I don't get terribly salty about world pvp. Death is just part of the game, and a red phantom is just another means of killing you.
But it is not very fun when my +10 lightning claymore does 1/3 of its normal damage against some buffed up heavy armor dude who proceeds to two-shot me with a whip. It's stuff like that that makes me wonder whether the choices I'm making for PvE translate in any useful way to PvP.
how do you get two-shot with a whip?
when it comes to making choices between a pve and pvp-oriented character, probably the biggest decision (imo, this seems pretty debatable) is how many points you're going to pump into vigor and your health bar. pretty much any serious pvp character I make at this point will have at least 40 vigor, probably 50 when I start to level out of SL150 range which translates to about 2100 health, 2400+ with a life ring +2. a lot of dark souls pvp comes down to how many awful mistakes you make in a given fight and how well you can trade blows with the other guy, and the bigger the life bar you buffer your gameplay with, the more mistakes you get to make.
also, if he was buffed up he probably had greater magic barrier which with heavy armor is going to make infused weapons worthless. you just have to turtle until it runs out.
Torgairon on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Yeah, I'm still learning.
He probably didn't two-shot me with a whip, but he did have one. It was a bit of a blur, I just kind of did jack-all damage and was like, whelp I'm dead. It's like the first time you fight a boss, he's probably going to shit all over you until you start to recognize certain patterns. Haven't done too much PvP in my time with the game.
Health and stamina are still pretty low, I've been focusing pretty heavily on Faith, only SL 104 right now.
finally stopped playing xcom and logged on DS2 to start messing around before the DLC comes out. immediately get invaded by a blue phantom, who gets poked down to 20% health in three hits, and who then starts spamming toxic mist at me which I promptly shoot the nashandra bow through while he can't see me draw it.
71 red orbs to work through on this char! I hope the DLC has some fun locales
I don't get terribly salty about world pvp. Death is just part of the game, and a red phantom is just another means of killing you.
But it is not very fun when my +10 lightning claymore does 1/3 of its normal damage against some buffed up heavy armor dude who proceeds to two-shot me with a whip. It's stuff like that that makes me wonder whether the choices I'm making for PvE translate in any useful way to PvP.
how do you get two-shot with a whip?
when it comes to making choices between a pve and pvp-oriented character, probably the biggest decision (imo, this seems pretty debatable) is how many points you're going to pump into vigor and your health bar. pretty much any serious pvp character I make at this point will have at least 40 vigor, probably 50 when I start to level out of SL150 range which translates to about 2100 health, 2400+ with a life ring +2. a lot of dark souls pvp comes down to how many awful mistakes you make in a given fight and how well you can trade blows with the other guy, and the bigger the life bar you buffer your gameplay with, the more mistakes you get to make.
also, if he was buffed up he probably had greater magic barrier which with heavy armor is going to make infused weapons worthless. you just have to turtle until it runs out.
Well, I did decently with my Estoc Sorc-Hexer in Iron Keep PvP, and I had around 8 Vigor. Granted, I did die in two hits, but on the other hand the knowledge that I would die in two hits anyway finally made me forgo heavy armor, stay under 30% load, and just roll and poke like a madman :P
Yay, 999 of iron and every elemental arrow save fire (probably not that useful on the new DLC).
Should be good to go for tomorrow.
At SL 156 I'm fairly worried I will be overleveled for the new, non NG+ content! but we'll see how it goes.
Incidentally, is there some item which lowers vigor? I reallocated my stats earlier and bumped it to 26, but once I was done, it was down to 22. My health is still the same as in the allocation menu, though, so it's nothing terrible. Just sort of odd.
Cilla Black on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Some items do affect it. Could be a bug too.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
so I'm about 90% done with the DLC and I think this one's going to be received more warmly than the last one. pretty much all the bosses are great, I've seen three so far and there might be a fourth that unlocks once you've collected enough of a certain repeating item.
I also wouldn't worry about being overleveled, I took an SL160 character through it and every boss was still challenging. they all seem to have a ton of health as well, which might be a trend now since sinh was a huge endurance bout as well.
edit: if any of you hate katanas in pvp, well...there's a new washing pole in town, and it is just the cutest S-grade dex scaling thing. I just wish so many people trying these bosses weren't summoning the unkillable phantoms to escort them to the door, because it makes it kind of tough to chop them with a new washing pole.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Duke's Dear Freja down, Vengarl's idiot body is a poison arrow pincushion. Only one more great soul to go.
How close am I to accessing DLC content? I'm thinking about grabbing the season pass since I've got 40 hours in this game and still enjoying it quite a bit.
No idea how much of the way through I am, but if I had to guess, maybe 50%. Not a single boss yet, though, and there are 3 apparently, so it might be much less than. 50.
Not as good as the last DLC so far. I'm not a fan of all the perilous drops all around while in the thick of combat.
There's a lot of pretty fucking shit encounter designs in this DLC. A lot of stupidly unfair sections where I just sigh and break out the poison arrows, because FUCK having to fight a giant armored enemy while three psychopathic dual-wielding axe guys are attacking me, another dude is throwing bombs from above, and yet another is shooting arrows.
There's a lot of pretty fucking shit encounter designs in this DLC. A lot of stupidly unfair sections where I just sigh and break out the poison arrows, because FUCK having to fight a giant armored enemy while three psychopathic dual-wielding axe guys are attacking me, another dude is throwing bombs from above, and yet another is shooting arrows.
The hardest part of that is opening the door. After that, you can run past and they won't follow, if you die and have to corpse run. It'll take some careful rolling, though.
I like most of the phantoms in this DLC that you actually fight because it's fun to find creative timings to backstab (and parry if I was using a shield) them. I like the real cheating NPCs, i.e. the unkillable ones that hosts can summon, much much less. like they are (almost) literally immortal to players...I understand that those NPCs are for, uh, less adept players to use to learn fights, but I really don't see why fromsoft sees the need to basically childproof these guys from invasions by making a 1v3 battle with them so insanely uphill that you may as well just leave.
edit: just found an invulnerable hack guy heading to one of the bosses with both phantoms in tow. why? why am i wasting orbs on these people
Posts
how do you get two-shot with a whip?
when it comes to making choices between a pve and pvp-oriented character, probably the biggest decision (imo, this seems pretty debatable) is how many points you're going to pump into vigor and your health bar. pretty much any serious pvp character I make at this point will have at least 40 vigor, probably 50 when I start to level out of SL150 range which translates to about 2100 health, 2400+ with a life ring +2. a lot of dark souls pvp comes down to how many awful mistakes you make in a given fight and how well you can trade blows with the other guy, and the bigger the life bar you buffer your gameplay with, the more mistakes you get to make.
also, if he was buffed up he probably had greater magic barrier which with heavy armor is going to make infused weapons worthless. you just have to turtle until it runs out.
He probably didn't two-shot me with a whip, but he did have one. It was a bit of a blur, I just kind of did jack-all damage and was like, whelp I'm dead. It's like the first time you fight a boss, he's probably going to shit all over you until you start to recognize certain patterns. Haven't done too much PvP in my time with the game.
Health and stamina are still pretty low, I've been focusing pretty heavily on Faith, only SL 104 right now.
PSN: Threeve703
you mean the little nook on the far side of the arena? Laser always went through that.
I did kill a mage invader though
Nothing really to brag about though, I flasked twice. Wasn't about to kill all those knights all over again
"We have years of struggle ahead, mostly within ourselves." - Made in USA
71 red orbs to work through on this char! I hope the DLC has some fun locales
Well, I did decently with my Estoc Sorc-Hexer in Iron Keep PvP, and I had around 8 Vigor. Granted, I did die in two hits, but on the other hand the knowledge that I would die in two hits anyway finally made me forgo heavy armor, stay under 30% load, and just roll and poke like a madman :P
Should be good to go for tomorrow.
At SL 156 I'm fairly worried I will be overleveled for the new, non NG+ content! but we'll see how it goes.
Incidentally, is there some item which lowers vigor? I reallocated my stats earlier and bumped it to 26, but once I was done, it was down to 22. My health is still the same as in the allocation menu, though, so it's nothing terrible. Just sort of odd.
I also wouldn't worry about being overleveled, I took an SL160 character through it and every boss was still challenging. they all seem to have a ton of health as well, which might be a trend now since sinh was a huge endurance bout as well.
edit: if any of you hate katanas in pvp, well...there's a new washing pole in town, and it is just the cutest S-grade dex scaling thing. I just wish so many people trying these bosses weren't summoning the unkillable phantoms to escort them to the door, because it makes it kind of tough to chop them with a new washing pole.
DLC it for me!
How close am I to accessing DLC content? I'm thinking about grabbing the season pass since I've got 40 hours in this game and still enjoying it quite a bit.
PSN: Threeve703
One thing: Fuck you FROM. That's a new low in shitty design.
This is just pertaining one thing in the DLC, not the DLC as a whole. In general I'm actually really liking it so far.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
lol
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
PSN: ShogunGunshow
Origin: ShogunGunshow
Oh boy, trust me, it hasn't even started.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Kind of. Theres a reason I bought 5 copies of yearn.
And have a +10 Dagger, and 4 copies of Magic Weapon.
BackstabBackstabBackstabBackstab my way to the next bonfire.
It was real satisfying to solo one-shot him, though,
Aaand he gives you the same soul. 100% cop out, From, all around. It was fun to solo though, I'll admit.
definitely not easier
definitely
rolling that combo with the smaller sword devours my stamina
i'm lucky if i can afford to get a hit in
fuck you boss
I'm having the exact opposite experience.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
i have to buy the penal handcuffs just to kill this motherfucker
apparently a forbidden sun from +10 glove, a faith ring, 40 faith, and the king's ring isn't quite enough
i'm pretty sure this lizard is going to be impossible to kill on ng+
there is not a whole lot more i could have stacked to do the job
that's it
all these invasions are parodies
first we have the buffing phantom who rolls out of a backstab animation (NICE NETCODE FROM)
then we have the guy who runs away into the monsters to heal up
and now we have literally every dude in the arena
i'm half expecting to run into a dude with smelter helm, jester top, havel arms and legs, a washing pole, and a monastery scimitar
As if unlimited pyromancy casts Jester Thomas wasn't bad enough.
worth it
*this one's me gesture*
edit: just found an invulnerable hack guy heading to one of the bosses with both phantoms in tow. why? why am i wasting orbs on these people
i can't beat this boss
i can't
Which one? Main game or DLC? If DLC...which one? :P
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
i can do alright until he goes super saiyan and then it's two-hit kills and the worst AoE of all time forever
and i'm two-handing, stacking sunlight blade and sacred oath and still doing just terrible damage. i wonder if he's resistant to strike.