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[WARMACHINE & HORDES] 1+1=Cyriss is calculating... calculating... seven! And you're dead.
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Perhaps I can interest you in my meager selection of pins?
Perhaps I can interest you in my meager selection of pins?
That said, I understand lots of gamers like it, and the current WM/H ruleset is built and balanced with it in mind, so I won't hold it against the game.
And, in some games, no premeasuring does make sense to me, like X-Wing movement.
But all that aside, I definitely agree with ArticLancer that there is some info that just seems silly not to have access to ...
EDIT: I am assuming Geth gave me a Hail Hydra? since he has perfect range measuring skills.
We also put a token for stealth by units with stealth, because that's a bastard to remember and we kept planning fancy maneuvers that then got thwarted by the target having stealth. We'll probably skip those when we get better at knowing what has stealth.
(screw you pDenny)
"1 CP for controlling Led Zeppelin, 2 CP for dominating."
RAZOR BOARS MAKE SENSE NOW!
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Currently painting: Slowly [flickr]
Mainly with forgetting to do the end of turn part
Or they could say "I chose 0 inches".
And Xerxis2 looks very fun.
EDIT: 35 pts easy list:
Xerxis, Fury of Halaak (*5pts)
* Basilisk Krea (4pts)
* Archidon (7pts) (Bonded)
* Tiberion (11pts)
Cataphract Incindiarii (Leader and 3 Grunts) (6pts)
Nihilators (Leader and 9 Grunts) (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Mortitheurge Willbreaker (2pts)
Currently painting: Slowly [flickr]
Perhaps I can interest you in my meager selection of pins?
Have read of people having success with magnetizing The Harbringer's flag.
(Hope the putty works for you though)
Perhaps I can interest you in my meager selection of pins?
Re, Despoiler: the despoiler being so spindly and break prone is one of the things holding me back from picking one up, that and I have no void spirits, so the despoiler actually costs about twice as much as he appears to get the full use out of him .-.
The trollblood community is kind of a meme by this point. They like to insist their faction is underpowered and not competitive, everyone else is better, and none of their models or casters are any good and need a Harby or ehaley release to make them competitive. It's particularly bad in the PP forums to the point that most troll blooded players I know just don't go there at all
Stormwall's arms repinned (ran a rod through the torso to connect them both to). Apparently had already fixed the leg
Damn FLGS sales.
Ouch. 75 pts game. Assasination on turn 2.
Either I'm missing something, or the Trollblood player overextended his Warlock badly.
You can hear the "he's screwing up" tone from DC when he points out the one fury thing. Speaking off, why the CEO and the Development Manager of the company are the commentators? I mean, I get the whole "being close to the fans" and all of that, but is so weird.
Because everyone else in the company is busy making sure the tournament doesn't explode.
And they'll never let anyone outside the company do it.
Along with the rulebook, I'm getting:
Exulon Thexus, Cephalyx Warcaster (1)
Subduer/Warden/Wrecker Cephalyx Heavy Monstrosity
Cephalyx Mind Slaver and Drudges Unit Box (10)
Cephalyx Agitator Solo (1)
Cephalyx Dominator Unit Attachment (1)
I just want to assemble a decent starting force - is this not too terribad?
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Small games are great for learning the game, but once you have the hang of things you'll want a 35pt force. Cephalyx are a subset of the mercenaries faction, so you're building from a very limited pool of choices. That means that sometimes you'll run up against a hard counter. Is you like the game you can expand your cephalyx into mercs (more options for your dominator) or into cryx (mind slavers and overlords are allowed in cryx armies).
Starting in cephalyx, you'll probably want one of everything pretty quickly. Especially the mind bender unit. The dominator needs a mercenary unit. If you're good at model assembly, nyss hunters are a decent generalist choice. Boomhowler and co are also good, and easier to put together. You'll want a total of about three of the monstrosity kits pretty soon as well.
Tldr: it's a good starting point. No bad purchases. Things won't really come together until you have a few more things though.
Do you have a friend who plays? They can help you learn and play small games for a bit. Otherwise try to track down a local press ganger to help you.