Warlock82Never pet a burning dogRegistered Userregular
Honestly I think most custom moves are going to be SUPER boring if the ones we know about are any indication. They may be putting a little more work into Mega Man's (and I would guess Pacman's) because their inclusion is such a big deal. But all the vets are probably getting the same treatment as Mario, where it is the exact same move with the same basic graphic, but maybe slightly different SFX.
So I mean, maybe they will color the bombs different, or have different explosions, but Link won't be using bombchus most likely.
Kind of a shame since they ARE putting that extra effort into some characters, but I really think that will be the case for at least all the vets.
Hmm. Screw Attack. How will they mess with that one?
I imagine that one could perhaps do the rhythmic Screw Attack from the Prime series, and maybe an old-school one that remains dangerous for the whole arc of the jump and then fall.
Honestly I think most custom moves are going to be SUPER boring if the ones we know about are any indication. They may be putting a little more work into Mega Man's (and I would guess Pacman's) because their inclusion is such a big deal. But all the vets are probably getting the same treatment as Mario, where it is the exact same move with the same basic graphic, but maybe slightly different SFX.
So I mean, maybe they will color the bombs different, or have different explosions, but Link won't be using bombchus most likely.
Kind of a shame since they ARE putting that extra effort into some characters, but I really think that will be the case for at least all the vets.
"All the vets" is already false, as they made something creative for Kirby (ice breath in place of the inhale) and arguably Donkey Kong.
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Warlock82Never pet a burning dogRegistered Userregular
edited August 2014
Ice Breath is the same move with different SFX, as I said It's sort of the equivalent to "Scalding FLUDD" having steamy water coming out.
Hell, they stole the SFX from Ice Climbers to begin with (seriously, if you want another confirmation they are gonna be back)
Warlock82Never pet a burning dogRegistered Userregular
edited August 2014
If they were cut they wouldn't have programmed the move
Edit: To clarify, I mean that most custom moves will probably steal moves from other characters or be easy stat changes (I.e. damage, knockback, distance, etc)
Ice Breath is the same move with different SFX, as I said It's sort of the equivalent to "Scalding FLUDD" having steamy water coming out.
Hell, they stole the SFX from Ice Climbers to begin with (seriously, if you want another confirmation they are gonna be back)
...how is it the same move? Same animation on Kirby's model, sure, as it is for everyone except Miis and Palutena, but it sure ain't the same attack, mechanically. It's not even an inhale anymore. It's a sort-of projectile move.
Ice Breath is the same move with different SFX, as I said It's sort of the equivalent to "Scalding FLUDD" having steamy water coming out.
Hell, they stole the SFX from Ice Climbers to begin with (seriously, if you want another confirmation they are gonna be back)
...how is it the same move? Same animation on Kirby's model, sure, as it is for everyone except Miis and Palutena, but it sure ain't the same attack, mechanically. It's not even an inhale anymore. It's a sort-of projectile move.
Sorry, I meant in terms of animation. But like I was saying, it's literally the same move Ice Climbers had. Beat is Olimar's new wing pikmin recovery. They are saving effort where ever possible by recycling. Think of custom moves like designing a clone character
Ice Breath is the same move with different SFX, as I said It's sort of the equivalent to "Scalding FLUDD" having steamy water coming out.
Hell, they stole the SFX from Ice Climbers to begin with (seriously, if you want another confirmation they are gonna be back)
...how is it the same move? Same animation on Kirby's model, sure, as it is for everyone except Miis and Palutena, but it sure ain't the same attack, mechanically. It's not even an inhale anymore. It's a sort-of projectile move.
Sorry, I meant in terms of animation. But like I was saying, it's literally the same move Ice Climbers had. Beat is Olimar's new wing pikmin recovery. They are saving effort where ever possible by recycling. Think of custom moves like designing a clone character
Oh come on now
If the moves were that different you might as well make them seperate characters. Say, give Mario a "Rocket nozzle" recovery that has a new animation and behaves quite differently, and for the sake of an example, all his other moves use F.L.U.D.D.; then you might as well have "normal" Mario and "FLUDD Mario".
Of COURSE the moves are going to be slight alterations. If nothing else than to limit possible balance issues.
Warlock82Never pet a burning dogRegistered Userregular
I think you are taking my post too seriously . I am not bitching or anything, just pointing stuff out.
But I don't think it's a whole lot to ask for, say, a custom version of Mario's cape to be a tanooki tail instead, or Link to get his god damn original boomerang back (seriously, hate how lazy they got copying Brawl movesets)
And I'm pretty sure they aren't really balancing custom moves since you can't use them online anyways.
CokomonOur butts are worth fighting for!Registered Userregular
So am i the only one that finds it weird that we've seen 4 Mario stages and 5 random, non-character stages for the 3DS, yet not a single Star Fox, Metroid, Yoshi or Kirby 3DS stage yet?
I'm really hoping the Metroid one is from Metroid II or Fusion, and not just Brinstar or Norfair because, "They were in Metroid Zero Mission lolololol!!"
Pic of the day. Here's the place you equip powers for Smash Run. Pack a good mix of them like a lunch box, and off you go! You can change how your powers are set up by touching their icons and dragging them.
If you hit the X Button, it will randomly fill up the remaining weight allowance with powers. You can keep changing the line-up as many times as you please. The level of a power is proportional to its strength, number of uses, and weight. Organizing them might be easier if you label your favorite powers with a ★.
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Warlock82Never pet a burning dogRegistered Userregular
Boring Friday screenshot after an otherwise pretty great week. So boo.
Ice Breath is the same move with different SFX, as I said It's sort of the equivalent to "Scalding FLUDD" having steamy water coming out.
Hell, they stole the SFX from Ice Climbers to begin with (seriously, if you want another confirmation they are gonna be back)
...how is it the same move? Same animation on Kirby's model, sure, as it is for everyone except Miis and Palutena, but it sure ain't the same attack, mechanically. It's not even an inhale anymore. It's a sort-of projectile move.
Sorry, I meant in terms of animation. But like I was saying, it's literally the same move Ice Climbers had. Beat is Olimar's new wing pikmin recovery. They are saving effort where ever possible by recycling. Think of custom moves like designing a clone character
Oh come on now
If the moves were that different you might as well make them seperate characters. Say, give Mario a "Rocket nozzle" recovery that has a new animation and behaves quite differently, and for the sake of an example, all his other moves use F.L.U.D.D.; then you might as well have "normal" Mario and "FLUDD Mario".
Of COURSE the moves are going to be slight alterations. If nothing else than to limit possible balance issues.
Hmm...
Up Special: Rocket Nozzle, charge for a second for a massive upwards boost, hurts nearby enemies when it triggers.
Down Special: Hover Nozzle, hover in midair for a while, hurts enemies hit by the stream below.
Side Special: Turbo Nozzle, charge in a straight line, doing minor damage behind and major damage if you ram an enemy.
Neutral Special: Spray Nozzle, shoot a stream of water in a controllable arc.
Way I see it, the special moves (outside of Palutena and Mii) will retain the same model animation for the fighter. Everything else is fair game, so we have Kirby spitting ice, Rosalina casting a spell on Luma by waving her wand, Pit firing a giant charged arrow, Mega Man riding on Beat, and so forth.
Some of these lend themselves to radically different moves. Some, like FLUDD, are so specific that that's not as easy.
I'm just wondering what Kirby's third neutral B will be. I'm remembering the Bomb+Bomb power from Crystal Shards, where he opend his mouth wide and spat out homing missiles.
Way I see it, the special moves (outside of Palutena and Mii) will retain the same model animation for the fighter. Everything else is fair game, so we have Kirby spitting ice, Rosalina casting a spell on Luma by waving her wand, Pit firing a giant charged arrow, Mega Man riding on Beat, and so forth.
Some of these lend themselves to radically different moves. Some, like FLUDD, are so specific that that's not as easy.
I'm just wondering what Kirby's third neutral B will be. I'm remembering the Bomb+Bomb power from Crystal Shards, where he opend his mouth wide and spat out homing missiles.
I think during the treehouse it was shown as "giant blow" and they were commenting on how maybe they should rethink that phrasing
Oh. Maybe something based on the Mint Leaf/Sweet Potato power from the first Kirby game, which had him continually spit out air puffs (same as the one he spits out when cancelling flight), followed by a giant one.
Way I see it, the special moves (outside of Palutena and Mii) will retain the same model animation for the fighter. Everything else is fair game, so we have Kirby spitting ice, Rosalina casting a spell on Luma by waving her wand, Pit firing a giant charged arrow, Mega Man riding on Beat, and so forth.
Some of these lend themselves to radically different moves. Some, like FLUDD, are so specific that that's not as easy.
I'm just wondering what Kirby's third neutral B will be. I'm remembering the Bomb+Bomb power from Crystal Shards, where he opend his mouth wide and spat out homing missiles.
I think during the treehouse it was shown as "giant blow" and they were commenting on how maybe they should rethink that phrasing
I think that was one of DK's moves.
As for Kirby's third neutral special, maybe he could be able to inhale and spit out items instead of other fighters.
Gentlemen, we are now officially one month away from the Japanese release date of the 3DS version. This means that there are just 20 pics of the day remaining before release, Japanese journalists will soon get their review copies (if they haven't already), Q&A testing is probably getting expanded, people working on the official guide will get copies, some stores may sell the game early..either way, we're probably gonna get a leak of the full roster quite soon.
At such a time, I may well bid you all farewell until October.
Can I request that, when the full roster does leak, this thread's title refrain from spoiling it until such a time as it comes out in not-Japan?
I honestly wouldn't be surprised if we knew about the whole roster before release (via officials channels). There are maybe 2 or so newcomers left and it's pretty obvious that most of the veterans will return, is it really worth it going into full information blackout mode at this point?
While I will gladly take all officially-revealed information and there's a precedent among recent Nintendo games to have their hidden or unlockable content revealed before the game's release (Mario Kart 8 and Hyrule Warriors being the most prominent examples), par for the course for Smash Brothers so far is to have hidden things that were never announced before release. So far as I'm concerned there's a really good chance that there will be something worth treating as a spoiler in the full game.
... granted, for those of us who are going to try to avoid spoilers, I think that might just involve not being on the Internet at all for the next several weeks, which I was kinda planning to do anyway.
My favorite musical instrument is the air-raid siren.
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Warlock82Never pet a burning dogRegistered Userregular
I think Maz's point was we will know officially by then. Worst case, we might not know about a veteran or two. But for sure we will know all the newcomers.
Reminder that 4 newcomers were still unannounced by the time Brawl released.
We don't know anything for sure yet.
Except Sakurai said he didn't like how everything instantly leaked as soon as the game was out, so he wanted to just announce everything before then this time
Reminder that 4 newcomers were still unannounced by the time Brawl released.
We don't know anything for sure yet.
Except Sakurai said he didn't like how everything instantly leaked as soon as the game was out, so he wanted to just announce everything before then this time
You aren't referring to the Subspace Emissary quote, are you? Because that was a completely different matter-- he said "the cinematics don't serve as effective rewards for completing a stage when you can get the exact same experience from just watching them online". That would not necessarily be the same thing as an unlockable character, because even if you know what the character is, that's not the same as actually being able to use it yourself.
My favorite musical instrument is the air-raid siren.
According to the official site's article on solo play, specifically this picture, it looks like that's exactly the case. With a Kid Icarus Uprising-style intensity system where the higher the difficulty you successfully clear on the first attempt, the more rewards you get.
My favorite musical instrument is the air-raid siren.
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Part of me wishes they wouldn't waste time with adventure mode shenanigans and instead spend all their time perfecting the main game.
Also, near as I can tell, this Adventure mode is basically just the Arcade / Classic mode that's been in every game, except that now there are branching paths so you can decide which character you prefer to fight.
Not at all like the amount of development effort that went into making cutscenes, full stages, and bosses for Subspace Emissary.
My favorite musical instrument is the air-raid siren.
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So I mean, maybe they will color the bombs different, or have different explosions, but Link won't be using bombchus most likely.
Kind of a shame since they ARE putting that extra effort into some characters, but I really think that will be the case for at least all the vets.
I imagine that one could perhaps do the rhythmic Screw Attack from the Prime series, and maybe an old-school one that remains dangerous for the whole arc of the jump and then fall.
"All the vets" is already false, as they made something creative for Kirby (ice breath in place of the inhale) and arguably Donkey Kong.
Hell, they stole the SFX from Ice Climbers to begin with (seriously, if you want another confirmation they are gonna be back)
Or confirmation that they're cut since their moves and gimmick are being divided amongst the other characters.
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Edit: To clarify, I mean that most custom moves will probably steal moves from other characters or be easy stat changes (I.e. damage, knockback, distance, etc)
...how is it the same move? Same animation on Kirby's model, sure, as it is for everyone except Miis and Palutena, but it sure ain't the same attack, mechanically. It's not even an inhale anymore. It's a sort-of projectile move.
Yeah, because Mega Man stealing Sonic's recovery move turned out so very badly for Sonic.
Sorry, I meant in terms of animation. But like I was saying, it's literally the same move Ice Climbers had. Beat is Olimar's new wing pikmin recovery. They are saving effort where ever possible by recycling. Think of custom moves like designing a clone character
Oh come on now
If the moves were that different you might as well make them seperate characters. Say, give Mario a "Rocket nozzle" recovery that has a new animation and behaves quite differently, and for the sake of an example, all his other moves use F.L.U.D.D.; then you might as well have "normal" Mario and "FLUDD Mario".
Of COURSE the moves are going to be slight alterations. If nothing else than to limit possible balance issues.
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But I don't think it's a whole lot to ask for, say, a custom version of Mario's cape to be a tanooki tail instead, or Link to get his god damn original boomerang back
And I'm pretty sure they aren't really balancing custom moves since you can't use them online anyways.
I'm really hoping the Metroid one is from Metroid II or Fusion, and not just Brinstar or Norfair because, "They were in Metroid Zero Mission lolololol!!"
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
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Although the build that was playable was apparently still the E3 one.
Pokemon X/Y is 1.7.
If they include the cinematics ( which would be neat in 3 D) I could see 2-2.5 but I doubt it
Hmm...
Up Special: Rocket Nozzle, charge for a second for a massive upwards boost, hurts nearby enemies when it triggers.
Down Special: Hover Nozzle, hover in midair for a while, hurts enemies hit by the stream below.
Side Special: Turbo Nozzle, charge in a straight line, doing minor damage behind and major damage if you ram an enemy.
Neutral Special: Spray Nozzle, shoot a stream of water in a controllable arc.
Some of these lend themselves to radically different moves. Some, like FLUDD, are so specific that that's not as easy.
I'm just wondering what Kirby's third neutral B will be. I'm remembering the Bomb+Bomb power from Crystal Shards, where he opend his mouth wide and spat out homing missiles.
I think during the treehouse it was shown as "giant blow" and they were commenting on how maybe they should rethink that phrasing
I think that was one of DK's moves.
As for Kirby's third neutral special, maybe he could be able to inhale and spit out items instead of other fighters.
Wait, really?
Man, it's been a while since I played Smash.
Or used Kirby, at least.
Can I request that, when the full roster does leak, this thread's title refrain from spoiling it until such a time as it comes out in not-Japan?
I honestly wouldn't be surprised if we knew about the whole roster before release (via officials channels). There are maybe 2 or so newcomers left and it's pretty obvious that most of the veterans will return, is it really worth it going into full information blackout mode at this point?
While I will gladly take all officially-revealed information and there's a precedent among recent Nintendo games to have their hidden or unlockable content revealed before the game's release (Mario Kart 8 and Hyrule Warriors being the most prominent examples), par for the course for Smash Brothers so far is to have hidden things that were never announced before release. So far as I'm concerned there's a really good chance that there will be something worth treating as a spoiler in the full game.
... granted, for those of us who are going to try to avoid spoilers, I think that might just involve not being on the Internet at all for the next several weeks, which I was kinda planning to do anyway.
We don't know anything for sure yet.
Except Sakurai said he didn't like how everything instantly leaked as soon as the game was out, so he wanted to just announce everything before then this time
Quote please.
Maybe they already did that and adventure mode is what they are doing with it.
Also "I wish they wouldn't do X because it takes away from Y" is typically NEVER the case in game development.
Steam ID: Obos Vent: Obos
Not at all like the amount of development effort that went into making cutscenes, full stages, and bosses for Subspace Emissary.
Not to mention the QA time spent testing each stage of the Subspace Emissary with 39 characters.
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon