So back on Mario Kart for the wii I really liked the flame Rider bike. It could handle anything in that game. But in mK8 the sports bikes seemingly cannot take some corners, like the zig/zag in Wario Race Track and a couple U turns on Dount Plains 3 and GBA Mario Circuit and the giant sharp turn at the end of the new Rainbow Road. Whenever I try these corners with the sports bikes I get a sharp turn followed by a wide turn resulting in going off the track/course. I've tried a couple different approaches to doing these corners on the sports bikes but all end up going way wide or i have to really really let off the gas and slow down to take it poorly.
How do you do these turns on the sports bike while maintaining speed?
Try different tires, maybe? I'm on a sports bike with rollers. I remember having trouble adjusting to sports bikes, but after a couple of cups on 150cc, I was fine.
physi_marcPositron TrackerIn a nutshellRegistered Userregular
For that last turn on the new Rainbow Road, I start drifting right when passing the two coins at the start of the turn and hold hard left for the almost the whole turn. I end up near the grey outside part of the turn (sometimes I even end up on it), but I make it through without letting go of the gas.
I end up about the same on RR. How do you do the sharp turns on Donut Plains 3 or the U turn ramp on Mario Circut? These are easy on everything but he sports bikes.
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Big DookieSmells great!Houston, TXRegistered Userregular
I'm online if anyone wants to race. Don't know for how long.
I'm online if anyone wants to race. Don't know for how long.
Sent you a friend request.
Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
With the bikes try starting your drift earlier and adjust the angle mid-turn if you need to. The zig zag you mention in Wario Stadium really requires that. Donut Plains is possibly one of the trickier tracks with bikes from my experience. I've no problems on the GBA Mario Circuit or the final turn on Rainbow Road now though. On Rainbow Road just make it one really long sharp turn that starts fairly early. Its kind of hard to explain but once you find that "sweet spot" it gets you through a lot of turns that were once difficult.
Physi has some good advice with trying out different tires as well. I like the off road tires myself. The metal ones are good if a bit unwieldy at times. And while I never brake there are a handful of turns in which I let off the gas to adjust my speed slightly.
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Big DookieSmells great!Houston, TXRegistered Userregular
Also, practice in time trials. That is how I finally got good at a certain turn in Shy Guy Falls that was alluding me. I also discovered which bikes were my favorite then and that I prefer the Jet Bike to the Yoshi Bike which was previously my favorite. They have the same stats but I swear the Jet Bike just handles turns better somehow.
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
edited July 2014
All the turns in the game are possible with the sports bikes. It just requires a lot of practice. I still have problems with the opening turns in Dry Dry Desert but everything else in the game is cake.
Speaking of wheels, it took me until yesterday to notice that the tires in MK8 actually pick up dust from certain road surfaces (as well as a green cast from going over grass) that comes off if you go underwater. Seriously, the detail in this game.
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Well I missed the latest race but I had family over for the weekend, I'll be able to show up next week though. I'm really liking Daisy on the sports bike with the standard/off-road tires. It has some wasted acceleration which is unfortunate but I like the overall stats and I've been doing well with it.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Playing randoms online is weird. Sometimes you get a ten second first place finish, and other times people hammer you incessantly and the group never breaks up until the final lap when someone manages to tear away into a decently solid lead.
The latter is probably just the matching system doing a good job of finding equally skilled people.
AV Club reviews all 30 of Mario Kart 8's characters.
About the only knock I can make on Mario is the way he shouts the name of the game when the title screen appears. Charles Martinet’s voice performance of the Nintendo mascot is fine for incidental yips and yaps, but beyond that it can get pretty patchy. Mario’s announcement of the title sounds like it came after he had been tortured for hours by Koopa Black Forces who demanded to know the name of the next Mario Kart game. As the electrified nipple clamps are applied one more time, Mario finally screeches, “Mario Kart… Eiiiiiight!”
Rather than being an empty sad-sack, Luigi has become the personified answer to the question, “What if Mario were kind of an asshole?” And this is awesome. The new Luigi does not want your pity. He strikes you down with a red shell and then peers over his bulbous nose to watch you suffer. Now that he’s finally given up on the glory of being king, he’s realized that the role of rogue prince is more fun anyway. I mean, do you want to join Mario for tea and light sandwiches at Princess Peach’s place, or do you want to snort a couple lines with Luigi and spend a weekend trashing the Mushroom Kingdom? I hope Luigi’s acting-out phase never ends.
I've seen a lot of hate on the internet against the Koopalings. I personally love them, maybe because I grew up with SMB3 and thought they were really cool, iirc, they were in the SMB3 instruction booklet with a description and everything.
I think they said that they didn't want Mario Kart to become Smash Kart, but I'd be totally fine with replacing the babies and metals with other Nintendo franchise characters.
I think they said that they didn't want Mario Kart to become Smash Kart, but I'd be totally fine with replacing the babies and metals with other Nintendo franchise characters.
The opinions on the baby characters should be pretty amusing. I was skeptical about the metal characters going into the game initially myself but I really like them! That they have a certain creepy digital aspect to their voices adds a certain something that I didn't even know I wanted from a Mario Kart character. A sort of borg-like quality like they were meant to seek and destroy . . . with shells and banana peels.
I've seen a lot of hate on the internet against the Koopalings. I personally love them, maybe because I grew up with SMB3 and thought they were really cool, iirc, they were in the SMB3 instruction booklet with a description and everything.
I think the issue is less with the design of the characters themselves and more that they constitute a large block of homogenous design. Much like the babies are five characters all best described as "Take template human character, reduce to age 2", the Koopalings are seven characters who all fall under the umbrella of "Bowser, but smaller", though they exhibit a lot more variance than the babies do.
Let's say you could trade the Koopalings for the following set of characters: Goomba, Kamek, (Big) Boo, Petey Piranha, Bowser Jr., Dry Bowser, and Birdo. Would you take that trade? Personally, I would. (Though I'd trade the babies for them first.)
My favorite musical instrument is the air-raid siren.
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Try different tires, maybe? I'm on a sports bike with rollers. I remember having trouble adjusting to sports bikes, but after a couple of cups on 150cc, I was fine.
Switch Friend Code: 3102-5341-0358
Nintendo Network ID: PhysiMarc
Switch Friend Code: 3102-5341-0358
Nintendo Network ID: PhysiMarc
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Sent you a friend request.
Physi has some good advice with trying out different tires as well. I like the off road tires myself. The metal ones are good if a bit unwieldy at times. And while I never brake there are a handful of turns in which I let off the gas to adjust my speed slightly.
Hmm, I'm not seeing it for some reason. Let me try adding you.
EDIT - On nm there you are.
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I will throw down tomorrow in the mid week tournament, but I might be starting about half an hour or so into it.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
If I am on your Wii U friend list you might be able to download my time trial of DP3.
Also added my NNID to my sig. Any PA'ers feel free to add me for online racings.
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The latter is probably just the matching system doing a good job of finding equally skilled people.
Steam: Archpriest
Streaming games and playing music
Yup, same for me, but I'll do it just to make the field more varied
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More on topic: those look like great numbers to me, but I don't follow industry trends.
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Once the Wii U pushes out more units, then it'll go to recording in 100k units.
I kid, I kid!
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I remember someone posting a chart that showed sales of all Mario Kart games. I'd like to see how this compares to some of those.
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AV Club reviews all 30 of Mario Kart 8's characters.
It just spirals out of control from there.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Or Bowser for that matter.
But otherwise yeah that was pretty funny.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
And more Kamek and Fawful.
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F-Zero.
Jesus Christ, the one for Pink Gold Peach.
It almost validates PGP being in the game.
Almost.
The opinions on the baby characters should be pretty amusing. I was skeptical about the metal characters going into the game initially myself but I really like them! That they have a certain creepy digital aspect to their voices adds a certain something that I didn't even know I wanted from a Mario Kart character. A sort of borg-like quality like they were meant to seek and destroy . . . with shells and banana peels.
I think the issue is less with the design of the characters themselves and more that they constitute a large block of homogenous design. Much like the babies are five characters all best described as "Take template human character, reduce to age 2", the Koopalings are seven characters who all fall under the umbrella of "Bowser, but smaller", though they exhibit a lot more variance than the babies do.
Let's say you could trade the Koopalings for the following set of characters: Goomba, Kamek, (Big) Boo, Petey Piranha, Bowser Jr., Dry Bowser, and Birdo. Would you take that trade? Personally, I would. (Though I'd trade the babies for them first.)