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[Dark Souls] 3: "Everything is designed to kill you."

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Posts

  • EspantaPajaroEspantaPajaro Registered User regular
    edited August 2015
    http://www.rockpapershotgun.com/2015/08/04/dark-souls-3-gameplay-trailer/#more-305703

    I CANT STOP WATCHING!

    Edit- It also helps that I used that same armor ( Knight set with Elite knight helm) in Dark souls 1 . Also missed that it had already been linked my bad.

    EspantaPajaro on
  • ecco the dolphinecco the dolphin Registered User regular
    edited August 2015
    Dac wrote: »
    As for the one hit and dead issues: Obviously, the first thing you want to do is pump up some Vigor. Everyone needs it, especially casters.

    Also do yourself a favor and buy a Mace from the Blacksmith. Those turtle guys are complete chumps against Strike damage. As is the Pursuer. As are later bosses.

    Immediately after vigour, consider pumping your adaptability stat. Increasing your adaptability stat has the side effect of increasing your agility stat, which has the ultimate side effect of increasing your invincibility frames when you roll. Attunement also affects agility, just not quite to the same degree as adaptability does.

    But yeah. If you can start rolling around to avoid hits, it'll make your life easier. A rule of thumb is to roll to the side when an enemy does a vertical attack, and to roll forwards/backwards for a horizontal sweep. Once you get comfortable, you'll be able to use the invincibility frames to roll through attacks to get up close and personal with your sword, and save your spells for later.

    ecco the dolphin on
    Penny Arcade Developers at PADev.net.
  • MrGrimoireMrGrimoire Pixflare Registered User regular
    For being a world where Dragons got genocided at the very beginning of time, there's quite a few of them left in there.

  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    there's even a dragon rider, a man who has presumably based his career on the general availability of dragons to ride

  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    maybe he's a theoretical dragonrider

    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
    Turkey
  • PolaritiePolaritie Sleepy Registered User regular
    Jasconius wrote: »
    there's even a dragon rider, a man who has presumably based his career on the general availability of dragons to ride

    There are drakes and other lesser dragons, but by the time of Dark Souls only two and a half true dragons remain (the ancient dragon, Seath, and Priscilla).

    Of those, only the ancient dragon possesses the total immortality of the everlasting dragons, and by the end of Dark Souls Seath is dead and possibly Priscilla (the designers are monsters for putting the best dagger in her tail).

    Steam: Polaritie
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  • General_ArmchairGeneral_Armchair Registered User regular
    Which dragon was the one down by the duke's dear Freja? It looked like it met a bad end.

    3DS Friend Code:
    Armchair: 4098-3704-2012
    Geth
  • Evil MultifariousEvil Multifarious Registered User regular
    you can already tell that some of those boss monsters are going to be real jerks

    a lot of fast, mid-size bosses who are very mobile and have quick but wide-radius attacks

    I predict a lot of cursing and high blood pressure next year

    yesssss

    ecco the dolphinVarethius
  • MrGrimoireMrGrimoire Pixflare Registered User regular
    That dodge into bowshot action, though. Looked rather sexy.

  • TransporterTransporter Registered User regular
    Everything in that video just confirms in my mind that this is
    DS2's protagonists Kingdom, HER Kingdom

  • DeansDeans Registered User regular
    Dark Souls 3 trailer:
    Looks like we'll be making our own bonfires out of the corpses of our enemies. Those things were always a mystery, it's nice to get some insight into their creation.

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Deans wrote: »
    Dark Souls 3 trailer:
    Looks like we'll be making our own bonfires out of the corpses of our enemies. Those things were always a mystery, it's nice to get some insight into their creation.
    http://darksouls.wikidot.com/homeward-bone

    Read the lore description for this item.

    It's as explicit as it gets in souls. Zero ambiguity, stated outright. ;)

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    Is there a stat that dictates how much you can block before you get guard broken? I finally ranked up enough STR to use a shield but I'm not finding out that useful since stuff like the pursuer eats right through my stamina bar.

    I did beat pursuer the magic way but it required flawless dodging and 16 greater soul arrows

  • heenatoheenato Alice Leywind Registered User regular
    It's the shield's stability.

    M A G I K A Z A M
  • DeansDeans Registered User regular
    Deans wrote: »
    Dark Souls 3 trailer:
    Looks like we'll be making our own bonfires out of the corpses of our enemies. Those things were always a mystery, it's nice to get some insight into their creation.
    http://darksouls.wikidot.com/homeward-bone

    Read the lore description for this item.

    It's as explicit as it gets in souls. Zero ambiguity, stated outright. ;)
    Well yeah I knew that much! You can see the bones in the bonfires too. I was talking more about who made them, and the process, and why.

  • ecco the dolphinecco the dolphin Registered User regular
    heenato wrote: »
    It's the shield's stability.

    Increasing your endurance stat also increases your stamina.

    Penny Arcade Developers at PADev.net.
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    I got to the sentinel trio but the stupid follower fell off the ledge forcing all three into the fight. That wasn't good.

    Varethius
  • GaddezGaddez Registered User regular
    Jasconius wrote: »
    I got to the sentinel trio but the stupid follower fell off the ledge forcing all three into the fight. That wasn't good.

    That is the first truly dickish mandatory fight; just about every other fight leading up to it isn't that bad but you are probably going to be repeating that fight a few times.

    IceBurner
  • GaddezGaddez Registered User regular
    So I'm working my way through DS1 because I've heard so many people being super elitist about it as compared to DS2 and the big difference so far seems to be that the bosses in 1 are chumps but the run to them is dickish in the extreme; those two archers in anor londo are the fucking worst.

    Varethius
  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    I'm finding the dlc in dark souls 2 to be exceedingly hard.

    Level 148, dark mage build. Can't seem to do much damage to anything.

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • General_ArmchairGeneral_Armchair Registered User regular
    edited August 2015
    I just got my hands on the Chaos Rapier, which was my favored rapier on my last dex run. I knew it had a parry on its R2, but I had never tried it before in depth. I just tried using it side by side with the regular rapier and its parry feels slower, but I'm not sure if it is in my head or not :(

    I really want to make use of that R2 parry ...I might have to abandon my chaos rapier and just stick with the vanilla until I get Espada Roprera :/


    The last time I used the Chaos Rapier, I liked infusing it with Poison and then buffing it with flame weapon. The raw damage was outclassed by other things, but I felt the flame damage on the weapon was enough still threaten people even while poison infused. Also nobody really expected to be poisoned by the Chaos Rapier, so many players didn't have their moss pre-selected. Then I just tried to keep the pressure up so that they couldn't easily cycle to and use their moss. I wanted to try that again with the DLC poison gloves.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    Jasconius wrote: »
    I got to the sentinel trio but the stupid follower fell off the ledge forcing all three into the fight. That wasn't good.

    That fight looks harder than it is, mostly because its easy to be intimidated by enemies with a long reach, wide attacks, and, well, three of the fuckers. They have pretty poor tracking on most attacks (overhead smashes are risky and track well, the rest don't), so if you keep your cool you can weave in between them pretty easily.

    Two goats enter, one car leaves
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    That Dark Souls 3 video makes me want to play more Dark Souls 2. and BloodBorne. and Dark Souls.

    Two goats enter, one car leaves
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    New trailer is so pretty

    I'm very concerned about the "Coming 2016" though

    Didn't the last trailer say Early 2016?

  • General_ArmchairGeneral_Armchair Registered User regular
    Well the two statements are compatible.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Yeah but they don't really switch wording like that for marketing unless it means something.

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Deans wrote: »
    Deans wrote: »
    Dark Souls 3 trailer:
    Looks like we'll be making our own bonfires out of the corpses of our enemies. Those things were always a mystery, it's nice to get some insight into their creation.
    http://darksouls.wikidot.com/homeward-bone

    Read the lore description for this item.

    It's as explicit as it gets in souls. Zero ambiguity, stated outright. ;)
    Well yeah I knew that much! You can see the bones in the bonfires too. I was talking more about who made them, and the process, and why.

    Fair enough.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • ED!ED! Registered User regular
    Gaddez wrote: »
    Jasconius wrote: »
    I got to the sentinel trio but the stupid follower fell off the ledge forcing all three into the fight. That wasn't good.

    That is the first truly dickish mandatory fight; just about every other fight leading up to it isn't that bad but you are probably going to be repeating that fight a few times.

    It is not mandatory in DS2 or SotFS. In the latter they put a petrified enemy in front to emphasize this.
    Jasconius wrote: »
    I got to the sentinel trio but the stupid follower fell off the ledge forcing all three into the fight. That wasn't good.

    Just stay up there and snipe them if that happens. Although if you have your mace you should be doing more than decent damage. There is also
    a magic mace in Hunstmans Cospe, in a cave with a skeleton right next to the locked bonfire. It's worth a suicide run early in the game if you've got the magic build.

    "Get the hell out of me" - [ex]girlfriend
  • PolaritiePolaritie Sleepy Registered User regular
    I can't recall how the shortcut works, but yeah the ruin sentinels are skippable. I want to say you have to coming from the Wharf side to do it though.

    Steam: Polaritie
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  • ED!ED! Registered User regular
    Yes you do. This time though you don't need a lockstone, and the "way" is pretty well indicated. Of course, there was always the "reward" for the Sentinels.

    "Get the hell out of me" - [ex]girlfriend
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    i was doing sentinels because i got super pissed at wharfs as I got to the last walkway before the boat, completely drained on spells and equipment durability, and was killed right before I reached the spell merchant and lost 17000 souls

    but now I'm levelled up and better geared so I can go back to wharfs and just 2 shot everything so I'll probably clear that then work on sentinels

    i spent so many levels just getting enough STR to use an entry level sword and shield that my spellpower is a little low so I hope to crank that up when I try sentinels again... because I would rather not rely on spamming effigys to do follower attempts

  • ArchsorcererArchsorcerer Registered User regular
    I'm finding the dlc in dark souls 2 to be exceedingly hard.

    Level 148, dark mage build. Can't seem to do much damage to anything.

    I decided to skip the DLC. At that point the scaling on the enemies' defenses becomes tiring.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • ED!ED! Registered User regular
    Jasconius wrote: »
    i was doing sentinels because i got super pissed at wharfs as I got to the last walkway before the boat, completely drained on spells and equipment durability, and was killed right before I reached the spell merchant and lost 17000 souls

    but now I'm levelled up and better geared so I can go back to wharfs and just 2 shot everything so I'll probably clear that then work on sentinels

    i spent so many levels just getting enough STR to use an entry level sword and shield that my spellpower is a little low so I hope to crank that up when I try sentinels again... because I would rather not rely on spamming effigys to do follower attempts

    You can always co-op to get the hang of an encounter. Also there is a shortcut in front of the Magic Merchant. Should have made recovery a breeze.

    "Get the hell out of me" - [ex]girlfriend
    Geth
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    ED! wrote: »
    Jasconius wrote: »
    i was doing sentinels because i got super pissed at wharfs as I got to the last walkway before the boat, completely drained on spells and equipment durability, and was killed right before I reached the spell merchant and lost 17000 souls

    but now I'm levelled up and better geared so I can go back to wharfs and just 2 shot everything so I'll probably clear that then work on sentinels

    i spent so many levels just getting enough STR to use an entry level sword and shield that my spellpower is a little low so I hope to crank that up when I try sentinels again... because I would rather not rely on spamming effigys to do follower attempts

    You can always co-op to get the hang of an encounter. Also there is a shortcut in front of the Magic Merchant. Should have made recovery a breeze.

    if you're talking about lowering the bridge (i assume thats what happens) i died before I could do that, so i have to take the long way around again

  • General_ArmchairGeneral_Armchair Registered User regular
    I was making my way through no man's wharf last night and those giant monsters bugged up and decided that they were OK with light.....

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    i read some people on various DS2 discussions that those creepers have a timer after which they will no longer cower in fear once triggered

  • JoshmviiJoshmvii Registered User regular
    That's exactly how they work. They cower and run from fire initially, but after a time, they go into a sort of rage animation where they overcome their fear and come to slap your head off. They even scream when they do it, so it's pretty obvious.

  • CantidoCantido Registered User regular
    I'm going to miss Bloodborne dodging.

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  • Evil MultifariousEvil Multifarious Registered User regular
    Cantido wrote: »
    I'm going to miss Bloodborne dodging.

    totally worth it to get rid of bloodborne vials/bullets though

    god what an awful system! especially after they had such a great one with the estus flasks!

  • ED!ED! Registered User regular
    Cantido wrote: »
    I'm going to miss Bloodborne dodging.

    totally worth it to get rid of bloodborne vials/bullets though

    god what an awful system! especially after they had such a great one with the estus flasks!

    Different game different system? I also think the system worked great and enforced what they were going for: aggressive fast paced play, where the easiest way to recover health is by attacking.

    In any case DS is staying true to its roots -

    https://www.youtube.com/watch?v=Ha8eRiP0DmI

    I hope fall damage has been scaled back to DS1 levels. A lot of the animations at least are straight out of DS1. Very curious what some of those icons are on the shields.

    "Get the hell out of me" - [ex]girlfriend
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