kulle aid is on CD and I'm boxed into bad shit, hope I don't die."
Anyways, as I've said the biggest issue with petsader is that the AIs are really dump. It also isn't helped by not having great AoE, but it's single target is very strong. I feel like if they made the AIs smarter - trying to reposition when they are unable to hit their target, having some priority parameters (aka don't target unaggroed goblins off screen and burn down elites first instead of focusing entirely on the shit summoned by elites or at least prioritize things within X distance of the player and then hit what's been up the longest). Not sure what the best option is for the collision problem, I'd like to keep the ability for them to box in mobs, given what they are, couldn't the devs consider letting them port past each other? AoE could probably be fixed by letting them benefit from area damage, I feel all pets should have some scaling with it (real issue with some paragon point expenditures either being crop or complete dead weight for certain builds - I mean max resource is bad, but at least you have the option to completely ignore it and invest in main stat). Letting bowmen piece is another option, but that only really helps the bowmen rune.
Going by the video MannerCookie put together, the bowmen spec seems like it works really well for T6 farming. It looks like the key is to forgo CDR and Akkarat's Champion entirely and gear like a pet witch doctor with T&T, Cain's set, Aughild's set and Harrington's. I have all that gear, plus Hexing Pants and Ice Climbers and a Phys/STR/CHD Xepherian amulet on my career crusader, just missing the ring. He's also swapping to a Mortal Drama for Bombardment to help out the bowmen with AoE. Single target is amazing though, bowmen just melt rift guardians.
I was thinking more in terms for grifts. Though, I wonder how much more mileage one could get in those with forgoing CDR and Akkarat's Champion. The slots not occupied by CDR could be filled with more defensive oriented stats. Only issue, I see is that leaves one open to CC and shorter CD on Laws and other CDs, is kind of handy. I think my setup with bowmen, CDR and Akkarat's Champion works just fine on T6. It might not be the quickest build, but it's fun and thing die fast enough. Totally agree on bowmen melting bosses.
Edit: As for the patch. Thank god for some of those changes. Hopefully, RG drops on crafting mats are enough to offset the Kadala changes. I'm also hoping Terror Demons aren't cloaked when in greater rifts and they just forgot to make that part of the notes. That would actually help plenty of people because those guys suck. Snake dudes are fine since you can see where they are and they'll aggro on pets and followers.
So far with 4 runs on T3 they aren't. I've only seen Veiled Crystals drop once and it was a 2 stack. 5 times less pulls from Kadala and no real increase on yellow mats from the RG is a huge oversight. Whites I'm seeing piles of 15-17 pretty much every time and 5-8 on the blues. Of course it could just be RNG being an ass and it is a pathetically small sample size, but still with the blood shards dropping at the the same rate the old Kadala prices would have pretty much guaranteed me 30-40 yellow mats in 4 runs and I come out with 4 (2 from RG and 2 from Kadala) so far after the patch...
Edit: Terror demons are still cloaked in regular rifts. Not sure about greater.
they survive pretty well in higher greater rifts but rift guardians still seem to overpower them
Also, the toxin gem buff does indeed work with DH Sentries so i'm gonna be running and leveling the shit out of that since Bane of the Trapped still isn't fixed and proc'ing as much as it should.
Well, big dog / garg it helped with, but fetishes only made it 1 more grift level before being slaughtered in a second or two, even if they aren't being actually 1 shot by everything anymore.
I did have pretty awful luck with mob types/layout, so maybe it's not always so bad, but it seems fairly underwhelming so far despite sounding great.
Guess it's at least worth trying to dump more damage for defense now and see if it has a noticeable affect?
Anyone want to group up this evening for 4 player grifts? I have a pretty bitchin' setup for solo or party play, but solo play doesn't inspire me very much. Going over my gear and stuff now on the assumption I'll be using RRoG instead of Unity, allowing me to run Magefist + Cindercoat instead of just Magefist.
As a new player what should I be doing? Just get a character to 70 before trying decipher what everybody talks about in this thread? Should I make a seasonal character, or just stick with the one I started in normal mode? I beat the game once on ps3 (on PC now), but this thread has me feeling like I've never played it before.
As a new player what should I be doing? Just get a character to 70 before trying decipher what everybody talks about in this thread? Should I make a seasonal character, or just stick with the one I started in normal mode? I beat the game once on ps3 (on PC now), but this thread has me feeling like I've never played it before.
Beat the game first, then play around in adventure mode. Find some abilities that you like to kill demons with. Once you are max level the stuff in this thread will probably make sense.
If you can do seasonal may as well just start there since there's nothing to make you play non-seasonal unlike oldies who have to give up everything temporarily. I would also probably recommend playing the game normally once so you at least get that experience before possibly being powerleveled for future characters.
So, I finally got my seasonal witch doctor up to 70. Anyone have some links to some gear and skill guides? I found some but them seem outdated and I don't want to get gear that is no longer good.
Depends on which way you want to go. Pet or DoT? For pet main gear would be Mask of Jeram, Tasker and Theo gloves and Tall Man's finger ring. SMK for weapon if you are really lucky. For a DoT build you want the Jade Harvester set minus the helm as you'll want a Quetzalcoatl.
I'd add a Homunculus in the off-hand slot as well for a pet build.
Hell naw, the 25-30% dmg reduction from Ukhapian is much better. Though I was impressed by the Sacrifice build someone posted on here a day ago or so, making use of homunculus. Been curious to give it a try...
I still think it's a ridiculous change. Why make Kadala more expensive when it's the only reliable way to get stuff for my less played characters? I'm going to have to put in 5x more time to try to gear them up.
Steam- SteveBartz Xbox Live- SteveBartz PSN Name- SteveBartz
I still think it's a ridiculous change. Why make Kadala more expensive when it's the only reliable way to get stuff for my less played characters? I'm going to have to put in 5x more time to try to gear them up.
Don't think you did the math right. Get 500 on main, switch, spend same as before.
Yeah, waller seems to fuck over both stampede and bowmen builds. Really wish they adopt the suggestion of just giving waller walls hp. Then all that dps wouldn't be wasted and it would make that affix less fucking obnoxious. "Oh hey, got boxed in by waller walls and need to get out of bad shit, I think I can burn those down before I get killed." Which would be much better than "well fuck, kulle aid is on CD and I'm boxed into bad shit, hope I don't die."
Anyways, as I've said the biggest issue with petsader is that the AIs are really dump. It also isn't helped by not having great AoE, but it's single target is very strong. I feel like if they made the AIs smarter - trying to reposition when they are unable to hit their target, having some priority parameters (aka don't target unaggroed goblins off screen and burn down elites first instead of focusing entirely on the shit summoned by elites or at least prioritize things within X distance of the player and then hit what's been up the longest). Not sure what the best option is for the collision problem, I'd like to keep the ability for them to box in mobs, given what they are, couldn't the devs consider letting them port past each other? AoE could probably be fixed by letting them benefit from area damage, I feel all pets should have some scaling with it (real issue with some paragon point expenditures either being crop or complete dead weight for certain builds - I mean max resource is bad, but at least you have the option to completely ignore it and invest in main stat). Letting bowmen piece is another option, but that only really helps the bowmen rune.
Going by the video MannerCookie put together, the bowmen spec seems like it works really well for T6 farming. It looks like the key is to forgo CDR and Akkarat's Champion entirely and gear like a pet witch doctor with T&T, Cain's set, Aughild's set and Harrington's. I have all that gear, plus Hexing Pants and Ice Climbers and a Phys/STR/CHD Xepherian amulet on my career crusader, just missing the ring. He's also swapping to a Mortal Drama for Bombardment to help out the bowmen with AoE. Single target is amazing though, bowmen just melt rift guardians.
Sweet monkey Jesus, yes! This bowman build is exactly what I'm looking for. Lightning Hammers was just not cutting it for me, and I don't yet have the gear to do the higher end builds, but even without re-rolling to +physical dmg yet the bowman are doing work.
Posts
Originally Posted by Blizzard
Diablo III - Patch 2.1.1.27255
CLASSES
General
Pets
Philosophy
We want pet survivability to be roughly equivalent to the player that summoned them
Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets
Crusader
Active Skills
Shield Bash
Can now be interrupted during the hit animation
Witch Doctor
Active Skills
Fetish Army
Fetish Life has been greatly increased
Fetish movement speed has been significantly increased
Fetish leash range has been slightly increased
Gargantuan
Gargantuan is now summoned at the location of your mouse cursor
Summon animation speed has been increased
Spirit Walk
No longer cancels early when the physical body that is left behind takes enough damage
Summon Zombie Dogs
Zombie Dog Life has been greatly increased
Passive Skills
Fetish Sycophants
Fetish Life has been greatly increased
Fetish movement speed has been significantly increased
Fetish leash range has been slightly increased
User Interface
Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover
Bug Fixes
Pets are now properly affected by Shield Pylons
ITEMS
Class-Specific Items
Wizard
Firebird's Finery
The infinite DoT debuff should now have a unique effect when it is applied
Legendary Gems
Boon of the Hoarder
The number of Gold piles that explode from enemies on kill has been reduced
To compensate, the amount of Gold in each pile has been increased
The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
Bug Fixes
The Moratorium secondary power can now be triggered by assists
The Bane of the Trapped damage increase is now properly applied to Frozen enemies
The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks
ADVENTURE MODE
Key of Bones, Key of Gluttony, and Key of War are now group drops
Rift Guardians and Greater Rift Guardians now drop more crafting materials
Greater Rifts
The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
Kadala
Philosophy
While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
The cost to purchase items from Kadala has been greatly increased
The chance for Kadala to drop a Legendary item has also been greatly increased
Bug Fixes
Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem
CRAFTING
Mystic
Enchanting
Philosophy
We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem
MONSTERS
The Electrified monster affix now has a short internal cooldown
The damage of The Butcher's Fan of Spears attack has been slightly reduced
The range of the Charging Beasts' Charge attack has been slightly reduced
Plague Nest Bats have had their health globe drop rate significantly decreased
Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts
Current obsession: Overwatch Battle.net: Raziya#1552
Also, no more rockworms. Today is a good day. Maybe I can drag @Shadowfire away from Destiny for 5 minutes to actually play with me.
Current obsession: Overwatch Battle.net: Raziya#1552
Also nice to see them finally do something about those monster types. If you're on your pony as a Crusader you do not summon them until you dismount. Meaning it's very easy to run through an already sparse rift not spawning them and not seeing monsters for stupidly long stretches of time.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
one can only hope
Oh thank god.
BlizzCon goodies for D3 announced! It's transmog inspired by Warlords of Draenor.
Battle.net Tag: Dibby#1582
Looks like that ought to have been the model for The Furnace
I... understood that reference. (GREEN FLAME!) That reminds me I need to watch the latest one from Prime.
I was thinking more in terms for grifts. Though, I wonder how much more mileage one could get in those with forgoing CDR and Akkarat's Champion. The slots not occupied by CDR could be filled with more defensive oriented stats. Only issue, I see is that leaves one open to CC and shorter CD on Laws and other CDs, is kind of handy. I think my setup with bowmen, CDR and Akkarat's Champion works just fine on T6. It might not be the quickest build, but it's fun and thing die fast enough. Totally agree on bowmen melting bosses.
Edit: As for the patch. Thank god for some of those changes. Hopefully, RG drops on crafting mats are enough to offset the Kadala changes. I'm also hoping Terror Demons aren't cloaked when in greater rifts and they just forgot to make that part of the notes. That would actually help plenty of people because those guys suck. Snake dudes are fine since you can see where they are and they'll aggro on pets and followers.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
Edit: Terror demons are still cloaked in regular rifts. Not sure about greater.
Battle.net: IronSquirrel#1462
(Hope I'm still in the guild)
Hey, I just got back from my honeymoon. Recently married high five!
Blood Shard prices explanation & drop rate increase. Effectively you have a 10% chance at a legendary per roll now.
Does this apply to the Act V Scavenging Tunnelers as well? Because those are way, way worse than the pre-RoS Rockworms.
:O
they survive pretty well in higher greater rifts but rift guardians still seem to overpower them
Also, the toxin gem buff does indeed work with DH Sentries so i'm gonna be running and leveling the shit out of that since Bane of the Trapped still isn't fixed and proc'ing as much as it should.
PSN: HooverFanPA
Steam: HooverFan
Well, big dog / garg it helped with, but fetishes only made it 1 more grift level before being slaughtered in a second or two, even if they aren't being actually 1 shot by everything anymore.
I did have pretty awful luck with mob types/layout, so maybe it's not always so bad, but it seems fairly underwhelming so far despite sounding great.
Guess it's at least worth trying to dump more damage for defense now and see if it has a noticeable affect?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
That... doesn't sound that great.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Beat the game first, then play around in adventure mode. Find some abilities that you like to kill demons with. Once you are max level the stuff in this thread will probably make sense.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
It's less shards per epic.
Sweet monkey Jesus, yes! This bowman build is exactly what I'm looking for. Lightning Hammers was just not cutting it for me, and I don't yet have the gear to do the higher end builds, but even without re-rolling to +physical dmg yet the bowman are doing work.
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